Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.
Below, you may change your Crafting Proficiency Rank and your Crafter Level.
Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.
Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest (30 gp). If you want to try again, you must start over.
If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.
If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.
Success the item is complete and works perfectly.
Failure the item is still completed, but it gains a quirk.
Critical Failure the item is ruined or might become a cursed item attached to you.
To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.
| Ancestry | New Trait | Senses | New Languages | Speed Change | Special |
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ANADI MEDIUM | — | Anadi, Mwangi | — | Fangs |
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ANADI MEDIUM | — | Anadi, Mwangi | — | Fangs |
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ANDROID MEDIUM | — | Androffan | — | — |
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ATHAMARU MEDIUM | — | Thalassic | -5 feet | — |
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AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
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AWAKENED ANIMAL | — | — | -25 feet | — |
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CATFOLK MEDIUM | — | Amurrun | — | — |
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CENTAUR | — | Fey | +5 feet | — |
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DWARF MEDIUM | — | Dwarven | -5 feet | — |
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ELF MEDIUM | Low-Light Vision | Elven | +5 feet | — |
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FETCHLING MEDIUM | Darkvision | Shadowtongue | — | — |
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GHORAN MEDIUM | Low-Light Vision | Sylvan | — | — |
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GNOME | — | Fey, Gnomish | — | — |
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GOBLIN | — | Goblin | — | — |
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GOLOMA MEDIUM | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GOLOMA MEDIUM | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GOLOMA MEDIUM | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GOLOMA MEDIUM | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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HALFLING | — | Halfling | — | — |
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HOBGOBLIN MEDIUM | — | Goblin | — | — |
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HUMAN MEDIUM | — | — | — | — |
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KASHRISHI | — | Kashrishi | — | — |
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KHOLO MEDIUM | — | Kholo | — | — |
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KITSUNE MEDIUM | — | — | — | — |
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KOBOLD | — | Sakvroth | — | — |
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LESHY | Low-Light Vision | Fey | — | — |
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LIZARDFOLK MEDIUM | — | Iruxi | — | — |
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MERFOLK MEDIUM | — | Thalassic | -20 feet | — |
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MINOTAUR | — | Jotun | — | — |
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NAGAJI MEDIUM | Low-Light Vision | Nagaji | — | — |
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ORC MEDIUM | — | Orcish | — | — |
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RATFOLK | — | Ysoki | — | — |
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SAMSARAN MEDIUM | — | Samsaran | — | — |
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SARANGAY MEDIUM | — | — | — | — |
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SHISK MEDIUM | — | Mwangi, Shisk | — | — |
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SHISK MEDIUM | — | Mwangi, Shisk | — | — |
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SHISK MEDIUM | — | Mwangi, Shisk | — | — |
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SHISK MEDIUM | — | Mwangi, Shisk | — | — |
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SPRITE | — | Sylvan | -5 feet | — |
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STRIX MEDIUM | — | Strix | — | — |
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SURKI MEDIUM | — | Surki | — | — |
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TANUKI | — | Tanuki | — | — |
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TENGU MEDIUM | — | Tengu | — | — |
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TRIPKEE | — | Tripkee | — | — |
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VANARA MEDIUM | — | Vanaran | — | — |
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VISHKANYA MEDIUM | — | Vishkanya | — | — |
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WAYANG | — | Shadowtongue, Wayang | — | — |
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YAKSHA MEDIUM | — | Fey, Yaksha | — | — |
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YAOGUAI MEDIUM | — | — | — | — |
To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.
| - | 0 | No adjustment will be applied. | |
| Dark Archive | Target Creature | Level | Description |
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An existing creature | +1 | An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect. |
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An existing, living creature | +1 | Some strange creatures defy what’s expected from others of their kind due to a peculiar mutation. A mutation can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic. |
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An existing, living creature | +1 | Scholars dream of discovering primeval creatures: remnants of an older age, long thought extinct. Primeval cryptids are resilient survivors of their kind or particularly clever individuals. |
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An existing creature | +1 | As stories spread about a rumored cryptid, the weight of collective belief transforms the creature to match the tales. The limits of its physical body no longer confine it. |
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An existing creature | +1 | A secret society member is an NPC or creature that belongs to a covert organization with influence and connections throughout its local setting and perhaps beyond. |
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The DiceRoller allows you to roll dices from Creatures description and typing an easy formula.
Each creature has some skills or saves with a bonus or penalty to roll. If you click on those modifiers the Diceroller will give you the roll as a popup! Furthermore, you can also click on all the attacks and damages dice descriptors and you'll have the roll has a popup.
These rolls are logged in the diceroller window and you can check them after and repeat them clicking on the pencil at the end of each roll row.
If you want to type the roll, I give you some examples:
1d20+52d20kh Keeps Higher result (fortune)2d20kl Keeps Lower result (misfortune)2d8 bludgeoning + 1d6 fire
When the group overcomes an encounter with a hazard or creature, each character gains XP equal to the XP of the hazard or creature in the encounter. Match the Party level in the following table to know the XP awarded:
See Experience Points.
Here there is a list of the various monster parts you can gather from this creature. After defeating the monster, players can determine how to best use the parts to refine and imbue items.
You can find rules for refining and imbuing items from a monster at Battlezoo Bestiary.
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Hit Points 10
Size Medium; Speed 20 feet
Attribute Boosts Constitution, Wisdom, Free; Attribute Flaw Charisma
Languages Common, Dwarven
Additional Languages equal to your Intelligence modifier (if it’s positive). Choose from Gnomish, Goblin, Jotun, Orcish, Petran, Sakvroth, and any other languages to which you have access (such as the languages prevalent in your region).
Senses Darkvision
Clan Dagger You get one clan dagger (page 277) for free, as it was given to you at birth. Selling this clan dagger is a terrible taboo and earns you the disdain of other dwarves.
Dwarves have a well-earned reputation as a stoic and stern people, but they also have an unbridled zeal and deeply value artisanship. To a stranger, they can seem untrusting and clannish, but to their friends and family, they are warm and caring. While trust from a dwarf is hard-won, once gained it is as strong as iron.
If you want to play a character who is as hard as nails, a stubborn and unrelenting adventurer, with a mix of rugged toughness and deep wisdom, you should play a dwarf.
Dwarves are short and stocky, standing about a foot shorter than most humans. They have wide, compact bodies and burly frames. Dwarves of all genders pride themselves on the length of their hair and beards, which they often braid into intricate patterns, some of which represent specific clans. A long beard is a sign of maturity and honor among many dwarf clans.
Dwarves typically reach physical adulthood around the age of 25, though their traditionalist culture places more value on completing coming-of-age ceremonies unique to each clan than reaching a certain age. A typical dwarf can live to around 350 years old.
Though the ancient dwarven empire fell long ago, overwhelmed by orc and goblinoid enemies, dwarves today retain many of the qualities that once propelled them to greatness: fierceness, gumption, and stubbornness in their endeavors. Dwarves live within mountain Sky Citadels dotted over the surface, which can create vast cultural divides between dwarf clans. Yet nearly all dwarven peoples share a passion for stonework, metalwork, and family.
Few dwarves are seen without their clan dagger strapped to their belt. This dagger is forged just before a dwarf’s birth and is distinctive to their clan. Dwarves honor their children with names of ancestors or dwarven heroes. When introducing themselves, dwarves tend to list their family and clan, plus any number of other familial connections and honorifics.
Sample Names: Agna, Bodill, Edrukk, Grunyar, Ingra, Kotri, Morgrym, Rogar, Torra, Yangrit
Dwarves tend to value honor and closely follow the traditions of their clans and kingdoms. They have a strong sense of friendship and justice, though they are often very particular about who they consider a friend. They work hard and play harder—especially when strong ale is involved. Torag, god of dwarvenkind, is dwarves’ primary deity, though worship of Torag’s family members is also common.
Popular Edicts create art with utility, guard your community against those who would harm it, keep your clan dagger close
Popular Anathema leave an activity or promise uncompleted, forsake your family
| Exclusive Heritages | Description |
| ancient-blooded dwarfPC | Dwarven heroes of old could shrug off their enemies’ magic, and some of that resistance manifests in you. |
| anvil dwarfLOCG | You are a descendant of a famed crafter and have your own amazing talent. |
| death warden dwarfPC | Your ancestors were tomb guardians, and their power to ward off death passed on to you. |
| elemental heart dwarfLOCG | Whether through a connection to Torag’s forge, the azers of the Plane of Fire, or another source, you can exude a burst of energy. |
| energy emanationLOCG | Energy bursts forth from your body. |
| forge dwarfPC | You have a remarkable adaptation to hot environments. |
| oathkeeper dwarfLOCG | Growing up, you never tried to lie to get what you wanted, and even when necessary, lying makes you uncomfortable. |
| rock dwarfPC | Your ancestors lived and worked among the ancient stones of the mountains or the depths of the earth. |
| strong-blooded dwarfPC | Your blood runs hearty and strong, and you can shake off toxins. |
| Versatile Heritages | Description |
| AiuvarinPC | You have elves, or possibly other aiuvarins, in your family tree. |
| AphoriteLOAG | You were born with a connection to Axis, the Plane of Law. |
| ArdandeRE | Your elemental heritage is reflected in the oils and fragrances of plants, in tree resin that fossilizes into amber, or in the gentle smell of a flower. |
| BeastkinLOAG | The blood of a beast flows through your veins, granting you the ferocity and might of animals. |
| ChangelingPC | Your mother was a hag. |
| DhampirPC2 | You are the scion of a vampire, half living and half undead, gifted with uncanny charm and grace, a bloodless pallor, and elongated incisors. |
| DragonbloodPC2 | You’re descended in some way from a dragon. |
| DromaarPC | Orcish strength emboldens your bloodline. |
| DuskwalkerPC2 | Thanks to an ancient bargain, your soul has been reborn as a duskwalker, a planar scion with a connection to psychopomps and the Boneyard. |
| GanziLOAG | Your blood is touched by primal chaos. |
| HungerseedLOTXCG | One of your parents was an oni or a hungerseed. |
| IfritLOAG | You descend from fire elementals or bear the mark of the Inner Spheres, and your features illustrate the influence that elemental fire has over you. |
| NephilimPC | Your nature is influenced by celestials, fiends, or monitors. |
| OreadLOAG | An earth elemental ancestor has influenced your bloodline, and your features highlight this elemental planar connection. |
| ReflectionDA | You were created as a duplicate of another creature, intentionally or accidentally, though you might not know of your origins. |
| SuliLOAG | You are descended from a janni or otherwise embody a dichotomy of opposing elemental planar forces. |
| SylphLOAG | You are descended from air elementals or were born under the element’s influence. |
| UndineLOAG | A water elemental ancestor influences your bloodline. |
| Level 1 Dwarf Feats | Prerequisites | Benefits |
| uAdaptive VisionGG | — | After years of using black powder weaponry in dimly lit spaces, you’ve become accustomed to dazzling flashes of light and sudden shifts in illumination. |
| uAvenge In GloryLOCG | — | You honor your ally’s life, gaining temporary Hit Points equal to your level for 1 minute. |
| uClan PistolGG | — | Raised in the ancient halls of Dongun Hold or the surrounding region, you display your lineage with a clan pistol, rather than a clan dagger. |
| CClan’s EdgeLOCG | trained in clan daggers | By moving your clan dagger with rapid precision, you can protect yourself more effectively. |
| uDongun EducationGG | — | You’re knowledgeable in trades that are important to your people’s survival and commercial interests. |
| CDwarven DoughtinessPC | — | You are naturally calm and collected in the face of imminent danger. |
| CDwarven LorePC | — | You eagerly absorbed the old stories and traditions of your ancestors, your gods, and your people, studying subjects and techniques passed down for generation upon generation. |
| CDwarven Weapon FamiliarityPC | — | Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. |
| uExplosive SavantGG | — | You've spent a lifetime wielding guns and explosive ordinance. |
| uFire SavvyGG | — | You’ve grown up around a forge and are well-suited to dealing with smoke and flame. |
| uForge-Day’s RestLOCG | — | Your unusual rest cycle allows you to recover faster. |
| CMountain StrategyPC | — | Dwarves have a long history fighting common foes, and you’ve mastered the ancient tactics to better face these enemies. |
| CRock RunnerPC | — | Your innate connection to stone makes you adept at moving across uneven surfaces. |
| CStonemason’s EyePC | — | You understand the intricacies of stonework. |
| uSurface CultureLOCG | — | Your interactions with other cultures on the surface have not only taught you about many other ancestries, but have also helped you realize the value of your own. |
| CUnburdened IronPC | — | You’ve learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor. |
| Level 5 Dwarf Feats | Prerequisites | Benefits |
| uBlast ResistanceGG | — | You’re used to the clamor of steel, the crack of a firearm, and the thunderous blast of explosions. |
| CBoulder RollPC | Rock Runner | Your dwarven build allows you to push foes around, just like a mighty boulder tumbles through a subterranean cavern. |
| CClan ProtectorLOCG | — | Your clan dagger can protect your allies as easily as yourself. |
| CDefy the DarknessPC | darkvision | Using ancient dwarven methods developed to fight enemies wielding magical darkness, you’ve honed your darkvision and sworn not to use such magic yourself. |
| CDwarven ReinforcementPC | expert in Crafting | You can use your knowledge of engineering and metalwork to temporarily strengthen thick objects and structures. |
| rFey InfluenceLOIL | — | You have been exposed to powerful fey magic. |
| CProtective SheathLOCG | Clan’s Edge (page 20) | When you lash out with your clan dagger, you keep its sheath close at hand. |
| uSpark FistGG | expert in Crafting | You dust explosive black powder on your fist or glove before attacking, which combusts as you hit an opponent. |
| CTomb-Watcher’s GlareLOCG | death warden dwarf heritage | When you critically hit an undead creature, or an undead creature critically fails a saving throw against one of your abilities, you drive your divine wrath home in your enemy’s heart. |
| Level 9 Dwarf Feats | Prerequisites | Benefits |
| CBattleforgerLOCG | master in Crafting | You can sharpen weapons, polish armor, and apply special techniques to temporarily gain better effects from your armaments. |
| uDemolitionistGG | — | You know how to destroy objects with a well-placed explosion. |
| rDrain EmotionLOIL | Fey Influence | You touch an adjacent creature and attempt to draw out its excess emotion. |
| CEchoes in StonePC | — | You pause a moment to attune your senses to the stone around you. |
| CEnergy BlessedLOCG | elemental heart dwarf heritage (page 19) | Energy runs through your blood more powerfully. |
| rFey AscensionLOIL | Fey Influence | The fey influence on your form and features grows even more powerful and notable. |
| CHeroes’ CallLOCG | — | The songs of ancient heroes echo through your mind and quicken your pulse, especially in dire straits. |
| CKneel For No GodLOCG | ancient-blooded dwarf heritage | Your ancestors’ defiance of magic and your people’s strictly egalitarian mindset mean that certain forms of magic have little effect on you. |
| CMountain’s StoutnessPC | — | Your hardiness lets you withstand more punishment than most. |
| uSmoke SightGG | — | You’re used to fighting and hiding in a haze of smoke and flame. |
| CStone BonesPC | — | Your intractable nature can help you shrug off even the most grievous injuries. |
| CStonewalkerPC | — | You have a deep reverence for and connection to stone. |
| Level 13 Dwarf Feats | Prerequisites | Benefits |
| rCannibalize MagicLOIL | Fey Influence | The fey magic inside of you is a vital part of your body, and you can steal other sources of magic to replenish yours. |
| uCrafter’s InstinctGG | master in Crafting | You sense a minor flaw in the weapon as you fire it, and quickly adjust your aim on the fly to avoid the flaw. |
| rEldritch CalmLOIL | Fey Influence | Your fey heritage has altered your mindset to more resemble the uncanny perspective of the fey. |
| uExplosive ExpertGG | Explosive Savant | You have continued training in volatile weapons and gained a deeper understanding. |
| rGlamourLOIL | Fey Influence | You unlock a new level of fey power and can manipulate the perceptions of others using a font of First World magic. |
| CMarch the MinesPC | — | You march through the earth and lead an ally along. |
| uScrutinizing GazeGG | — | Your family’s traditions of defending against Geb’s undead have granted you a sixth sense for detecting spirits, haunts, and other restless dead, no matter their form or the strength of their presence. |
| CTelluric PowerPC | — | You channel strength from the earth beneath your feet to pummel your enemies. |
| Level 17 Dwarf Feats | Prerequisites | Benefits |
| rFey TranscendenceLOIL | Fey Influence | You become a powerful fey creature, gaining strengths tied to the First World but also some of the weakness against which all fey must contend. |
| uForge-Blessed ShotGG | worshipper of Torag or Angradd | You intone a prayer to the dwarven deities Torag or Angradd, willing a higher power to guide your aim in the heat of battle. |
| uStonegatePC | Stonewalker | Earthen barriers no longer impede your progress. |
| CStonewallPC | — | The strength of stone overcomes you so strongly that it replaces your stout body. |