Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.
Below, you may change your Crafting Proficiency Rank and your Crafter Level.
Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.
Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest (30 gp). If you want to try again, you must start over.
If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.
If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.
Success the item is complete and works perfectly.
Failure the item is still completed, but it gains a quirk.
Critical Failure the item is ruined or might become a cursed item attached to you.
To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.
| Ancestry | New Trait | Senses | New Languages | Speed Change | Special |
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ANADI MEDIUM | — | Anadi, Mwangi | — | Fangs |
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ANADI MEDIUM | — | Anadi, Mwangi | — | Fangs |
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ANDROID MEDIUM | — | Androffan | — | — |
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ATHAMARU MEDIUM | — | Thalassic | -5 feet | — |
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AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
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AWAKENED ANIMAL | — | — | -25 feet | — |
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CATFOLK MEDIUM | — | Amurrun | — | — |
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CENTAUR | — | Fey | +5 feet | — |
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DWARF MEDIUM | — | Dwarven | -5 feet | — |
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ELF MEDIUM | Low-Light Vision | Elven | +5 feet | — |
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FETCHLING MEDIUM | Darkvision | Shadowtongue | — | — |
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GHORAN MEDIUM | Low-Light Vision | Sylvan | — | — |
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GNOME | — | Fey, Gnomish | — | — |
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GOBLIN | — | Goblin | — | — |
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GOLOMA MEDIUM | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GOLOMA MEDIUM | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GOLOMA MEDIUM | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GOLOMA MEDIUM | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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HALFLING | — | Halfling | — | — |
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HOBGOBLIN MEDIUM | — | Goblin | — | — |
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HUMAN MEDIUM | — | — | — | — |
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KASHRISHI | — | Kashrishi | — | — |
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KHOLO MEDIUM | — | Kholo | — | — |
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KITSUNE MEDIUM | — | — | — | — |
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KOBOLD | — | Sakvroth | — | — |
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LESHY | Low-Light Vision | Fey | — | — |
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LIZARDFOLK MEDIUM | — | Iruxi | — | — |
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MERFOLK MEDIUM | — | Thalassic | -20 feet | — |
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MINOTAUR | — | Jotun | — | — |
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NAGAJI MEDIUM | Low-Light Vision | Nagaji | — | — |
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ORC MEDIUM | — | Orcish | — | — |
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RATFOLK | — | Ysoki | — | — |
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SAMSARAN MEDIUM | — | Samsaran | — | — |
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SARANGAY MEDIUM | — | — | — | — |
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SHISK MEDIUM | — | Mwangi, Shisk | — | — |
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SHISK MEDIUM | — | Mwangi, Shisk | — | — |
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SHISK MEDIUM | — | Mwangi, Shisk | — | — |
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SHISK MEDIUM | — | Mwangi, Shisk | — | — |
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SPRITE | — | Sylvan | -5 feet | — |
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STRIX MEDIUM | — | Strix | — | — |
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SURKI MEDIUM | — | Surki | — | — |
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TANUKI | — | Tanuki | — | — |
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TENGU MEDIUM | — | Tengu | — | — |
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TRIPKEE | — | Tripkee | — | — |
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VANARA MEDIUM | — | Vanaran | — | — |
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VISHKANYA MEDIUM | — | Vishkanya | — | — |
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WAYANG | — | Shadowtongue, Wayang | — | — |
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YAKSHA MEDIUM | — | Fey, Yaksha | — | — |
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YAOGUAI MEDIUM | — | — | — | — |
To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.
| - | 0 | No adjustment will be applied. | |
| Dark Archive | Target Creature | Level | Description |
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An existing creature | +1 | An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect. |
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An existing, living creature | +1 | Some strange creatures defy what’s expected from others of their kind due to a peculiar mutation. A mutation can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic. |
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An existing, living creature | +1 | Scholars dream of discovering primeval creatures: remnants of an older age, long thought extinct. Primeval cryptids are resilient survivors of their kind or particularly clever individuals. |
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An existing creature | +1 | As stories spread about a rumored cryptid, the weight of collective belief transforms the creature to match the tales. The limits of its physical body no longer confine it. |
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An existing creature | +1 | A secret society member is an NPC or creature that belongs to a covert organization with influence and connections throughout its local setting and perhaps beyond. |
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The DiceRoller allows you to roll dices from Creatures description and typing an easy formula.
Each creature has some skills or saves with a bonus or penalty to roll. If you click on those modifiers the Diceroller will give you the roll as a popup! Furthermore, you can also click on all the attacks and damages dice descriptors and you'll have the roll has a popup.
These rolls are logged in the diceroller window and you can check them after and repeat them clicking on the pencil at the end of each roll row.
If you want to type the roll, I give you some examples:
1d20+52d20kh Keeps Higher result (fortune)2d20kl Keeps Lower result (misfortune)2d8 bludgeoning + 1d6 fire
When the group overcomes an encounter with a hazard or creature, each character gains XP equal to the XP of the hazard or creature in the encounter. Match the Party level in the following table to know the XP awarded:
See Experience Points.
Here there is a list of the various monster parts you can gather from this creature. After defeating the monster, players can determine how to best use the parts to refine and imbue items.
You can find rules for refining and imbuing items from a monster at Battlezoo Bestiary.
I update a lot of data from all the Rulebooks and adventure books. I'm developing new features each week. You can collaborate and make suggestions in our Discord Server where we plan and iron out all the webtools. You can access to the Discord Server once you become a Patron. My work updating all data and adding new features to this webtool is only possible to the generous actions of this people:
Visit my patreon webpage and be aware of all the stuff I'm working on.
Help keep running this webtool and become a patron!
You know a great deal about ancient philosophies, esoteric lore, obscure mysticism, and supernatural creatures. Even if you’re untrained in Occultism, you can use it to Recall Knowledge.
| Actions | Proficiency | Summary |
| Recall Knowledge PC | Untrained | You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. |
| Decipher WritingPC | Trained | You attempt to decipher complicated writing or literature on an obscure topic. |
| Identify MagicPC | Trained | Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. |
| Learn a SpellPC | Trained | You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll. |
| Tap Ley Line SM | Trained | You attempt to manipulate the magical essence of a ley line that you’re aware of within 30 feet. |
| Untrained in Occultism | Level | Benefits |
| Thorough ReportsLOWG | 4 | Your reports are thorough and informative, and putting your thoughts to paper helps you retain the information. |
| Trained in Occultism | Level | Benefits |
| AssurancePC | 1 | Even in the worst circumstances, you can perform basic tasks. |
| Crystal HealingDA | 1 | You know how to stimulate a body’s natural healing abilities through the application of resonant crystals. |
| Dubious KnowledgePC | 1 | You’re a treasure trove of information, but not all of it comes from reputable sources. |
| Oddity IdentificationPC | 1 | When you become aware of a magical effect or see a spell being cast, you can immediately determine if it twists minds (with the mental trait), fights against fortune (with the fortune or misfortune trait), or reveals secrets (with the detection, prediction, revelation, or scrying traits). |
| Quick IdentificationPC | 1 | You can Identify Magic swiftly. |
| Read Psychometric ResonanceDA | 1 | With a touch, you can read the psychic impressions left on objects by their previous owners. |
| Recognize Spell PC | 1 | If you are trained in the appropriate skill for the spell’s tradition and it’s a common spell of 2nd rank or lower, you automatically identify it (you still roll to attempt to get a critical success, but can’t get a worse result than success). |
| Schooled In SecretsPC | 1 | You notice the signs and symbols that members of mystery cults and other secret societies use to declare their affiliation to fellow members. |
| Trick Magic Item PC | 1 | You examine a magic item you normally couldn’t use in an effort to fool it and activate it temporarily. |
| Expert in Occultism | Level | Benefits |
| Aura SightDA | 2 | You’ve learned how to read the natural auras of other living creatures. |
| Automatic KnowledgePC | 2 | You know basic facts off the top of your head. |
| Automatic WritingDA | 2 | When confronted with the unknown, you can receive knowledge beyond your own experience via written messages delivered by your hand. |
| Magical ShorthandPC | 2 | Learning spells comes easily to you. |
| Master in Occultism | Level | Benefits |
| Uzunjati Storytelling LOCG | 6 | You tell a quick story or begin telling a longer tale. |
| Bizarre MagicPC | 7 | You can draw upon strange variations in your spellcasting, whether or not you can cast occult spells. |
| Break CursePC | 7 | You spend 8 hours praying or performing occult rites over the target, weakening a curse’s power over them. |
| Quick RecognitionPC | 7 | Recognize Spell You Recognize Spells swiftly. |
| Recognize Threat LOCG | 8 | You quickly assess the threat so you can relay the information to your team. |
| Unravel MysteriesLOCG | 8 | You can understand the true meaning of texts quickly, and even when you get lost or hit a dead end, you aren’t discouraged from making further attempts to get to the bottom of things. |
| Uzunjati Recollection LOCG | 10 | You tell a story spontaneously from nearly forgotten facts, delving into your memory and entertaining your audience in the process. |