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Pathfinder 2 easy Tree

DRAGON

ANCESTRY

RARE

DRAGON

NON-PAIZO

Hit Points 8

Size Small or Medium; Speed 25 feet

Ability Boosts Strength or an option depending on, heritage (see below)., Free

Languages Common, Draconic

Additional Languages equal to your Intelligence modifier (if it’s positive). Choose from Abyssal, Aklo, Aquan, Auran, Celestial, Daemonic, Dwarven, Elven, Gnomish, Ignan, Infernal, Protean, Requian, Sylvan, Terran, Utopian, and any other languages to which you have access (such as the languages prevalent in your region).

Senses Darkvision

Unarmed Attacks Instead of a fist unarmed attack, you have a jaws unarmed attack that deals 1d6 piercing damage and a claw unarmed attack that deals 1d4 slashing damage and has the agile and finesse traits. Both unarmed attacks are in the brawling weapon group.

Ancient beyond measure and mighty as legend, dragons awe, frighten, and inspire other ancestries the world over. To some cultures, dragons are the very symbol of power. To others, the heralds of rulership. But to dragons, it is simply who they are. This simple truth colors the relationship between dragons and other ancestries at a fundamental level. But not all dragons live like those in the pages of human storybooks, sleeping in a cavern full of treasure until some foolhardy adventurer dares to challenge them for their hoard. Sometimes the adventurer is the dragon!

Dragons are beings of magic, suffused with so much power that it is sometimes difficult for other ancestries to recognize just how much of a dragon’s arsenal depends on it. Even the greenest adventurer is likely to realize that a dragon’s special breath weapon might be magical, along with the dragon’s innate magical spells. But much of a dragon’s magic is subtler, with dragons using magic for fundamental biological processes like a fish swims and breathes water. For instance, the incredible resilience that builds up in a dragon’s scales arises from the constant flow of magic through the scales, growing their strength over time. This same principle applies to the rest of a dragon’s body, causing dragons to become more and more powerful as time goes on, unlike other creatures that grow to a physical peak and then decline past that point. Furthermore, dragons use extreme amounts of magic in order to fly. Normally a creature of a dragon’s size and mass wouldn’t be able to stay aloft through the use of wings. Dragons, on the other hand, augment their wings with significant magical expenditures, allowing them to not only fly despite their mass, but also to fly extremely quickly.

The magical potential of a dragon is vast, and by using those magical pathways over and over again, day after day, year after year, century after century, dragons become inordinately powerful. But the process is slow. And wherever delayed gratification exists, so too will there always be impatient innovators seeking to find a way to achieve a goal faster and more easily. Most such efforts were either doomed to failure or produced dragons who quickly grew to immense power through unique and completely unreproducible means involving specific external factors. But the ritual known as lux aeterna stands out from all the others. Shrouded in mystery, the ritual has more conflicting stories purporting to describe its origin than there are opinions about proper hoard organization at a draconic moot.

While only some dragons know how to perform the ritual, all know its effects, both in terms of the incredible benefits it can offer a dragon, and the price the dragon must pay. The lux aeterna ritual is designed with several ingenious features, using a mix of physical transmutation, energy modulation reminiscent of the magic used to tap into ley lines, time magic, and spiritual magic, altering both the physical and metaphysical self. Despite the many deeply advanced magical techniques needed to create the ritual in the first place, it is deceptively simple for any dragon to learn the secrets to perform the ritual, even without a secondary caster. The best way to visualize the effect of the ritual is that the recipient, either the dragon casting the ritual or a willing participant dragon, attempts to reach out across time and fate and drag all of the magic that would run through their bodies’ pathways in a lifetime through themselves all at once. If this seems incredibly dangerous and likely to have significant side effects and costs, that’s because it is. But the rewards can be just as great.

If all goes according to plan, the magical pathways in the dragon’s body permanently change, becoming slightly less efficient in some of their usual functions in the short term in exchange for greatly increasing the pathways’ speed and capacity to learn and grow over time. Growth in power that might take an ordinary dragon centuries or millennia can happen across the space of just a few years, or even faster if the dragon participates in escalating stressful situations that flex their pathways to the limit. Additionally, a successful lux aeterna ritual flushes so many centuries of raw potentiality through the dragon’s system that the process heals the dragon of all ailments, even life-threatening conditions. The dragon can also choose to use another dragon, or even a non-dragon, as a conduit for the energy, granting that creature the same benefit of being fully healed, and potentially increasing the creature’s longevity if it wasn’t a dragon. The conduit becomes metaphysically linked to the dragon through sharing the entirety of the dragon’s former potential across the dragon’s lifespan, which can have a variety of unusual side effects, such as adopting some of each other’s mannerisms or an uncanny increased likelihood they run into each other again at random throughout their lives. Some dragons who are wary of the lux aeterna ritual claim that it shortens a dragon’s natural lifespan, but there’s been no way to prove this claim. It just seems intuitive to some that it must, since it’s pulling power from your future, so doesn’t that mean it must be at the expense of that future? Proponents of the ritual point to the lack of evidence, or to examples of dragons who have lived to become ancient after performing the ritual with no apparent issues. It is true that many dragons who receive the benefits of the ritual (known as aeternal dragons) die young, but the confounding factor is that the ritual incentivizes those dragons to take risky actions in order to gain power quickly, and it’s been impossible to disentangle those two facts.

If you want to play a powerful character from a proud and ancient ancestry, who has found a unique perspective among other ancestries that your peers might call lesser, you should play a dragon.

You Might...

  • Hoard treasure in various forms, whether it be material wealth, knowledge, or allies.
  • Rush to challenge yourself so you can grow your magic and gain greater power.
  • Either hew to traditional draconic battle with claws, jaws, and scales or choose to employ weapons and armor like other adventurers.

Others Probably...

  • Don’t understand the difference between you and a dragon who hasn’t performed the lux aeterna ritual.
  • Worry that you might try to eat them or confiscate their treasure for your hoard.
  • Treat you with great respect and awe and expect you to be extremely powerful.

Physical Description

Aeternal dragons look mostly similar to dragons of the same heritage who haven’t performed the lux aeterna ritual. However, there are telltale signs, especially to creatures who can sense the flow of magic. An aeternal dragon’s magic is weakened substantially at the moment of the ritual but becomes an unstoppable force, growing rapidly and adapting to every experience, and this is visible to those who can see magic’s flow. Even to others, there are signs. For one thing, a larger dragon shrinks down to around the size of an orc after the ritual, and it requires practice and exerted effort to grow further. This means that while adventurers can usually guess a dragon’s strength based on the dragon’s size, an aeternal dragon might be much more powerful than their size suggests, as well as older, smarter, and more emotionally mature. An aeternal dragon’s scales also very slightly reflect the new magical flow, in coloration patterns that are similar to but not identical to the dragon’s coloration before the ritual. Noticing such a subtle difference, however, requires an incredibly keen eye, deep familiarity with the dragon’s old scale coloration, or in most cases both. Of course, since aeternal dragons sometimes use armor and weapons, a practice nearly universally abhorred by traditionalist dragons, the dragon’s equipment can sometimes be the most obvious clue to an aeternal dragon’s identity at a glance.

Some heritages are harder to distinguish than others, however. For instance, harlequin dragons’ scale reflection is almost impossible to notice without extensive analysis, and so aeternal harlequin dragons who choose to remain at a smaller size can often pass as younger traditionalists. This potentially allows an extremely powerful aeternal harlequin dragon to pretend to be a weak traditionalist dragon, causing their foes to drastically underestimate them.

Society

Aeternal dragons haven’t established a society of their own, and so they often take part in the society of other dragons, or of shorter-lived ancestries, enjoying both as long as they can find acceptance, but never quite fitting into either perfectly. The exact reception they receive from traditionalist dragons depends on the specifics of the dragon’s community and varies by heritage (see pages 12-21), though it’s almost never exactly the same as it was before the ritual. Traditionalists of many dragon heritages react with disapproval, disappointment, or outright hostility. A rare few traditionalist dragons don’t treat their aeternal kith or kin any differently than before, or work to understand the differences between aeternal and traditionalist dragons and act with tolerance. Regardless of the situation with other dragons, aeternal dragons feel a special kinship with other aeternal dragons.

Interactions with humanoids and their ilk are even more varied depending on the dragon’s attitude and ability to blend in with a humanoid shape. Nonetheless, while the separation is not always a bad thing, sometimes born out of awe and respect, ultimately a dragon is still considered an “other” compared to even the most well-meaning of humanoid ancestries. In many ways, an adventuring group is where an aeternal dragon can most feel at home, especially among other aeternal dragons. Fellow adventurers of other ancestries might not share an aeternal dragon’s lived experience, but they share a mission, a great power that sets them apart from others, and an ambition to grow stronger.

Alignment and Religion

Aeternal dragons have a much weaker connection to specific alignments than traditionalist dragons of the same heritage, and they can be of any alignment. However, whatever alignment other dragons of their heritage usually possess has likely shaped the aeternal dragon’s perceptions of others and how they might act, so it’s useful to know what that alignment is. This weakened connection is even true for planar dragons, who erode their plane’s influence over their minds and fates, and for void dragons, who cut the link to the void corruption that would normally be able to inevitably consume their reason.

Aeternal dragons who choose to worship a deity most typically worship dragon deities, but they are far more likely than other dragons to resonate with the teachings of a deity popular among other ancestries instead. Their choice of religion fits their new role in life as an aeternal dragon, rather than the preconceived assumptions of traditionalist dragons who share their heritage.

Names

Many aeternal dragons stick with the name they had before the ritual, typically a lengthy name in draconic. However, a growing number have decided to take a new name after their rebirth as an aeternal dragon to signify a fresh start. This is more common for aeternal dragons attempting to abandon their old ties among other dragons, as the new name makes it harder for their past to catch up to them. New names might be equally traditional to the original, but they might also be derived from any number of other means, such as a title gained for a great deed, or even a simple descriptive word in common.

Sample Names

Aishivarenn, Demon’s End, Invincible, Kallizandrex, Lichbane, Mountainshaker, Obsidian, Scribe, Shadow, Varvaxelyndrill

Varying Power Level

The dragons in this book have been carefully designed to give you access to iconic draconic abilities while staying balanced with other PCs who aren’t dragons in the same group, via ancestry feats and class feats from the draconic ravager and dragon mage archetypes. If your group is looking for even more draconic powers, you have a few options.

First, you can use variants to give everyone in the party more feats. The ancestry paragon variant gives twice as many ancestry feats, but you could also consider giving all dragons free archetype for draconic ravager or dragon mage (and all non-dragons a different free archetype). You might also place restrictions on what feats to grant dragons via ancestry paragon or grant the feats at a different rate. For instance, perhaps in your game, dragons gain a specific set of additional feats via ancestry paragon, such as Dragon Breath and the flight feats Empower Wings, Soaring Leap, Channel Wings, Dragon’s Flight.

Second, you can just make dragons more powerful and not care about other PCs. Perhaps everyone is a dragon anyway and you’ve made numerous adjustments to the baseline assumptions of encounters to take that into account. With this option, you can adjust the effects of the lux aeterna ritual in your game and make any of the benefits granted by various dragon feats innate, and even make them available at lower levels. For instance, if your group, and especially the GM, are ready to completely rebuild every encounter and challenge from scratch to take into account kiting tactics from flying creatures with ranged attacks, you could simply grant the dragon PCs flight from level 1. This option is only recommended for experienced groups well-versed in modifying challenges, and requires significantly more work when running a published adventure, as opposed to a homebrew based around the capabilities of dragon PCs.

Dragon Adventurers

Dragon adventurers get their start because of the power and incentive of the lux aeterna ritual, but before that, they were usually… dragons. That doesn’t automatically mean they were leading traditionalist dragon lives before the ritual, as some dragons who eventually go on to use the ritual are avant-garde among their kith and kin even before they become aeternal dragons. Even so, a dragon adventurer from most heritages isn’t especially likely to have a background like barkeep that involves simple living in a settlement. Instead, backgrounds vary greatly based on the dragon’s heritage; for example, wandering cloud dragons are more likely to be nomads while isolated sky dragons are more likely to be hermits. Because of this variance, there are even exceptions to the general rule against backgrounds like barkeep: boisterous indigo dragons, gossipy amber dragons, and their other wild dragon kin actually take to such occupations.

Classes vary among heritages in a similar fashion. For more information about which classes are most common among aeternal dragons of a given heritage and to help build your dragon’s background, check the lore entry for your dragon’s heritage starting on page 81.

Dragon Settlements

Even traditionalist dragons who aren’t fully solitary still live in small family or friend groups. Aeternal dragons are different, and aeternal wild dragons in particular love forming their own settlements and joining settlements with all sorts of other ancestries. Thus, in the Indigo Isles, it’s not unusual to see aeternal wild dragons walking the streets. This in turn draws aeternal dragons of other heritages to such settlements, where the inhabitants understand their situation and simply nod and wave to a dragon walking the streets. Of course, dragons with the ability to assume a humanoid form can join just about any settlement without much problem.

Even beyond mixed settlements like in the Indigo Isles, aeternal dragons have begun to form settlements with mainly or purely aeternal dragons as inhabitants. For instance, lore hunters tell of a secret library city deep in the jungle, inhabited by bronze, green, and occult aeternal dragons.

Star Flight and Time Travel

Outer dragons’ star flight ability is a powerful effect, akin to a less efficient 9th-level teleport or a much slower 10th-level teleport, that can have a major effect on your game. It’s listed as an uncommon 17th-level ancestry feat, but in truth, in most campaigns, it would be disruptive or unhelpful, and in a campaign where the GM and players would want to make use of it, where the whole point is to travel between the stars, it might be more of a mandatory plot device than a power up. In those cases, consider deciding as a group to give star flight to the outer dragon PC for free at a lower level, and allow it to bring more people along. After all, if it’s mandatory for the story you want to tell, the outer dragon PC shouldn’t need to spend a feat for it.

Similarly, legends tell of the most powerful great wyrm time dragons being able to travel through time a limited number of times in their millennialong lifespan. This time travel ability isn’t listed as a feat anywhere in this book. This is because it’s also a plot device, one that’s likely even more disruptive or mandatory than space flight, and one that is strictly limited throughout a dragon’s life and thus would burn a feat slot once expended (or equally problematically, if retraining was allowed, the dragon would just retrain it). Thus, it’s recommended for the GM and players to decide together if they want to add a time travel plotline and just give the ability to the time dragon PC for free when needed. This also allows an element of uncertainty if the time dragon doesn’t know when they’ll receive their next time warp, meaning the PCs might be stranded for a period, or for good, in the other time.

TABLE 1: DRAGON HERITAGES
Exclusive Heritages Description
amber dragonBAD You are an amber dragon, descended from a line of notorious gossips and information brokers.
apocalypse dragonBAD You are an apocalypse dragon, descended from a line of despoilers and destroyers.
astral dragonBAD You are an astral dragon, descended from a line of proud psychic dragons from the Astral Plane.
black dragonBAD You are a black dragon, descended from a line of loners with mean streaks who rule the swamps.
bliss dragonBAD You are a bliss dragon, descended from a line of serene healers.
blue dragonBAD You are a blue dragon, descended from a line of poised cosmopolitan manipulators who seize power through webs of conspiracy.
brass dragonBAD You are a brass dragon, descended from a line of independent conversationalists with insatiable curiosity and short attention spans.
brine dragonBAD You are a brine dragon, descended from a line of water elemental dragons obsessed with rigid courtesy and discipline.
bronze dragonBAD You are a bronze dragon, descended from a line of stoic scholars and guardians of lore.
cerulean dragonBAD You are a cerulean dragon, descended from a line of explorers and adventurers.
cloud dragonBAD You are a cloud dragon, descended from a line of inquisitive air elemental dragons who love to wander and explore.
copper dragonBAD You are a copper dragon, descended from a line of wily pranksters and compassionate hedonists.
crypt dragonBAD You are a crypt dragon, descended from a line of soul wardens.
crystal dragonBAD You are a crystal dragon, descended from a line of vain but good-hearted earth elemental dragons who love to cultivate beautiful homes.
dream dragonBAD You are a dream dragon, descended from a line of masters and guardians of the Dreamlands.
edict dragonBAD You are an edict dragon, descended from a line of planners, bringers of order, and purgers of corruption.
etheric dragonBAD You are an etheric dragon, descended from a line of pragmatic survivalists from the Ethereal Plane.
forest dragonBAD You are a forest dragon, descended from a line of jealous guardians of nature who loathe technology and civilization.
gold dragonBAD You are a gold dragon, descended from a line of wise and powerful counselors and leaders.
green dragonBAD You are a green dragon, descended from a line of obsessive and meticulous scholars.
harlequin dragonBAD You are a harlequin dragon, descended from a line of clever and insightful jesters.
havoc dragonBAD You are a havoc dragon, descended from a line of passionate artists who always give it their all but wind up causing trouble.
indigo dragonBAD You are an indigo dragon, descended from a line of partygoing revelers.
infernal dragonBAD You are an infernal dragon, descended from a line of tyrannical deal brokers.
lunar dragonBAD You are a lunar dragon, descended from a line of nosy interplanetary people watchers.
magma dragonBAD You are a magma dragon, descended from a line of brash, unpredictable, and violent fire elemental dragons.
nightmare dragonBAD You are a nightmare dragon, descended from a line of artists of terror from the Dreamlands.
occult dragonBAD You are an occult dragon, or thaumaturge dragon, descended from a line of eclectic seekers who delve into the secrets of esoteric objects and live most of their lives in a humanoid disguise.
paradise dragonBAD You are a paradise dragon, descended from a line of defenders and champions of righteousness.
red dragonBAD You are a red dragon, descended from a line of proud and arrogant dragons who take control by force of might.
rift dragonBAD You are a rift dragon, descended from a line of rampagers who love to break things.
sea dragonBAD You are a sea dragon, descended from a line of kindly but fickle masters of weather and precipitation.
silver dragonBAD You are a silver dragon, descended from a line of chivalrous champions of justice, guardians and guides of goodly societies.
sky dragonBAD You are a sky dragon, descended from a line of religious traditionalists who offer advice and aid to those who seek out their remote homes.
solar dragonBAD You are a solar dragon, descended from a line of the most arrogant dragons in existence, who created all life according to your heritage’s own telling.
sovereign dragonBAD You are a sovereign dragon, descended from a line of subtle manipulators, negotiators, and kingmakers.
time dragonBAD You are a time dragon, descended from a line of patient watchers and guardians of history.
toadstool dragonBAD You are a toadstool dragon, descended from a line of communal gourmands who live in large colonies.
tumult dragonBAD You are a tumult dragon, descended from a line of capricious seekers of change.
umbral dragonBAD You are an umbral dragon, descended from a line of malicious hunters of the undead from the Shadow Plane.
underworld dragonBAD You are an underworld dragon, descended from a line of natural alchemists and hoarders.
vermilion dragonBAD You are a vermilion dragon, descended from a line of thrill seekers who love to tell tall tales.
void dragonBAD You are a void dragon, descended from a line of corrupted destroyers.
vortex dragonBAD You are a vortex dragon, descended from a line of interplanetary messengers, but you are determined to forge your own path, rather than being bound to deliver messages across worlds for strange entities.
white dragonBAD You are a white dragon, descended from a line of brutish and predatory survivalists.
Versatile Heritages Description
ArdandeRE Your elemental heritage is reflected in the oils and fragrances of plants, in tree resin that fossilizes into amber, or in the gentle smell of a flower.
ReflectionDA You were created as a duplicate of another creature, intentionally or accidentally, though you might not know of your origins.
TalosRE Your physical features reflect the influence a zuhra or other metal elemental has had over your bloodline.
draconic scionBAD You possess the power of dragons, whether you descended from dragons, learned from dragons, were transformed by exposure to draconic energy, or reincarnated from a past life as a dragon.
TABLE 2: DRAGON ANCESTRY FEATS
Level 1 Dragon Feats Prerequisites Benefits
Additional Unarmed AttackBAD You’ve directed magic through a part of your body, honing it into a powerful unarmed attack.
Change ShapeBAD You can take a humanoid guise, hiding your draconic majesty behind a more innocuous form.
Collective AidBAD paradise dragon or toadstool dragon heritage You channel the collaborative nature of Heaven, if you’re a paradise dragon, or your communal life in large colonies, if you’re a toadstool dragon, to more easily assist your allies.
Draconic CantripBAD You’ve regained some of your innate magic, which you can use to cast a cantrip from the tradition associated with your heritage.
Draconic ResistanceBAD draconic heritage with an associated damage type that deals energy damage, mental damage, or poison damage You have revitalized the magical pathways that protect your body from the type of damage you would normally use for your breath weapon.
Dragon BreathBAD You breathe in deeply and release the energy stored within you in a powerful exhalation.
Dragon LoreBAD You know stories of dragons from time immemorial, and those teachings fill you with a pride and presence that can awe other creatures.
Dream SightBAD dream dragon or nightmare dragon heritage You see glimpses of hazy images from dreaming creatures’ dreams surrounding the creature, allowing you to potentially guess some of the elements of that creature’s dreams.
Empower ScalesBAD You’ve directed magic to your scales, restoring a measure of their former sturdiness.
Empower WingsBAD You’ve sent enough magic into your wings to begin to restore their original function before the lux aeterna ritual, though it will be some time before they can carry a creature of your mass into the air.
Exaggerate StrengthBAD vermilion dragon heritage You inflate your own ego and build yourself up into a tall tale version of yourself more capable than you actually are.
Far TravelerBAD cerulean dragon heritage You can travel especially far overland, even through adverse conditions.
Hoard HaulerBAD You’ve carried around enough of your hoard with you from place to place that it’s become much easier for you to lift and carry more than your size and Strength would indicate.
rLet’s Try That AgainSG-04 You feel a sense of deja vu when you’ve made a mistake, almost as if you weren’t so careless in a past life and could certainly do better if given another chance.
rLike a RoachSG-04 Living with the bare necessities isn’t terribly hard for someone who has defied death, and like a cockroach, you always know how to survive.
Read the ThreadsBAD time dragon heritage You read the flow of time in order to react before anyone else.
Reptile SpeakerBAD black dragon, brass dragon, or bronze dragon heritage While the claim that dragons might be reptiles is preposterous, you have a strong affinity for scaly animals nonetheless.
Ride the HighBAD indigo dragon heritage You ride the rush of emotion, holding it in your heart for just a little longer in order to keep the benefits that come with that emotion from fading.
Sturdy ScalesBAD You’ve taken an alternative approach to strengthening your scales, gaining incredible strength quickly akin to a suit of armor.
rWeight of ExperienceSG-04 The experience you’ve accumulated over multiple lifetimes envelops you like a weighted blanket, providing comfort and bestowing confidence under pressure.
rWisdom From Another LifeSG-04 You absorbed a wide variety of facts before you died, and your soul still remembers slivers of this precious knowledge.
Level 5 Dragon Feats Prerequisites Benefits
Amphibious EaseBAD dragon heritage that grants you a 10 foot swim Speed, or a 25 foot swim Speed with a reduced land Speed You channel your magic through your body, allowing you to move through water and over land with equal ease.
Animal ShapeBAD bliss dragon or havoc dragon heritage You can take an animal guise, disguising yourself as a mere animal pest.
rAnimal Soul SiblingsSG-04 Your eyes have been opened to the spiritual essence suffusing the world.
Animal SpeakerBAD Reptile Speaker Reptiles might still be your favorites, but that doesn’t mean they’re the only animals with whom you converse.
Appraising SightBAD occult dragon heritage Your sight establishes the inner nature of objects around you, making it easier to appraise them.
Burning PoisonBAD Dragon Breath, vermilion dragon heritage You can choose not to ignite the spice in your breath weapon in order to expose your foes to the burning sensation from the chemical irritant in the spice.
Draconic PrideBAD You are unbeatable, insurmountable, monumental, and more than a mere mortal, so nothing can defeat you.
Draconic VerveBAD You’ve focused magic on restoring your ability to shake off torpor, making it harder for others to force you to sleep or paralyze you.
Dragon ScentBAD Magic wafts through your nose, restoring the acuity of your sense of smell so you can sniff out nearby thieves and other hidden creatures who don’t think to obscure their scent.
Dragon’s EnduranceBAD You briefly surge your magic through you as a protective force, preventing harm before it can reach you for a short time.
rEmpathy IncarnateSG-04 Reincarnation has given you a compassionate perspective and enabled you to relate to almost everyone you speak with, putting them at ease and quickly generating trust.
rFey InfluenceLOIL You have been exposed to powerful fey magic.
Forest ShapeBAD forest dragon heritage You call upon the power of the forest within you in order to transform into a tree.
Ghostbane BreathBAD Dragon Breath, crypt dragon or umbral dragon heritage Your shadowy blast is formed of versatile darkness or Purgatory’s energies, which eat away at the living with negative energy but transform into another form when faced against the undead.
HellfireBAD infernal dragon heritage When facing overly moralizing and self-righteous foes, you can deploy hellfire to take them down a peg.
Hoard WarderBAD You’ve learned to use abjurations to alert you of burglars coming after your hoard, and you can put the same magic to use to protect your camp at night.
Insightful JestBAD harlequin dragon heritage You know how to make quips and jokes that cut right to the heart of the matter, and potentially inspire others to do better by overcoming their faults.
rI’Ve Had Many JobsSG-04 Finding and excelling at odd jobs is child’s play to one who has worked many occupations during many lives.
Leshy RootsBAD toadstool dragon heritage or other leshy dragon heritage You are closer to your leshy roots than other leshy dragons.
Magma SwimBAD magma dragon heritage You’re more protected from magma and can swim through it like a fish, even though magma is so dense that most creatures couldn’t.
Mist VisionBAD cloud dragon or silver dragon heritage You’ve altered your vision to see through various types of mist and vapor.
Planar InfusionBAD planar dragon heritage (apocalypse dragon, bliss dragon, crypt dragon, edict dragon, havoc dragon, infernal dragon, paradise dragon, rift dragon, or tumult dragon) You can infuse the area around you with planar energy after a time, making it harder to use magic opposed to your associated plane.
Practiced FlightBAD expert in Acrobatics You might or might not be able to fly on your own yet, but either way, but you’ve been restoring the pathways that make you a better flier, so whenever you do fly, you do so faster and more effectively.
Psychic ResilienceBAD astral dragon heritage Your resistance to mental effects expands beyond mental damage.
Quenching BreathBAD Dragon Breath, cerulean dragon or sea dragon heritage Your breath floods the area with so much water that it instantly quenches normal flames with ease.
rReincarnated RidiculerSG-04 You’ve practiced the art of taunting an enemy, ensuring they know death will only make you stronger.
RumormongerBAD amber dragon heritage While anyone can try to start a rumor, you can influence rumors even across large settlements within the course of a single day.
Second ChanceBAD time dragon heritage After a fatal mistake, you turn back time to allow yourself to try again.
rSleep of the RebornSG-04 Philosophers compare the cycle of life, death, and rebirth to sleeping, dreaming, and waking.
Smoke VisionBAD red dragon or underworld dragon heritage You’ve gained the ability to see through smoke and fire with ease.
Snow VisionBAD white dragon heritage Seeing through snowfall is as natural for you as seeing through thin air.
Soaring LeapBAD With a flap of your wings, you make a mighty leap.
Sound MimicryBAD blue dragon heritage You can generate all manner of unusual sounds.
uWeren’T You At That Party?BAD expert in Society, indigo dragon heritage No matter where you go, there’s always a few people you’ve met before at a party, and you can meet up with them to try to get some help or a favor or two.
Level 9 Dragon Feats Prerequisites Benefits
Aeternal StrideBAD Using a vestige of the lux aeterna ritual, you tap into your future potential, allowing you to move in the blink of an eye.
Antipodal DualityBAD Draconic Ravager Dedication or Dragon Mage Dedication While most dragons can only focus their magic towards combat techniques or advanced spellcasting, not both, the unique way you’ve progressed after the lux aeterna ritual makes you especially suited to learn it all.
Astral EyesBAD astral dragon heritage You can imbue your eyes with thoughtforms from the Astral Plane, allowing you to temporarily see the invisible.
Channel WingsBAD You channel your growing magical power into your wings, restoring full flight capacity for a time.
Deep BreathBAD Dragon Breath You can breathe in deep to deliver a more powerful breath, though it takes you longer to replenish afterwards.
Dive and Exhale!BAD Dragon Breath You launch briefly into the air and dive, releasing your breath around you as you do.
Divine LightningBAD sky dragon heritage; good alignment or worships a deity who grants a positive font You channel divine power through your attacks, making them more effective against fiends and undead.
Draconic HasteBAD You draw upon the power that makes your magic from the lux aeterna ritual rapidly adaptable in order to increase your physical speed for a time.
Draconic HubrisBAD Draconic Pride Your self image has reached dizzying heights, leading you to believe that nothing can harm you.
Dragon’s InstinctsBAD Your draconic instincts alert you to danger, making sure you are prepared to react first.
Dragon’s TenacityBAD You channel magic to increase your sturdiness, not only becoming more capable of absorbing punishment, but pulling adaptive potential from your destiny in order to avoid the first bit of damage you take each day.
rDrain EmotionLOIL Fey Influence You touch an adjacent creature and attempt to draw out its excess emotion.
EarthboundBAD You are keenly aware of your own limitations with flight without magic to keep your dense form aloft, but these magical insights make it both particularly easy and particularly satisfying to bring other fliers low.
Eccentric InfusionBAD Planar Infusion, tumult dragon heritage Your planar infusions disrupt magical energies, occasionally causing bizarre and unexpected effects instead of the expected result of a spell.
Energize JawsBAD draconic heritage with an associated damage type that deals energy damage, mental damage, or poison damage When you deliver a telling bite, your jaws leave behind lingering energy, mental aftereffects, or poison associated with your breath weapon.
rFey AscensionLOIL Fey Influence The fey influence on your form and features grows even more powerful and notable.
Ghost StrideBAD etheric dragon heritage You become just barely ethereal as you move, allowing you to move through your foes’ space with ease.
Gouging ClawsBAD rift dragon heritage When your claws dig deep, they leave vicious bleeding wounds.
Hoard DepositBAD You maintain a connection to your hoard at any distance, allowing you to deposit items into your hoard from afar.
Ice ClimbBAD white dragon heritage You can scramble over ice with ease.
Incredible PaletteBAD toadstool dragon heritage Your sense of taste is preternatural, and you can safely ingest all sorts of things.
Invoke NightmareBAD nightmare dragon heritage You reach into a deep well of nightmare fuel and drown a target in a well of horror and despair.
Item MasteryBAD occult dragon heritage You can draw and fiddle with a magic item to make it work, allowing you to use scrolls, wands, and other sorts of items imbued with unfamiliar magic.
Jester’s TrickBAD harlequin dragon heritage You excel at shell games, mimicry, and other jests or tricks involving misdirection, so much so that you have gained the magical ability to misdirect your foes’ attacks to illusory duplicates.
Join DreamscapeBAD dream dragon or nightmare dragon heritage You enter a creature’s dreamscape to deliver a message, or enter a nearby creature’s dreamscape more immersively.
Life of the PartyBAD master in Society, indigo dragon heritage You can make it into any party, no matter how prestigious, and once there, it’s easy for you to make new friends.
Lignifying BiteBAD forest dragon heritage You can transform those you lay low into wood.
rLingering EchoesSG-04 Not everyone is reincarnated, and you feel a strong connection with the spiritual echoes of those who didn’t receive the same opportunity as you.
MoonsilverBAD lunar dragon heritage Your entire body is imbued with the power of the moon, and so your draconic unarmed attacks have great power over creatures affected by the lunar cycle.
Piezo InkBAD amber dragon heritage You can spend 10 minutes mixing piezoelectric sand with ink in order to write text with a hidden trap for any creature who places pressure upon the words, glyphs, or pictures within a written document.
rPlant Soul SiblingsSG-04 Animal Soul Siblings You’re now able to connect with the spirits present in the greenery of the natural world.
Raise WingBAD edict dragon heritage Your wings are mighty parapets, and you can raise them to protect you from harm.
rRapid RetrainingSG-04 Some feel trapped by their choices and have a tough time reinventing themselves.
Sacred SpaceBAD Planar Infusion, paradise dragon heritage Your planar infusions are warded with heavenly energies, protecting those resting within them from evil and helping them recover.
Stone ClimbBAD copper dragon heritage Your magical connection to stone allows you to climb it effortlessly.
Sudden GrowthBAD You can infuse yourself with your burgeoning magical energy to increase your size for a short time.
Underwater MasteryBAD Amphibious Ease, expert in Athletics You’ve practiced with your magical pathways to increase the speed of your swimming, while learning to sense the currents of the waves around you.
Woodland StrideBAD green dragon or forest dragon heritage Foliage and other plants part before you, as your magic encourages them to make your progress easier.
rYou Seem Somewhat FamiliarSG-04 You fought hundreds of foes in your various past lives, and now and then, something about a new opponent tugs at your memory, almost as if you defeated their grandparent long ago.
Level 13 Dragon Feats Prerequisites Benefits
Astral SightBAD Astral Eyes Your astral eyes are always active.
Banishing BreathBAD Dragon Breath, paradise dragon heritage Infused with the power of Heaven your breath can banish summoned creatures with ease.
Beam of LightBAD solar dragon heritage You transform yourself into a beam of light and move in a straight line across a great distance.
rCannibalize MagicLOIL Fey Influence The fey magic inside of you is a vital part of your body, and you can steal other sources of magic to replenish yours.
CapsizeBAD brine dragon heritage, size Large or larger You try to capsize an adjacent aquatic vessel of your size or smaller.
Celebratory CheerBAD indigo dragon heritage You celebrate your ally’s incredible success with a heady rush of contagious ardor.
Channel ScalesBAD Empower Scales You channel powerful magic into your scales, increasing their power further as your scales thicken.
rClinging to LifeSG-04 This life still holds much for you, and you aren’t ready to fall back into the River of Souls just yet.
Cloud WalkBAD cloud dragon or silver dragon heritage You can walk on clouds and fog as easily as on solid ground.
Corona of PowerBAD draconic heritage with an associated damage type that deals energy damage, mental damage, or poison damage You surround yourself with a corona of energy, poison, or mental power.
Corrupt WaterBAD black dragon heritage You permanently befoul up to 10 cubic feet of liquid within 90 feet.
Countless ChancesBAD Second Chance Most people have to take whatever the timeline gives them, while other time dragons can rarely turn back time to save themselves.
Damnation FlamesBAD Dragon Breath, infernal dragon heritage, non-good alignment The fire of your breath consigns a creature’s soul to Hell, damning it for all eternity.
Dazzling PresenceBAD solar dragon heritage You surround yourself with alien energy that dazzles the senses of those nearby.
Desert ThirstBAD blue dragon heritage You permanently transform up to 10 cubic feet of liquid within 90 feet into sand.
Desert WindBAD brass dragon heritage You call upon the desert wind to blast your foes away and potentially blow sand in their eyes.
Dragon’s FlightBAD Channel Wings You’ve restored the power to your wings enough to fly at all times! This might not seem like as big a deal to traditionalist dragons, but it’s one of the more difficult feats for aeternal dragons, even as your other powers have expanded vastly beyond your original capacity.
rEldritch CalmLOIL Fey Influence Your fey heritage has altered your mindset to more resemble the uncanny perspective of the fey.
Empowered MassBAD You’ve focused your magic on growing your body and strengthening your bones and body structure to handle the increased size.
EntombBAD crypt dragon heritage You bring forth a crypt of earth to entomb a Large or smaller foe on the ground within 30 feet, surrounding it entirely and blocking it off from other creatures.
Ethereal HoardBAD You focus on your connection with your hoard and send your hoard deep into the Ethereal Plane where few can find it.
uFaerie Ring TransportBAD toadstool dragon heritage While faeries are rumored to transport themselves via rings of mushrooms, also known as faerie rings or faerie circles, you have found a way to actually transport yourself between them.
Flexible BreathBAD Dragon Breath, tumult dragon heritage Your chaotic nature balks at merely a single breath shape.
Frightful PresenceBAD You surround yourself with power that terrifies any who dare approach you.
rGlamourLOIL Fey Influence You unlock a new level of fey power and can manipulate the perceptions of others using a font of First World magic.
Harden ScalesBAD You send a wave of power into your scales, thickening and hardening them against the next few attacks.
rI Sense MalevolenceSG-04 Your time in theRiver of Souls has given you deep insight into the machinations of those who refuse to move on.
Lingua FrancaBAD edict dragon heritage Thanks to the linguistic properties of your runic scales and edicts, you can form an interest bridge between languages, allowing you to speak with and understand pretty much anyone.
rLinguistic RevivalSG-04 You achieved fluency in different languages with each reincarnation, and your brain remembers much of the grammar, idioms, and obscenities that you spouted in old lives.
Nauseating PresenceBAD void dragon You surround yourself with alien corruption that sickens those nearby.
rPain Is TemporarySG-04 Sangpotshi practitioners know that suffering is a fleeting sensation that ultimately strengthens the soul and prepares it for a new reincarnation.
Planar ArtistBAD Planar Infusion, havoc dragon heritage You can shape your planar infusion with objects you imagine and bring to life through art, decorating it with all sorts of elysian whimsy.
Reflective ScalesBAD You concentrate energy into your scales, protecting yourself and storing power that you can use to unleash a powerful burst.
Rising NightmareBAD Invoke Nightmare You can draw out nightmares again and again, and when you slay a creature, you can use its death as fuel for more nightmares.
Shape IceBAD white dragon heritage You reshape a cube of ice or snow you touch, up to 10 feet across, causing it to take a new form.
Slowing PresenceBAD time dragon heritage You surround yourself with alien energy that alters the perception of time for those nearby.
Soul DrinkerBAD apocalypse dragon heritage When you have a creature in your grasp and at your mercy, you can sip and drink at their soul, granting you power if they are strong and making it harder for them to return from the dead.
rStone Soul SiblingsSG-04 Plant Soul Siblings Your connection with nature’s spirits has progressed to the point where you can even have casual conversation with pebbles and boulders.
Stupefying PresenceBAD lunar dragon heritage You surround yourself with alien energy that befuddles those nearby.
Summon Draconic ServitorBAD You call upon your connection to weaker dragons to summon a dragon to fight on your side.
Trackless StepBAD green dragon heritage The woodlands themselves work to cover your tracks behind you.
rUnbreakable ResolveSG-04 The experience of coming back after death has granted you a strong sense of resolve; devilish words, slick spells, and conniving trickery can’t easily catch you off guard.
Warping PresenceBAD vortex dragon heritage You surround yourself with alien energy that warps the space around those nearby, hindering their attempts to move unless they find a way to resist the effect.
Water MasteryBAD bronze dragon heritage You call upon your mastery of water to create waves and currents that guide you along, increasing your swim Speed, as well as that of your allies and even allied vehicles.
Level 17 Dragon Feats Prerequisites Benefits
Alien PresenceBAD Dazzling Presence, Nauseating Presence, Slowing Presence, Stupefying Presence, or Warping Presence Your connection to the strange outer dragon magic within yourself grows stronger, giving you a powerful alien presence that allows you to disorient enemies more often.
rBoneyard AcquaintanceSG-04 Before your soul returned to the material Plane, you interacted with a host of other souls on their way to the Boneyard.
CamouflageBAD green dragon heritage You are able to camouflage into natural environments with ease, as your scales shift to match the coloration and pattern of the area around you.
Cloud FormBAD cloud dragon heritage You can transform yourself between your physical body and a body formed of vapors and mists.
Draining BlightBAD forest dragon heritage You draw moisture from the living creatures surrounding you, using the energy to heal your own wounds.
uExodus of DreamsBAD Join Dreamscape, dream dragon heritage You can join dreamscapes far more often than other dream dragons, and you can even use them to transport yourself a great distance.
Expanded ResistanceBAD Draconic Resistance The lux aeterna ritual makes you more flexible and less focused than a traditionalist dragon, and so you’ve found a way to become resistant to just about every kind of energy, not just the kind dragons of your heritage usually can resist.
rFey TranscendenceLOIL Fey Influence You become a powerful fey creature, gaining strengths tied to the First World but also some of the weakness against which all fey must contend.
Hyperfocus SpeedBAD You’ve learned how to harness all your magical potential directly into fly Speed, allowing you to move extremely quickly in exchange for restricting your use of magic for a time.
rIndomitable SpiritSG-04 Your soul has accumulated countless particles of quintessence over myriad deaths and rebirths, and for one moment, this raw material from the Great Beyond envelops you and your comrades.
Magma TombBAD magma dragon heritage You spit a molten boulder at a target within 120 feet.
Mass LaughterBAD copper dragon heritage You tell a joke so transcendentally fantastic, everyone around you starts laughing.
Meditative RestorationBAD bliss dragon heritage You meditate deeply on the rapture of bliss and call upon the serenity of Nirvana to heal nearby allies and ameliorate what ails them.
MirageBAD blue dragon heritage You can create illusory versions of yourself and channel your electricity through the mirage.
Perfected FlightBAD legendary in Acrobatics, sky dragon heritage, permanent fly Speed You can fly with almost perfect precision, almost as if the sky itself was on your side, even against prevailing wind conditions, steep dives, sharp turns, or worse.
Rapturous RevelBAD havoc dragon or indigo dragon heritage You bring forth a reverie either from Elysium, if you’re a havoc dragon, or from your own innate desire to party, if you’re an indigo dragon, in order to inspire allies, confuse foes, and befriend onlookers.
Recurring FearBAD Frightful Presence You are able to stoke your frightful presence more often.
uRedemptionBAD paradise dragon heritage While your cousins, bliss dragons, tend to be peaceful in their pursuit of redemption, as a guardian, you know things sometimes get violent, and so you have gained the supernatural power to grant a fallen ally or foe a second chance.
rRelease the LightSG-04 Many people report seeing a bright light before their death.
Ride the BreathBAD You concentrate your breath into a powerful line and then evoke your entire body into the energy or matter from your breath weapon, traveling along with the attack.
Scorched EarthBAD underworld dragon heritage Pressing against the ground to build up friction and heat, you rush forward and then scorch the earth around you.
rSee You in HellSG-04 You aren’t sure if you’ll be reincarnated again, so you might as well take this foe with you.
SepulcherBAD Entomb Your entombing crypts can transform someone into a stone monument of their former selves.
uSpellturning ScalesBAD You quickly energize your scales with just the right magic to reflect your enemy’s spell back at them.
Stabilize MassBAD Empowered Mass You are able to maintain a larger size without suffering the usual drawbacks to agility.
uStar FlightBAD lunar, solar, time, void, or vortex dragon heritage You have regained the full power of star flight, allowing you to soar through the stars.
rThis Time, Bring the BodySG-04 Death sends a soul into the River of Souls.
Transforming BreathBAD Dragon Breath, tumult dragon heritage You infuse strange protean energy into your breath weapon, allowing you to transform one of your victims into a harmless form.