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NATURE

WISDOM SKILL

You know about the natural world, and you command and train animals and magical beasts. Even if you’re untrained in Nature, you can use it to Recall Knowledge (page 238).

TABLE 1: NATURE ACTIONS
Actions Proficiency Summary
Command an Animal Untrained You issue an order to an animal.
Recall Knowledge Untrained You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill.
Identify Magic Trained Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic.
Learn a Spell Trained You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll.
Tap Ley Line SM Trained You attempt to manipulate the magical essence of a ley line that you’re aware of within 30 feet.
TABLE 2: NATURE FEATS
Untrained in Nature Level Benefits
Skill Training 1 You become trained in the skill of your choice.
Thorough ReportsLOWG 4 Your reports are thorough and informative, and putting your thoughts to paper helps you retain the information.
Trained in Nature Level Benefits
Assurance 1 Even in the worst circumstances, you can perform basic tasks.
Dubious Knowledge 1 You’re a treasure trove of information, but not all of it comes from reputable sources.
Express RiderAPG 1 You know how to encourage your mount to cover ground quickly.
Natural Medicine 1 You can apply natural cures to heal your allies.
Quick Identification 1 You can Identify Magic swiftly.
Recognize Spell 1 If you are trained in the appropriate skill for the spell’s tradition and it’s a common spell of 2nd level or lower, you automatically identify it (you still roll to attempt to get a critical success, but can’t get a worse result than success).
Tame AnimalQFF-01 1 Animals born and raised far from humanoid settlements rarely get along with two-legged beings, whom they assume to be dangerous predators.
Train Animal 1 You spend time teaching an animal to do a certain action.
Trick Magic Item 1 You examine a magic item you normally couldn’t use in an effort to fool it and activate it temporarily.
Expert in Nature Level Benefits
Assured IdentificationAPG 2 You rarely misidentify an item.
Automatic Knowledge 2 You know basic facts off the top of your head.
Bonded Animal 2 You forge strong connections with animals.
Fresh IngredientsAPG 2 When using Natural Medicine to Treat Wounds, you can spend a batch of herbs to gain the +2 circumstance bonus from having fresh ingredients, even if not in wilderness.
Magical Shorthand 2 Learning spells comes easily to you.
Spirit SpeakerQFF-01 2 You know that when an animal dies, its spirit lingers briefly before moving on.
Quick Mount APG 4 You and your mount can spring into action at a moment’s notice.
Resourceful RitualistAPG 6 You can cast difficult rituals that might otherwise be just beyond your skill.
Master in Nature Level Benefits
Uzunjati Storytelling LOCG 6 You tell a quick story or begin telling a longer tale.
Consult the SpiritsAPG 7 You have learned rites or meditations that enable you to perceive minor, invisible spirits within a place.
Influence NatureAPG 7 With patience and time, you can make bird calls, leave game trails, and ultimately influence the behavior of a certain type of animals in the region to favor and even aid you in the days to come.
Morphic ManipulationDA 7 You’ve attuned your natural aura to that of plant life, coaxing it to grow faster than normal.
Quick Recognition 7 You Recognize Spells swiftly.
Insistent CommandEC-02 8 When you roll a success to Command an Animal, you get a critical success; if you roll a critical failure, you get a failure.
Recognize Threat LOCG 8 You quickly assess the threat so you can relay the information to your team.
Uzunjati Recollection LOCG 10 You tell a story spontaneously from nearly forgotten facts, delving into your memory and entertaining your audience in the process.