Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.
Below, you may change your Crafting Proficiency Rank and your Crafter Level.
Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.
Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest (30 gp). If you want to try again, you must start over.
If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.
If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.
Success the item is complete and works perfectly.
Failure the item is still completed, but it gains a quirk.
Critical Failure the item is ruined or might become a cursed item attached to you.
To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.
| Ancestry | New Trait | Senses | New Languages | Speed Change | Special |
|---|---|---|---|---|---|
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ANADI | — | Anadi, Mwangi | — | Fangs |
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ANADI | — | Anadi, Mwangi | — | Fangs |
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ANDROID | — | Androffan | — | — |
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AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
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AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
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AZARKETI | — | Alghollthu | -5 feet | — |
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CATFOLK | Low-Light Vision | Amurrun | — | Land on your Feet |
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CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
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CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
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DOPPELGANGER | — | — | — | — |
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DOPPELGANGER | — | — | — | — |
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DRAGON | — | Draconic | — | — |
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DWARF | Darkvision | Dwarven | -5 feet | — |
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ELF | Low-Light Vision | Elven | +5 feet | — |
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FETCHLING | Darkvision | Shadowtongue | — | — |
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GHORAN | Low-Light Vision | Sylvan | — | — |
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GNOLL | — | Gnoll | — | Bite |
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GNOLL | — | Gnoll | — | Bite |
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GNOME SMALL | Low-Light Vision | Gnomish, Sylvan | — | — |
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GOBLIN SMALL | Darkvision | Goblin | — | — |
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GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GRIPPLI SMALL | — | Grippli | — | — |
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GRIPPLI SMALL | — | Grippli | — | — |
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HALFLING SMALL | Keen Eyes | Halfling | — | — |
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GOBLIN | Darkvision | Goblin | — | — |
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HUMAN | — | — | — | — |
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KASHRISHI SMALL | — | Kashrishi | — | — |
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KASHRISHI SMALL | — | Kashrishi | — | — |
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KITSUNE | — | — | — | — |
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KOBOLD SMALL | Darkvision | Draconic | — | Draconic Exemplar |
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LESHY SMALL | Low-Light Vision | Sylvan | — | Plant Nourishment |
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LIZARDFOLK | — | Iruxi | — | Aquatic Adaptation |
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NAGAJI | Low-Light Vision | Nagaji | — | — |
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NAGAJI | Low-Light Vision | Nagaji | — | — |
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ORC | Darkvision | Orcish | — | — |
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RATFOLK SMALL | Low-Light Vision | Ysoki | — | — |
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SHISK | — | Mwangi, Shisk | — | — |
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SHISK | — | Mwangi, Shisk | — | — |
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SHOONY SMALL | Low-Light Vision | Shoony | — | Blunt Snout |
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SKELETON | — | Necril | — | — |
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SKELETON | — | Necril | — | — |
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SLIME | — | — | -5 feet | — |
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SPRITE | — | Sylvan | -5 feet | — |
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STHENO | — | — | — | — |
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STHENO | — | — | — | — |
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STRIX | — | Strix | — | — |
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TENGU | Low-Light Vision | Tengu | — | Sharp Beak |
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VANARA | — | Vanaran | — | — |
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VANARA | — | Vanaran | — | — |
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VISHKANYA | — | Vishkanya | — | — |
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VISHKANYA | — | Vishkanya | — | — |
To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.
| - | 0 | No adjustment will be applied. | |
| Book of the Dead | Target Creature | Level | Description |
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Any creature | 0 | The ephemeral form of a ghostly creature lets it pass through solid objects and float in the air. |
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Any creature | 0 | Ghoul creatures are typically hairless and gaunt with blue or purple skin and pointed ears. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated mindless corpse. |
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Any creature | 0 | All types of creatures can have their corpses preserved and rise as mummies. |
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Any creature | 0 | A shadow creature is little more than a sentient shadow powered by negative energy. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated corpse. |
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Any creature | 0 | A vampiric creature consumes the blood of the living for sustenance. |
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Any creature | 0 | All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. |
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Any creature | 0 | A zombified creature is a mindless, rotting corpse that attacks everything it perceives. |
| Dark Archive | Target Creature | Level | Description |
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An existing creature | +1 | An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect. |
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An existing, living creature | +1 | Some strange creatures defy what’s expected from others of their kind due to a peculiar mutation. A mutation can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic. |
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An existing, living creature | +1 | Scholars dream of discovering primeval creatures: remnants of an older age, long thought extinct. Primeval cryptids are resilient survivors of their kind or particularly clever individuals. |
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An existing creature | +1 | As stories spread about a rumored cryptid, the weight of collective belief transforms the creature to match the tales. The limits of its physical body no longer confine it. |
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An existing creature | +1 | A secret society member is an NPC or creature that belongs to a covert organization with influence and connections throughout its local setting and perhaps beyond. |
You're about to report some type of error found in . As soon as I see the report, I'll try to fix it and upload the new correct version of .
The DiceRoller allows you to roll dices from Creatures description and typing an easy formula.
Each creature has some skills or saves with a bonus or penalty to roll. If you click on those modifiers the Diceroller will give you the roll as a popup! Furthermore, you can also click on all the attacks and damages dice descriptors and you'll have the roll has a popup.
These rolls are logged in the diceroller window and you can check them after and repeat them clicking on the pencil at the end of each roll row.
If you want to type the roll, I give you some examples:
1d20+52d20kh Keeps Higher result (fortune)2d20kl Keeps Lower result (misfortune)2d8 bludgeoning + 1d6 fire
When the group overcomes an encounter with a hazard or creature, each character gains XP equal to the XP of the hazard or creature in the encounter. Match the Party level in the following table to know the XP awarded:
See Experience Points.
Here there is a list of the various monster parts you can gather from this creature. After defeating the monster, players can determine how to best use the parts to refine and imbue items.
You can find rules for refining and imbuing items from a monster at Battlezoo Bestiary.
I update a lot of data from all the Rulebooks and adventure books. I'm developing new features each week. You can collaborate and make suggestions in our Discord Server where we plan and iron out all the webtools. You can access to the Discord Server once you become a Patron. My work updating all data and adding new features to this webtool is only possible to the generous actions of this people:
Visit my patreon webpage and be aware of all the stuff I'm working on.
Help keep running this webtool and become a patron!
At 2nd level and every even-numbered level, you gain a sorcerer class feat. These begin on page 198.
| Class Feats | Actions | Level | Prerequisites | Traits | Benefits |
|---|---|---|---|---|---|
| CAncestral Blood MagicAPG | 1 | — | — | The magic of your bloodline mixes with that of your ancestry. | |
| CBlessed BloodLOGM | 1 | bloodline that grants divine spells, you follow a deity | — | Your deity’s blessings manifest in your blood-borne power. | |
| CCounterspell | 1 | — | abjuration | When a foe Casts a Spell you know and you can see its manifestations, you can use your own magic to counter it. | |
| CDangerous Sorcery | 1 | — | — | Your legacy grants you great destructive power. | |
| CFamiliar | 1 | — | — | An animal serves you and assists your spellcasting. | |
| CReach Spell | 1 | — | concentrate, metamagic | You can extend the range of your spells. | |
| CWiden Spell | 1 | — | manipulate, metamagic | You manipulate the energy of your spell, causing it to affect a wider area. | |
| CAnoint AllyAPG | 2 | — | manipulate | You forge a mystical connection with an ally using your body as a focus, allowing them to benefit from your magic. | |
| CCantrip Expansion | 2 | — | — | You better understand the basic power of your bloodline. | |
| CEnhanced Familiar | 2 | a familiar | — | You infuse your familiar with additional magical energy. | |
| CEntreat with ForebearsAPG | 2 | a bloodline that corresponds with a creature trait | — | Something about your presence causes creatures of your bloodline to, consciously or not, recognize you as one of their own, and you become inured to their tricks. | |
| CArcane Evolution | 4 | bloodline that grants arcane spells | arcane | Your arcane legacy grants you an exceptional aptitude for intellectual and academic pursuits. | |
| CBespell Weapon | 4 | — | — | You siphon the residual energy from the last spell you cast into one weapon you’re wielding. | |
| rDevil’s EyeDA | 4 | You made a bargain with a devil or won a legal case or other similar duel of wits against a devil. | aftermath | Your experience in the finer points of bargaining with a devil has awakened a sinister power that now inhabits your left eye. | |
| CDivine Evolution | 4 | bloodline that grants divine spells | divine | The divine might provided by your bloodline flows through you. | |
| rEcho of the FallenDA | 4 | You helped to lay a haunt, ghost, or spirit to rest. | aftermath | With the utmost gratitude for your help in releasing them from their unearthly coil, a tiny sliver of a ghostly entity has remained attached to you. | |
| CElaborate FlourishAPG | 4 | — | concentrate, manipulate, metamagic | You embellish your spellcasting with entrancing flourishes and grand pronouncements, making it harder to identify or counter. | |
| rLingering ChillDA | 4 | You’ve been brought to 0 Hit Points by an enemy that has the cold trait or an enemy’s ability that has the cold trait. | aftermath, cold | The chill of ice entered your veins and never left, adjusting the internal temperature of your body. | |
| COccult Evolution | 4 | bloodline that grants occult spells | occult | Glimpses of the obscure secrets of the universe loan you power. | |
| CPrimal Evolution | 4 | bloodline that grants primal spells | primal | You can call upon the creatures of the wild for aid. | |
| CSplit ShotAPG | 4 | — | concentrate, metamagic | You fragment a ranged spell into a pair of smaller shots. | |
| CAdvanced Bloodline | 6 | bloodline spell | — | You have studied your bloodline to learn the secrets of its magic. | |
| uDetonating SpellLOKL | 6 | — | concentrate, metamagic | Your spell becomes volatile and explosive. | |
| CDiverting VortexAPG | 6 | — | — | You transfer vestiges of magical energy to the air around you, creating a vortex that deflects ranged attacks. | |
| uDivine EmissaryLOKL | 6 | a familiar, you follow a good-aligned deity or patron | — | Your familiar is a divine emissary, sent to you by your deity or patron and infused with celestial powers. | |
| rElysium’s CadenceDA | 6 | You’ve partied extensively with an azata or entered a romantic relationship with an azata. | aftermath | You’ve been ensnared by an azata’s infectious enthusiasm for life, love, and freedom that manifests as a pearlescent afterimage in your graceful movements, a spring in your soft steps, an ever-present melody in your euphonic voice, and eddies of passionate colors in your mesmerizing eyes. | |
| CEnergetic ResonanceAPG | 6 | — | abjuration | Your blood resonates with magical energy, mitigating the effects of harmful spells. | |
| rJelly BodyDA | 6 | You’ve been reduced to 0 Hit Points while engulfed by an ooze. | aftermath, magical, transmutation | Some of the ooze that surrounded you made its way permanently into parts of your body, turning you soft to the touch and semitransparent enough to show bones. | |
| CSpell RelayAPG | 6 | — | concentrate | You open the power in your blood to your ally’s spellcasting, using your magic to boost their range. | |
| CSteady Spellcasting | 6 | — | — | You are confident in your spellcasting technique, and you are more easily able to retain your concentration when you Cast a Spell. | |
| CBloodline Resistance | 8 | — | — | Your magical blood makes you more resistant to magic. | |
| CCrossblooded Evolution | 8 | — | — | Odd interactions in your bloodline provide you with unexpected spells. | |
| uHelt’s SpelldanceLOF | 8 | expert in Performance | — | Ranik Helt knows a special technique to hide his spells as part of a performance, and you’ve learned this technique. | |
| CSafeguarded SpellAPG | 8 | — | concentrate, metamagic | You bring the magical wavelengths of your spell into sync with the ones produced by your own body. | |
| CSoulsightAPG | 8 | bloodline that grants divine or occult spells | — | The spiritual essence in your blood has opened your senses to the world beyond. | |
| CAncestral MageAPG | 10 | Ancestral Blood Magic | — | The magic of your ancestry and bloodline are one and the same. | |
| uConsecrate SpellLOKL | 10 | ability to cast focus spells, divine spells | concentrate, metamagic | You infuse a spell with the power of your faith, consecrating it. | |
| CEnergy FusionAPG | 10 | — | concentrate, metamagic | You fuse two spells together, combining their energy types. | |
| CEnergy WardAPG | 10 | — | abjuration | You trap energy from the last spell you cast within your body, coating your flesh in a protective ward. | |
| rGift of the HoardDA | 10 | You have succeeded at an important task given by a dragon, such as procuring a special treasure for their hoard. | aftermath, magical, transmutation | In pleasing the cravings of a mighty dragon, they have deigned to impart some of their magical essence into your body. | |
| rGlass SkinOATSG | 10 | You were present at the death of the medusa Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction. | abjuration, aftermath | Even if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass. | |
| CGreater Bloodline | 10 | bloodline spell | — | Further communion with the legacy of your bloodline has uncovered greater secrets. | |
| COverwhelming Energy | 10 | — | manipulate, metamagic | You alter your spells to overcome resistances. | |
| CQuickened Casting | 10 | — | concentrate, metamagic | In a mentally strenuous process, you modify your casting of a spell to take less time. | |
| CSignature Spell ExpansionAPG | 10 | — | — | Your innate connection to magic lets you cast more spells with greater freedom. | |
| rSiphon LifeDA | 10 | You’ve been reduced to 0 Hit Points by an enemy with the negative trait. | aftermath, flourish, magical, necromancy, negative | Experiences with necromantic energy have left a permanent mark on you, casting you in a deathlike pallor, chilling your body temperature to be ice-cold, turning your very blood black, and giving you the power to rip out an enemy’s life force. | |
| CBlood Component SubstitutionAPG | 12 | — | — | You can bypass the need for incantations and gestures by drawing energy directly from your blood, causing you to visibly glow the color of your blood and crackle with magical energy. | |
| CBloodline Focus | 12 | bloodline spell | — | Your focus recovers faster. | |
| CGreater Physical EvolutionAPG | 12 | Arcane Evolution or Primal Evolution | — | You hold a deep understanding of the innate fundamental structures of the physical world, and you can enforce your will upon that structure as far as your own blood is concerned. | |
| CGreater Spiritual EvolutionAPG | 12 | Divine Evolution or Occult Evolution | — | Your magical blood is rich with spiritual essence, and this infusion within you allows your spells to be fully effective against incorporeal creatures, spirits, and creatures on the Ethereal Plane. | |
| CMagic Sense | 12 | — | detection, divination | You have a literal sixth sense for magic. | |
| rPetrified SkinDA | 12 | You have been petrified by an enemy. | aftermath, transmutation | It might have been a medusa, dracolisk, or even a fossil golem; regardless of the source, you were the target of some petrifying effect, and an element of that stony gaze has remained with you, both protecting and slowly consuming you. | |
| uShared SightLOKL | 12 | Soulsight | concentrate, metamagic | You bestow the mystical vision granted to you by your muse upon your allies. | |
| CConsume SpellAPG | 14 | Counterspell | — | When you successfully Counterspell a spell of the tradition that matches your bloodline, you consume it, replenishing yourself with its energy. | |
| rDormant EruptionDA | 14 | You’ve been brought to 0 Hit Points by an enemy that has the fire trait or an enemy’s ability that has the fire trait. | aftermath, fire | A sweltering heat and sparks of flame that take the form of tiny copies of you surround your body. | |
| CInterweave Dispel | 14 | dispel magic in your spell repertoire | metamagic | You weave dispelling energy into a spell, sending both effects at a foe. | |
| uPurifying BreezeLOKL | 14 | divine spells | — | You transfer the divine essence of your magic to the air around you, cleansing it of toxins. | |
| CReflect Spell | 14 | Counterspell | — | When you successfully use Counterspell to counteract a spell that affects targeted creatures or an area, you can turn that spell’s effect back on its caster. | |
| rSink and SwimDA | 14 | You’ve been brought to 0 Hit Points by an enemy that has the water trait or an enemy’s ability that has the water trait. | aftermath, water | Your body looks like it’s made of flowing water, clear and pristine, providing a natural grace to all your movements. | |
| CSpell ShroudAPG | 14 | — | concentrate, metamagic | Your spell shrouds you in a billowing cloud. | |
| CEffortless Concentration | 16 | — | — | You maintain a spell with hardly a thought. | |
| rFey LifeDA | 16 | You helped to save a fey from a terrible fate, and you’re not a fey. | aftermath, healing, necromancy, primal | There are some fates worse than death–and you worked to save a fey from one such fate. | |
| CGreater Mental Evolution | 16 | Arcane Evolution or Occult Evolution | — | Your bloodline’s deep connection to mental essence greatly enhances your spell repertoire. | |
| CGreater Vital Evolution | 16 | Divine Evolution or Primal Evolution | — | Vital power surges through you like a font of energy. | |
| CScintillating SpellAPG | 16 | — | concentrate, light, metamagic | Your spells become a radiant display of light and color. | |
| CTerraforming SpellAPG | 16 | — | concentrate, earth, metamagic, transmutation | You capture transformative fragments of magic and slam them into the ground, creating a shock wave that alters your surroundings. | |
| rWalk on the WindDA | 16 | You’ve been brought to 0 Hit Points by an enemy that has the air trait or an enemy’s ability that has the air trait. | aftermath, air, magical, transmutation | A flighty breeze follows you wherever you go, granting a dramatic flair to everything you do. | |
| CBloodline Wellspring | 18 | Bloodline Focus | — | Your blood’s power replenishes your focus. | |
| CEchoing SpellAPG | 18 | — | concentrate, metamagic | You time the components of your spell with exacting precision, setting up a resonance that duplicates the spell’s effects. | |
| CGreater Crossblooded Evolution | 18 | Crossblooded Evolution | — | Your bloodline is extraordinarily complex. | |
| CBloodline Conduit | 20 | — | metamagic | Your inborn magical nature lets you redirect ambient energies to fuel your spells. | |
| uBloodline MetamorphosisAA-06 | 20 | — | — | You have learned to manipulate the innate power of your bloodline and adapt it to your needs. | |
| CBloodline MutationAPG | 20 | a bloodline based on a specific type of creature | — | You permanently mutate to become more like the creatures of your bloodline. | |
| CBloodline Perfection | 20 | bloodline paragon | — | You command the ultimate powers of your bloodline and tradition. | |
| CMetamagic Mastery | 20 | — | — | Altering your spells doesn’t take any longer than casting them normally. | |
| uRuby ResurrectionFRP-03 | 20 | — | healing, necromancy | In a burst of flame, you return to health like a phoenix rising from the ashes. | |
| uTenacious Blood MagicEC-06 | 20 | — | — | You have learned how to invest magic more deeply by witnessing Aroden’s works. |