Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.
Below, you may change your Crafting Proficiency Rank and your Crafter Level.
Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.
Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest (30 gp). If you want to try again, you must start over.
If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.
If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.
Success the item is complete and works perfectly.
Failure the item is still completed, but it gains a quirk.
Critical Failure the item is ruined or might become a cursed item attached to you.
To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.
Ancestry | New Trait | Senses | New Languages | Speed Change | Special |
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ANADI | — | Anadi, Mwangi | — | Fangs |
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ANADI | — | Anadi, Mwangi | — | Fangs |
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ANDROID | — | Androffan | — | — |
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AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
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AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
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AZARKETI | — | Alghollthu | -5 feet | — |
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CATFOLK | Low-Light Vision | Amurrun | — | Land on your Feet |
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CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
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CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
|
DOPPELGANGER | — | — | — | — |
|
DOPPELGANGER | — | — | — | — |
|
DRAGON | — | Draconic | — | — |
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DWARF | Darkvision | Dwarven | -5 feet | — |
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ELF | Low-Light Vision | Elven | +5 feet | — |
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FETCHLING | Darkvision | Shadowtongue | — | — |
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GHORAN | Low-Light Vision | Sylvan | — | — |
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GNOLL | — | Gnoll | — | Bite |
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GNOLL | — | Gnoll | — | Bite |
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GNOME SMALL | Low-Light Vision | Gnomish, Sylvan | — | — |
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GOBLIN SMALL | Darkvision | Goblin | — | — |
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GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GRIPPLI SMALL | — | Grippli | — | — |
|
GRIPPLI SMALL | — | Grippli | — | — |
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HALFLING SMALL | Keen Eyes | Halfling | — | — |
|
GOBLIN | Darkvision | Goblin | — | — |
|
HUMAN | — | — | — | — |
|
KASHRISHI SMALL | — | Kashrishi | — | — |
|
KASHRISHI SMALL | — | Kashrishi | — | — |
|
KITSUNE | — | — | — | — |
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KOBOLD SMALL | Darkvision | Draconic | — | Draconic Exemplar |
|
LESHY SMALL | Low-Light Vision | Sylvan | — | Plant Nourishment |
|
LIZARDFOLK | — | Iruxi | — | Aquatic Adaptation |
|
NAGAJI | Low-Light Vision | Nagaji | — | — |
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NAGAJI | Low-Light Vision | Nagaji | — | — |
|
ORC | Darkvision | Orcish | — | — |
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RATFOLK SMALL | Low-Light Vision | Ysoki | — | — |
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SHISK | — | Mwangi, Shisk | — | — |
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SHISK | — | Mwangi, Shisk | — | — |
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SHOONY SMALL | Low-Light Vision | Shoony | — | Blunt Snout |
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SKELETON | — | Necril | — | — |
|
SKELETON | — | Necril | — | — |
|
SLIME | — | — | -5 feet | — |
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SPRITE | — | Sylvan | -5 feet | — |
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STHENO | — | — | — | — |
|
STHENO | — | — | — | — |
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STRIX | — | Strix | — | — |
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TENGU | Low-Light Vision | Tengu | — | Sharp Beak |
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VANARA | — | Vanaran | — | — |
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VANARA | — | Vanaran | — | — |
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VISHKANYA | — | Vishkanya | — | — |
|
VISHKANYA | — | Vishkanya | — | — |
To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.
- | 0 | No adjustment will be applied. | |
Book of the Dead | Target Creature | Level | Description |
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Any creature | 0 | The ephemeral form of a ghostly creature lets it pass through solid objects and float in the air. |
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Any creature | 0 | Ghoul creatures are typically hairless and gaunt with blue or purple skin and pointed ears. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated mindless corpse. |
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Any creature | 0 | All types of creatures can have their corpses preserved and rise as mummies. |
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Any creature | 0 | A shadow creature is little more than a sentient shadow powered by negative energy. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated corpse. |
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Any creature | 0 | A vampiric creature consumes the blood of the living for sustenance. |
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Any creature | 0 | All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. |
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Any creature | 0 | A zombified creature is a mindless, rotting corpse that attacks everything it perceives. |
Dark Archive | Target Creature | Level | Description |
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An existing creature | +1 | An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect. |
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An existing, living creature | +1 | Some strange creatures defy what’s expected from others of their kind due to a peculiar mutation. A mutation can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic. |
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An existing, living creature | +1 | Scholars dream of discovering primeval creatures: remnants of an older age, long thought extinct. Primeval cryptids are resilient survivors of their kind or particularly clever individuals. |
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An existing creature | +1 | As stories spread about a rumored cryptid, the weight of collective belief transforms the creature to match the tales. The limits of its physical body no longer confine it. |
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An existing creature | +1 | A secret society member is an NPC or creature that belongs to a covert organization with influence and connections throughout its local setting and perhaps beyond. |
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The DiceRoller allows you to roll dices from Creatures description and typing an easy formula.
Each creature has some skills or saves with a bonus or penalty to roll. If you click on those modifiers the Diceroller will give you the roll as a popup! Furthermore, you can also click on all the attacks and damages dice descriptors and you'll have the roll has a popup.
These rolls are logged in the diceroller window and you can check them after and repeat them clicking on the pencil at the end of each roll row.
If you want to type the roll, I give you some examples:
1d20+52d20kh Keeps Higher result (fortune)2d20kl Keeps Lower result (misfortune)2d8 bludgeoning + 1d6 fire
When the group overcomes an encounter with a hazard or creature, each character gains XP equal to the XP of the hazard or creature in the encounter. Match the Party level in the following table to know the XP awarded:
See Experience Points.
Here there is a list of the various monster parts you can gather from this creature. After defeating the monster, players can determine how to best use the parts to refine and imbue items.
You can find rules for refining and imbuing items from a monster at Battlezoo Bestiary.
I update a lot of data from all the Rulebooks and adventure books. I'm developing new features each week. You can collaborate and make suggestions in our Discord Server where we plan and iron out all the webtools. You can access to the Discord Server once you become a Patron. My work updating all data and adding new features to this webtool is only possible to the generous actions of this people:
Visit my patreon webpage and be aware of all the stuff I'm working on.
Help keep running this webtool and become a patron!
Your bloodline grants you bloodline spells, special spells unique to your lineage. Bloodline spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the focus activity. Unlike other characters, you don’t need to do anything specific to focus, as the power of the blood flowing through your veins naturally replenishes your focus pool.
Focus spells are automatically heightened to half your level rounded up. Focus spells don’t require spell slots, nor can you cast them using spell slots. Taking feats can give you more focus and increase the size of your focus pool, though your focus pool can never hold more than 3 points. The full rules are on page 300.
Aberrant Bloodline Spells | Level | Summary |
uTentacular limbs | 1 | Your arms turn into long, pliable tentacles, increasing your reach when you’re delivering touch range spells and making unarmed Strikes with your arms (such as fist and claw Strikes) to 10 feet. |
uAberrant whispers | 3 | You utter phrases in an unknown tongue, assaulting the minds of those nearby. |
uUnusual anatomy | 5 | You transform your flesh and organs into a bizarre amalgam of glistening skin, rough scales, tufts of hair, and tumorous protuberances. |
Angelic Bloodline Spells | Level | Summary |
uAngelic halo | 1 | You gain an angelic halo with an aura that increases allies’ healing from the heal spell. |
uAngelic wings | 3 | Wings of pure light spread out from your back, granting you a fly Speed equal to your Speed. |
uCelestial brand | 5 | A blazing symbol appears on the target, marking it for divine justice. |
Demonic Bloodline Spells | Level | Summary |
uGlutton’s jaw | 1 | Your mouth transforms into a shadowy maw bristling with pointed teeth. |
uSwamp of sloth | 3 | Ground in the area turns swampy and fetid. |
uAbyssal wrath | 5 | You evoke the energy of an Abyssal realm. |
Diabolic Bloodline Spells | Level | Summary |
uDiabolic edict | 1 | You issue a diabolic edict, demanding the target perform a particular task and offering rewards for its fulfillment. |
uEmbrace the pit | 3 | Devil horns grow from your skull, and your skin takes on features of the devil responsible for your diabolic bloodline. |
uHellfire plume | 5 | You call forth a plume of hellfire that erupts from below, dealing 4d6 fire damage and 4d6 evil damage. |
Draconic Bloodline Spells | Level | Summary |
uDragon claws | 1 | Vicious claws grow from your fingers. |
uDragon breath | 3 | You spew energy from your mouth, dealing 5d6 damage. |
uDragon breathLOTME | 3 | You spew energy from your mouth, dealing 5d6 damage. |
uDragon wings | 5 | Leathery wings sprout from your back, giving you a fly Speed of 60 feet or your Speed, whichever is faster. |
Elemental Bloodline Spells | Level | Summary |
uElemental toss | 1 | With a flick of your wrist, you fling a chunk of your elemental matter at your foe. |
uElemental motion | 3 | You call upon your element to propel you, improving your Speed depending on your element. |
uElemental blast | 5 | You gather elemental energy and blast your foes in one of the various listed shapes of your choosing, dealing 8d6 bludgeoning damage (or fire damage if your element is fire). |
Fey Bloodline Spells | Level | Summary |
uFaerie dust | 1 | You sprinkle magical dust in the spell’s area, making those within easier to trick. |
uFey disappearance | 3 | You become invisible and ignore natural difficult terrain (such as underbrush). |
uFey glamour | 5 | You call upon fey glamours to cloak an area or the targets in illusion. |
Genie Bloodline Spells | Level | Summary |
uGenie’s veilAPG | 1 | With a flourish, you fulfill a creature’s wish for protection, bending reality to keep them from harm. |
uHeart’s desireAPG | 3 | You surround your target with wondrous illusions of their greatest desires, which distract them from reality. |
uWish-twisted formAPG | 5 | You focus your magic upon an enemy, wishing for their defenses to fail and turning their strengths into weaknesses. |
Hag Bloodline Spells | Level | Summary |
uJealous hex | 1 | You draw forth a hag’s innate jealousy to deny a target its greatest attribute. |
uHorrific visage | 3 | You briefly transform your features into the horrific visage of a hag, striking fear into your enemies. |
uYou’re mine | 5 | You manipulate the target’s emotions, potentially allowing you to control it for a brief instant. |
Harrow Bloodline Spells | Level | Summary |
uUnraveling blastSF-PG | 1 | You unleash a small blast of potential that destroys one of a creature’s possible futures, leaving them reeling. |
uInvoke the harrowSF-PG | 3 | You draw a card from the harrow, either one from a deck you have in hand or magically produce one as part of the spell. |
uRewrite possibilitySF-PG | 5 | You continually glimpse into the target’s future and nudge fate to guide them toward the best possible outcome. |
Imperial Bloodline Spells | Level | Summary |
uAncestral memories | 1 | The memories of long-dead spellcasters grant you knowledge in a specific skill. |
uExtend spell | 3 | You call upon your blood’s knowledge of the ancients to extend your magic. |
uArcane countermeasure | 5 | You undermine the target spell, making it easier to defend against. |
Nymph Bloodline Spells | Level | Summary |
uNymph’s tokenAPG | 1 | You grant an ally a token of favor. |
uBlinding beautyAPG | 3 | You channel the allure of your nymph bloodline into a terribly beautiful glance. |
uEstablish wardAPG | 5 | You bind a part of your essence to your surroundings, creating a warded area that grants you power within it, but drains you outside of it. |
Phoenix Bloodline Spells | Level | Summary |
uRejuvenating flamesFRP-03 | 1 | You create a gout of flame that both heals and burns. |
uShroud of flameFRP-03 | 3 | You encircle yourself in an aura of protective flames. |
uCleansing flamesFRP-03 | 5 | You wrap the target in purifying flames. |
Psychopomp Bloodline Spells | Level | Summary |
uSepulchral maskAPG | 1 | You manifest a supernatural funerary mask, granting you a +1 status bonus to Will saving throws against emotion effects for 1 minute. |
uSpirit veilAPG | 3 | You draw an occluding veil of spirits around yourself, blocking yourself especially well from undead eyes. |
uShepherd of soulsAPG | 5 | You stay the hand of fate for one not yet destined to die, sacrificing some of your own vitality to heal them. |
Shadow Bloodline Spells | Level | Summary |
uDim the lightAPG | 1 | You magnify the darkness from the triggering effect, causing the ambient light level to flicker briefly so you can slip from sight. |
uSteal shadowAPG | 3 | You steal a creature’s shadow, leaving it weakened and vulnerable. |
uConsuming darknessAPG | 5 | Your shadow wriggles before spreading out from you, forming a gateway of clinging, consuming shadow through which the horrors of another plane can barely be seen. |
Undead Bloodline Spells | Level | Summary |
uUndeath’s blessing | 1 | You instill within a creature the touch of the grave. |
uDrain life | 3 | You close your hand and pull life energy from another creature into yourself. |
uGrasping grave | 5 | Hundreds of skeletal arms erupt from the ground in the area, clawing at creatures within and attempting to hold them in place. |