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CRAFT

CRAFTING SKILL ACTION

DOWNTIME

MANIPULATE

You can make an item from raw materials. You need the Alchemical Crafting skill feat to create alchemical items, the Magical Crafting skill feat to create magic items, and the Snare Crafting feat to create snares.

To Craft an item, you must meet the following requirements:

  • The item is your level or lower. An item that doesn’t list a level is level 0. If the item is 9th level or higher, you must be a master in Crafting, and if it’s 16th or higher, you must be legendary.
  • You have the formula for the item; see Getting Formulas below for more information.
  • You have an appropriate set of tools and, in many cases, a workshop. For example, you need access to a smithy to forge a metal shield, or an alchemist’s lab to produce alchemical items.
  • You must supply raw materials worth at least half the item’s Price. You always expend at least that amount of raw materials when you Craft successfully. If you’re in a settlement, you can usually spend currency to get the amount of raw materials you need, except in the case of rarer precious materials.

You must spend 4 days at work, at which point you attempt a Crafting check. The GM determines the DC to Craft the item based on its level, rarity, and other circumstances.

If your attempt to create the item is successful, you expend the raw materials you supplied. You can pay the remaining portion of the item’s Price in materials to complete the item immediately, or you can spend additional downtime days working on it. For each additional day you spend, reduce the value of the materials you need to expend to complete the item. This amount is determined using Table 4-2: Income Earned (page 236), based on your proficiency rank in Crafting and using your own level instead of a task level. After any of these downtime days, you can complete the item by spending the remaining portion of its Price in materials. If the downtime days you spend are interrupted, you can return to finish the item later, continuing where you left off. An example of Crafting appears in the sidebar.

Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.

Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.

Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.

Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest. If you want to try again, you must start over.

TABLE 4-2: INCOME EARNED
Task LevelFailureTrainedExpertMasterLegendary
01 cp5 cp5 cp5 cp5 cp
12 cp2 sp2 sp2 sp2 sp
24 cp3 sp3 sp3 sp3 sp
38 cp5 sp5 sp5 sp5 sp
41 sp7 sp8 sp8 sp8 sp
52 sp9 sp1 gp1 gp1 gp
63 sp1 gp, 5 sp2 gp2 gp2 gp
74 sp2 gp2 gp, 5 sp2 gp, 5 sp2 gp, 5 sp
85 sp2 gp, 5 sp3 gp3 gp3 gp
96 sp3 gp4 gp4 gp4 gp
107 sp4 gp5 gp6 gp6 gp
118 sp5 gp6 gp8 gp8 gp
129 sp6 gp8 gp10 gp10 gp
131 gp7 gp10 gp15 gp15 gp
141 gp, 5 sp8 gp15 gp20 gp20 gp
152 gp10 gp20 gp28 gp28 gp
162 gp, 5 sp13 gp25 gp36 gp40 gp
173 gp15 gp30 gp45 gp55 gp
184 gp20 gp45 gp70 gp90 gp
196 gp30 gp60 gp100 gp130 gp
208 gp40 gp75 gp150 gp200 gp
20 (critical success)50 gp90 gp175 gp300 gp