Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.
Below, you may change your Crafting Proficiency Rank and your Crafter Level.
Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.
Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest (30 gp). If you want to try again, you must start over.
If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.
If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.
Success the item is complete and works perfectly.
Failure the item is still completed, but it gains a quirk.
Critical Failure the item is ruined or might become a cursed item attached to you.
To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.
| Ancestry | New Trait | Senses | New Languages | Speed Change | Special |
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ANADI MEDIUM | — | Anadi, Mwangi | — | Fangs |
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ANADI MEDIUM | — | Anadi, Mwangi | — | Fangs |
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ANDROID MEDIUM | — | Androffan | — | — |
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ATHAMARU MEDIUM | — | Thalassic | -5 feet | — |
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AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
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AWAKENED ANIMAL | — | — | -25 feet | — |
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CATFOLK MEDIUM | — | Amurrun | — | — |
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CENTAUR | — | Fey | +5 feet | — |
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DWARF MEDIUM | — | Dwarven | -5 feet | — |
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ELF MEDIUM | Low-Light Vision | Elven | +5 feet | — |
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FETCHLING MEDIUM | Darkvision | Shadowtongue | — | — |
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GHORAN MEDIUM | Low-Light Vision | Sylvan | — | — |
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GNOME | — | Fey, Gnomish | — | — |
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GOBLIN | — | Goblin | — | — |
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GOLOMA MEDIUM | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GOLOMA MEDIUM | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GOLOMA MEDIUM | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GOLOMA MEDIUM | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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HALFLING | — | Halfling | — | — |
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HOBGOBLIN MEDIUM | — | Goblin | — | — |
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HUMAN MEDIUM | — | — | — | — |
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KASHRISHI | — | Kashrishi | — | — |
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KHOLO MEDIUM | — | Kholo | — | — |
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KITSUNE MEDIUM | — | — | — | — |
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KOBOLD | — | Sakvroth | — | — |
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LESHY | Low-Light Vision | Fey | — | — |
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LIZARDFOLK MEDIUM | — | Iruxi | — | — |
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MERFOLK MEDIUM | — | Thalassic | -20 feet | — |
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MINOTAUR | — | Jotun | — | — |
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NAGAJI MEDIUM | Low-Light Vision | Nagaji | — | — |
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ORC MEDIUM | — | Orcish | — | — |
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RATFOLK | — | Ysoki | — | — |
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SAMSARAN MEDIUM | — | Samsaran | — | — |
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SARANGAY MEDIUM | — | — | — | — |
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SHISK MEDIUM | — | Mwangi, Shisk | — | — |
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SHISK MEDIUM | — | Mwangi, Shisk | — | — |
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SHISK MEDIUM | — | Mwangi, Shisk | — | — |
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SHISK MEDIUM | — | Mwangi, Shisk | — | — |
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SPRITE | — | Sylvan | -5 feet | — |
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STRIX MEDIUM | — | Strix | — | — |
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SURKI MEDIUM | — | Surki | — | — |
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TANUKI | — | Tanuki | — | — |
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TENGU MEDIUM | — | Tengu | — | — |
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TRIPKEE | — | Tripkee | — | — |
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VANARA MEDIUM | — | Vanaran | — | — |
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VISHKANYA MEDIUM | — | Vishkanya | — | — |
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WAYANG | — | Shadowtongue, Wayang | — | — |
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YAKSHA MEDIUM | — | Fey, Yaksha | — | — |
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YAOGUAI MEDIUM | — | — | — | — |
To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.
| - | 0 | No adjustment will be applied. | |
| Dark Archive | Target Creature | Level | Description |
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An existing creature | +1 | An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect. |
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An existing, living creature | +1 | Some strange creatures defy what’s expected from others of their kind due to a peculiar mutation. A mutation can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic. |
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An existing, living creature | +1 | Scholars dream of discovering primeval creatures: remnants of an older age, long thought extinct. Primeval cryptids are resilient survivors of their kind or particularly clever individuals. |
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An existing creature | +1 | As stories spread about a rumored cryptid, the weight of collective belief transforms the creature to match the tales. The limits of its physical body no longer confine it. |
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An existing creature | +1 | A secret society member is an NPC or creature that belongs to a covert organization with influence and connections throughout its local setting and perhaps beyond. |
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The DiceRoller allows you to roll dices from Creatures description and typing an easy formula.
Each creature has some skills or saves with a bonus or penalty to roll. If you click on those modifiers the Diceroller will give you the roll as a popup! Furthermore, you can also click on all the attacks and damages dice descriptors and you'll have the roll has a popup.
These rolls are logged in the diceroller window and you can check them after and repeat them clicking on the pencil at the end of each roll row.
If you want to type the roll, I give you some examples:
1d20+52d20kh Keeps Higher result (fortune)2d20kl Keeps Lower result (misfortune)2d8 bludgeoning + 1d6 fire
When the group overcomes an encounter with a hazard or creature, each character gains XP equal to the XP of the hazard or creature in the encounter. Match the Party level in the following table to know the XP awarded:
See Experience Points.
Here there is a list of the various monster parts you can gather from this creature. After defeating the monster, players can determine how to best use the parts to refine and imbue items.
You can find rules for refining and imbuing items from a monster at Battlezoo Bestiary.
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Help keep running this webtool and become a patron!
Hit Points 6
Size Small; Speed 25 feet
Attribute Boosts Dexterity, Charisma, Free; Attribute Flaw Wisdom
Languages Common, Goblin
Additional Languages equal to your Intelligence modifier (if it’s positive). Choose from Draconic, Dwarven, Gnomish, Halfling, Kholo, Orcish, and any other languages to which you have access (such as the languages prevalent in your region).
Senses Darkvision
The convoluted histories other people cling to don’t interest goblins. These small folk live in the moment, and they prefer tall tales over factual records. Goblin virtues are about being present, creative, and honest. They strive to lead fulfilled lives, rather than worrying about how their journeys will end. To tell stories, not nitpick the facts. To be small, but dream big. Many goblins enjoy simpler delights like songs, fire, and eating, and hate reading, dogs, and horses. Other goblins might have more complex pursuits, though, such as tinkering with scraps or concocting snacks and explosives from most anything.
If you want a character who is eccentric, enthusiastic, and fun-loving, you should play a goblin.
Goblins are stumpy humanoids with large bodies, scrawny limbs, and massively oversized heads with large ears and beady red eyes. Their skin ranges from green to gray to blue, and they often bear scars, boils, and rashes. Goblins average 3 feet tall. Most are bald, with little or no body hair. Their jagged teeth fall out and regrow constantly, and their fast metabolism means they eat constantly and nap frequently. Mutations are also more common among goblins than other peoples, and goblins usually view particularly salient mutations as a sign of power or fortune.
Goblins reach adolescence by the age of 3 and adulthood 4 or 5 years later. Goblins can live 50 years or more, but without anyone to protect them from each other or themselves, few live past 20 years of age.
Goblins tend to flock to strong leaders, forming small tribes. These tribes rarely number more than a hundred, though the larger a tribe is, the more diligent the leader must be to keep order—a notoriously difficult task. Play and creativity matter more to goblins than productivity or study, and their encampments erupt with songs and laughter.
Goblins bond closely with their allies, fiercely protecting those companions who have protected them or offered a sympathetic ear. Goblins tend to assume for their own protection that members of taller ancestries, which goblins often refer to colloquially as “longshanks,” won’t treat them kindly. Learning to trust longshanks is difficult for a goblin, and it’s been only in recent years that such a partnership has even been an option. Goblins keep their names simple. A good name should be easy to pronounce, short enough to shout without getting winded, and taste good to say. The namer often picks a word that rhymes with something they like so that writing songs is easier.
Sample Names: Ak, Bokker, Frum, Guzmuk, Krobby, Loohi, Mazmord, Neeka, Omgot, Ranzak, Rickle, Tup, Wakla, Yonk, Zibini
Even the most well-intentioned goblins have trouble following the rules, meaning goblin adventurers are often unsure whether they’re on the right side of the law. Organized worship likewise confounds goblins, and most of them would rather pick their own deities, choosing powerful monsters, natural wonders, or anything else they find fascinating— sometimes even attributing deific status to fellow goblins of note. Goblins who spend time around people of other ancestries might adopt some of their beliefs, though, and many goblin adventurers adopt the worship of Cayden Cailean.
Popular Edicts invent songs for every occasion, turn trash into your treasures, solve problems with fire
Popular Anathema trust a dog or horse, learn to read
| Exclusive Heritages | Description |
| Charhide GoblinPC | Your ancestors have always had a connection to fire and a thicker skin, which allows you to resist burning. |
| Dokkaebi GoblinLOTXCG | Your ancestors mastered illusion-based magic, giving you an innate understanding of it. |
| Irongut GoblinPC | You can subsist on food that most folks would consider spoiled. |
| Razortooth GoblinPC | Your family’s teeth are formidable weapons. |
| Snow GoblinPC | You are acclimated to living in frigid lands and have skin ranging from sky blue to navy in color, as well as blue fur. |
| Unbreakable GoblinPC | You’re able to bounce back from injuries easily due to an exceptionally thick skull, cartilaginous bones, or some other mixed blessing. |
| tailed goblinLOCG | You have a powerful tail, likely because you descend from a community of monkey goblins. |
| treedweller goblinLOCG | You have adapted particularly well to living in forested environments. |
| Versatile Heritages | Description |
| AiuvarinPC | You have elves, or possibly other aiuvarins, in your family tree. |
| AphoriteLOAG | You were born with a connection to Axis, the Plane of Law. |
| ArdandeRE | Your elemental heritage is reflected in the oils and fragrances of plants, in tree resin that fossilizes into amber, or in the gentle smell of a flower. |
| BeastkinLOAG | The blood of a beast flows through your veins, granting you the ferocity and might of animals. |
| ChangelingPC | Your mother was a hag. |
| DhampirPC2 | You are the scion of a vampire, half living and half undead, gifted with uncanny charm and grace, a bloodless pallor, and elongated incisors. |
| DragonbloodPC2 | You’re descended in some way from a dragon. |
| DromaarPC | Orcish strength emboldens your bloodline. |
| DuskwalkerPC2 | Thanks to an ancient bargain, your soul has been reborn as a duskwalker, a planar scion with a connection to psychopomps and the Boneyard. |
| GanziLOAG | Your blood is touched by primal chaos. |
| HungerseedLOTXCG | One of your parents was an oni or a hungerseed. |
| IfritLOAG | You descend from fire elementals or bear the mark of the Inner Spheres, and your features illustrate the influence that elemental fire has over you. |
| NephilimPC | Your nature is influenced by celestials, fiends, or monitors. |
| OreadLOAG | An earth elemental ancestor has influenced your bloodline, and your features highlight this elemental planar connection. |
| ReflectionDA | You were created as a duplicate of another creature, intentionally or accidentally, though you might not know of your origins. |
| SuliLOAG | You are descended from a janni or otherwise embody a dichotomy of opposing elemental planar forces. |
| SylphLOAG | You are descended from air elementals or were born under the element’s influence. |
| TalosRE | Your physical features reflect the influence a zuhra or other metal elemental has had over your bloodline. |
| UndineLOAG | A water elemental ancestor influences your bloodline. |
| Level 1 Goblin Feats | Prerequisites | Benefits |
| CBouncy GoblinLOCG | unbreakable goblin heritage | You have a particular elasticity that makes it easy for you to bounce and squish. |
| CBurn It!PC | — | Fire fascinates you. |
| CCity ScavengerPC | — | You know that the greatest treasures often look like refuse. |
| CFang SharpenerLOCG | irongut goblin or razortooth goblin heritage | You have filed your teeth into jagged points and have an unusually powerful jaw, making your mouth a dangerous weapon. |
| CGoblin LorePC | — | You’ve picked up skills and tales from your goblin community. |
| CGoblin ScuttlePC | — | You take advantage of your ally’s movement to adjust your position. |
| CGoblin SongPC | — | You sing annoying goblin songs, distracting your foes with silly and repetitive lyrics. |
| CGoblin Weapon FamiliarityPC | — | Others might look upon them with disdain, but you know that the weapons of your people are as effective as they are sharp. |
| CHard TailLOCG | tailed goblin heritage | Your tail is much stronger than most, and you can lash out with it with the strength of a whip. |
| CJunk TinkerPC | — | You can make useful tools out of even twisted or rusted scraps. |
| CRough RiderPC | — | You are especially good at riding traditional goblin mounts. |
| CVery SneakyPC | — | Taller folk rarely pay attention to the shadows at their feet, and you take full advantage of this. |
| Level 5 Goblin Feats | Prerequisites | Benefits |
| CAnkle BiteLOCG | Fang Sharpener or razortooth goblin heritage | Whenever someone grabs onto you, you instinctively bite down hard. |
| CChosen of LamashtuLOCG | worshipper of Lamashtu | You bear the favor and blessings of Lamashtu, the Mother of Monsters. |
| rFey InfluenceLOIL | — | You have been exposed to powerful fey magic. |
| CKneecapPC | — | You deliver a punishing blow to an enemy’s knee, shin, or other vulnerable anatomy within your reach. |
| CLoud SingerPC | Goblin Song | Staying on pitch, proper breath control, and remembering the words are all less important than the real measure of a good singer: volume! The range of your Goblin Song is increased to 60 feet, and you can target one additional enemy when you use it. |
| CTail SpinLOCG | tailed goblin heritage, Hard Tail | You excel at using your tail as a weapon to upend your foes. |
| CTorch GoblinLOCG | charhide goblin heritage | You’ve spent enough time on fire that you know how to use it to your advantage. |
| CTree ClimberLOCG | tailed goblin or treedweller goblin heritage | Your time in forest or jungle canopies has taught you how to scramble across branches with sure feet. |
| CVandalPC | — | You have a knack for breaking and dismantling things. |
| Level 9 Goblin Feats | Prerequisites | Benefits |
| CCave ClimberPC | — | After years of clambering through caverns, you can climb easily anywhere you go. |
| CClingPC | — | You hang onto a foe to harry them into submission. |
| rDrain EmotionLOIL | Fey Influence | You touch an adjacent creature and attempt to draw out its excess emotion. |
| rFey AscensionLOIL | Fey Influence | The fey influence on your form and features grows even more powerful and notable. |
| CFreeze It!LOCG | snow goblin heritage | You are no rime hag or Jadwiga, but the magic of the north has still left a mark on you. |
| CHungry GoblinLOCG | Fang Sharpener (page 37) | You’ll eat anything and anyone. |
| CRoll With ItLOCG | unbreakable goblin heritage, Bouncy Goblin | When you take a big hit, your foe bounces you around like a rubber ball, but you escape the worst of the blow. |
| CScalding SpitLOCG | Torch Goblin (page 38) | Your bodily fluids burn with surprising volatility, as if you ran on oil instead of blood. |
| CSkittering ScuttlePC | Goblin Scuttle | You can scuttle farther and faster when maneuvering alongside allies. |
| Level 13 Goblin Feats | Prerequisites | Benefits |
| rCannibalize MagicLOIL | Fey Influence | The fey magic inside of you is a vital part of your body, and you can steal other sources of magic to replenish yours. |
| rEldritch CalmLOIL | Fey Influence | Your fey heritage has altered your mindset to more resemble the uncanny perspective of the fey. |
| rGlamourLOIL | Fey Influence | You unlock a new level of fey power and can manipulate the perceptions of others using a font of First World magic. |
| CUnbreakable-Er GoblinLOCG | unbreakable goblin heritage | As hard as most unbreakable goblins are to break, you are that much harder to break. |
| CVery, Very SneakyPC | Very Sneaky | You can move up to your Speed when you use the Sneak action, and you no longer need to have cover or greater cover or be concealed to Hide or Sneak. |
| Level 17 Goblin Feats | Prerequisites | Benefits |
| rFey TranscendenceLOIL | Fey Influence | You become a powerful fey creature, gaining strengths tied to the First World but also some of the weakness against which all fey must contend. |
| CReckless AbandonPC | — | Despite a lifetime filled with questionable decisions, you’ve managed to survive, as though you have uncanny luck that lets you avoid the consequences of your own actions. |