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CATFOLK

ANCESTRY

UNCOMMON

MEDIUM

CATFOLK

HUMANOID

Hit Points 8

Size Medium; Speed 25 feet

Ability Boosts Dexterity, Charisma, Free; Ability Flaw Wisdom

Languages Amurrun, Common

Additional Languages equal to your Intelligence modifier (if it’s positive). Choose from Draconic, Elven, Gnomish, Goblin, Halfling, Iruxi (the language of lizardfolk), Jotun, Sylvan, and any other languages to which you have access (such as the languages prevalent in your region).

Senses Low-Light Vision

Land on your Feet When you fall, you take only half the normal damage and don’t land prone.

Curious and gregarious wanderers, catfolk combine features of felines and humanoids in both appearance and temperament. They enjoy learning new things, collecting new tales and trinkets, and ensuring their loved ones are safe and happy. Catfolk view themselves as chosen guardians of natural places in the world and are often recklessly brave, even in the face of overwhelming opposition.

Catfolk are outgoing, active humanoids who delight in discovery, whether of hidden ruins or a comfortable place to nap. They are exceptionally social, both within their tight-knit communities and with other creatures they meet.

Remarkably brave, catfolk see themselves as guardians of the world against forces that would assail it, and they believe that strong communities, breadth of experience, and continual self-improvement aid them in this fight.

Catfolk have fast reflexes and are even able to twist themselves in the air while falling to land on their feet. As quick as these reflexes are, catfolk have quicker tempers, shifting from effusive glee to aggrieved fury in an instant.

Like mundane felines, catfolk involuntarily purr when pleased and growl when surprised or angry.

If you want a character who is curious, brave, friendly, and nimble in body and mind, you should play a catfolk.

You Might...

  • Demonstrate genuine interest by asking a lot of enthusiastic questions.
  • Avoid interpersonal conflict by giving someone a cold shoulder or by simply leaving the area.
  • Carefully scout a target or problem before striking at it quickly.

Others Probably...

  • Think you monopolize conversations with your incessant queries or opinions.
  • Consider you haughty or prideful.
  • Ascribe more emotion than you feel to your involuntary purrs or growling.

Physical Description

Although all catfolk walk upright and have soft fur, a long tail, large ears, and vertical pupils, they show at least as much variety as ordinary felines. Catfolk have nimble fingers with short claws that are usually retractable. Most catfolk take great pride in maintaining their appearance and rarely suffer the indignity of being wet or dirty if they can avoid it.

Catfolk mature quickly and are able to walk at only a few months old, but they otherwise start their careers at roughly the same age as humans do and live to be 60 or 70 years of age. Catfolk are rarely taller than the average human and, because of their lean builds, almost never weigh as much as a human of similar height.

Society

Catfolk call themselves amurruns, although many consider this name to be private. They raise their children in large extended families, where they are given what many other humanoids see as a distressing latitude to explore and get into trouble from a remarkably young age. Catfolk learn a trade in a loose apprenticeship, and the majority learn several trades over their lives.

Catfolk societies are often led by an appointed leader who speaks on behalf of the community and mediates disputes. A catfolk leader is most often a spellcaster and usually female. Catfolk prefer to deal with grievances by making an elaborate showing of disinterest, or even leaving a community for a time so the problem can die away or work itself out.

Alignment and Religion

Catfolk aren’t a particularly religious people, but most do believe they were uplifted from great primeval cats to confront the evil abominations despoiling natural places and laboring to unmake reality. The gods blessed catfolk with language, the use of tools and weapons, and a strong sense of community.

Most catfolk are good. They enjoy the freedom to travel and like to set their own paths in life, so more catfolk are chaotic than lawful. Religious catfolk most often practice a nebulous form of animism, appeasing the spirits of the land and the creatures they hunt to preserve the natural order.

Names

Catfolk are given short names in their youth. Adolescent catfolk are free to choose a different name when they first leave home, though some simply keep the name they’ve gotten used to. Catfolk love to add titles and honorifics to their names. Some catfolk use their titles exclusively among non-catfolk, and so become known by epithets like Six Fates, Fiend Killer, or Mistcloak.

Sample Names

Alyara, Crinto, Drewan, Espes, Ferrus, Gerran, Halhat, Hoya, Ruun, Sevastin, Tespa, Yonsol, Zakkar, Zathra

TABLE 1: CATFOLK HERITAGES
Exclusive Heritages Description
clawed catfolkAPG Your family has particularly long, sharp claws capable of delivering bleeding wounds with a wicked swipe.
flexible catfolkLOAG You’ve inherited flexibility beyond that of most humanoids.
hunting catfolkAPG You come from a long line of skilled hunters and trackers and have a particularly keen sense of smell.
jungle catfolkAPG You’re descended from jungle stalkers and can move swiftly through scrub and underbrush.
liminal catfolkLOAG You’ve inherited a closeness to the far corners of the world, where the boundaries between dimensions grow thin.
nine lives catfolkAPG Your family has always seemed to bounce back from disaster, not through physical hardiness or specialized skill, but from sheer luck.
sharp-eared catfolkLOAG You were born with big, expressive ears that move with your moods and perk up at any unexpected sound.
winter catfolkAPG You have a thick coat of fur that protects you from the cold.
Versatile Heritages Description
AasimarAPG You descend from celestials or were touched by the celestial realms, gaining an air of awe and grace, as well as features distinctive to your celestial forebears.
AphoriteLOAG You were born with a connection to Axis, the Plane of Law.
ArdandeRE Your elemental heritage is reflected in the oils and fragrances of plants, in tree resin that fossilizes into amber, or in the gentle smell of a flower.
BeastkinLOAG The blood of a beast flows through your veins, granting you the ferocity and might of animals.
ChangelingAPG Your mother was a hag.
DhampirAPG You are the scion of a vampire, half living and half undead, gifted with uncanny charm and grace, a bloodless pallor, and elongated incisors.
DuskwalkerAPG Thanks to an ancient bargain, your soul has been reborn as a duskwalker, a planar scion with a connection to psychopomps and the Boneyard.
GanziLOAG Your blood is touched by primal chaos.
IfritLOAG You descend from fire elementals or bear the mark of the Inner Spheres, and your features illustrate the influence that elemental fire has over you.
OreadLOAG An earth elemental ancestor has influenced your bloodline, and your features highlight this elemental planar connection.
ReflectionDA You were created as a duplicate of another creature, intentionally or accidentally, though you might not know of your origins.
SuliLOAG You are descended from a janni or otherwise embody a dichotomy of opposing elemental planar forces.
SylphLOAG You are descended from air elementals or were born under the element’s influence.
TalosRE Your physical features reflect the influence a zuhra or other metal elemental has had over your bloodline.
TieflingAPG You descend from fiends or bear the mark of the fiendish realms, manifesting as some unusual feature that belies your heritage, such as horns or a tail.
UndineLOAG A water elemental ancestor influences your bloodline.
draconic scionBAD You possess the power of dragons, whether you descended from dragons, learned from dragons, were transformed by exposure to draconic energy, or reincarnated from a past life as a dragon.
TABLE 2: CATFOLK ANCESTRY FEATS
Level 1 Catfolk Feats Prerequisites Benefits
Cat NapLOAG You can briefly sleep to regain your energy quickly.
Catfolk DanceLOAG You have a habit of always being in the way when other creatures attempt to move.
Catfolk LoreAPG Growing up among catfolk has taught you the traditional values of freedom to travel, stewardship of the land, and quick reactions when your curiosity lands you in trouble.
Catfolk Weapon FamiliarityAPG You favor weapons that you can use with quick, darting slashes like a cat’s claws.
Cat’s LuckAPG You instinctively twist away from danger.
rLet’s Try That AgainSG-04 You feel a sense of deja vu when you’ve made a mistake, almost as if you weren’t so careless in a past life and could certainly do better if given another chance.
rLike a RoachSG-04 Living with the bare necessities isn’t terribly hard for someone who has defied death, and like a cockroach, you always know how to survive.
Saber TeethLOAG You have long fangs, natural or augmented.
rWeight of ExperienceSG-04 The experience you’ve accumulated over multiple lifetimes envelops you like a weighted blanket, providing comfort and bestowing confidence under pressure.
Well-Met TravelerAPG You have seen people from so many walks of life in your travels that you naturally adopt a pleasant and affable demeanor when meeting others.
Winter Cat SensesLOAG winter catfolk heritage Your eyes are keen and accustomed to winter conditions.
rWisdom From Another LifeSG-04 You absorbed a wide variety of facts before you died, and your soul still remembers slivers of this precious knowledge.
Level 5 Catfolk Feats Prerequisites Benefits
rAnimal Soul SiblingsSG-04 Your eyes have been opened to the spiritual essence suffusing the world.
Catfolk Weapon RakeAPG Catfolk Weapon Familiarity You know how to efficiently use weapons that rake across your enemies.
Climbing ClawsAPG You can extend your claws to aid you in climbing.
rEmpathy IncarnateSG-04 Reincarnation has given you a compassionate perspective and enabled you to relate to almost everyone you speak with, putting them at ease and quickly generating trust.
Expanded LuckAPG Cat’s Luck You are luckier even than most catfolk.
rFey InfluenceLOIL You have been exposed to powerful fey magic.
Focused Cat NapLOAG Cat Nap, focus pool When you Cat Nap, you can also Refocus as you dream of a relevant activity.
Graceful GuidanceLOAG You can demonstrate how to quickly twist out of the way of dangerous effects.
rI’Ve Had Many JobsSG-04 Finding and excelling at odd jobs is child’s play to one who has worked many occupations during many lives.
Light PawsAPG You can balance on your toes to step carefully over obstructions.
Lucky BreakLOAG Cat’s Luck You catch yourself as you make a mistake.
Pride HunterLOAG You avoid the attention of creatures focused on your allies.
rReincarnated RidiculerSG-04 You’ve practiced the art of taunting an enemy, ensuring they know death will only make you stronger.
rSleep of the RebornSG-04 Philosophers compare the cycle of life, death, and rebirth to sleeping, dreaming, and waking.
Springing LeaperAPG expert in Athletics Your powerful legs allow you to make sudden and dramatic leaps.
Level 9 Catfolk Feats Prerequisites Benefits
Aggravating ScratchAPG claw unarmed attack Your claws carry an irritant that is harmless to you but can be damaging to others.
rDrain EmotionLOIL Fey Influence You touch an adjacent creature and attempt to draw out its excess emotion.
Evade DoomLOAG You can elude supernatural disaster.
rFey AscensionLOIL Fey Influence The fey influence on your form and features grows even more powerful and notable.
rLingering EchoesSG-04 Not everyone is reincarnated, and you feel a strong connection with the spiritual echoes of those who didn’t receive the same opportunity as you.
No EvidenceLOAG expert in Survival You leave little sign when attempting to remain unseen.
rPlant Soul SiblingsSG-04 Animal Soul Siblings You’re now able to connect with the spirits present in the greenery of the natural world.
Predator’s GrowlLOAG expert in Intimidation You give a throaty growl to attempt to Demoralize a creature you just found.
rRapid RetrainingSG-04 Some feel trapped by their choices and have a tough time reinventing themselves.
Sense For TroubleLOAG Cat’s Luck You can tell when something’s off.
Shared LuckAPG Cat’s Luck When you use Cat’s Luck to reroll a Reflex saving throw, any creatures you choose within 10 feet who also just failed a Reflex saving throw against the same effect (such as a single spell) can also reroll their saving throws and use the better result.
Silent StepLOAG You vanish with silent treads.
Wary SkulkerAPG Ever alert, you scout for danger even when you are trying to stay hidden.
Well-GroomedAPG You are fastidious about keeping yourself clean, whether licking your fur or carefully using traditional catfolk hygiene products, to salubrious effect.
rYou Seem Somewhat FamiliarSG-04 You fought hundreds of foes in your various past lives, and now and then, something about a new opponent tugs at your memory, almost as if you defeated their grandparent long ago.
Level 13 Catfolk Feats Prerequisites Benefits
Black CatAPG You hiss a spiteful curse at the creature.
rCannibalize MagicLOIL Fey Influence The fey magic inside of you is a vital part of your body, and you can steal other sources of magic to replenish yours.
CaterwaulAPG You give a daring yowl in the face of adversity, calling your companion back from the brink of unconsciousness.
Catfolk Weapon ExpertiseAPG Catfolk Weapon Familiarity Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in all weapons you are trained in from Catfolk Weapon Familiarity.
rClinging to LifeSG-04 This life still holds much for you, and you aren’t ready to fall back into the River of Souls just yet.
rEldritch CalmLOIL Fey Influence Your fey heritage has altered your mindset to more resemble the uncanny perspective of the fey.
rGlamourLOIL Fey Influence You unlock a new level of fey power and can manipulate the perceptions of others using a font of First World magic.
rI Sense MalevolenceSG-04 Your time in theRiver of Souls has given you deep insight into the machinations of those who refuse to move on.
Inspirit HazardLOAG You awaken a spirit of creation within the hazard.
rLinguistic RevivalSG-04 You achieved fluency in different languages with each reincarnation, and your brain remembers much of the grammar, idioms, and obscenities that you spouted in old lives.
rPain Is TemporarySG-04 Sangpotshi practitioners know that suffering is a fleeting sensation that ultimately strengthens the soul and prepares it for a new reincarnation.
rStone Soul SiblingsSG-04 Plant Soul Siblings Your connection with nature’s spirits has progressed to the point where you can even have casual conversation with pebbles and boulders.
rUnbreakable ResolveSG-04 The experience of coming back after death has granted you a strong sense of resolve; devilish words, slick spells, and conniving trickery can’t easily catch you off guard.
Level 17 Catfolk Feats Prerequisites Benefits
rBoneyard AcquaintanceSG-04 Before your soul returned to the Material Plane, you interacted with a host of other souls on their way to the Boneyard.
Elude TroubleLOAG You slip through your foe’s opening.
rFey TranscendenceLOIL Fey Influence You become a powerful fey creature, gaining strengths tied to the First World but also some of the weakness against which all fey must contend.
rIndomitable SpiritSG-04 Your soul has accumulated countless particles of quintessence over myriad deaths and rebirths, and for one moment, this raw material from the Great Beyond envelops you and your comrades.
rRelease the LightSG-04 Many people report seeing a bright light before their death.
Reliable LuckAPG Cat’s Luck You have gone well past nine lives to survive danger with surprising regularity.
rSee You in HellSG-04 You aren’t sure if you’ll be reincarnated again, so you might as well take this foe with you.
Ten LivesLOAG Evade Doom When your character would die, you can attempt a DC 17 flat check.
rThis Time, Bring the BodySG-04 Death sends a soul into the River of Souls.