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LAMASHTU

DEITY

Mother of Monsters

Lamashtu Religious Symbol

CE goddess of aberrance, monsters, and nightmares

Realm Kurnugia (the Abyss)

Allies Ghlaunder

Enemies Abadar, Asmodeus, Desna, Iomedae, Rovagug, Sarenrae, Tsukiyo

Relationships Pazuzu (ex-consort)

Temples caverns, ruined buildings, abandoned orphanages

Worshippers gnolls, goblins, monsters, outcasts

Sacred Animal jackal

Sacred Colors red and yellow

The Mother of Monsters is goddess of aberrance, monsters, and nightmares. She seeks to corrupt mortals and populate the world with her twisted and monstrous brood.

Edicts bring power to outcasts and the downtrodden, indoctrinate children in Lamashtu’s teachings, make the beautiful monstrous, reveal the corruption and flaws in all things

Anathema attempt to treat a mental illness or deformity, provide succor to Lamashtu’s enemies

Follower Alignments CE

Devotee Benefits

Divine Ability Constitution or Strength

Divine Font harm or heal

Divine Skill Survival

Favored Weapon falchion

Domains family, might, nightmares, trickery

Alternate Domains change

Cleric Spells 1st: magic fang, 2nd: animal form, 4th: nightmare

Divine Intercession

Lamashtu rewards kinship with monsters and brutal dominance in combat. Those who offend her serve the brood as prey or unwilling sacrifices.

Minor Boon: Lamashtu’s touch mutates a part of your body. You gain either an unarmed Strike that deals 1d6 damage or one that deals 1d4 damage and has the finesse and agile traits. Whether the attack deals bludgeoning, slashing, or piercing damage depends on the mutation. If the unarmed Strike replaces a limb, you can still use the mutated limb for its original functions. Lamashtu chooses the form and function of your mutation.

Moderate Boon: You spread Lamashtu’s nightmares everywhere you go. You can cast confusion once per day as an divine innate spell.

Major Boon: Lamashtu uses your body to birth a new monster, regardless of your gender. Once per day, you can spend 1 minute to birth a monster determined by the GM, which rips its way from your belly. The monster’s level is up to your level and it does as it pleases, following Lamashtu’s will, though it doesn’t attack you unless you have lost her favor. You are drained 3 from the ordeal.

Minor Curse: Horrid visions torment your mind, overlaying reality at inopportune times. You treat everything around you as if it was concealed.

Moderate Curse: Lamashtu marks you as prey. Any creature with imprecise or better scent can smell you from 100 × the usual range of their scent and can’t shake the feeling that you smell like prey, so they might attack you even if they would normally avoid attacking creatures of your ancestry. This smell doesn’t magically compel their action, and the scent of prey doesn’t overcome a deeper bond such as that with an animal companion.

Major Curse: Your dreams are an unending stream of nightmares. You need 16 hours of rest to try to get enough sleep to recover resources in daily preparation that normally require an 8-hour rest, and even then, you must succeed at a DC 15 flat check to do so, and you are still fatigued on a successful check.