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DRUID

CLASS

The power of nature is impossible to resist. It can bring ruin to the stoutest fortress in minutes, reducing even the mightiest works to rubble, burning them to ash, burying them beneath an avalanche of snow, or drowning them beneath the waves. It can provide endless bounty and breathtaking splendor to those who respect it— and an agonizing death to those who take it too lightly. You are one of those who hear nature’s call. You stand in awe of the majesty of its power and give yourself over to its service.

KEY ABILITY

WISDOM

At 1st level, your class gives you an ability boost to Wisdom.

HIT POINTS

8 plus your Constitution modifier

You increase your maximum number of HP by this number at 1st level and every level thereafter.

During combat encounters...

You call upon the forces of nature to defeat your enemies and protect your allies. You cast spells that draw upon primal magic to protect yourself and your friends, heal their wounds, or summon deadly animals to fight at your side. Depending on your bond to nature, you might call upon powerful elemental magic or change shape into a terrifying beast.

During social encounters...

You represent balance and a reasoned approach to problems, looking for solutions that not only are best for the natural world, but also allow the creatures within it to live in harmony and peace. You often propose compromises that allow both sides to gain what they truly need, even if they can’t have all that they desire.

While exploring...

Your nature skills are invaluable. You track down enemies, navigate the wilderness, and use spells to detect magical auras around you. You might even ask wild animals to lend their extraordinary senses and scouting abilities to your group.

In downtime...

You might craft magic items or potions. Alternatively, your tie to nature might lead you to tend a wilderness area, befriending beasts and healing the wounds caused by civilization. You might even teach sustainable farming and animal husbandry techniques that allow others to subsist off the land without harming the natural balance.

You Might...

  • Have a deep and meaningful respect for the power of nature.
  • Be in constant awe of the natural world, eager to share it with others but wary of their influence upon it.
  • Treat plants and animals as allies, working with them to reach your goals.

Others Probably...

  • View you as a representative of nature, and are sure you can control it.
  • Assume you’re a recluse who avoids society and cities and prefers to live in the wild.
  • Consider you a mystic, similar to a priest, but answering only to the forces of nature.
TABLE 1: DRUID INITIAL PROFICIENCIES
PERCEPTION
U T E Proficiency in
    Perception
SAVING THROWS
U T E Proficiency in
    Fortitude
    Reflex
    Will
SKILLS
U T E Proficiency in
    Nature
    one skill determined by your druidic order
    a number of additional skills equal to 2 plus your Intelligence modifier
ATTACKS
U T E Proficiency in
    simple weapons
    unarmed attacks
DEFENSES
U T E Proficiency in
    light armor
    medium armor
    unarmored defense
SPELLS
U T E Proficiency in
    primal spell attacks
    primal spell DCs
TABLE 2: DRUID CLASS FEATURES
Level Ancestry
Feats
Class
Feats
General
Feats
Skill
Feats
Skill
Increase
Ability
Boost
Extra
1           anathema, ancestry and background, druidic language, druidic order, elemental magic, flexible spell preparation, primal spellcasting, shield block, wild empathy
2         
3        alertness, great fortitude
4         
5       lightning reflexes
6         
7        expert spellcaster
8         
9          
10       
11        druid weapon expertise, resolve
12         
13         medium armor expertise, weapon specialization
14         
15      master spellcaster
16         
17          
18         
19        legendary spellcaster, primal hierophant
20       
TABLE 3: TABLE 3–11: DRUID SPELLS PER DAY
YourSpell Level
LevelCantrips1st2nd3rd4th5th6th7th8th9th10th
152
253
3532
4533
55332
65333
753332
853333
9533332
10533333
115333332
125333333
1353333332
1453333333
15533333332
16533333333
175333333332
185333333333
1953333333331*
2053333333331*
* The primal hierophant class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.
TABLE 4: DRUID CLASS FEATS
Level 1 Class Feats Traits Prerequisites Benefits
Animal Companion animal order You gain the service of a young animal companion (page 214) that travels with you on your adventure and obeys any simple commands you give it to the best of your abilities.
Fire LungSM flame order A lifetime of proximity to flames has inured your lungs and eyes to smoke.
Leshy Familiar leaf order You gain a leshy familiar, a Tiny plant or fungus that embodies one of the many spirits of nature.
Reach Spell concentrate, metamagic You can extend the range of your spells.
Shore StepSM wave order The shallows and tide pools have always called to you and let you pass unhindered.
Steadying StoneSM stone order The earth has taught you how to remain unyielding and firm.
Storm Born storm order You are at home out in the elements, reveling in the power of nature unleashed.
Verdant WeaponAPG exploration You cultivate a seed that can sprout into a wooden whip, or another weapon.
Widen Spell manipulate, metamagic You manipulate the energy of your spell, causing it to spread out and affect a wider area.
Wild Shape wild order You are one with the wild, always changing and adapting to meet any challenge.
Level 2 Class Feats Traits Prerequisites Benefits
Call of the Wild You call upon the creatures of nature to come to your aid.
Enhanced Familiar a familiar You infuse your familiar with additional primal energy, increasing its abilities.
Order Explorer You have learned the secrets of another druidic order, passing whatever rites of initiation that order requires and gaining access to its secrets.
Poison Resistance Your affinity for the natural world grants you protection against some of its dangers.
Level 4 Class Feats Traits Prerequisites Benefits
Cryptic Spell DA concentrate, manipulate, metamagic You hide your magic in the croak of a frog, in the sway of the trees, in the howl of the wind, and the flicker of the will-o’-wisp.
Devil’s EyeDA aftermath You made a bargain with a devil or won a legal case or other similar duel of wits against a devil. Your experience in the finer points of bargaining with a devil has awakened a sinister power that now inhabits your left eye.
Echo of the FallenDA aftermath You helped to lay a haunt, ghost, or spirit to rest. With the utmost gratitude for your help in releasing them from their unearthly coil, a tiny sliver of a ghostly entity has remained attached to you.
Elemental SummonsAPG You can call the four elements to you.
Fire ResistanceSM flame order Your connection to heat and flame means that fire is reluctant to bring its full force to bear against you.
Form Control manipulate, metamagic Strength 14, Wild Shape With additional care and effort, you can take on an alternate form for a longer period of time.
Leshy Familiar SecretsAPG metamagic leaf order The leaf order’s secrets allow your familiar to take advantage of its leshy form.
Lingering ChillDA aftermath, cold You’ve been brought to 0 Hit Points by an enemy that has the cold trait or an enemy’s ability that has the cold trait. The chill of ice entered your veins and never left, adjusting the internal temperature of your body.
Mature Animal Companion Animal Companion Your animal companion grows up, becoming a mature animal companion, which grants it additional capabilities.
Natural SwimmerSM wave order Water flows around you, letting you cut through the waves as if born to it.
Order Magic Order Explorer You have delved deeper into the teaching of a new order, gaining access to a coveted order spell.
Sheltering CaveSM conjuration, earth, exploration, primal stone order You spend 10 minutes communing with spirits of earth and stone, requesting shelter.
Thousand Faces Wild Shape Your form is as mutable as the weather, changing to meet your whim.
Woodland Stride leaf order You can always find a path, almost as if foliage parted before you.
Level 6 Class Feats Traits Prerequisites Benefits
Advanced Elemental SpellSM flame order, stone order, storm order, or wave order Your connection to one of the great elemental aspects of nature deepens, allowing you further control over its powers.
Current Spell APG abjuration, concentrate, metamagic As you use your magic to manipulate air or water, you divert some of its currents to form a barrier around you.
Elysium’s CadenceDA aftermath You’ve partied extensively with an azata or entered a romantic relationship with an azata. You’ve been ensnared by an azata’s infectious enthusiasm for life, love, and freedom that manifests as a pearlescent afterimage in your graceful movements, a spring in your soft steps, an ever-present melody in your euphonic voice, and eddies of passionate colors in your mesmerizing eyes.
Green Empathy leaf order You can communicate with plants or fungi on a basic level and use Diplomacy to Make an Impression on them and to make very simple Requests of them.
Insect Shape Wild Shape Your understanding of life expands, allowing you to mimic a wider range of creatures.
Jelly BodyDA aftermath, magical, transmutation You’ve been reduced to 0 Hit Points while engulfed by an ooze. Some of the ooze that surrounded you made its way permanently into parts of your body, turning you soft to the touch and semitransparent enough to show bones.
Steady Spellcasting Confident in your technique, you don’t lose spells easily.
Storm Retribution storm order, tempest surge order spell You lash out, directing a burst of storming fury toward a creature that has harmed you.
Level 8 Class Feats Traits Prerequisites Benefits
Can’T You See?DA trained in Occultism, expert in Stealth The eye rebels, the mind recoils—no matter how much those who can see you try to explain what’s there, their friends’ gazes just skitter over you, like a bird afraid to land.
Deimatic Display APG trained in Intimidation Imitating animal threat displays, you make yourself appear larger and more imposing.
Eerie EnvironsDA trained in Intimidation, trained in Stealth The natural world can be scary to those not used to it—and you make it scarier still.
Eerie TracesDA concentrate, exploration, move trained in Intimidation, trained in Survival The tracks you leave behind are strange, somehow disconcerting and unnerving—they might travel backward, or through places no one would think to pass through.
Ferocious Shape Wild Shape You have mastered the shape of ferocious dinosaurs.
Fey Caller You have learned some of the tricks the fey use to bend primal magic toward illusions and trickery.
Fiery Retort SM evocation, fire flame order Ignoring your pain, you sear your attacker with a wave of flame.
Forgotten PresenceDA The world conspires to keep you forgotten and unnoticed— memories cloud, ink stains out your name in ledgers, and portraits of you crack and warp over your face.
Incredible Companion Mature Animal Companion Your animal companion continues to grow and develop.
Soaring Shape Wild Shape Wings free you from the shackles of the ground below.
Wind Caller storm order You bid the winds to lift and carry you through the air.
Level 10 Class Feats Traits Prerequisites Benefits
Eerie Proclamation DA auditory, concentrate, curse, linguistic, manipulate, necromancy, primal expert in Occultism, expert in Survival You know there are places in the world that are just wrong— places where the birds don’t sing and where you always feel like you’re being watched.
Elemental Shape Wild Shape You understand the fundamental elements of nature such that you can imbue them into your body and manifest as a living embodiment of those elements.
Gift of the HoardDA aftermath, magical, transmutation You have succeeded at an important task given by a dragon, such as procuring a special treasure for their hoard. In pleasing the cravings of a mighty dragon, they have deigned to impart some of their magical essence into your body.
Glass SkinOATSG abjuration, aftermath You were present at the death of the medusa Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction. Even if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass.
Harden Flesh SM earth stone order You fortify your skin with minerals drawn from earth and stone.
Healing Transformation metamagic You can take advantage of shapechanging magic to close wounds and patch injuries.
Overwhelming Energy manipulate, metamagic With a complex gesture, you call upon the primal power of your spell to overcome enemies’ resistances.
Plant Shape leaf order or Wild Shape You can take the form of a plant creature.
Pristine WeaponAPG Verdant Weapon Your verdant weapon can cut through the resistances of magical creatures.
Side By Side Animal Companion You and your animal companion fight in tandem, distracting your foes and keeping them off balance.
Siphon Life DA aftermath, flourish, magical, necromancy, negative You’ve been reduced to 0 Hit Points by an enemy with the negative trait. Experiences with necromantic energy have left a permanent mark on you, casting you in a deathlike pallor, chilling your body temperature to be ice-cold, turning your very blood black, and giving you the power to rip out an enemy’s life force.
Level 12 Class Feats Traits Prerequisites Benefits
Dragon Shape Soaring Shape You can take on the form of some of the world’s most fearsome creatures.
Green Tongue Green Empathy You share a special kinship with all things green and living.
Necromantic DeflectionLOKL You imbue your shield with life-giving energy to deflect harmful necromantic magic.
Pesh Skin AA-05 morph Your plant form sprouts hundreds of spines, and your blood causes mild hallucinations in creatures exposed to it.
Petrified SkinDA aftermath, transmutation You have been petrified by an enemy. It might have been a medusa, dracolisk, or even a fossil golem; regardless of the source, you were the target of some petrifying effect, and an element of that stony gaze has remained with you, both protecting and slowly consuming you.
Primal Focus Your connection to nature is particularly strong, and the spirits of nature flock around you, helping you replenish your focus.
Primal Summons Call of the Wild Whenever you summon an ally, you can empower it with the elemental power of air, earth, fire, or water.
Purifying Spell SM concentrate, metamagic, water wave order You purify the water within a creature’s body to cleanse them of illness.
Wandering OasisAPG master in Survival You’re surrounded by soothing energy.
Level 14 Class Feats Traits Prerequisites Benefits
Bizarre Transformation DA manipulate, metamagic Wild Shape The forms you take on defy belief—chimerical sights of twisted antlers or acidic drool.
Dormant EruptionDA aftermath, fire You’ve been brought to 0 Hit Points by an enemy that has the fire trait or an enemy’s ability that has the fire trait. A sweltering heat and sparks of flame that take the form of tiny copies of you surround your body.
Reactive Transformation APG Wild Shape; Dragon Shape, Elemental Shape, Plant Shape, or Soaring Shape You transform reflexively when in danger.
Sink and SwimDA aftermath, water You’ve been brought to 0 Hit Points by an enemy that has the water trait or an enemy’s ability that has the water trait. Your body looks like it’s made of flowing water, clear and pristine, providing a natural grace to all your movements.
Sow Spell APG concentrate, metamagic You fold your spell into a seed.
Specialized Companion Incredible Companion Your animal companion continues to grow in power and ability, and it is now cunning enough to become specialized.
Timeless Nature With primal magic sustaining you, you cease aging.
Verdant Metamorphosis leaf order You transform into a plant version of yourself.
Level 16 Class Feats Traits Prerequisites Benefits
Effortless Concentration You maintain a spell with hardly a thought.
Fey LifeDA aftermath, healing, necromancy, primal You helped to save a fey from a terrible fate, and you’re not a fey. There are some fates worse than death–and you worked to save a fey from one such fate.
Impaling Briars leaf order You can fill an area with devastating briars that impale and impede your foes.
Monstrosity Shape Wild Shape You can transform into a powerful magical creature.
Walk on the WindDA aftermath, air, magical, transmutation You’ve been brought to 0 Hit Points by an enemy that has the air trait or an enemy’s ability that has the air trait. A flighty breeze follows you wherever you go, granting a dramatic flair to everything you do.
Level 18 Class Feats Traits Prerequisites Benefits
Invoke Disaster Wind Caller You can invoke nature’s fury upon your foes.
Perfect Form Control Form Control, Strength 18 Thanks to magic and muscle memory, you can stay in your alternate forms indefinitely; you may have even forgotten your original form.
Primal AegisAPG You surround yourself with a thick field of protective primal energy.
Primal Wellspring Primal Focus Your reservoir of Focus Points is a deep wellspring.
Level 20 Class Feats Traits Prerequisites Benefits
Apex CompanionAA-06 Animal Companion You can call upon the essence of every individual animal of a particular species to temporarily transform your animal into an exemplar of its kind.
Cunning Trickster MaskST-06 archetype Druid Dedication or Wizard Dedication Your mask carries the legacy of Verdant Spider, the Speaker of Needs, allowing you to deceive and outwit your foes.
Emancipator’s MaskST-06 archetype Druid Dedication or Wizard Dedication Your mask grants you the abilities of Whistling Kite, the Vigilant Seer, who emancipated thousands.
Grand Medic’s MaskST-06 archetype Druid Dedication or Wizard Dedication Your mask is infused with restorative magic associated with Ibex, the Flourishing Field, so it constantly repairs itself.
Heart of the KaijuFRP-03 Monstrosity Shape Witnessing the might of the kaiju King Mogaru, Alru, and Toraloa up close awoke a new ferocity within you.
Hierophant’s Power You have entwined yourself with the natural world, and its full power flows through you.
Leyline Conduit concentrate, manipulate, metamagic You can cast your spells effortlessly by tapping into the leylines of the world.
Protective Spirit MaskST-06 archetype Druid Dedication or Wizard Dedication Your mask carries the protective instincts of White Bull, the Horn Forger, and no one will hurt your allies while you have anything to say about it.
Sky Master MaskST-06 archetype Druid Dedication or Wizard Dedication Your mask holds the legacy of Black Heron, the Wings of Knowledge, who united the aeromancers of the Shory Empire.
Stalking Feline MaskST-06 archetype Druid Dedication or Wizard Dedication Like Azure Leopard, the Patient Warden, your mask makes you most at home in the night and teaches you how to use the darkness to hunt.
Storyteller’s MaskST-06 archetype Druid Dedication or Wizard Dedication Your mask remembers the stories of Shifting Frog, Storyteller of the Past and Future.
Thick Hide MaskST-06 archetype Druid Dedication or Wizard Dedication Your mask grants you the toughness of Elephant, the Conjured Chronicle.
Tireless Guide’s MaskST-06 archetype Druid Dedication or Wizard Dedication Your mask hosts the legacy of Golden Snake, the Tireless Guide, allowing you to guide others with ease.
True Shapeshifter concentrate Dragon Shape, Wild Shape You transcend the limitations of form.
Verdant Presence EC-06 The life-giving properties of the aeon orbs flourish within you.
Vigilant MaskST-06 archetype Druid Dedication or Wizard Dedication Your mask grants the extraordinary magical senses of Carmine Jaws, the Hyena who Looks Between.
TABLE 5: DRUIDIC FOCUS SPELLSORDER SPELLS
No Order Spells Level Summary
uPrimal summons 6 You enhance a summoned creature with the power of the elements.
uApex companionAA-06 10 You focus on the energies of all members of your animal companion’s species, transforming your animal companion into its apex battle form.
Animal Spells Level Summary
uHeal animal 1 You heal an animal’s wounds, restoring 1d8 Hit Points to the target.
Flame Spells Level Summary
uWildfireSM 1 A thin layer of ash and flame covers the ground in the area.
uCombustionSM 3 You ignite a creature in lasting flames.
Leaf Spells Level Summary
uGoodberry 1 You imbue the target berry with the bounty of nature, turning it into a goodberry that can heal and sustain far beyond its normal capacity.
uImpaling briars 8 The ground within the area transforms into a mass of dangerous briars that assault and impede your foes.
Stone Spells Level Summary
uCrushing groundSM 1 You tear open the ground then slam it shut.
uStone lanceSM 3 You conjure a jagged lance of stone and then launch it at a foe.
Storm Spells Level Summary
uTempest surge 1 You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning.
uUpdraftSM 1 A powerful blast of wind erupts from the ground, launching the target into the air and sending it crashing back down.
uPowerful inhalationSM 3 You rapidly draw the air from your surroundings, hoarding it for yourself.
uStormwind flight 4 Powerful winds carry you smoothly through the air, giving you a fly Speed equal to your Speed.
uStorm lord 9 The sky above you darkens in a matter of moments, swirling with ominous clouds punctuated by flashes of lighting.
Wave Spells Level Summary
uRising surfSM 1 You create a wave of water that you ride, banking around obstacles and surfing to higher ground.
uPulverizing cascadeSM 3 You raise a pair of towering waves and slam them into each other, crushing creatures caught between them.
Wild Spells Level Summary
uWild morph 1 You morph your body based on your training, choosing one of the following effects based on your wild order feats.
uWild shape 1 You infuse yourself with primal essence and transform into another form.