Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.
Below, you may change your Crafting Proficiency Rank and your Crafter Level.
Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.
Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest (30 gp). If you want to try again, you must start over.
If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.
If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.
Success the item is complete and works perfectly.
Failure the item is still completed, but it gains a quirk.
Critical Failure the item is ruined or might become a cursed item attached to you.
To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.
| Ancestry | New Trait | Senses | New Languages | Speed Change | Special |
|---|---|---|---|---|---|
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ANADI | — | Anadi, Mwangi | — | Fangs |
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ANADI | — | Anadi, Mwangi | — | Fangs |
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ANDROID | — | Androffan | — | — |
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AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
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AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
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AZARKETI | — | Alghollthu | -5 feet | — |
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CATFOLK | Low-Light Vision | Amurrun | — | Land on your Feet |
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CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
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CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
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DOPPELGANGER | — | — | — | — |
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DOPPELGANGER | — | — | — | — |
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DRAGON | — | Draconic | — | — |
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DWARF | Darkvision | Dwarven | -5 feet | — |
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ELF | Low-Light Vision | Elven | +5 feet | — |
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FETCHLING | Darkvision | Shadowtongue | — | — |
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GHORAN | Low-Light Vision | Sylvan | — | — |
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GNOLL | — | Gnoll | — | Bite |
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GNOLL | — | Gnoll | — | Bite |
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GNOME SMALL | Low-Light Vision | Gnomish, Sylvan | — | — |
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GOBLIN SMALL | Darkvision | Goblin | — | — |
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GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GRIPPLI SMALL | — | Grippli | — | — |
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GRIPPLI SMALL | — | Grippli | — | — |
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HALFLING SMALL | Keen Eyes | Halfling | — | — |
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GOBLIN | Darkvision | Goblin | — | — |
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HUMAN | — | — | — | — |
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KASHRISHI SMALL | — | Kashrishi | — | — |
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KASHRISHI SMALL | — | Kashrishi | — | — |
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KITSUNE | — | — | — | — |
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KOBOLD SMALL | Darkvision | Draconic | — | Draconic Exemplar |
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LESHY SMALL | Low-Light Vision | Sylvan | — | Plant Nourishment |
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LIZARDFOLK | — | Iruxi | — | Aquatic Adaptation |
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NAGAJI | Low-Light Vision | Nagaji | — | — |
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NAGAJI | Low-Light Vision | Nagaji | — | — |
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ORC | Darkvision | Orcish | — | — |
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RATFOLK SMALL | Low-Light Vision | Ysoki | — | — |
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SHISK | — | Mwangi, Shisk | — | — |
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SHISK | — | Mwangi, Shisk | — | — |
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SHOONY SMALL | Low-Light Vision | Shoony | — | Blunt Snout |
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SKELETON | — | Necril | — | — |
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SKELETON | — | Necril | — | — |
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SLIME | — | — | -5 feet | — |
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SPRITE | — | Sylvan | -5 feet | — |
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STHENO | — | — | — | — |
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STHENO | — | — | — | — |
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STRIX | — | Strix | — | — |
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TENGU | Low-Light Vision | Tengu | — | Sharp Beak |
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VANARA | — | Vanaran | — | — |
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VANARA | — | Vanaran | — | — |
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VISHKANYA | — | Vishkanya | — | — |
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VISHKANYA | — | Vishkanya | — | — |
To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.
| - | 0 | No adjustment will be applied. | |
| Book of the Dead | Target Creature | Level | Description |
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Any creature | 0 | The ephemeral form of a ghostly creature lets it pass through solid objects and float in the air. |
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Any creature | 0 | Ghoul creatures are typically hairless and gaunt with blue or purple skin and pointed ears. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated mindless corpse. |
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Any creature | 0 | All types of creatures can have their corpses preserved and rise as mummies. |
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Any creature | 0 | A shadow creature is little more than a sentient shadow powered by negative energy. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated corpse. |
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Any creature | 0 | A vampiric creature consumes the blood of the living for sustenance. |
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Any creature | 0 | All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. |
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Any creature | 0 | A zombified creature is a mindless, rotting corpse that attacks everything it perceives. |
| Dark Archive | Target Creature | Level | Description |
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An existing creature | +1 | An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect. |
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An existing, living creature | +1 | Some strange creatures defy what’s expected from others of their kind due to a peculiar mutation. A mutation can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic. |
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An existing, living creature | +1 | Scholars dream of discovering primeval creatures: remnants of an older age, long thought extinct. Primeval cryptids are resilient survivors of their kind or particularly clever individuals. |
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An existing creature | +1 | As stories spread about a rumored cryptid, the weight of collective belief transforms the creature to match the tales. The limits of its physical body no longer confine it. |
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An existing creature | +1 | A secret society member is an NPC or creature that belongs to a covert organization with influence and connections throughout its local setting and perhaps beyond. |
You're about to report some type of error found in . As soon as I see the report, I'll try to fix it and upload the new correct version of .
The DiceRoller allows you to roll dices from Creatures description and typing an easy formula.
Each creature has some skills or saves with a bonus or penalty to roll. If you click on those modifiers the Diceroller will give you the roll as a popup! Furthermore, you can also click on all the attacks and damages dice descriptors and you'll have the roll has a popup.
These rolls are logged in the diceroller window and you can check them after and repeat them clicking on the pencil at the end of each roll row.
If you want to type the roll, I give you some examples:
1d20+52d20kh Keeps Higher result (fortune)2d20kl Keeps Lower result (misfortune)2d8 bludgeoning + 1d6 fire
When the group overcomes an encounter with a hazard or creature, each character gains XP equal to the XP of the hazard or creature in the encounter. Match the Party level in the following table to know the XP awarded:
See Experience Points.
Here there is a list of the various monster parts you can gather from this creature. After defeating the monster, players can determine how to best use the parts to refine and imbue items.
You can find rules for refining and imbuing items from a monster at Battlezoo Bestiary.
I update a lot of data from all the Rulebooks and adventure books. I'm developing new features each week. You can collaborate and make suggestions in our Discord Server where we plan and iron out all the webtools. You can access to the Discord Server once you become a Patron. My work updating all data and adding new features to this webtool is only possible to the generous actions of this people:
Visit my patreon webpage and be aware of all the stuff I'm working on.
Help keep running this webtool and become a patron!
Fighting for honor, greed, loyalty, or simply the thrill of battle, you are an undisputed master of weaponry and combat techniques. You combine your actions through clever combinations of opening moves, finishing strikes, and counterattacks whenever your foes are unwise enough to drop their guard. Whether you are a knight, mercenary, sharpshooter, or blade master, you have honed your martial skills into an art form and perform devastating critical attacks on your enemies.
KEY ABILITYSTRENGTH OR DEXTERITYAt 1st level, your class gives you an ability boost to your choice of Strength or Dexterity. | HIT POINTS10 plus your Constitution modifierYou increase your maximum number of HP by this number at 1st level and every level thereafter. |
You strike with unmatched accuracy and use specialized combat techniques. A melee fighter stands between allies and enemies, attacking foes who try to get past. A ranged fighter delivers precise shots from a distance.
You can be an intimidating presence. This can be useful when negotiating with enemies, but is sometimes a liability in more genteel interactions.
You keep up your defenses in preparation for combat, and keep an eye out for hidden threats. You also overcome physical challenges in your way, breaking down doors, lifting obstacles, climbing adeptly, and leaping across pits.
You might perform manual labor or craft and repair armaments. If you know techniques you no longer favor, you might train yourself in new ones. If you’ve established your reputation, you might build an organization or a stronghold of your own.
| PERCEPTION | |||
| U | T | E | Proficiency in |
| ✔ | Perception | ||
| SAVING THROWS | |||
| U | T | E | Proficiency in |
| ✔ | Fortitude | ||
| ✔ | Reflex | ||
| ✔ | Will | ||
| SKILLS | |||
| U | T | E | Proficiency in |
| ✔ | your choice of Acrobatics or Athletics | ||
| ✔ | a number of additional skills equal to 3 plus your Intelligence modifier | ||
| ATTACKS | |||
| U | T | E | Proficiency in |
| ✔ | simple weapons | ||
| ✔ | martial weapons | ||
| ✔ | advanced weapons | ||
| ✔ | unarmed attacks | ||
| DEFENSES | |||
| U | T | E | Proficiency in |
| ✔ | all armor | ||
| ✔ | unarmored defense | ||
| CLASS DC | |||
| U | T | E | Proficiency in |
| ✔ | fighter class DC | ||
| Level | Ancestry Feats |
Class Feats |
General Feats |
Skill Feats |
Skill Increase |
Ability Boost |
Extra |
| 1 | ✔ | ✔ | ancestry and background, attack of opportunity, shield block | ||||
| 2 | ✔ | ✔ | |||||
| 3 | ✔ | ✔ | bravery | ||||
| 4 | ✔ | ✔ | |||||
| 5 | ✔ | ✔ | ✔ | fighter weapon mastery | |||
| 6 | ✔ | ✔ | |||||
| 7 | ✔ | ✔ | battlefield surveyor, weapon specialization | ||||
| 8 | ✔ | ✔ | |||||
| 9 | ✔ | ✔ | combat flexibility, juggernaut | ||||
| 10 | ✔ | ✔ | ✔ | ||||
| 11 | ✔ | ✔ | armor expertise, fighter expertise | ||||
| 12 | ✔ | ✔ | |||||
| 13 | ✔ | ✔ | weapon legend | ||||
| 14 | ✔ | ✔ | |||||
| 15 | ✔ | ✔ | ✔ | evasion, greater weapon specialization, improved flexibility | |||
| 16 | ✔ | ✔ | |||||
| 17 | ✔ | ✔ | armor mastery | ||||
| 18 | ✔ | ✔ | |||||
| 19 | ✔ | ✔ | versatile legend | ||||
| 20 | ✔ | ✔ | ✔ |
| Level 1 Class Feats | Traits | Prerequisites | Benefits |
| Agile Shield Grip LOKL | — | — | You change your grip on the shield, allowing you to combine rapid attacks with your shield boss or shield spikes and your main weapon’s Strikes in a series of swift motions. |
| Combat Assessment APG | — | — | You make a telegraphed attack to learn about your foe. |
| Double Slice | — | — | You lash out at your foe with both weapons. |
| Everstand Stance LOCG | stance | — | You brace your shield with both hands, enhancing its potential for both offense and defense. |
| Exacting Strike | press | — | You make a controlled attack, fully accounting for your momentum. |
| Point-Blank Shot | open, stance | — | You take aim to pick off nearby enemies quickly. |
| Power Attack | flourish | — | You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. |
| Reactive Shield | — | — | You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. |
| Snagging Strike | — | — | You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. |
| Sudden Charge | flourish, open | — | With a quick sprint, you dash up to your foe and swing. |
| Level 2 Class Feats | Traits | Prerequisites | Benefits |
| Aggressive Block | — | — | You push back as you block, knocking your foe away or off balance. |
| Assisting Shot | press | — | With a quick shot, you interfere with a foe in combat. |
| Brutish Shove | press | — | Throwing your weight behind your attack, you hit your opponent hard enough to make it stumble back. |
| Combat Grab | press | — | You swipe at your opponent and grab at them. |
| Devoted Guardian LOKL | — | — | You adopt a wide stance, ready to defend both yourself and your chosen ward. |
| Dragging Strike APG | press | — | You aim your weapon to snag a foe’s armor, clothing, or flesh to pull them closer. |
| Dueling Parry | — | — | You can parry attacks against you with your one-handed weapon. |
| Intimidating Strike | emotion, fear, mental | — | Your blow not only wounds creatures but also shatters their confidence. |
| Lunge | — | — | Extending your body to its limits, you attack an enemy that would normally be beyond your reach. |
| Rebounding Toss APG | flourish | — | You bounce your weapon off one foe to strike another. |
| United Assault LOKL | flourish | — | Through countless battles, you’ve learned you’re stronger when working alongside your allies. |
| Level 4 Class Feats | Traits | Prerequisites | Benefits |
| Barreling Charge APG | flourish | trained in Athletics | You rush forward, moving enemies aside to reach your foe. |
| Devil’s EyeDA | aftermath | You made a bargain with a devil or won a legal case or other similar duel of wits against a devil. | Your experience in the finer points of bargaining with a devil has awakened a sinister power that now inhabits your left eye. |
| Double Shot | flourish | — | You shoot twice in blindingly fast succession. |
| Dual-Handed Assault | flourish | — | You snap your free hand over to grip your weapon just long enough to add momentum and deliver a more powerful blow to your opponent. |
| Echo of the FallenDA | aftermath | You helped to lay a haunt, ghost, or spirit to rest. | With the utmost gratitude for your help in releasing them from their unearthly coil, a tiny sliver of a ghostly entity has remained attached to you. |
| Everstand Strike LOCG | press | Everstand Stance (see above) | Your follow-up blow leaves you an opening to set your shield. |
| Farabellus Flip LOPSG | — | trained in Acrobatics and medium armor | Surprisingly agile even in a breastplate and carrying a full rucksack, Marcos Farabellus developed this evasive maneuver during one of his many adventures. |
| Inured to AlchemyOAPPK | — | expert in Fortitude saves | You’ve developed control over how your body processes alchemical poisons and drugs. |
| Knock Sense LOKL | — | — | You attack carefully to knock some sense into a creature whose actions aren’t their own. |
| Knockdown | flourish | trained in Athletics | You make an attack to knock a foe off balance, then follow up immediately with a sweep to topple them. |
| Lingering ChillDA | aftermath, cold | You’ve been brought to 0 Hit Points by an enemy that has the cold trait or an enemy’s ability that has the cold trait. | The chill of ice entered your veins and never left, adjusting the internal temperature of your body. |
| Parting Shot APG | — | — | You jump back and fire a quick shot that catches your opponent off guard. |
| Powerful Shove | — | Aggressive Block or Brutish Shove | You can push larger foes around with your attack. |
| Quick Reversal | flourish, press | — | You turn your foes’ flanking against them with a quick reverse. |
| Shielded Stride | — | — | When your shield is up, your enemies’ blows can’t touch you. |
| Swipe | flourish | — | You make a wide, arcing swing. |
| Twin Parry | — | — | You use your two weapons to parry attacks. |
| Level 6 Class Feats | Traits | Prerequisites | Benefits |
| Advanced Weapon Training | — | — | You’ve studied the art of wielding an advanced weapon. |
| Advantageous Assault | press | — | When an enemy’s movement is compromised, you deliver a more deadly blow. |
| Dazing Blow APG | press | — | You pummel a held foe, hoping to stagger them. |
| Disarming Stance | stance | trained in Athletics | You adopt a fencing stance that improves your control over your weapon. |
| Elysium’s CadenceDA | aftermath | You’ve partied extensively with an azata or entered a romantic relationship with an azata. | You’ve been ensnared by an azata’s infectious enthusiasm for life, love, and freedom that manifests as a pearlescent afterimage in your graceful movements, a spring in your soft steps, an ever-present melody in your euphonic voice, and eddies of passionate colors in your mesmerizing eyes. |
| Furious Focus | — | Power Attack | You’ve learned to maintain your balance even when swinging furiously. |
| Guardian’s Deflection | — | — | You use your weapon to deflect the attack against your ally, granting a +2 circumstance bonus to their Armor Class against the triggering attack. |
| Jelly BodyDA | aftermath, magical, transmutation | You’ve been reduced to 0 Hit Points while engulfed by an ooze. | Some of the ooze that surrounded you made its way permanently into parts of your body, turning you soft to the touch and semitransparent enough to show bones. |
| Pain ToleranceOAPPK | — | expert in Fortitude saves | You gain resistance to mental damage equal to half your level and a +1 circumstance bonus to saving throws against effects that would make you clumsy, drained, or enfeebled. |
| Reflexive Shield | — | — | You can use your shield to fend off the worst of area effects and other damage. |
| Revealing Stab | — | — | You drive your piercing weapon into an imperceptible foe, revealing its location to your allies. |
| Ricochet Stance APG | stance | — | You adopt a stance designed to rebound your thrown weapons back toward you. |
| Shatter Defenses | press | — | Your offense exploits your enemy’s fear. |
| Shield Wall LOKL | — | — | You use your shield in tandem with an ally’s, forming a barricade. |
| Shield Warden | — | shield block | You use your shield to protect your allies. |
| Triple Shot | — | Double Shot | You can quickly fire multiple shots with greater control. |
| Level 8 Class Feats | Traits | Prerequisites | Benefits |
| Blind-Fight | — | master in Perception | Your battle instincts make you more aware of concealed and invisible opponents. |
| Disorienting OpeningAPG | — | Attack of Opportunity | You use your foes’ openings to expose even greater weaknesses. |
| Dueling Riposte | — | Dueling Parry | You riposte against your flailing enemy. |
| Felling Strike | — | — | Your attack can ground an airborne foe. |
| Impassable Wall Stance LOCG | stance | Attack of Opportunity | You refuse to let foes past your guard. |
| Incredible Aim | concentrate | — | By spending a moment to focus, you can ensure your attack strikes true. |
| Knight’s Retaliation LOKL | — | trained in Athletics | You knock the enemy’s blow aside and twist, unbalancing your foe. |
| Mobile Shot Stance | stance | — | Your shots become nimble and deadly. |
| Positioning Assault | flourish | — | With punishing blows, you force your opponent into position. |
| Quick Shield Block | — | shield block | You can bring your shield into place with hardly a thought. |
| Resounding BraveryAPG | — | bravery | Even your fears serve as fuel for your fighting spirit. |
| Sudden Leap | — | — | You make an impressive leap and swing while you soar. |
| Level 10 Class Feats | Traits | Prerequisites | Benefits |
| Agile Grace | — | — | Your graceful moves with agile weapons are beyond compare. |
| Certain Strike | press | — | Even when you don’t hit squarely, you can still score a glancing blow. |
| Combat Reflexes | — | — | You are particularly swift at punishing foes who leave you openings. |
| Cut From the Air APG | — | — | You can knock aside ranged attacks. |
| Dazzling Display LOF | — | expert in Intimidation | You perform a bewildering show of prowess, such as by whirling and flashing a weapon, that unnerves foes. |
| Debilitating Shot | flourish | — | Aiming for a weak point, you impede your foe with a precise shot. |
| Disarming Twist | press | trained in Athletics | After your initial attack redirects your foe’s defenses, your follow-up wrests their weapon from their grasp. |
| Disruptive Stance | stance | — | The slightest distraction can provoke your wrath, and you’re prepared to foil enemies’ actions. |
| Fearsome Brute | — | — | Fear makes your foes weak and more vulnerable to your attacks. |
| Gift of the HoardDA | aftermath, magical, transmutation | You have succeeded at an important task given by a dragon, such as procuring a special treasure for their hoard. | In pleasing the cravings of a mighty dragon, they have deigned to impart some of their magical essence into your body. |
| Glass SkinOATSG | abjuration, aftermath | You were present at the death of the medusa Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction. | Even if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass. |
| Improved Knockdown | — | Knockdown | You can dash your foe to the ground with a single blow. |
| Mirror Shield | — | — | You reflect the spell back against the triggering opponent. |
| Overpowering ChargeAPG | — | Barreling Charge | You trample foes as you charge past. |
| Siphon Life DA | aftermath, flourish, magical, necromancy, negative | You’ve been reduced to 0 Hit Points by an enemy with the negative trait. | Experiences with necromantic energy have left a permanent mark on you, casting you in a deathlike pallor, chilling your body temperature to be ice-cold, turning your very blood black, and giving you the power to rip out an enemy’s life force. |
| Twin Riposte | — | — | A clever parry with one weapon leaves your opponent open to an attack with the other weapon. |
| Level 12 Class Feats | Traits | Prerequisites | Benefits |
| Brutal Finish | press | — | Your final blow can make an impact even if it rebounds off a foe’s defenses. |
| Dueling Dance | stance | Dueling Parry | Using your free hand as pivot and balance, you both attack and defend with your weapon. |
| Flinging Shove | — | Aggressive Block or Brutish Shove | Increase the distance you Shove your opponent with Aggressive Block or Brutish Shove to 10 feet on a success or 20 feet on a critical success. |
| Improved Dueling Riposte | — | Dueling Riposte | Your weapon whirls and darts, striking foes whenever the opportunity presents itself. |
| Incredible Ricochet | concentrate, press | Incredible Aim | After your first shot singles out your opponent’s position, you direct another that ricochets around obstacles and strikes unerringly. |
| Lunging Stance | stance | attack of opportunity, Lunge | Your body coiled to strike, you can lash out at distant enemies. |
| Paragon’s Guard | stance | — | Once you’ve had a moment to set your stance, you always have your shield ready without a thought. |
| Petrified SkinDA | aftermath, transmutation | You have been petrified by an enemy. | It might have been a medusa, dracolisk, or even a fossil golem; regardless of the source, you were the target of some petrifying effect, and an element of that stony gaze has remained with you, both protecting and slowly consuming you. |
| Spring Attack | press | — | Springing away from one foe, you Strike at another. |
| Level 14 Class Feats | Traits | Prerequisites | Benefits |
| Desperate Finisher | — | — | You throw everything into one last press. |
| Determination | concentrate | — | Your training allows you to shrug off your foes’ spells and conditions when the need is dire. |
| Dormant EruptionDA | aftermath, fire | You’ve been brought to 0 Hit Points by an enemy that has the fire trait or an enemy’s ability that has the fire trait. | A sweltering heat and sparks of flame that take the form of tiny copies of you surround your body. |
| Guiding Finish | press | — | Using your weapon as a lever, you force your opponent to end up right where you want them. |
| Guiding Riposte | — | Dueling Riposte | By shifting your weight and angling your weapon, you guide your opponent to a more favorable position. |
| Improved Twin Riposte | — | Twin Riposte | Your weapons are a blur, blocking and biting at your foes. |
| Sink and SwimDA | aftermath, water | You’ve been brought to 0 Hit Points by an enemy that has the water trait or an enemy’s ability that has the water trait. | Your body looks like it’s made of flowing water, clear and pristine, providing a natural grace to all your movements. |
| Stance Savant | — | — | When there’s imminent danger, you drop into a stance with a mere thought. |
| Two-Weapon Flurry | flourish, press | — | You lash out with both your weapons in a sudden frenzy. |
| Whirlwind Strike | flourish, open | — | You attack all nearby adversaries. |
| Level 16 Class Feats | Traits | Prerequisites | Benefits |
| Fey LifeDA | aftermath, healing, necromancy, primal | You helped to save a fey from a terrible fate, and you’re not a fey. | There are some fates worse than death–and you worked to save a fey from one such fate. |
| Graceful Poise | stance | Double Slice | With the right positioning, your off-hand weapon can strike like a scorpion’s stinger. |
| Improved Reflexive Shield | — | Reflexive Shield | Your shield can help save nearby allies. |
| Multishot Stance | stance | Triple Shot | You lock yourself in a stable position so you can fire swiftly and accurately. |
| Overwhelming Blow APG | — | — | You throw your weight into a powerful attack that leaves you vulnerable. |
| Twinned Defense | stance | Twin Parry | You’re always ready to use your off-hand weapon to interfere with attacks against you. |
| Walk on the WindDA | aftermath, air, magical, transmutation | You’ve been brought to 0 Hit Points by an enemy that has the air trait or an enemy’s ability that has the air trait. | A flighty breeze follows you wherever you go, granting a dramatic flair to everything you do. |
| Level 18 Class Feats | Traits | Prerequisites | Benefits |
| Impossible Volley | flourish, open | — | You fire a volley at all foes in an area. |
| Savage Critical | — | — | The wounds you inflict are grievous. |
| Smash From the AirAPG | — | Cut From the Air | Your expertise enables you to knock away spells. |
| Level 20 Class Feats | Traits | Prerequisites | Benefits |
| Boundless Reprisals | — | — | With a sixth sense for the flow of combat, you can quickly react to any situation as required. |
| Reflecting Riposte EC-06 | — | Dueling Riposte, Mirror Shield, or Twin Riposte | You attempt to counteract the triggering spell using powerful magical techniques observed in the Kortos Mounts. |
| Sever Space FRP-03 | conjuration, flourish, teleportation | — | You destroy the space between you and your targets, allowing you to strike with your melee weapons at great range. |
| Ultimate FlexibilityAA-06 | — | — | Your experience keeps you on your toes, allowing you to adapt to even the most dangerous challenges. |
| Ultimate FlexibilityAPG | — | improved flexibility | Your experience keeps you on your toes, making you adaptable to even the most dangerous challenges. |
| Weapon Supremacy | — | — | Your skill with weapons lets you attack swiftly at all times. |