Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.
Below, you may change your Crafting Proficiency Rank and your Crafter Level.
Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.
Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest (30 gp). If you want to try again, you must start over.
If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.
If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.
Success the item is complete and works perfectly.
Failure the item is still completed, but it gains a quirk.
Critical Failure the item is ruined or might become a cursed item attached to you.
To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.
Ancestry | New Trait | Senses | New Languages | Speed Change | Special |
---|---|---|---|---|---|
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ANADI | — | Anadi, Mwangi | — | Fangs |
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ANADI | — | Anadi, Mwangi | — | Fangs |
|
ANDROID | — | Androffan | — | — |
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AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
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AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
|
AZARKETI | — | Alghollthu | -5 feet | — |
|
CATFOLK | Low-Light Vision | Amurrun | — | Land on your Feet |
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CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
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CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
|
DOPPELGANGER | — | — | — | — |
|
DOPPELGANGER | — | — | — | — |
|
DRAGON | — | Draconic | — | — |
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DWARF | Darkvision | Dwarven | -5 feet | — |
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ELF | Low-Light Vision | Elven | +5 feet | — |
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FETCHLING | Darkvision | Shadowtongue | — | — |
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GHORAN | Low-Light Vision | Sylvan | — | — |
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GNOLL | — | Gnoll | — | Bite |
|
GNOLL | — | Gnoll | — | Bite |
|
GNOME SMALL | Low-Light Vision | Gnomish, Sylvan | — | — |
|
GOBLIN SMALL | Darkvision | Goblin | — | — |
|
GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
|
GRIPPLI SMALL | — | Grippli | — | — |
|
GRIPPLI SMALL | — | Grippli | — | — |
|
HALFLING SMALL | Keen Eyes | Halfling | — | — |
|
GOBLIN | Darkvision | Goblin | — | — |
|
HUMAN | — | — | — | — |
|
KASHRISHI SMALL | — | Kashrishi | — | — |
|
KASHRISHI SMALL | — | Kashrishi | — | — |
|
KITSUNE | — | — | — | — |
|
KOBOLD SMALL | Darkvision | Draconic | — | Draconic Exemplar |
|
LESHY SMALL | Low-Light Vision | Sylvan | — | Plant Nourishment |
|
LIZARDFOLK | — | Iruxi | — | Aquatic Adaptation |
|
NAGAJI | Low-Light Vision | Nagaji | — | — |
|
NAGAJI | Low-Light Vision | Nagaji | — | — |
|
ORC | Darkvision | Orcish | — | — |
|
RATFOLK SMALL | Low-Light Vision | Ysoki | — | — |
|
SHISK | — | Mwangi, Shisk | — | — |
|
SHISK | — | Mwangi, Shisk | — | — |
|
SHOONY SMALL | Low-Light Vision | Shoony | — | Blunt Snout |
|
SKELETON | — | Necril | — | — |
|
SKELETON | — | Necril | — | — |
|
SLIME | — | — | -5 feet | — |
|
SPRITE | — | Sylvan | -5 feet | — |
|
STHENO | — | — | — | — |
|
STHENO | — | — | — | — |
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STRIX | — | Strix | — | — |
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TENGU | Low-Light Vision | Tengu | — | Sharp Beak |
|
VANARA | — | Vanaran | — | — |
|
VANARA | — | Vanaran | — | — |
|
VISHKANYA | — | Vishkanya | — | — |
|
VISHKANYA | — | Vishkanya | — | — |
To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.
- | 0 | No adjustment will be applied. | |
Book of the Dead | Target Creature | Level | Description |
|
Any creature | 0 | The ephemeral form of a ghostly creature lets it pass through solid objects and float in the air. |
|
Any creature | 0 | Ghoul creatures are typically hairless and gaunt with blue or purple skin and pointed ears. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated mindless corpse. |
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Any creature | 0 | All types of creatures can have their corpses preserved and rise as mummies. |
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Any creature | 0 | A shadow creature is little more than a sentient shadow powered by negative energy. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated corpse. |
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Any creature | 0 | A vampiric creature consumes the blood of the living for sustenance. |
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Any creature | 0 | All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. |
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Any creature | 0 | A zombified creature is a mindless, rotting corpse that attacks everything it perceives. |
Dark Archive | Target Creature | Level | Description |
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An existing creature | +1 | An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect. |
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An existing, living creature | +1 | Some strange creatures defy what’s expected from others of their kind due to a peculiar mutation. A mutation can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic. |
|
An existing, living creature | +1 | Scholars dream of discovering primeval creatures: remnants of an older age, long thought extinct. Primeval cryptids are resilient survivors of their kind or particularly clever individuals. |
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An existing creature | +1 | As stories spread about a rumored cryptid, the weight of collective belief transforms the creature to match the tales. The limits of its physical body no longer confine it. |
|
An existing creature | +1 | A secret society member is an NPC or creature that belongs to a covert organization with influence and connections throughout its local setting and perhaps beyond. |
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The DiceRoller allows you to roll dices from Creatures description and typing an easy formula.
Each creature has some skills or saves with a bonus or penalty to roll. If you click on those modifiers the Diceroller will give you the roll as a popup! Furthermore, you can also click on all the attacks and damages dice descriptors and you'll have the roll has a popup.
These rolls are logged in the diceroller window and you can check them after and repeat them clicking on the pencil at the end of each roll row.
If you want to type the roll, I give you some examples:
1d20+52d20kh Keeps Higher result (fortune)2d20kl Keeps Lower result (misfortune)2d8 bludgeoning + 1d6 fire
When the group overcomes an encounter with a hazard or creature, each character gains XP equal to the XP of the hazard or creature in the encounter. Match the Party level in the following table to know the XP awarded:
See Experience Points.
Here there is a list of the various monster parts you can gather from this creature. After defeating the monster, players can determine how to best use the parts to refine and imbue items.
You can find rules for refining and imbuing items from a monster at Battlezoo Bestiary.
I update a lot of data from all the Rulebooks and adventure books. I'm developing new features each week. You can collaborate and make suggestions in our Discord Server where we plan and iron out all the webtools. You can access to the Discord Server once you become a Patron. My work updating all data and adding new features to this webtool is only possible to the generous actions of this people:
Visit my patreon webpage and be aware of all the stuff I'm working on.
Help keep running this webtool and become a patron!
The power of nature is impossible to resist. It can bring ruin to the stoutest fortress in minutes, reducing even the mightiest works to rubble, burning them to ash, burying them beneath an avalanche of snow, or drowning them beneath the waves. It can provide endless bounty and breathtaking splendor to those who respect it— and an agonizing death to those who take it too lightly. You are one of those who hear nature’s call. You stand in awe of the majesty of its power and give yourself over to its service.
KEY ABILITYWISDOMAt 1st level, your class gives you an ability boost to Wisdom. | HIT POINTS8 plus your Constitution modifierYou increase your maximum number of HP by this number at 1st level and every level thereafter. |
You call upon the forces of nature to defeat your enemies and protect your allies. You cast spells that draw upon primal magic to protect yourself and your friends, heal their wounds, or summon deadly animals to fight at your side. Depending on your bond to nature, you might call upon powerful elemental magic or change shape into a terrifying beast.
You represent balance and a reasoned approach to problems, looking for solutions that not only are best for the natural world, but also allow the creatures within it to live in harmony and peace. You often propose compromises that allow both sides to gain what they truly need, even if they can’t have all that they desire.
Your nature skills are invaluable. You track down enemies, navigate the wilderness, and use spells to detect magical auras around you. You might even ask wild animals to lend their extraordinary senses and scouting abilities to your group.
You might craft magic items or potions. Alternatively, your tie to nature might lead you to tend a wilderness area, befriending beasts and healing the wounds caused by civilization. You might even teach sustainable farming and animal husbandry techniques that allow others to subsist off the land without harming the natural balance.
PERCEPTION | |||
U | T | E | Proficiency in |
✔ | Perception | ||
SAVING THROWS | |||
U | T | E | Proficiency in |
✔ | Fortitude | ||
✔ | Reflex | ||
✔ | Will | ||
SKILLS | |||
U | T | E | Proficiency in |
✔ | Nature | ||
✔ | one skill determined by your druidic order | ||
✔ | a number of additional skills equal to 2 plus your Intelligence modifier | ||
ATTACKS | |||
U | T | E | Proficiency in |
✔ | simple weapons | ||
✔ | unarmed attacks | ||
DEFENSES | |||
U | T | E | Proficiency in |
✔ | light armor | ||
✔ | medium armor | ||
✔ | unarmored defense | ||
SPELLS | |||
U | T | E | Proficiency in |
✔ | primal spell attacks | ||
✔ | primal spell DCs |
Level | Ancestry Feats |
Class Feats |
General Feats |
Skill Feats |
Skill Increase |
Ability Boost |
Extra |
1 | ✔ | anathema, ancestry and background, druidic language, druidic order, elemental magic, flexible spell preparation, primal spellcasting, shield block, wild empathy | |||||
2 | ✔ | ✔ | |||||
3 | ✔ | ✔ | alertness, great fortitude | ||||
4 | ✔ | ✔ | |||||
5 | ✔ | ✔ | ✔ | lightning reflexes | |||
6 | ✔ | ✔ | |||||
7 | ✔ | ✔ | expert spellcaster | ||||
8 | ✔ | ✔ | |||||
9 | ✔ | ✔ | |||||
10 | ✔ | ✔ | ✔ | ||||
11 | ✔ | ✔ | druid weapon expertise, resolve | ||||
12 | ✔ | ✔ | |||||
13 | ✔ | ✔ | medium armor expertise, weapon specialization | ||||
14 | ✔ | ✔ | |||||
15 | ✔ | ✔ | ✔ | master spellcaster | |||
16 | ✔ | ✔ | |||||
17 | ✔ | ✔ | |||||
18 | ✔ | ✔ | |||||
19 | ✔ | ✔ | legendary spellcaster, primal hierophant | ||||
20 | ✔ | ✔ | ✔ |
Your | Spell Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Level | Cantrips | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th |
1 | 5 | 2 | — | — | — | — | — | — | — | — | — |
2 | 5 | 3 | — | — | — | — | — | — | — | — | — |
3 | 5 | 3 | 2 | — | — | — | — | — | — | — | — |
4 | 5 | 3 | 3 | — | — | — | — | — | — | — | — |
5 | 5 | 3 | 3 | 2 | — | — | — | — | — | — | — |
6 | 5 | 3 | 3 | 3 | — | — | — | — | — | — | — |
7 | 5 | 3 | 3 | 3 | 2 | — | — | — | — | — | — |
8 | 5 | 3 | 3 | 3 | 3 | — | — | — | — | — | — |
9 | 5 | 3 | 3 | 3 | 3 | 2 | — | — | — | — | — |
10 | 5 | 3 | 3 | 3 | 3 | 3 | — | — | — | — | — |
11 | 5 | 3 | 3 | 3 | 3 | 3 | 2 | — | — | — | — |
12 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | — | — | — | — |
13 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | — | — | — |
14 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | — | — | — |
15 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | — | — |
16 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | — | — |
17 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | — |
18 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | — |
19 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 1* |
20 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 1* |
* The primal hierophant class feature gives you a 10th-level spell slot that works a bit differently from other spell slots. |
Level 1 Class Feats | Traits | Prerequisites | Benefits |
Animal Companion | — | animal order | You gain the service of a young animal companion (page 214) that travels with you on your adventure and obeys any simple commands you give it to the best of your abilities. |
Fire LungSM | — | flame order | A lifetime of proximity to flames has inured your lungs and eyes to smoke. |
Leshy Familiar | — | leaf order | You gain a leshy familiar, a Tiny plant or fungus that embodies one of the many spirits of nature. |
Reach Spell | concentrate, metamagic | — | You can extend the range of your spells. |
Shore StepSM | — | wave order | The shallows and tide pools have always called to you and let you pass unhindered. |
Steadying StoneSM | — | stone order | The earth has taught you how to remain unyielding and firm. |
Storm Born | — | storm order | You are at home out in the elements, reveling in the power of nature unleashed. |
Verdant WeaponAPG | exploration | — | You cultivate a seed that can sprout into a wooden whip, or another weapon. |
Widen Spell | manipulate, metamagic | — | You manipulate the energy of your spell, causing it to spread out and affect a wider area. |
Wild Shape | — | wild order | You are one with the wild, always changing and adapting to meet any challenge. |
Level 2 Class Feats | Traits | Prerequisites | Benefits |
Call of the Wild | — | — | You call upon the creatures of nature to come to your aid. |
Enhanced Familiar | — | a familiar | You infuse your familiar with additional primal energy, increasing its abilities. |
Order Explorer | — | — | You have learned the secrets of another druidic order, passing whatever rites of initiation that order requires and gaining access to its secrets. |
Poison Resistance | — | — | Your affinity for the natural world grants you protection against some of its dangers. |
Level 4 Class Feats | Traits | Prerequisites | Benefits |
Cryptic Spell DA | concentrate, manipulate, metamagic | — | You hide your magic in the croak of a frog, in the sway of the trees, in the howl of the wind, and the flicker of the will-o’-wisp. |
Devil’s EyeDA | aftermath | You made a bargain with a devil or won a legal case or other similar duel of wits against a devil. | Your experience in the finer points of bargaining with a devil has awakened a sinister power that now inhabits your left eye. |
Echo of the FallenDA | aftermath | You helped to lay a haunt, ghost, or spirit to rest. | With the utmost gratitude for your help in releasing them from their unearthly coil, a tiny sliver of a ghostly entity has remained attached to you. |
Elemental SummonsAPG | — | — | You can call the four elements to you. |
Fire ResistanceSM | — | flame order | Your connection to heat and flame means that fire is reluctant to bring its full force to bear against you. |
Form Control | manipulate, metamagic | Strength 14, Wild Shape | With additional care and effort, you can take on an alternate form for a longer period of time. |
Leshy Familiar SecretsAPG | metamagic | leaf order | The leaf order’s secrets allow your familiar to take advantage of its leshy form. |
Lingering ChillDA | aftermath, cold | You’ve been brought to 0 Hit Points by an enemy that has the cold trait or an enemy’s ability that has the cold trait. | The chill of ice entered your veins and never left, adjusting the internal temperature of your body. |
Mature Animal Companion | — | Animal Companion | Your animal companion grows up, becoming a mature animal companion, which grants it additional capabilities. |
Natural SwimmerSM | — | wave order | Water flows around you, letting you cut through the waves as if born to it. |
Order Magic | — | Order Explorer | You have delved deeper into the teaching of a new order, gaining access to a coveted order spell. |
Sheltering CaveSM | conjuration, earth, exploration, primal | stone order | You spend 10 minutes communing with spirits of earth and stone, requesting shelter. |
Thousand Faces | — | Wild Shape | Your form is as mutable as the weather, changing to meet your whim. |
Woodland Stride | — | leaf order | You can always find a path, almost as if foliage parted before you. |
Level 6 Class Feats | Traits | Prerequisites | Benefits |
Advanced Elemental SpellSM | — | flame order, stone order, storm order, or wave order | Your connection to one of the great elemental aspects of nature deepens, allowing you further control over its powers. |
Current Spell APG | abjuration, concentrate, metamagic | — | As you use your magic to manipulate air or water, you divert some of its currents to form a barrier around you. |
Elysium’s CadenceDA | aftermath | You’ve partied extensively with an azata or entered a romantic relationship with an azata. | You’ve been ensnared by an azata’s infectious enthusiasm for life, love, and freedom that manifests as a pearlescent afterimage in your graceful movements, a spring in your soft steps, an ever-present melody in your euphonic voice, and eddies of passionate colors in your mesmerizing eyes. |
Green Empathy | — | leaf order | You can communicate with plants or fungi on a basic level and use Diplomacy to Make an Impression on them and to make very simple Requests of them. |
Insect Shape | — | Wild Shape | Your understanding of life expands, allowing you to mimic a wider range of creatures. |
Jelly BodyDA | aftermath, magical, transmutation | You’ve been reduced to 0 Hit Points while engulfed by an ooze. | Some of the ooze that surrounded you made its way permanently into parts of your body, turning you soft to the touch and semitransparent enough to show bones. |
Steady Spellcasting | — | — | Confident in your technique, you don’t lose spells easily. |
Storm Retribution | — | storm order, tempest surge order spell | You lash out, directing a burst of storming fury toward a creature that has harmed you. |
Level 8 Class Feats | Traits | Prerequisites | Benefits |
Can’T You See?DA | — | trained in Occultism, expert in Stealth | The eye rebels, the mind recoils—no matter how much those who can see you try to explain what’s there, their friends’ gazes just skitter over you, like a bird afraid to land. |
Deimatic Display APG | — | trained in Intimidation | Imitating animal threat displays, you make yourself appear larger and more imposing. |
Eerie EnvironsDA | — | trained in Intimidation, trained in Stealth | The natural world can be scary to those not used to it—and you make it scarier still. |
Eerie TracesDA | concentrate, exploration, move | trained in Intimidation, trained in Survival | The tracks you leave behind are strange, somehow disconcerting and unnerving—they might travel backward, or through places no one would think to pass through. |
Ferocious Shape | — | Wild Shape | You have mastered the shape of ferocious dinosaurs. |
Fey Caller | — | — | You have learned some of the tricks the fey use to bend primal magic toward illusions and trickery. |
Fiery Retort SM | evocation, fire | flame order | Ignoring your pain, you sear your attacker with a wave of flame. |
Forgotten PresenceDA | — | — | The world conspires to keep you forgotten and unnoticed— memories cloud, ink stains out your name in ledgers, and portraits of you crack and warp over your face. |
Incredible Companion | — | Mature Animal Companion | Your animal companion continues to grow and develop. |
Soaring Shape | — | Wild Shape | Wings free you from the shackles of the ground below. |
Wind Caller | — | storm order | You bid the winds to lift and carry you through the air. |
Level 10 Class Feats | Traits | Prerequisites | Benefits |
Eerie Proclamation DA | auditory, concentrate, curse, linguistic, manipulate, necromancy, primal | expert in Occultism, expert in Survival | You know there are places in the world that are just wrong— places where the birds don’t sing and where you always feel like you’re being watched. |
Elemental Shape | — | Wild Shape | You understand the fundamental elements of nature such that you can imbue them into your body and manifest as a living embodiment of those elements. |
Gift of the HoardDA | aftermath, magical, transmutation | You have succeeded at an important task given by a dragon, such as procuring a special treasure for their hoard. | In pleasing the cravings of a mighty dragon, they have deigned to impart some of their magical essence into your body. |
Glass SkinOATSG | abjuration, aftermath | You were present at the death of the medusa Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction. | Even if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass. |
Harden Flesh SM | earth | stone order | You fortify your skin with minerals drawn from earth and stone. |
Healing Transformation | metamagic | — | You can take advantage of shapechanging magic to close wounds and patch injuries. |
Overwhelming Energy | manipulate, metamagic | — | With a complex gesture, you call upon the primal power of your spell to overcome enemies’ resistances. |
Plant Shape | — | leaf order or Wild Shape | You can take the form of a plant creature. |
Pristine WeaponAPG | — | Verdant Weapon | Your verdant weapon can cut through the resistances of magical creatures. |
Side By Side | — | Animal Companion | You and your animal companion fight in tandem, distracting your foes and keeping them off balance. |
Siphon Life DA | aftermath, flourish, magical, necromancy, negative | You’ve been reduced to 0 Hit Points by an enemy with the negative trait. | Experiences with necromantic energy have left a permanent mark on you, casting you in a deathlike pallor, chilling your body temperature to be ice-cold, turning your very blood black, and giving you the power to rip out an enemy’s life force. |
Level 12 Class Feats | Traits | Prerequisites | Benefits |
Dragon Shape | — | Soaring Shape | You can take on the form of some of the world’s most fearsome creatures. |
Green Tongue | — | Green Empathy | You share a special kinship with all things green and living. |
Necromantic DeflectionLOKL | — | — | You imbue your shield with life-giving energy to deflect harmful necromantic magic. |
Pesh Skin AA-05 | morph | — | Your plant form sprouts hundreds of spines, and your blood causes mild hallucinations in creatures exposed to it. |
Petrified SkinDA | aftermath, transmutation | You have been petrified by an enemy. | It might have been a medusa, dracolisk, or even a fossil golem; regardless of the source, you were the target of some petrifying effect, and an element of that stony gaze has remained with you, both protecting and slowly consuming you. |
Primal Focus | — | — | Your connection to nature is particularly strong, and the spirits of nature flock around you, helping you replenish your focus. |
Primal Summons | — | Call of the Wild | Whenever you summon an ally, you can empower it with the elemental power of air, earth, fire, or water. |
Purifying Spell SM | concentrate, metamagic, water | wave order | You purify the water within a creature’s body to cleanse them of illness. |
Wandering OasisAPG | — | master in Survival | You’re surrounded by soothing energy. |
Level 14 Class Feats | Traits | Prerequisites | Benefits |
Bizarre Transformation DA | manipulate, metamagic | Wild Shape | The forms you take on defy belief—chimerical sights of twisted antlers or acidic drool. |
Dormant EruptionDA | aftermath, fire | You’ve been brought to 0 Hit Points by an enemy that has the fire trait or an enemy’s ability that has the fire trait. | A sweltering heat and sparks of flame that take the form of tiny copies of you surround your body. |
Reactive Transformation APG | — | Wild Shape; Dragon Shape, Elemental Shape, Plant Shape, or Soaring Shape | You transform reflexively when in danger. |
Sink and SwimDA | aftermath, water | You’ve been brought to 0 Hit Points by an enemy that has the water trait or an enemy’s ability that has the water trait. | Your body looks like it’s made of flowing water, clear and pristine, providing a natural grace to all your movements. |
Sow Spell APG | concentrate, metamagic | — | You fold your spell into a seed. |
Specialized Companion | — | Incredible Companion | Your animal companion continues to grow in power and ability, and it is now cunning enough to become specialized. |
Timeless Nature | — | — | With primal magic sustaining you, you cease aging. |
Verdant Metamorphosis | — | leaf order | You transform into a plant version of yourself. |
Level 16 Class Feats | Traits | Prerequisites | Benefits |
Effortless Concentration | — | — | You maintain a spell with hardly a thought. |
Fey LifeDA | aftermath, healing, necromancy, primal | You helped to save a fey from a terrible fate, and you’re not a fey. | There are some fates worse than death–and you worked to save a fey from one such fate. |
Impaling Briars | — | leaf order | You can fill an area with devastating briars that impale and impede your foes. |
Monstrosity Shape | — | Wild Shape | You can transform into a powerful magical creature. |
Walk on the WindDA | aftermath, air, magical, transmutation | You’ve been brought to 0 Hit Points by an enemy that has the air trait or an enemy’s ability that has the air trait. | A flighty breeze follows you wherever you go, granting a dramatic flair to everything you do. |
Level 18 Class Feats | Traits | Prerequisites | Benefits |
Invoke Disaster | — | Wind Caller | You can invoke nature’s fury upon your foes. |
Perfect Form Control | — | Form Control, Strength 18 | Thanks to magic and muscle memory, you can stay in your alternate forms indefinitely; you may have even forgotten your original form. |
Primal AegisAPG | — | — | You surround yourself with a thick field of protective primal energy. |
Primal Wellspring | — | Primal Focus | Your reservoir of Focus Points is a deep wellspring. |
Level 20 Class Feats | Traits | Prerequisites | Benefits |
Apex CompanionAA-06 | — | Animal Companion | You can call upon the essence of every individual animal of a particular species to temporarily transform your animal into an exemplar of its kind. |
Cunning Trickster MaskST-06 | archetype | Druid Dedication or Wizard Dedication | Your mask carries the legacy of Verdant Spider, the Speaker of Needs, allowing you to deceive and outwit your foes. |
Emancipator’s MaskST-06 | archetype | Druid Dedication or Wizard Dedication | Your mask grants you the abilities of Whistling Kite, the Vigilant Seer, who emancipated thousands. |
Grand Medic’s MaskST-06 | archetype | Druid Dedication or Wizard Dedication | Your mask is infused with restorative magic associated with Ibex, the Flourishing Field, so it constantly repairs itself. |
Heart of the KaijuFRP-03 | — | Monstrosity Shape | Witnessing the might of the kaiju King Mogaru, Alru, and Toraloa up close awoke a new ferocity within you. |
Hierophant’s Power | — | — | You have entwined yourself with the natural world, and its full power flows through you. |
Leyline Conduit | concentrate, manipulate, metamagic | — | You can cast your spells effortlessly by tapping into the leylines of the world. |
Protective Spirit MaskST-06 | archetype | Druid Dedication or Wizard Dedication | Your mask carries the protective instincts of White Bull, the Horn Forger, and no one will hurt your allies while you have anything to say about it. |
Sky Master MaskST-06 | archetype | Druid Dedication or Wizard Dedication | Your mask holds the legacy of Black Heron, the Wings of Knowledge, who united the aeromancers of the Shory Empire. |
Stalking Feline MaskST-06 | archetype | Druid Dedication or Wizard Dedication | Like Azure Leopard, the Patient Warden, your mask makes you most at home in the night and teaches you how to use the darkness to hunt. |
Storyteller’s MaskST-06 | archetype | Druid Dedication or Wizard Dedication | Your mask remembers the stories of Shifting Frog, Storyteller of the Past and Future. |
Thick Hide MaskST-06 | archetype | Druid Dedication or Wizard Dedication | Your mask grants you the toughness of Elephant, the Conjured Chronicle. |
Tireless Guide’s MaskST-06 | archetype | Druid Dedication or Wizard Dedication | Your mask hosts the legacy of Golden Snake, the Tireless Guide, allowing you to guide others with ease. |
True Shapeshifter | concentrate | Dragon Shape, Wild Shape | You transcend the limitations of form. |
Verdant Presence EC-06 | — | — | The life-giving properties of the aeon orbs flourish within you. |
Vigilant MaskST-06 | archetype | Druid Dedication or Wizard Dedication | Your mask grants the extraordinary magical senses of Carmine Jaws, the Hyena who Looks Between. |
No Order Spells | Level | Summary |
uPrimal summons | 6 | You enhance a summoned creature with the power of the elements. |
uApex companionAA-06 | 10 | You focus on the energies of all members of your animal companion’s species, transforming your animal companion into its apex battle form. |
Animal Spells | Level | Summary |
uHeal animal | 1 | You heal an animal’s wounds, restoring 1d8 Hit Points to the target. |
Flame Spells | Level | Summary |
uWildfireSM | 1 | A thin layer of ash and flame covers the ground in the area. |
uCombustionSM | 3 | You ignite a creature in lasting flames. |
Leaf Spells | Level | Summary |
uGoodberry | 1 | You imbue the target berry with the bounty of nature, turning it into a goodberry that can heal and sustain far beyond its normal capacity. |
uImpaling briars | 8 | The ground within the area transforms into a mass of dangerous briars that assault and impede your foes. |
Stone Spells | Level | Summary |
uCrushing groundSM | 1 | You tear open the ground then slam it shut. |
uStone lanceSM | 3 | You conjure a jagged lance of stone and then launch it at a foe. |
Storm Spells | Level | Summary |
uTempest surge | 1 | You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning. |
uUpdraftSM | 1 | A powerful blast of wind erupts from the ground, launching the target into the air and sending it crashing back down. |
uPowerful inhalationSM | 3 | You rapidly draw the air from your surroundings, hoarding it for yourself. |
uStormwind flight | 4 | Powerful winds carry you smoothly through the air, giving you a fly Speed equal to your Speed. |
uStorm lord | 9 | The sky above you darkens in a matter of moments, swirling with ominous clouds punctuated by flashes of lighting. |
Wave Spells | Level | Summary |
uRising surfSM | 1 | You create a wave of water that you ride, banking around obstacles and surfing to higher ground. |
uPulverizing cascadeSM | 3 | You raise a pair of towering waves and slam them into each other, crushing creatures caught between them. |
Wild Spells | Level | Summary |
uWild morph | 1 | You morph your body based on your training, choosing one of the following effects based on your wild order feats. |
uWild shape | 1 | You infuse yourself with primal essence and transform into another form. |