Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.
Below, you may change your Crafting Proficiency Rank and your Crafter Level.
Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.
Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest (30 gp). If you want to try again, you must start over.
If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.
If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.
Success the item is complete and works perfectly.
Failure the item is still completed, but it gains a quirk.
Critical Failure the item is ruined or might become a cursed item attached to you.
To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.
Ancestry | New Trait | Senses | New Languages | Speed Change | Special |
---|---|---|---|---|---|
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ANADI | — | Anadi, Mwangi | — | Fangs |
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ANADI | — | Anadi, Mwangi | — | Fangs |
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ANDROID | — | Androffan | — | — |
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AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
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AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
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AZARKETI | — | Alghollthu | -5 feet | — |
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CATFOLK | Low-Light Vision | Amurrun | — | Land on your Feet |
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CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
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CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
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DOPPELGANGER | — | — | — | — |
|
DOPPELGANGER | — | — | — | — |
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DRAGON | — | Draconic | — | — |
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DWARF | Darkvision | Dwarven | -5 feet | — |
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ELF | Low-Light Vision | Elven | +5 feet | — |
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FETCHLING | Darkvision | Shadowtongue | — | — |
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GHORAN | Low-Light Vision | Sylvan | — | — |
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GNOLL | — | Gnoll | — | Bite |
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GNOLL | — | Gnoll | — | Bite |
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GNOME SMALL | Low-Light Vision | Gnomish, Sylvan | — | — |
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GOBLIN SMALL | Darkvision | Goblin | — | — |
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GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GRIPPLI SMALL | — | Grippli | — | — |
|
GRIPPLI SMALL | — | Grippli | — | — |
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HALFLING SMALL | Keen Eyes | Halfling | — | — |
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GOBLIN | Darkvision | Goblin | — | — |
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HUMAN | — | — | — | — |
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KASHRISHI SMALL | — | Kashrishi | — | — |
|
KASHRISHI SMALL | — | Kashrishi | — | — |
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KITSUNE | — | — | — | — |
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KOBOLD SMALL | Darkvision | Draconic | — | Draconic Exemplar |
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LESHY SMALL | Low-Light Vision | Sylvan | — | Plant Nourishment |
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LIZARDFOLK | — | Iruxi | — | Aquatic Adaptation |
|
NAGAJI | Low-Light Vision | Nagaji | — | — |
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NAGAJI | Low-Light Vision | Nagaji | — | — |
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ORC | Darkvision | Orcish | — | — |
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RATFOLK SMALL | Low-Light Vision | Ysoki | — | — |
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SHISK | — | Mwangi, Shisk | — | — |
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SHISK | — | Mwangi, Shisk | — | — |
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SHOONY SMALL | Low-Light Vision | Shoony | — | Blunt Snout |
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SKELETON | — | Necril | — | — |
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SKELETON | — | Necril | — | — |
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SLIME | — | — | -5 feet | — |
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SPRITE | — | Sylvan | -5 feet | — |
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STHENO | — | — | — | — |
|
STHENO | — | — | — | — |
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STRIX | — | Strix | — | — |
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TENGU | Low-Light Vision | Tengu | — | Sharp Beak |
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VANARA | — | Vanaran | — | — |
|
VANARA | — | Vanaran | — | — |
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VISHKANYA | — | Vishkanya | — | — |
|
VISHKANYA | — | Vishkanya | — | — |
To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.
- | 0 | No adjustment will be applied. | |
Book of the Dead | Target Creature | Level | Description |
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Any creature | 0 | The ephemeral form of a ghostly creature lets it pass through solid objects and float in the air. |
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Any creature | 0 | Ghoul creatures are typically hairless and gaunt with blue or purple skin and pointed ears. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated mindless corpse. |
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Any creature | 0 | All types of creatures can have their corpses preserved and rise as mummies. |
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Any creature | 0 | A shadow creature is little more than a sentient shadow powered by negative energy. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated corpse. |
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Any creature | 0 | A vampiric creature consumes the blood of the living for sustenance. |
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Any creature | 0 | All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. |
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Any creature | 0 | A zombified creature is a mindless, rotting corpse that attacks everything it perceives. |
Dark Archive | Target Creature | Level | Description |
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An existing creature | +1 | An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect. |
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An existing, living creature | +1 | Some strange creatures defy what’s expected from others of their kind due to a peculiar mutation. A mutation can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic. |
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An existing, living creature | +1 | Scholars dream of discovering primeval creatures: remnants of an older age, long thought extinct. Primeval cryptids are resilient survivors of their kind or particularly clever individuals. |
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An existing creature | +1 | As stories spread about a rumored cryptid, the weight of collective belief transforms the creature to match the tales. The limits of its physical body no longer confine it. |
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An existing creature | +1 | A secret society member is an NPC or creature that belongs to a covert organization with influence and connections throughout its local setting and perhaps beyond. |
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The DiceRoller allows you to roll dices from Creatures description and typing an easy formula.
Each creature has some skills or saves with a bonus or penalty to roll. If you click on those modifiers the Diceroller will give you the roll as a popup! Furthermore, you can also click on all the attacks and damages dice descriptors and you'll have the roll has a popup.
These rolls are logged in the diceroller window and you can check them after and repeat them clicking on the pencil at the end of each roll row.
If you want to type the roll, I give you some examples:
1d20+5
2d20kh Keeps Higher result (fortune)
2d20kl Keeps Lower result (misfortune)
2d8 bludgeoning + 1d6 fire
When the group overcomes an encounter with a hazard or creature, each character gains XP equal to the XP of the hazard or creature in the encounter. Match the Party level in the following table to know the XP awarded:
See Experience Points.
Here there is a list of the various monster parts you can gather from this creature. After defeating the monster, players can determine how to best use the parts to refine and imbue items.
You can find rules for refining and imbuing items from a monster at Battlezoo Bestiary.
I update a lot of data from all the Rulebooks and adventure books. I'm developing new features each week. You can collaborate and make suggestions in our Discord Server where we plan and iron out all the webtools. You can access to the Discord Server once you become a Patron. My work updating all data and adding new features to this webtool is only possible to the generous actions of this people:
Visit my patreon webpage and be aware of all the stuff I'm working on.
Help keep running this webtool and become a patron!
You are an emissary of a deity, a devoted servant who has taken up a weighty mantle, and you adhere to a code that holds you apart from those around you. While champions exist for every alignment, as a champion of good, you provide certainty and hope to the innocent. You have powerful defenses that you share freely with your allies and innocent bystanders, as well as holy power you use to end the threat of evil. Your devotion even attracts the attention of holy spirits who aid you on your journey.
KEY ABILITYSTRENGTH OR DEXTERITYAt 1st level, your class gives you an ability boost to your choice of Strength or Dexterity. | HIT POINTS10 plus your Constitution modifierYou increase your maximum number of HP by this number at 1st level and every level thereafter. |
You confront enemies in hand-to-hand combat while carefully positioning yourself to protect your allies.
You are a voice of hope, striving to reach a peaceful solution that strengthens bonds and yields good results for all.
You overcome barriers both physical and spiritual, providing inspiration to your allies through your actions and—when your fellow adventurers ask for it—providing moral and ethical guidance.
You spend much of your time in solemn prayer and contemplation, rigorous training, charity work, and fulfilling the tenets of your code, but that doesn’t mean there isn’t time to take up a craft or hobby.
PERCEPTION | |||
U | T | E | Proficiency in |
✔ | Perception | ||
SAVING THROWS | |||
U | T | E | Proficiency in |
✔ | Fortitude | ||
✔ | Reflex | ||
✔ | Will | ||
SKILLS | |||
U | T | E | Proficiency in |
✔ | Religion | ||
✔ | one skill determined by your choice of deity | ||
✔ | a number of additional skills equal to 2 plus your Intelligence modifier | ||
ATTACKS | |||
U | T | E | Proficiency in |
✔ | simple weapons | ||
✔ | martial weapons | ||
✔ | unarmed attacks | ||
DEFENSES | |||
U | T | E | Proficiency in |
✔ | all armor | ||
✔ | unarmored defense | ||
CLASS DC | |||
U | T | E | Proficiency in |
✔ | champion class DC | ||
SPELLS | |||
U | T | E | Proficiency in |
✔ | divine spell attacks | ||
✔ | divine spell DCs |
Level | Ancestry Feats |
Class Feats |
General Feats |
Skill Feats |
Skill Increase |
Ability Boost |
Extra |
1 | ✔ | ✔ | ancestry and background, champion’s code, champion’s reaction, deific weapon, deity and cause, devotion spells, shield block | ||||
2 | ✔ | ✔ | |||||
3 | ✔ | ✔ | divine ally | ||||
4 | ✔ | ✔ | |||||
5 | ✔ | ✔ | ✔ | weapon expertise | |||
6 | ✔ | ✔ | |||||
7 | ✔ | ✔ | armor expertise, weapon specialization | ||||
8 | ✔ | ✔ | |||||
9 | ✔ | ✔ | champion expertise, divine smite, juggernaut, lightning reflexes | ||||
10 | ✔ | ✔ | ✔ | ||||
11 | ✔ | ✔ | alertness, divine will, exalt | ||||
12 | ✔ | ✔ | |||||
13 | ✔ | ✔ | armor mastery, weapon mastery | ||||
14 | ✔ | ✔ | |||||
15 | ✔ | ✔ | ✔ | greater weapon specialization | |||
16 | ✔ | ✔ | |||||
17 | ✔ | ✔ | champion mastery, legendary armor | ||||
18 | ✔ | ✔ | |||||
19 | ✔ | ✔ | hero’s defiance | ||||
20 | ✔ | ✔ | ✔ |
Level 1 Class Feats | Traits | Prerequisites | Benefits |
Agile Shield Grip LOKL | — | — | You change your grip on the shield, allowing you to combine rapid attacks with your shield boss or shield spikes and your main weapon’s Strikes in a series of swift motions. |
Deity’s Domain | — | — | You embody an aspect of your deity. |
Desperate Prayer APG | — | — | You call out to your deity in a plea for their aid. |
Everstand Stance LOCG | stance | — | You brace your shield with both hands, enhancing its potential for both offense and defense. |
Iron RepercussionsAPG | — | tyrant cause | Disobeying your Iron Command has lasting consequences. |
Ongoing SelfishnessAPG | — | desecrator cause | Your powerful personality and incredible ego demand that you protect yourself above all else. |
Ranged Reprisal | — | paladin cause | You can use Retributive Strike with a ranged weapon. |
Splinter FaithLOGM | — | — | Your faith in your deity is represented in an extremely unusual way that some might call heretical. |
Unimpeded Step | — | liberator cause | With a burst of divine liberation, your ally’s movement from your Liberating Step is unaffected by difficult terrain, greater difficult terrain, narrow surfaces, and uneven ground. |
Vicious VengeanceAPG | — | antipaladin cause | While your vengeance is painful for both you and your foe, none can doubt that your enemies suffer more. |
Weight of Guilt | — | redeemer cause | Guilt clouds the minds of those who ignore your Glimpse of Redemption. |
Level 2 Class Feats | Traits | Prerequisites | Benefits |
Conceited MindsetAPG | — | tenets of evil | Because you know your mind is superior, you scoff at anyone who would alter your mental state—but this hubris gets the better of you when you’re wrong. |
Devoted Guardian LOKL | — | — | You adopt a wide stance, ready to defend both yourself and your chosen ward. |
Divine Grace | — | — | You call upon your deity’s grace, gaining a +2 circumstance bonus to the save. |
Dragonslayer Oath | oath | tenets of good | You’ve sworn to slay evil dragons. |
Esoteric OathAPG | oath | tenets of good | You’ve sworn an oath to slay the alien abominations that lurk in the remote corners of Golarion. |
Fiendsbane Oath | oath | tenets of good | You’ve sworn an oath to banish the corruption of fiends to the dark planes they call home. |
Lightslayer OathAPG | oath | tenets of evil | You’ve sworn to rid the world of the self-righteousness of celestial beings. |
Reliable SquireLOKL | — | — | You know the path to victory isn’t traveled alone, and you lend aid to your companions whenever you can. |
Resilient MindLOKL | — | — | You’re firm in your convictions and have girded your mind against outside influence. |
Shining Oath | oath | tenets of good | You’ve sworn an oath to put the undead to rest. |
Vengeful Oath | oath | paladin cause | You’ve sworn an oath to hunt down wicked evildoers and bring them to judgment. |
Level 4 Class Feats | Traits | Prerequisites | Benefits |
Accelerating TouchAPG | — | devotion spell (lay on hands) | Your healing energies are infused with bounding energy. |
Aura of Courage | — | tenets of good | You stand strong in the face of danger and inspire your allies to do the same. |
Aura of DespairAPG | — | tenets of evil | Your presence as an avatar of evil makes your foes more susceptible to terror and makes it almost impossible for them to shake off fear when you are near. |
Cruelty APG | concentrate, metamagic | devotion spell (touch of corruption) | The harm you deal with your corrupting touch saps the strength from your enemy’s body. |
Devil’s EyeDA | aftermath | You made a bargain with a devil or won a legal case or other similar duel of wits against a devil. | Your experience in the finer points of bargaining with a devil has awakened a sinister power that now inhabits your left eye. |
Divine Health | — | tenets of good | Your faith makes you resistant to disease, protecting you as you offer succor to the ill. |
Echo of the FallenDA | aftermath | You helped to lay a haunt, ghost, or spirit to rest. | With the utmost gratitude for your help in releasing them from their unearthly coil, a tiny sliver of a ghostly entity has remained attached to you. |
Everstand Strike LOCG | press | Everstand Stance (see above) | Your follow-up blow leaves you an opening to set your shield. |
Inspiring Resilience LOKL | emotion, mental | — | You show defiance in times of hardship and inspire your companions to persevere. |
Knock Sense LOKL | — | — | You attack carefully to knock some sense into a creature whose actions aren’t their own. |
Light of RevelationLOCG | — | — | You’ve learned to call upon light to reveal what is hidden. |
Lingering ChillDA | aftermath, cold | You’ve been brought to 0 Hit Points by an enemy that has the cold trait or an enemy’s ability that has the cold trait. | The chill of ice entered your veins and never left, adjusting the internal temperature of your body. |
Mercy | concentrate, metamagic | devotion spell (lay on hands) | Your touch relieves fear and restores movement. |
Sacral LordDA | — | trained in Occultism or Religion | By right of ritual or sheer stubbornness, you have claimed rulership of the land. |
Sun BladeLOCG | — | — | You can unleash burning sunlight from your sword or spear. |
Level 6 Class Feats | Traits | Prerequisites | Benefits |
Attack of Opportunity | — | — | You lash out at a foe that leaves an opening. |
Corrupted ShieldAPG | divine, necromancy, negative | divine ally (shield), tenets of evil | Your shield ally is more than just a spirit of protection— it’s a conduit for deadly divine magic. |
Elysium’s CadenceDA | aftermath | You’ve partied extensively with an azata or entered a romantic relationship with an azata. | You’ve been ensnared by an azata’s infectious enthusiasm for life, love, and freedom that manifests as a pearlescent afterimage in your graceful movements, a spring in your soft steps, an ever-present melody in your euphonic voice, and eddies of passionate colors in your mesmerizing eyes. |
Invigorating MercyAPG | — | Mercy | Your divine touch rejuvenates the weak and tired. |
Jelly BodyDA | aftermath, magical, transmutation | You’ve been reduced to 0 Hit Points while engulfed by an ooze. | Some of the ooze that surrounded you made its way permanently into parts of your body, turning you soft to the touch and semitransparent enough to show bones. |
Litany Against Wrath | — | devotion spells, tenets of good | You excoriate a foe for its wrath against goodly creatures. |
Loyal Warhorse | — | divine ally (steed) | You and your mount have grown closer, and your loyalty to each other is unbreakable. |
Shield Wall LOKL | — | — | You use your shield in tandem with an ally’s, forming a barricade. |
Shield Warden | — | divine ally (shield), tenets of good | You use your shield to protect your allies as well as yourself. |
Smite Evil | — | divine ally (blade), tenets of good | Your blade ally becomes an even more powerful tool against evildoers. |
Smite Good APG | — | divine ally (blade), tenets of evil | Your blade ally shares your lust for the blood of good creatures. |
Level 8 Class Feats | Traits | Prerequisites | Benefits |
Advanced Deity’s Domain | — | Deity’s Domain | Through your conviction, you have glimpsed the deeper secrets of your deity’s domain. |
Greater CrueltyAPG | — | Cruelty | The extent of the corruption within you does more than simply sap your foes’ strength, it devastates their minds and reflexes. |
Greater Mercy | — | Mercy | Your faith enhances your ability to remove conditions. |
Heal Mount | — | divine ally (steed), devotion spell (lay on hands) | Your devotion to your mount manifests as a surge of positive energy. |
Impassable Wall Stance LOCG | stance | Attack of Opportunity | You refuse to let foes past your guard. |
Quick Shield Block | — | Shield Block | You can block with your shield instinctively. |
Sacrifice Armor APG | — | — | With divine awareness, you twist your body to lessen the impact of an attack. |
Second Ally | — | divine ally | Your inner grace attracts the attention of a second protective spirit. |
Sense Evil | — | tenets of good | You sense evil as a queasy or foreboding feeling. |
Sense GoodAPG | — | tenets of evil | The presence of goodness sickens you with its saccharine self-righteousness. |
Level 10 Class Feats | Traits | Prerequisites | Benefits |
Devoted Focus | — | devotion spells | Your devotion is strong enough to increase your focus to incredible heights. |
Elucidating MercyAPG | — | Mercy | Your mercy grants clarity to those around you just when they need it most. |
Gift of the HoardDA | aftermath, magical, transmutation | You have succeeded at an important task given by a dragon, such as procuring a special treasure for their hoard. | In pleasing the cravings of a mighty dragon, they have deigned to impart some of their magical essence into your body. |
Glass SkinOATSG | abjuration, aftermath | You were present at the death of the medusa Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction. | Even if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass. |
Holy Light LOKL | concentrate, divine, evocation, light | you follow a good-aligned deity | You raise your arms to the sky and pray fervently, surrounding yourself in a beacon of holy light. |
Imposing Destrier | — | divine ally (steed), Loyal Warhorse | Under your care, your mount has realized its innate potential. |
Litany Against Sloth | — | devotion spells, tenets of good | You rail against the sin of sloth, turning a foe’s laziness against it. |
Litany of Self-InterestAPG | — | devotion spells, tenets of evil | You compel a creature to act toward its own ends rather than consider others. |
Radiant Blade Spirit | — | divine ally (blade) | Your divine ally radiates power, enhancing your chosen weapon. |
Resilient TouchAPG | — | devotion spell (lay on hands) | Your healing energies create an aura of protection that defends your allies against more than just blades and arrows. |
Shield of Reckoning | flourish | champion’s reaction, tenets of good, Shield Warden | When you shield your ally against an attack, you call upon your power to protect your ally further. |
Siphon Life DA | aftermath, flourish, magical, necromancy, negative | You’ve been reduced to 0 Hit Points by an enemy with the negative trait. | Experiences with necromantic energy have left a permanent mark on you, casting you in a deathlike pallor, chilling your body temperature to be ice-cold, turning your very blood black, and giving you the power to rip out an enemy’s life force. |
Level 12 Class Feats | Traits | Prerequisites | Benefits |
Affliction Mercy | — | Mercy | The divine grace that flows through you grants reprieve from an affliction. |
Amplifying TouchAPG | — | devotion spell (lay on hands) | Your healing energies empower attacks. |
Aura of Faith | — | tenets of good | You radiate an aura of pure belief that imbues your attacks and those of nearby allies with holy power. |
Blade of Justice | — | tenets of good | You call upon divine power and make a weapon or unarmed Strike against a foe you have witnessed harming an ally or innocent. |
Champion’s Sacrifice | — | tenets of good | You can suffer so that others might live. |
Divine Wall | — | — | You use your shield to harry your enemies, preventing them from stepping away from or around you. |
Enforce Oath APG | — | You’ve sworn to an oath against a specific type of creature. | You call on your oath to embolden you in combat. |
Gruesome Strike APG | — | tenets of evil, champion’s reaction that grants extra damage with your Strikes | Make a Strike against the creature that triggered your champion’s reaction. |
Lasting Doubt | — | redeemer cause | When you cast doubt upon your foes, the effect lasts longer than usual. |
Liberating Stride | — | liberator cause | Instead of you taking a Step at the end of your Liberating Step, the triggering ally can Stride up to half their Speed. |
Miraculous Intervention LOKL | — | — | Through divine intervention or whispered prayers, you foil an enemy’s response. |
Necromantic DeflectionLOKL | — | — | You imbue your shield with life-giving energy to deflect harmful necromantic magic. |
Pale HorseAPG | — | divine ally (steed), tenets of evil | Your mount becomes a grotesque creature of foreboding when you ride it. |
Petrified SkinDA | aftermath, transmutation | You have been petrified by an enemy. | It might have been a medusa, dracolisk, or even a fossil golem; regardless of the source, you were the target of some petrifying effect, and an element of that stony gaze has remained with you, both protecting and slowly consuming you. |
Level 14 Class Feats | Traits | Prerequisites | Benefits |
Anchoring Aura | — | — | Your aura hampers fiends’ teleportation. |
Aura of Life | — | — | Your aura protects against necromantic effects. |
Aura of PreservationAPG | — | Esoteric Oath | Your aura protects against the twisting powers of aberrations. |
Aura of Righteousness | — | tenets of good | Your righteous aura dampens evil’s might. |
Aura of Vengeance | — | — | When you call upon others to take retribution, you also guide their aim. |
Divine Reflexes | — | — | At the start of each of your turns, you gain an additional reaction that you can use only for your champion’s reaction. |
Dormant EruptionDA | aftermath, fire | You’ve been brought to 0 Hit Points by an enemy that has the fire trait or an enemy’s ability that has the fire trait. | A sweltering heat and sparks of flame that take the form of tiny copies of you surround your body. |
Greater InterposeAPG | — | Sacrifice Armor | Your divine grace empowers you to avoid hits when you otherwise could not. |
Litany of DepravityAPG | — | tenets of evil | You undercut your enemy’s vain moralism, opening their heart to evil. |
Litany of Righteousness | — | tenets of good | You call upon righteousness to expose an evil foe’s weakness. |
Sacral MonarchDA | — | Sacral Lord, master in Occultism or Religion | You have come into your full powers and are truly a monarch of your realm, by your own definition at least. |
Sink and SwimDA | aftermath, water | You’ve been brought to 0 Hit Points by an enemy that has the water trait or an enemy’s ability that has the water trait. | Your body looks like it’s made of flowing water, clear and pristine, providing a natural grace to all your movements. |
Wyrmbane Aura | — | — | Your aura protects against destructive energies and dragons’ breath. |
Level 16 Class Feats | Traits | Prerequisites | Benefits |
Auspicious Mount | — | divine ally (steed), Imposing Destrier | Guided by your ongoing care, your steed has developed incredible intelligence and skill. |
Expand Aura APG | concentrate | You have at least one aura from a champion feat or feature. | You focus your divine power to extend your influence. |
Fey LifeDA | aftermath, healing, necromancy, primal | You helped to save a fey from a terrible fate, and you’re not a fey. | There are some fates worse than death–and you worked to save a fey from one such fate. |
Instrument of SlaughterAPG | — | divine ally (blade), tenets of evil | Your blade ally thirsts for the blood of your foes. |
Instrument of Zeal | — | divine ally (blade), tenets of good | Divine energy fills your weapon. |
Shield of Grace | — | Shield Warden | You protect an ally with both your shield and your body. |
Walk on the WindDA | aftermath, air, magical, transmutation | You’ve been brought to 0 Hit Points by an enemy that has the air trait or an enemy’s ability that has the air trait. | A flighty breeze follows you wherever you go, granting a dramatic flair to everything you do. |
Level 18 Class Feats | Traits | Prerequisites | Benefits |
Celestial Form | — | tenets of good | You take on a celestial countenance, appearing like a type of celestial who serves your deity; for example, as an angel, you would gain a halo and feathery wings. |
Fiendish FormAPG | — | tenets of evil | Your features reshape into those of a type of fiend who serves your deity; for example, as a demon you might have putrid scales, twisted horns, and red eyes. |
Rejuvenating TouchAPG | — | devotion spell (lay on hands) | Your healing energies linger after you cast, providing continual benefits. |
Ultimate Mercy | — | Mercy | Your mercy transcends the bounds of life and death. |
Level 20 Class Feats | Traits | Prerequisites | Benefits |
Aura of Unbreakable VirtueAA-06 | — | tenets of good | You are a paragon of all that is good, your overwhelming aura causing evildoers to cower. |
Banishing Blow EC-06 | — | Fiendsbane Oath | The erratic teleportation magic you experienced in the Kortos Mounts has taught you a few tricks. |
Celestial Mount | — | divine ally (steed), tenets of good | Your steed gains incredible celestial powers granted by your deity. |
Everdistant Defense FRP-03 | abjuration, divine | — | The spatial barrier of Syndara’s Island has taught you that distance can foil enemies better than any armor. |
Fiendish MountAPG | — | divine ally (steed), tenets of evil | Your steed ally manifests a suite of powerful and sinister gifts granted to it by your deity. |
Radiant Blade Master | — | divine ally (blade), Radiant Blade Spirit | Your divine ally turns your chosen weapon into a paragon of its type. |
Sacred DefenderAPG | — | — | You are a great warrior that can stand strong against the fiercest opponents to your cause. |
Shield Paragon | — | divine ally (shield) | Your shield is a vessel of divine protection. |
Devotion Spells | Level | Summary |
uLay on hands | 1 | Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. |
uTouch of corruptionAPG | 1 | You infuse the target with negative energy. |
uLight of revelationLOCG | 2 | You shed a luminous aura, illuminating a 30-foot radius with bright light. |
uSun bladeLOCG | 2 | You fire a ray of burning sunlight from your weapon. |
uLitany against wrath | 3 | Your litany rails against the sin of wrath, punishing the target for attacking good creatures. |
uLitany against sloth | 5 | Your litany rails against the sin of sloth, interfering with the target’s ability to react. |
uLitany of self-interestAPG | 5 | You give a speech that fills your target with a drive to improve themself to the exclusion of assisting others. |
uChampion’s sacrifice | 6 | You form a link with an ally, allowing you to take harm in their stead. |
uLitany of depravityAPG | 7 | Your litany calls into question the morals your foe claims to hold dear. |
uLitany of righteousness | 7 | Your litany denounces an evildoer, rendering it susceptible to the powers of good. |
uHero’s defiance | 10 | You shout in defiance, filling you with a sudden burst of healing. |