Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.
Below, you may change your Crafting Proficiency Rank and your Crafter Level.
Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.
Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest (30 gp). If you want to try again, you must start over.
If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.
If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.
Success the item is complete and works perfectly.
Failure the item is still completed, but it gains a quirk.
Critical Failure the item is ruined or might become a cursed item attached to you.
To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.
Ancestry | New Trait | Senses | New Languages | Speed Change | Special |
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ANADI | — | Anadi, Mwangi | — | Fangs |
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ANADI | — | Anadi, Mwangi | — | Fangs |
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ANDROID | — | Androffan | — | — |
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AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
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AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
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AZARKETI | — | Alghollthu | -5 feet | — |
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CATFOLK | Low-Light Vision | Amurrun | — | Land on your Feet |
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CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
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CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
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DOPPELGANGER | — | — | — | — |
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DOPPELGANGER | — | — | — | — |
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DRAGON | — | Draconic | — | — |
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DWARF | Darkvision | Dwarven | -5 feet | — |
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ELF | Low-Light Vision | Elven | +5 feet | — |
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FETCHLING | Darkvision | Shadowtongue | — | — |
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GHORAN | Low-Light Vision | Sylvan | — | — |
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GNOLL | — | Gnoll | — | Bite |
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GNOLL | — | Gnoll | — | Bite |
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GNOME SMALL | Low-Light Vision | Gnomish, Sylvan | — | — |
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GOBLIN SMALL | Darkvision | Goblin | — | — |
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GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GRIPPLI SMALL | — | Grippli | — | — |
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GRIPPLI SMALL | — | Grippli | — | — |
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HALFLING SMALL | Keen Eyes | Halfling | — | — |
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GOBLIN | Darkvision | Goblin | — | — |
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HUMAN | — | — | — | — |
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KASHRISHI SMALL | — | Kashrishi | — | — |
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KASHRISHI SMALL | — | Kashrishi | — | — |
|
KITSUNE | — | — | — | — |
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KOBOLD SMALL | Darkvision | Draconic | — | Draconic Exemplar |
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LESHY SMALL | Low-Light Vision | Sylvan | — | Plant Nourishment |
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LIZARDFOLK | — | Iruxi | — | Aquatic Adaptation |
|
NAGAJI | Low-Light Vision | Nagaji | — | — |
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NAGAJI | Low-Light Vision | Nagaji | — | — |
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ORC | Darkvision | Orcish | — | — |
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RATFOLK SMALL | Low-Light Vision | Ysoki | — | — |
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SHISK | — | Mwangi, Shisk | — | — |
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SHISK | — | Mwangi, Shisk | — | — |
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SHOONY SMALL | Low-Light Vision | Shoony | — | Blunt Snout |
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SKELETON | — | Necril | — | — |
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SKELETON | — | Necril | — | — |
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SLIME | — | — | -5 feet | — |
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SPRITE | — | Sylvan | -5 feet | — |
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STHENO | — | — | — | — |
|
STHENO | — | — | — | — |
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STRIX | — | Strix | — | — |
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TENGU | Low-Light Vision | Tengu | — | Sharp Beak |
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VANARA | — | Vanaran | — | — |
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VANARA | — | Vanaran | — | — |
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VISHKANYA | — | Vishkanya | — | — |
|
VISHKANYA | — | Vishkanya | — | — |
To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.
- | 0 | No adjustment will be applied. | |
Book of the Dead | Target Creature | Level | Description |
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Any creature | 0 | The ephemeral form of a ghostly creature lets it pass through solid objects and float in the air. |
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Any creature | 0 | Ghoul creatures are typically hairless and gaunt with blue or purple skin and pointed ears. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated mindless corpse. |
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Any creature | 0 | All types of creatures can have their corpses preserved and rise as mummies. |
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Any creature | 0 | A shadow creature is little more than a sentient shadow powered by negative energy. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated corpse. |
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Any creature | 0 | A vampiric creature consumes the blood of the living for sustenance. |
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Any creature | 0 | All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. |
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Any creature | 0 | A zombified creature is a mindless, rotting corpse that attacks everything it perceives. |
Dark Archive | Target Creature | Level | Description |
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An existing creature | +1 | An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect. |
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An existing, living creature | +1 | Some strange creatures defy what’s expected from others of their kind due to a peculiar mutation. A mutation can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic. |
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An existing, living creature | +1 | Scholars dream of discovering primeval creatures: remnants of an older age, long thought extinct. Primeval cryptids are resilient survivors of their kind or particularly clever individuals. |
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An existing creature | +1 | As stories spread about a rumored cryptid, the weight of collective belief transforms the creature to match the tales. The limits of its physical body no longer confine it. |
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An existing creature | +1 | A secret society member is an NPC or creature that belongs to a covert organization with influence and connections throughout its local setting and perhaps beyond. |
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The DiceRoller allows you to roll dices from Creatures description and typing an easy formula.
Each creature has some skills or saves with a bonus or penalty to roll. If you click on those modifiers the Diceroller will give you the roll as a popup! Furthermore, you can also click on all the attacks and damages dice descriptors and you'll have the roll has a popup.
These rolls are logged in the diceroller window and you can check them after and repeat them clicking on the pencil at the end of each roll row.
If you want to type the roll, I give you some examples:
1d20+52d20kh Keeps Higher result (fortune)2d20kl Keeps Lower result (misfortune)2d8 bludgeoning + 1d6 fire
When the group overcomes an encounter with a hazard or creature, each character gains XP equal to the XP of the hazard or creature in the encounter. Match the Party level in the following table to know the XP awarded:
See Experience Points.
Here there is a list of the various monster parts you can gather from this creature. After defeating the monster, players can determine how to best use the parts to refine and imbue items.
You can find rules for refining and imbuing items from a monster at Battlezoo Bestiary.
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Usage worn; Bulk —
Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.
When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.
There are various types of aeon stones, each with a different shape, color, and magical effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a wayfinder (page 617).
Type agate ellipsoidLOPSG; Level 5; Price 130 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 22;
This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day.
The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.”
Type amber sphereBL-05; Level 16; Price 9,800 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 37;
If you are undead, your body regains much of the appearance it had in life, and you gain a +2 item bonus to Deception to Impersonate yourself as a living creature. If you’re alive, your appearance is the healthiest version of yourself, and you gain a +2 item bonus to Make an Impression or Request that involves your strength or vigor.
The resonant power of the amber sphere grants you a special activation to improve your salubrious appearance to a lurid extreme.
Activate envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion’s form.
Type azure brioletteLOPSG; Level 4; Price 85 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 21;
This aeon stone must be activated to provide a benefit.
Activate envision; Trigger An enemy fails its save against a mental spell you cast using one of your spell slots; Effect You gain temporary Hit Points equal to twice the spell’s level until your next turn.
The resonant power grants a separate activation.
Activate command, Interact; Frequency once per day; Effect You gain the effect of a chill touch arcane cantrip.
Type black discBL-05; Level 17; Price 15,000 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 38;
This aeon stone slowly infuses negative energy into your body. The stone deals 1 persistent negative damage to you (10 negative damage per minute) so long as it’s invested, and you can’t recover from persistent negative damage while you have the stone invested.
The resonant power grants you resistance 10 to good damage and to positive damage.
Type black pearlLOWG; Level 12; Price 2,000 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 32;
This black pearl sparkles with light.
Activate envision; Trigger you are targeted by a mental effect; Effect You receive a +4 status bonus to your saving throw against the triggering effect. Whether or not your save is successful, the aeon stone attempts a counteract check at +30 to immediately reflect a copy of the effect back at the originator, targeting it using the creature’s own relevant statistics but controlling the effect as if you had cast it.
Every time you activate this aeon stone, attempt a DC 5 flat check. On a failure, the stone shatters and loses its magical properties forever.
The resonant power allows you to cast sending once per day.
Type clear quartz octagon; Level 4; Price 90 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 21;
This clear quartz stone appears to have been smashed and then repaired by pouring molten copper into the cracks and fitting the shards back together using the copper as a sort of mortar. When a non-magical item in your possession with a value of 90 gp or less and a Bulk of 1 Bulk or less would become broken, this aeon stone automatically activates, preventing the item from breaking by restoring the item’s current Hit Points to the item’s maximum Hit Points. The stone then turns permanently into a dull gray aeon stone.
The stone’s resonant power allows you to cast 1st-level mending as a divine innate spell once per day.
Type clear spindle; Level 7; Price 325 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 25;
You don’t need to eat or drink while this aeon stone is invested by you. This aeon stone doesn’t function until it has been worn continuously for a week and invested each day therein. If it’s invested by someone else, this interval starts over.
The resonant power allows you to cast air bubble as a primal innate spell once per day.
Type dull gray; Level 1; Price 9 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 17;
A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone. It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame.
Dull gray aeon stones have no resonant power.
Type dusty rose prismLOPSG; Level 3; Price 50 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 20;
This aeon stone allows you to cast the 1st-level shield cantrip as an arcane innate spell, surrounding yourself in pink energy.
The resonant power increases the damage prevented by your aeon stone’s shield spell from 5 to 10.
Type gold nodule; Level 6; Price 230 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 24;
When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language.
The resonant power allows you to cast comprehend language as an occult innate spell once per day.
Type lavender and green ellipsoid; Level 19; Price 30,000 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 41;
This functions as a pale lavender ellipsoid aeon stone, but it casts an 8thlevel dispel magic spell with a counteract modifier of +31.
The resonant power allows you to cast detect magic and read aura as arcane innate spells at will.
Type mottled ellipsoidBL-05; Level 15; Price 6,100 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 36;
This aeon stone alters your life force. You gain negative healing, which means you are damaged by positive energy and not healed by positive healing effects. You don’t take negative damage, and you are healed by negative effects that heal undead.
The resonant power allows you to cast 7th-level false life once per day.
Type orange prism; Level 16; Price 9,750 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 37;
An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks—whichever corresponds to the tradition of the last spell you enhanced with this aeon stone.
Activate envision; Effect If your next action is to Cast a Spell, that spell’s level is 1 higher (maximum 10th level) for the purposes of counteracting and being counteracted.
Type pale lavender ellipsoid; Level 13; Price 2,200 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 33;
This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the read aura cantrip as an arcane innate spell.
Activate envision; Frequency once per day; Trigger A spell targets you; Effect The stone casts a 6th-level dispel magic spell in an attempt to counteract the triggering spell, with a counteract modifier of +22. This can be used only on spells that specifically target you—not area spells that don’t have targets. If it succeeds, it counteracts the spell for all targets if other creatures were targeted in addition to you. Each time you activate this aeon stone, attempt a DC 5 flat check. On a failure, the stone permanently turns into a dull gray aeon stone.
Type pale orange rhomboidLOPSG; Level 19; Price 40,000 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 41;
The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone. You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it’s safe to call on the stone’s power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body. As long as your body is still intact, you are no longer dead— you are restored to 1 HP with the doomed 3 and wounded 3 conditions. You can benefit from the effects of only one pale orange rhomboid aeon stone in a given day.
The resonant power allows you to wait more than an hour to return to your body with the aeon stone; as long as the wayfinder remains on the body, your body doesn’t decay and you can return at any point.
Type pearlescent pyramidLOPSG; Level 10; Price 900 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 29;
While invested, this aeon stone grants the benefit of the ghost touch property rune to your weapons and unarmed attacks.
The resonant power grants a special activation.
Activate envision; Frequency once per minute; Effect You gain the effects of see invisibility for 1 round.
Type pearly white spindleLOPSG; Level 3; Price 60 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 20;
When you invest this aeon stone, it slowly starts healing your wounds, restoring 1 HP every minute.
The resonant power grants you resistance 1 to negative damage.
Type pink rhomboid; Level 12; Price 1,900 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 32;
When you invest this stone, you gain 15 temporary Hit Points. If the stone’s effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another pink rhomboid aeon stone, before then.
The resonant power allows you to cast the stabilize cantrip as a divine innate spell.
Type rainbow prismBL-05; Level 13; Price 2,200 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 33;
While this aeon stone orbits your head, the flat part of its base tumbles to briefly face creatures you can see within 30 feet, as though the stone is watching them. You can activate this stone in two ways.
Activate envision; Effect The aeon stone captures the image of a creature of your size that you can see within 30 feet. It can have up to 3 images captured at a time; if you capture a fourth, you decide which image it replaces.
Activate envision; Frequency three times per day; Requirements The prism is storing at least one image of a creature of your size; Effect The aeon stone casts a 3rd-level illusory disguise on you, which must be of one of the creatures it has currently captured. While you are under the effects of this spell, the aeon stone is invisible.
The resonant power allows the stone to capture up to 5 images. If removed from the wayfinder, you must decide which images to lose.
Type tourmaline sphere; Level 7; Price 350 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 25;
When you would die from the dying condition (typically at dying 4), this aeon stone automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a dull gray aeon stone. You can benefit from this ability only once per day, even if you have multiple such stones.
The resonant power allows you to cast 1st-level heal as a divine innate spell once per day.
Type western starLOPSG; Level 6; Price 225 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 24;
This aeon stone must be activated to provide a benefit.
Activate envision, Interact; Effect You activate the aeon stone to gain the effects of a 1st-level illusory disguise.
The resonant power allows you to render all of your aeon stones and your wayfinder invisible whenever you use the activation to gain the effects of illusory disguise.