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BLOODLINE

SORCERER CLASS FEATURE 1

Choose a bloodline that gives you your spellcasting talent. This choice determines the type of spells you cast and the spell list you choose them from, the additional spells you learn, and your additional trained skills. You also gain Focus Points and special focus spells based on your bloodline. The bloodlines presented in this book are as follows.

Bloodline Spells

Your bloodline grants you bloodline spells, special spells unique to your lineage. Bloodline spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity. Unlike other characters, you don’t need to do anything specific to Refocus, as the power flowing through your veins naturally replenishes your focus pool. These spells can be found starting on page 262.

Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don’t require spell slots; you can’t cast them using spell slots. The maximum Focus Points your focus pool can hold is equal to the number of focus spells you have, but can never be more than 3 points. The full rules are on page 298 of Player Core.

You learn the initial bloodline spell, which is unique to your bloodline.

TABLE 1: BLOODLINES
Bloodline name Tradition Bloodline Skills Sorcerous Gifts Bloodline Spells Blood Magic
WyrmblessedLOTME

You lay claim to the might of dragons, but your powers are sacred instead of arcane—born from a worship of draconic might so powerful it infused your blood or, perhaps, from a celestial or draconic power blessing one of your ancestors received.

Spell List

AberrantPC2 occult Intimidation, Occultism cantrip: daze
1st: phantom pain
2nd: stupefy
3rd: vampiric feast
4th: confusion
5th: slither
6th: never mind
7th: warp mind
8th: uncontrollable dance
9th: unfathomable song
initial: tentacular limbs
advanced: aberrant whispers
greater: unusual anatomy
Eerie Veil
AngelicPC2 divine Diplomacy, Religion cantrip: light
1st: heal
2nd: spiritual armament
3rd: holy light
4th: divine wrath
5th: divine immolation
6th: blessed boundary
7th: divine decree
8th: moment of renewal
9th: foresight
initial: angelic halo
advanced: angelic wings
greater: celestial brand
Divine Aura
DemonicPC2 divine Intimidation, Religion cantrip: caustic blast
1st: fear
2nd: enlarge
3rd: slow
4th: divine wrath
5th: blister
6th: disintegrate
7th: divine decree
8th: canticle of everlasting grief
9th: implosion
initial: glutton’s jaws
advanced: swamp of sloth
greater: chthonian wrath
Corruption of Sin
DiabolicPC2 divine Deception, Religion cantrip: ignition
1st: charm
2nd: floating flame
3rd: enthrall
4th: suggestion
5th: wave of despair
6th: truesight
7th: divine decree
8th: divine inspiration
9th: falling stars
initial: diabolic edict
advanced: embrace the pit
greater: hellfire plume
Tongue of Flame
DraconicPC2 variable (see Draconic Exemplars below) Intimidation and one other skill (see Draconic Exemplars below) cantrip: shield
1st: fear
2nd: see Draconic Exemplars below
3rd: haste
4th: fly
5th: see Draconic Exemplars below
6th: dragon form (dragon must match your draconic exemplar)
7th: mask of terror
8th: see Draconic Exemplars below
9th: overwhelming presence
initial: flurry of claws
advanced: dragon breath
greater: dragon wings
Scaly Hide
ElementalPC2 primal Intimidation, Nature cantrip: see Elemental Influences below
1st: see Elemental Influences below
2nd: resist energy
3rd: see Elemental Influences below
4th: unfettered movement
5th: elemental form (elemental influence only)
6th: see Elemental Influences below
7th: energy aegis
8th: earthquake
9th: wrathful storm
initial: elemental toss
advanced: elemental motion
greater: elemental blast
Elemental Fury
FeyPC2 primal Deception, Nature cantrip: figment
1st: charm
2nd: laughing fit
3rd: enthrall
4th: suggestion
5th: hallucination
6th: mislead
7th: visions of danger
8th: uncontrollable dance
9th: metamorphosis
initial: faerie dust
advanced: fey disappearance
greater: fey glamour
Cloak of Ribbons
HagPC2 occult Deception, Occultism cantrip: daze
1st: illusory disguise
2nd: stupefy
3rd: blindness
4th: outcast’s curse
5th: mariner’s curse
6th: cursed metamorphosis
7th: warp mind
8th: quandary
9th: phantasmagoria
initial: jealous hex
advanced: horrific visage
greater: you’re mine
Retributive Spite
ImperialPC2 arcane Arcana, Society cantrip: detect magic
1st: force barrage
2nd: dispel magic
3rd: haste
4th: translocate
5th: scouting eye
6th: disintegrate
7th: retrocognition
8th: quandary
9th: implosion
initial: ancestral memories
advanced: extend blood magic
greater: arcane countermeasure
Imperious Defense
UndeadPC2 divine Intimidation, Religion cantrip: void warp
1st: harm
2nd: see the unseen
3rd: bind undead
4th: talking corpse
5th: invoke spirits
6th: vampiric exsanguination
7th: execute
8th: canticle of everlasting grief
9th: wails of the damned
initial: undeath’s blessing
advanced: drain life
greater: grasping grave
Stolen Life

Reading a Bloodline Entry

A bloodline entry contains the following information.

Tradition You use this magical tradition and spell list; Bloodline Skills You become trained in the listed skills.

Sorcerous Gifts You automatically add the spells listed here to your spell repertoire, as described in the Spell Repertoire feature listed on page 147. At 1st level, you gain a cantrip and a 1st-rank spell. You learn the other spells on the list as soon as you gain the ability to cast sorcerer spells of that rank.

Bloodline Spells You automatically gain the initial bloodline spell at 1st level and can gain more by selecting the Advanced Bloodline (page 154) and Greater Bloodline (page 154) feats.

Blood Magic Whenever you cast a bloodline spell using a Focus Point or a sorcerous gift spell using a spell slot, you choose one blood magic effect you know to benefit from. You begin play with the benefit listed in your bloodline and can gain others through sorcerer feats.

If the blood magic effect offers a choice, make it before resolving the spell. The blood magic effect occurs after resolving any checks for the spell’s initial effects and, against a foe, applies only if the spell is a successful attack or the foe fails its saving throw. If the spell has an area, you must designate yourself or one target in the area when you cast the spell to be the target of the blood magic effect. All references to spell rank refer to the rank of the spell you cast.

WyrmblessedLOTME

You lay claim to the might of dragons, but your powers are sacred instead of arcane—born from a worship of draconic might so powerful it infused your blood or, perhaps, from a celestial or draconic power blessing one of your ancestors received.

Spell List divine

Bloodline Skills Intimidation, Religion

Granted Spells cantrip: read aura; 1st: mystic armor; 2nd: resist energy; 3rd: haste; 4th: reflective scales (Lost Omens Gods and Magic 109); 5th: cloak of colors; 6th: repulsion; 7th: mask of terror; 8th: divine inspiration, 9th: overwhelming presence

Bloodline Spells initial: flurry of claws; advanced: dragon breath; greater: dragon wings

Blood Magic Draconic might carries in your voice. Either you gain a +1 status bonus to Intimidation checks for 1 round, or a target takes a –1 status penalty to Will saves for 1 round.

Dragon type

At 1st level, choose the type of dragon that influenced your bloodline. You can’t change your dragon type later. This choice affects how some of your bloodline spells function. The good metallic dragons and their damage types are brass (fire), bronze (electricity), copper (acid), gold (fire), and silver (cold). The evil chromatic dragons and their damage types are black (acid), blue (electricity), green (poison), red (fire), and white (cold). The primal dragons of planar origin and their damage types are brine (acid), cloud (electricity), crystal (piercing), magma (fire), and umbral (void). The imperial dragons and their damage types are forest (piercing), sea (bludgeoning), sky (electricity), sovereign (mental), and underworld (fire). For the dragon breath focus spell, the area is a 60-foot line for a brine dragon; a 30-foot cone for a cloud, crystal, forest, magma, sovereign, or umbral dragon; and a 10-foot burst within 30 feet for a sea, sky, or underworld dragon.

Related Bloodline

Because the wyrmblessed and draconic bloodlines have similar origins, they count the same as each other for the purposes of prerequisites and access requirements.

AberrantPC2

Something ancient and unknowable speaks to you from beyond the stars or below the earth.

Tradition occult; Bloodline Skills Intimidation, Occultism

Sorcerous Gifts cantrip: daze; 1st: phantom pain; 2nd: stupefy; 3rd: vampiric feast; 4th: confusion; 5th: slither; 6th: never mind; 7th: warp mind; 8th: uncontrollable dance; 9th: unfathomable song

Bloodline Spells initial: tentacular limbs; advanced: aberrant whispers; greater: unusual anatomy

Blood Magic—Eerie Veil An ominous pall spills from your mind. Either one target takes a -1 status penalty to Will saving throws for 1 round or you gain a +2 status bonus to Will saving throws for 1 round.

AngelicPC2

One of your forebears hailed from a celestial realm, or your ancestors’ devotion led to their lineage being blessed.

Tradition divine; Bloodline Skills Diplomacy, Religion

Sorcerous Gifts cantrip: light; 1st: heal; 2nd: spiritual armament; 3rd: holy light; 4th: divine wrath; 5th: divine immolation; 6th: blessed boundary; 7th: divine decree; 8th: moment of renewal; 9th: foresight

Bloodline Spells initial: angelic halo; advanced: angelic wings; greater: celestial brand

Blood Magic—Divine Aura You project a warming aura that protects you or one target, granting a +1 status bonus to saving throws for 1 round.

DemonicPC2

Demons debase all they touch. One of your ancestors fell victim to their corruption, and you’re burdened by that sin.

Tradition divine; Bloodline Skills Intimidation, Religion

Sorcerous Gifts cantrip: caustic blast; 1st: fear; 2nd: enlarge; 3rd: slow; 4th: divine wrath; 5th: blister; 6th: disintegrate; 7th: divine decree; 8th: canticle of everlasting grief; 9th: implosion

Bloodline Spells initial: glutton’s jaws; advanced: swamp of sloth; greater: chthonian wrath

Blood Magic—Corruption of Sin You mentally broadcast brief glimpses into the darkest desires of the mind. Either a target takes a -1 status penalty to AC for 1 round, or you gain a +2 status bonus to Intimidation checks for 1 round.

DiabolicPC2

Devils are evil with a silver tongue, and one of your ancestors dallied in darkness or made an infernal pact.

Tradition divine; Bloodline Skills Deception, Religion

Sorcerous Gifts cantrip: ignition; 1st: charm; 2nd: floating flame; 3rd: enthrall; 4th: suggestion; 5th: wave of despair; 6th: truesight; 7th: divine decree; 8th: divine inspiration; 9th: falling stars

Bloodline Spells initial: diabolic edict; advanced: embrace the pit; greater: hellfire plume

Blood Magic—Tongue of Flame Your tongue becomes laced with the fires of Hell, and you can either lash out at a foe with it or swallow it to make your lies more palatable. Either a target takes 1 fire damage per spell rank (if the spell already deals initial fire damage, combine this with the spell’s initial damage before determining weaknesses and resistances), or you gain a +2 status bonus to Deception checks for 1 round.

DraconicPC2

The blood of dragons flows through your veins. These beasts are both fearsome in combat and skilled at magic.

Tradition variable (see Draconic Exemplars below); Bloodline Skills Intimidation and one other skill (see Draconic Exemplars below)

Sorcerous Gifts cantrip: shield; 1st: fear; 2nd: see Draconic Exemplars below; 3rd: haste; 4th: fly; 5th: see Draconic Exemplars below; 6th: dragon form (dragon must match your draconic exemplar); 7th: mask of terror; 8th: see Draconic Exemplars below; 9th: overwhelming presence

Bloodline Spells initial: flurry of claws; advanced: dragon breath; greater: dragon wings

Blood Magic—Scaly Hide Draconic scales grow briefly on you or one target, granting a +1 status bonus to AC for 1 round.

Draconic Exemplars

At 1st level, choose the tradition related to the dragon exemplar who influenced your bloodline. You can’t change your dragon exemplar later. As noted, this affects both your bloodline’s features and your sorcerous gift spells.

ElementalPC2

An elemental influence has imbued your blood with primal fury. You are granted different sorcerous gift spells and damage type from blood magic depending on which element affected your bloodline (see Elemental Influences below).

Tradition primal; Bloodline Skills Intimidation, Nature

Sorcerous Gifts cantrip: see Elemental Influences below; 1st: see Elemental Influences below; 2nd: resist energy; 3rd: see Elemental Influences below; 4th: unfettered movement; 5th: elemental form (elemental influence only); 6th: see Elemental Influences below; 7th: energy aegis; 8th: earthquake; 9th: wrathful storm

Bloodline Spells initial: elemental toss; advanced: elemental motion; greater: elemental blast

Blood Magic—Elemental Fury Elemental energy wreathes your form and infuses your magic. Either you gain a +2 status bonus to Intimidation checks for 1 round, or a target takes 1 damage per spell rank; this damage type is listed under your elemental influence. If the spell already deals that type of damage, combine it with the spell’s initial damage before determining weaknesses and resistances.

Elemental Influences

At 1st level, choose the type of elemental that influenced your bloodline: air, earth, fire, metal, water, or wood. You can’t change this later. You are granted different spells at certain ranks according to this influence.

FeyPC2

Fey whimsy or a tryst in a moonlit grove put the bewitching magic of the First World into your family’s bloodline.

Tradition primal; Bloodline Skills Deception, Nature

Sorcerous Gifts cantrip: figment; 1st: charm; 2nd: laughing fit; 3rd: enthrall; 4th: suggestion; 5th: hallucination; 6th: mislead; 7th: visions of danger; 8th: uncontrollable dance; 9th: metamorphosis

Bloodline Spells initial: faerie dust; advanced: fey disappearance; greater: fey glamour

Blood Magic—Cloak of Ribbons Colorful fey ribbons dance around you. Either you gain a +2 status bonus to Performance checks for 1 round, or you can become concealed for 1 round. Such obvious concealment can’t be used to Hide.

HagPC2

A hag cursed your family long ago, or you are a descendant of a hag or changeling, and their magic infests your blood and soul.

Tradition occult; Bloodline Skills Deception, Occultism

Sorcerous Gifts cantrip: daze; 1st: illusory disguise; 2nd: stupefy; 3rd: blindness; 4th: outcast’s curse; 5th: mariner’s curse; 6th: cursed metamorphosis; 7th: warp mind; 8th: quandary; 9th: phantasmagoria

Bloodline Spells initial: jealous hex; advanced: horrific visage; greater: you’re mine

Blood Magic—Retributive Spite Malice and acrimony take physical form around you. You deal 4 mental damage per spell rank (basic Will save) to the first creature that deals damage to you before the end of your next turn; if no creature damages you in that time, you consume that spite to gain temporary Hit Points at the beginning of your next turn equal to the spell’s rank. These temporary Hit Points last until the beginning of your following turn.

ImperialPC2

One of your ancestors was a mortal who mastered magic.

Tradition arcane; Bloodline Skills Arcana, Society

Sorcerous Gifts cantrip: detect magic; 1st: force barrage; 2nd: dispel magic; 3rd: haste; 4th: translocate; 5th: scouting eye; 6th: disintegrate; 7th: retrocognition; 8th: quandary; 9th: implosion

Bloodline Spells initial: ancestral memories; advanced: extend blood magic; greater: arcane countermeasure

Blood Magic—Imperious Defense Raw magic emanates from every cell in your body, protecting you. Until the start of your next turn, you gain your choice of either a +1 status bonus to AC or a +1 status bonus to saving throws.

UndeadPC2

The touch of undeath runs through your blood. Your family tree might contain powerful undead, like a vampire.

Tradition divine; Bloodline Skills Intimidation, Religion

Sorcerous Gifts cantrip: void warp; 1st: harm; 2nd: see the unseen; 3rd: bind undead; 4th: talking corpse; 5th: invoke spirits; 6th: vampiric exsanguination; 7th: execute; 8th: canticle of everlasting grief; 9th: wails of the damned

Bloodline Spells initial: undeath’s blessing; advanced: drain life; greater: grasping grave

Blood Magic—Stolen Life You can channel the necromantic energy in your blood. Either you gain temporary Hit Points equal to the spell’s rank that last until the start of your next turn, or a target takes 1 void damage per spell rank (if the spell already deals initial void damage, combine this with the spell’s initial damage before determining weaknesses and resistances).