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MAGE HAND

PSI CANTRIP 1

UNCOMMON

CANTRIP

EVOCATION

PSYCHIC

Traditions arcane, occult; Identify DC 17

Cast somatic, verbal

Range 30 feet; Targets 1 unattended object of Bulk 1 or less

Duration sustained

You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you’re levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.

Heightened (3rd) You can target an unattended object with a Bulk of 2 or less.

Heightened (5th) The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.

Heightened (7th) The range increases to 60 feet, and you can target an unattended object with a Bulk of 3 or less.

Amp You create a multitude of telekinetic hands that grip onto a creature and move it about. Target a creature of Medium size or smaller with the amped spell instead of an object. You attempt to Shove the target in a direction of your choice, rolling a spell attack roll against its Fortitude DC instead of an Athletics check. The creature takes a –10-foot circumstance penalty to its Speeds until the spell ends. Archive Starting the round after you Cast the Spell, the first time each round you Sustain the Spell, you can attempt to Shove the creature again.

Amp Heightened (4th) You can attempt to Disarm the creature instead of attempting to Shove it. If you knock an item out of the creature’s grasp in this way, the mage hand immediately grabs it. Any effect of the mage hand on the creature ends, and the spell now carries the item, just like you had picked it up with an unamped mage hand.