Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
STEP 2: Setup Time
This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.
Below, you may change your Crafting Proficiency Rank and your Crafter Level.
STEP 3: Crafting Skill Check
Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.
Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest (30 gp). If you want to try again, you must start over.
STEP 4: Finishing the Project
If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.
If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.
Success the item is complete and works perfectly.
Failure the item is still completed, but it gains a quirk.
Critical Failure the item is ruined or might become a cursed item attached to you.
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Change Ancestry NPC
To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes.
In a near future, this webtool will allow you, in addition to these base changes, to add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.
To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.
Choose Adjustment:
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Book of the Dead
Target Creature
Level
Description
Any creature
0
The ephemeral form of a ghostly creature lets it pass through solid objects and float in the air.
Any creature
0
Ghoul creatures are typically hairless and gaunt with blue or purple skin and pointed ears.
Any creature
0
Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator.
Any creature
0
This creature is a reanimated mindless corpse.
Any creature
0
All types of creatures can have their corpses preserved and rise as mummies.
Any creature
0
A shadow creature is little more than a sentient shadow powered by negative energy.
Any creature
0
Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator.
Any creature
0
This creature is a reanimated corpse.
Any creature
0
A vampiric creature consumes the blood of the living for sustenance.
Any creature
0
All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well.
Any creature
0
A zombified creature is a mindless, rotting corpse that attacks everything it perceives.
Dark Archive
Target Creature
Level
Description
An existing creature
+1
An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect.
An existing, living creature
+1
Some strange creatures defy what’s expected from others of their kind due to a peculiar mutation. A mutation can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic.
An existing, living creature
+1
Scholars dream of discovering primeval creatures: remnants of an older age, long thought extinct. Primeval cryptids are resilient survivors of their kind or particularly clever individuals.
An existing creature
+1
As stories spread about a rumored cryptid, the weight of collective belief transforms the creature to match the tales. The limits of its physical body no longer confine it.
An existing creature
+1
A secret society member is an NPC or creature that belongs to a covert organization with influence and connections throughout its local setting and perhaps beyond.
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Source Books
Experience Points Award
When the group overcomes an encounter with a hazard or creature, each character gains XP equal to the XP of the hazard or creature in the encounter. Match the Party level in the following table to know the XP awarded:
The DiceRoller allows you to roll dices from Creatures description and typing an easy formula.
Each creature has some skills or saves with a bonus or penalty to roll. If you click on those modifiers the Diceroller will give you the roll as a popup! Furthermore, you can also click on all the attacks and damages dice descriptors and you'll have the roll has a popup.
These rolls are logged in the diceroller window and you can check them after and repeat them clicking on the pencil at the end of each roll row.
If you want to type the roll, I give you some examples:
1d20+5 2d20kh Keeps Higher result (fortune) 2d20kl Keeps Lower result (misfortune) 2d8 bludgeoning + 1d6 fire
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DRAGON
ANCESTRY
RARE
DRAGON
NON-PAIZO
Hit Points 8
Size Small or Medium; Speed 25 feet
Ability BoostsStrength or an option depending on, heritage (see below)., Free
Languages Common, Draconic
Additional Languages equal to your Intelligence modifier (if it’s positive). Choose from Abyssal, Aklo, Aquan, Auran, Celestial, Daemonic, Dwarven, Elven, Gnomish, Ignan, Infernal, Protean, Requian, Sylvan, Terran, Utopian, and any other languages to which you have access (such as the languages prevalent in your region).
Unarmed Attacks Instead of a fist unarmed attack, you have a jaws unarmed attack that deals 1d6 piercing damage and a claw unarmed attack that deals 1d4 slashing damage and has the agile and finesse traits. Both unarmed attacks are in the brawling weapon group.
Ancient beyond measure and mighty as legend, dragons awe, frighten, and inspire other ancestries the world over. To some cultures, dragons are the very symbol of power. To others, the heralds of rulership. But to dragons, it is simply who they are. This simple truth colors the relationship between dragons and other ancestries at a fundamental level. But not all dragons live like those in the pages of human storybooks, sleeping in a cavern full of treasure until some foolhardy adventurer dares to challenge them for their hoard. Sometimes the adventurer is the dragon!
Dragons are beings of magic, suffused with so much power that it is sometimes difficult for other ancestries to recognize just how much of a dragon’s arsenal depends on it. Even the greenest adventurer is likely to realize that a dragon’s special breath weapon might be magical, along with the dragon’s innate magical spells. But much of a dragon’s magic is subtler, with dragons using magic for fundamental biological processes like a fish swims and breathes water. For instance, the incredible resilience that builds up in a dragon’s scales arises from the constant flow of magic through the scales, growing their strength over time. This same principle applies to the rest of a dragon’s body, causing dragons to become more and more powerful as time goes on, unlike other creatures that grow to a physical peak and then decline past that point. Furthermore, dragons use extreme amounts of magic in order to fly. Normally a creature of a dragon’s size and mass wouldn’t be able to stay aloft through the use of wings. Dragons, on the other hand, augment their wings with significant magical expenditures, allowing them to not only fly despite their mass, but also to fly extremely quickly.
The magical potential of a dragon is vast, and by using those magical pathways over and over again, day after day, year after year, century after century, dragons become inordinately powerful. But the process is slow. And wherever delayed gratification exists, so too will there always be impatient innovators seeking to find a way to achieve a goal faster and more easily. Most such efforts were either doomed to failure or produced dragons who quickly grew to immense power through unique and completely unreproducible means involving specific external factors. But the ritual known as lux aeterna stands out from all the others. Shrouded in mystery, the ritual has more conflicting stories purporting to describe its origin than there are opinions about proper hoard organization at a draconic moot.
While only some dragons know how to perform the ritual, all know its effects, both in terms of the incredible benefits it can offer a dragon, and the price the dragon must pay. The lux aeterna ritual is designed with several ingenious features, using a mix of physical transmutation, energy modulation reminiscent of the magic used to tap into ley lines, time magic, and spiritual magic, altering both the physical and metaphysical self. Despite the many deeply advanced magical techniques needed to create the ritual in the first place, it is deceptively simple for any dragon to learn the secrets to perform the ritual, even without a secondary caster. The best way to visualize the effect of the ritual is that the recipient, either the dragon casting the ritual or a willing participant dragon, attempts to reach out across time and fate and drag all of the magic that would run through their bodies’ pathways in a lifetime through themselves all at once. If this seems incredibly dangerous and likely to have significant side effects and costs, that’s because it is. But the rewards can be just as great.
If all goes according to plan, the magical pathways in the dragon’s body permanently change, becoming slightly less efficient in some of their usual functions in the short term in exchange for greatly increasing the pathways’ speed and capacity to learn and grow over time. Growth in power that might take an ordinary dragon centuries or millennia can happen across the space of just a few years, or even faster if the dragon participates in escalating stressful situations that flex their pathways to the limit. Additionally, a successful lux aeterna ritual flushes so many centuries of raw potentiality through the dragon’s system that the process heals the dragon of all ailments, even life-threatening conditions. The dragon can also choose to use another dragon, or even a non-dragon, as a conduit for the energy, granting that creature the same benefit of being fully healed, and potentially increasing the creature’s longevity if it wasn’t a dragon. The conduit becomes metaphysically linked to the dragon through sharing the entirety of the dragon’s former potential across the dragon’s lifespan, which can have a variety of unusual side effects, such as adopting some of each other’s mannerisms or an uncanny increased likelihood they run into each other again at random throughout their lives. Some dragons who are wary of the lux aeterna ritual claim that it shortens a dragon’s natural lifespan, but there’s been no way to prove this claim. It just seems intuitive to some that it must, since it’s pulling power from your future, so doesn’t that mean it must be at the expense of that future? Proponents of the ritual point to the lack of evidence, or to examples of dragons who have lived to become ancient after performing the ritual with no apparent issues. It is true that many dragons who receive the benefits of the ritual (known as aeternal dragons) die young, but the confounding factor is that the ritual incentivizes those dragons to take risky actions in order to gain power quickly, and it’s been impossible to disentangle those two facts.
If you want to play a powerful character from a proud and ancient ancestry, who has found a unique perspective among other ancestries that your peers might call lesser, you should play a dragon.
You Might...
Hoard treasure in various forms, whether it be material wealth, knowledge, or allies.
Rush to challenge yourself so you can grow your magic and gain greater power.
Either hew to traditional draconic battle with claws, jaws, and scales or choose to employ weapons and armor like other adventurers.
Others Probably...
Don’t understand the difference between you and a dragon who hasn’t performed the lux aeterna ritual.
Worry that you might try to eat them or confiscate their treasure for your hoard.
Treat you with great respect and awe and expect you to be extremely powerful.
Physical Description
Aeternal dragons look mostly similar to dragons of the same heritage who haven’t performed the lux aeterna ritual. However, there are telltale signs, especially to creatures who can sense the flow of magic. An aeternal dragon’s magic is weakened substantially at the moment of the ritual but becomes an unstoppable force, growing rapidly and adapting to every experience, and this is visible to those who can see magic’s flow. Even to others, there are signs. For one thing, a larger dragon shrinks down to around the size of an orc after the ritual, and it requires practice and exerted effort to grow further. This means that while adventurers can usually guess a dragon’s strength based on the dragon’s size, an aeternal dragon might be much more powerful than their size suggests, as well as older, smarter, and more emotionally mature. An aeternal dragon’s scales also very slightly reflect the new magical flow, in coloration patterns that are similar to but not identical to the dragon’s coloration before the ritual. Noticing such a subtle difference, however, requires an incredibly keen eye, deep familiarity with the dragon’s old scale coloration, or in most cases both. Of course, since aeternal dragons sometimes use armor and weapons, a practice nearly universally abhorred by traditionalist dragons, the dragon’s equipment can sometimes be the most obvious clue to an aeternal dragon’s identity at a glance.
Some heritages are harder to distinguish than others, however. For instance, harlequin dragons’ scale reflection is almost impossible to notice without extensive analysis, and so aeternal harlequin dragons who choose to remain at a smaller size can often pass as younger traditionalists. This potentially allows an extremely powerful aeternal harlequin dragon to pretend to be a weak traditionalist dragon, causing their foes to drastically underestimate them.
Society
Aeternal dragons haven’t established a society of their own, and so they often take part in the society of other dragons, or of shorter-lived ancestries, enjoying both as long as they can find acceptance, but never quite fitting into either perfectly. The exact reception they receive from traditionalist dragons depends on the specifics of the dragon’s community and varies by heritage (see pages 12-21), though it’s almost never exactly the same as it was before the ritual. Traditionalists of many dragon heritages react with disapproval, disappointment, or outright hostility. A rare few traditionalist dragons don’t treat their aeternal kith or kin any differently than before, or work to understand the differences between aeternal and traditionalist dragons and act with tolerance. Regardless of the situation with other dragons, aeternal dragons feel a special kinship with other aeternal dragons.
Interactions with humanoids and their ilk are even more varied depending on the dragon’s attitude and ability to blend in with a humanoid shape. Nonetheless, while the separation is not always a bad thing, sometimes born out of awe and respect, ultimately a dragon is still considered an “other” compared to even the most well-meaning of humanoid ancestries. In many ways, an adventuring group is where an aeternal dragon can most feel at home, especially among other aeternal dragons. Fellow adventurers of other ancestries might not share an aeternal dragon’s lived experience, but they share a mission, a great power that sets them apart from others, and an ambition to grow stronger.
Alignment and Religion
Aeternal dragons have a much weaker connection to specific alignments than traditionalist dragons of the same heritage, and they can be of any alignment. However, whatever alignment other dragons of their heritage usually possess has likely shaped the aeternal dragon’s perceptions of others and how they might act, so it’s useful to know what that alignment is. This weakened connection is even true for planar dragons, who erode their plane’s influence over their minds and fates, and for void dragons, who cut the link to the void corruption that would normally be able to inevitably consume their reason.
Aeternal dragons who choose to worship a deity most typically worship dragondeities, but they are far more likely than other dragons to resonate with the teachings of a deity popular among other ancestries instead. Their choice of religion fits their new role in life as an aeternal dragon, rather than the preconceived assumptions of traditionalist dragons who share their heritage.
Names
Many aeternal dragons stick with the name they had before the ritual, typically a lengthy name in draconic. However, a growing number have decided to take a new name after their rebirth as an aeternal dragon to signify a fresh start. This is more common for aeternal dragons attempting to abandon their old ties among other dragons, as the new name makes it harder for their past to catch up to them. New names might be equally traditional to the original, but they might also be derived from any number of other means, such as a title gained for a great deed, or even a simple descriptive word in common.
The dragons in this book have been carefully designed to give you access to iconic draconic abilities while staying balanced with other PCs who aren’t dragons in the same group, via ancestry feats and class feats from the draconic ravager and dragon mage archetypes. If your group is looking for even more draconic powers, you have a few options.
First, you can use variants to give everyone in the party more feats. The ancestry paragon variant gives twice as many ancestry feats, but you could also consider giving all dragons free archetype for draconic ravager or dragon mage (and all non-dragons a different free archetype). You might also place restrictions on what feats to grant dragons via ancestry paragon or grant the feats at a different rate. For instance, perhaps in your game, dragons gain a specific set of additional feats via ancestry paragon, such as Dragon Breath and the flightfeatsEmpower Wings, Soaring Leap, Channel Wings, Dragon’s Flight.
Second, you can just make dragons more powerful and not care about other PCs. Perhaps everyone is a dragon anyway and you’ve made numerous adjustments to the baseline assumptions of encounters to take that into account. With this option, you can adjust the effects of the lux aeterna ritual in your game and make any of the benefits granted by various dragonfeats innate, and even make them available at lower levels. For instance, if your group, and especially the GM, are ready to completely rebuild every encounter and challenge from scratch to take into account kiting tactics from flying creatures with ranged attacks, you could simply grant the dragon PCs flight from level 1. This option is only recommended for experienced groups well-versed in modifying challenges, and requires significantly more work when running a published adventure, as opposed to a homebrew based around the capabilities of dragon PCs.
Dragon Adventurers
Dragon adventurers get their start because of the power and incentive of the lux aeterna ritual, but before that, they were usually… dragons. That doesn’t automatically mean they were leading traditionalist dragon lives before the ritual, as some dragons who eventually go on to use the ritual are avant-garde among their kith and kin even before they become aeternal dragons. Even so, a dragon adventurer from most heritages isn’t especially likely to have a background like barkeep that involves simple living in a settlement. Instead, backgrounds vary greatly based on the dragon’s heritage; for example, wandering cloud dragons are more likely to be nomads while isolated sky dragons are more likely to be hermits. Because of this variance, there are even exceptions to the general rule against backgrounds like barkeep: boisterous indigo dragons, gossipy amber dragons, and their other wild dragon kin actually take to such occupations.
Classes vary among heritages in a similar fashion. For more information about which classes are most common among aeternal dragons of a given heritage and to help build your dragon’s background, check the lore entry for your dragon’s heritage starting on page 81.
Dragon Settlements
Even traditionalist dragons who aren’t fully solitary still live in small family or friend groups. Aeternal dragons are different, and aeternal wild dragons in particular love forming their own settlements and joining settlements with all sorts of other ancestries. Thus, in the Indigo Isles, it’s not unusual to see aeternal wild dragons walking the streets. This in turn draws aeternal dragons of other heritages to such settlements, where the inhabitants understand their situation and simply nod and wave to a dragon walking the streets. Of course, dragons with the ability to assume a humanoid form can join just about any settlement without much problem.
Even beyond mixed settlements like in the Indigo Isles, aeternal dragons have begun to form settlements with mainly or purely aeternal dragons as inhabitants. For instance, lore hunters tell of a secret library city deep in the jungle, inhabited by bronze, green, and occult aeternal dragons.
Star Flight and Time Travel
Outer dragons’ star flight ability is a powerful effect, akin to a less efficient 9th-level teleport or a much slower 10th-level teleport, that can have a major effect on your game. It’s listed as an uncommon 17th-level ancestry feat, but in truth, in most campaigns, it would be disruptive or unhelpful, and in a campaign where the GM and players would want to make use of it, where the whole point is to travel between the stars, it might be more of a mandatory plot device than a power up. In those cases, consider deciding as a group to give star flight to the outer dragon PC for free at a lower level, and allow it to bring more people along. After all, if it’s mandatory for the story you want to tell, the outer dragon PC shouldn’t need to spend a feat for it.
Similarly, legends tell of the most powerful great wyrm time dragons being able to travel through time a limited number of times in their millennialong lifespan. This time travel ability isn’t listed as a feat anywhere in this book. This is because it’s also a plot device, one that’s likely even more disruptive or mandatory than space flight, and one that is strictly limited throughout a dragon’s life and thus would burn a feat slot once expended (or equally problematically, if retraining was allowed, the dragon would just retrain it). Thus, it’s recommended for the GM and players to decide together if they want to add a time travel plotline and just give the ability to the time dragon PC for free when needed. This also allows an element of uncertainty if the time dragon doesn’t know when they’ll receive their next time warp, meaning the PCs might be stranded for a period, or for good, in the other time.
You are an occult dragon, or thaumaturge dragon, descended from a line of eclectic seekers who delve into the secrets of esoteric objects and live most of their lives in a humanoid disguise.
You are a solar dragon, descended from a line of the most arrogant dragons in existence, who created all life according to your heritage’s own telling.
You are a vortex dragon, descended from a line of interplanetary messengers, but you are determined to forge your own path, rather than being bound to deliver messages across worlds for strange entities.
Your elemental heritage is reflected in the oils and fragrances of plants, in tree resin that fossilizes into amber, or in the gentle smell of a flower.
You possess the power of dragons, whether you descended from dragons, learned from dragons, were transformed by exposure to draconic energy, or reincarnated from a past life as a dragon.
You channel the collaborative nature of Heaven, if you’re a paradise dragon, or your communal life in large colonies, if you’re a toadstool dragon, to more easily assist your allies.
You see glimpses of hazy images from dreaming creatures’ dreams surrounding the creature, allowing you to potentially guess some of the elements of that creature’s dreams.
You’ve sent enough magic into your wings to begin to restore their original function before the lux aeterna ritual, though it will be some time before they can carry a creature of your mass into the air.
You’ve carried around enough of your hoard with you from place to place that it’s become much easier for you to lift and carry more than your size and Strength would indicate.
You feel a sense of deja vu when you’ve made a mistake, almost as if you weren’t so careless in a past life and could certainly do better if given another chance.
The experience you’ve accumulated over multiple lifetimes envelops you like a weighted blanket, providing comfort and bestowing confidence under pressure.
You can choose not to ignite the spice in your breath weapon in order to expose your foes to the burning sensation from the chemical irritant in the spice.
Magic wafts through your nose, restoring the acuity of your sense of smell so you can sniff out nearby thieves and other hidden creatures who don’t think to obscure their scent.
Reincarnation has given you a compassionate perspective and enabled you to relate to almost everyone you speak with, putting them at ease and quickly generating trust.
Dragon Breath, crypt dragon or umbral dragon heritage
Your shadowy blast is formed of versatile darkness or Purgatory’s energies, which eat away at the living with negative energy but transform into another form when faced against the undead.
You’ve learned to use abjurations to alert you of burglars coming after your hoard, and you can put the same magic to use to protect your camp at night.
You know how to make quips and jokes that cut right to the heart of the matter, and potentially inspire others to do better by overcoming their faults.
You might or might not be able to fly on your own yet, but either way, but you’ve been restoring the pathways that make you a better flier, so whenever you do fly, you do so faster and more effectively.
No matter where you go, there’s always a few people you’ve met before at a party, and you can meet up with them to try to get some help or a favor or two.
Draconic Ravager Dedication or Dragon Mage Dedication
While most dragons can only focus their magic towards combat techniques or advanced spellcasting, not both, the unique way you’ve progressed after the lux aeterna ritual makes you especially suited to learn it all.
You channel magic to increase your sturdiness, not only becoming more capable of absorbing punishment, but pulling adaptive potential from your destiny in order to avoid the first bit of damage you take each day.
You are keenly aware of your own limitations with flight without magic to keep your dense form aloft, but these magical insights make it both particularly easy and particularly satisfying to bring other fliers low.
You excel at shell games, mimicry, and other jests or tricks involving misdirection, so much so that you have gained the magical ability to misdirect your foes’ attacks to illusory duplicates.
Your entire body is imbued with the power of the moon, and so your draconic unarmed attacks have great power over creatures affected by the lunar cycle.
You can spend 10 minutes mixing piezoelectric sand with ink in order to write text with a hidden trap for any creature who places pressure upon the words, glyphs, or pictures within a written document.
You fought hundreds of foes in your various past lives, and now and then, something about a new opponent tugs at your memory, almost as if you defeated their grandparent long ago.
You’ve restored the power to your wings enough to fly at all times! This might not seem like as big a deal to traditionalist dragons, but it’s one of the more difficult feats for aeternal dragons, even as your other powers have expanded vastly beyond your original capacity.
You bring forth a crypt of earth to entomb a Large or smaller foe on the ground within 30 feet, surrounding it entirely and blocking it off from other creatures.
While faeries are rumored to transport themselves via rings of mushrooms, also known as faerie rings or faerie circles, you have found a way to actually transport yourself between them.
Thanks to the linguistic properties of your runic scales and edicts, you can form an interest bridge between languages, allowing you to speak with and understand pretty much anyone.
You achieved fluency in different languages with each reincarnation, and your brain remembers much of the grammar, idioms, and obscenities that you spouted in old lives.
When you have a creature in your grasp and at your mercy, you can sip and drink at their soul, granting you power if they are strong and making it harder for them to return from the dead.
The experience of coming back after death has granted you a strong sense of resolve; devilish words, slick spells, and conniving trickery can’t easily catch you off guard.
You surround yourself with alien energy that warps the space around those nearby, hindering their attempts to move unless they find a way to resist the effect.
You call upon your mastery of water to create waves and currents that guide you along, increasing your swim Speed, as well as that of your allies and even allied vehicles.
Your connection to the strange outer dragon magic within yourself grows stronger, giving you a powerful alien presence that allows you to disorient enemies more often.
The lux aeterna ritual makes you more flexible and less focused than a traditionalist dragon, and so you’ve found a way to become resistant to just about every kind of energy, not just the kind dragons of your heritage usually can resist.
You’ve learned how to harness all your magical potential directly into fly Speed, allowing you to move extremely quickly in exchange for restricting your use of magic for a time.
Your soul has accumulated countless particles of quintessence over myriad deaths and rebirths, and for one moment, this raw material from the Great Beyond envelops you and your comrades.
legendary in Acrobatics, sky dragon heritage, permanent fly Speed
You can fly with almost perfect precision, almost as if the sky itself was on your side, even against prevailing wind conditions, steep dives, sharp turns, or worse.
You bring forth a reverie either from Elysium, if you’re a havoc dragon, or from your own innate desire to party, if you’re an indigo dragon, in order to inspire allies, confuse foes, and befriend onlookers.
While your cousins, bliss dragons, tend to be peaceful in their pursuit of redemption, as a guardian, you know things sometimes get violent, and so you have gained the supernatural power to grant a fallen ally or foe a second chance.
You concentrate your breath into a powerful line and then evoke your entire body into the energy or matter from your breath weapon, traveling along with the attack.