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INTIMIDATION

CHARISMA SKILL

You bend others to your will using threats.

TABLE 1: INTIMIDATION ACTIONS
Actions Proficiency Summary
Coerce Untrained With threats either veiled or overt, you attempt to bully a creature into doing what you want.
Demoralize Untrained With a sudden shout, a well-timed taunt, or a cutting putdown, you can shake an enemy’s resolve.
TABLE 2: INTIMIDATION FEATS
Untrained in Intimidation Level Benefits
Skill Training 1 You become trained in the skill of your choice.
Trained in Intimidation Level Benefits
Assurance 1 Even in the worst circumstances, you can perform basic tasks.
Group Coercion 1 When you Coerce, you can compare your Intimidation check result to the Will DCs of two targets instead of one.
Intimidating Glare 1 You can Demoralize with a mere glare.
Quick Coercion 1 You can bully others with just a few choice implications.
Reveal True Name SM 1 You attempt to get a creature to do as you wish by threatening them with your knowledge of their true name.
Vicious Critique LOH 1 You have an eye for detail and a mouth for pointing out flaws, which makes it all the easier to convince the merchants and crafters of King’s Heart to help you.
Expert in Intimidation Level Benefits
Intimidating Prowess 2 In situations where you can physically menace the target when you Coerce or Demoralize, you gain a +1 circumstance bonus to your Intimidation check and you ignore the penalty for not sharing a language.
Lasting Coercion 2 When you successfully Coerce someone, the maximum time they comply increases to a week, still determined by the GM.
Terrifying ResistanceAPG 2 The spells of those you have Demoralized are less effective on you.
Master in Intimidation Level Benefits
Battle Cry 7 When you roll initiative, you can yell a mighty battle cry and Demoralize an observed foe as a free action.
Skeptic’s Defense DA 7 You don’t believe in any mental twaddle, and you’re certainly not afraid of it.
Terrified Retreat 7 When you critically succeed at the Demoralize action, if the target’s level is lower than yours, the target is fleeing for 1 round.
Legendary in Intimidation Level Benefits
Scare to Death 15 You can frighten foes so much, they might die.