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Pathfinder 2 easy Tree

FIENDISH ARBOREAL

CREATURE 4

UNCOMMON

CE

LARGE

FIEND

PLANT

Recall Knowledge (plant) Nature, Religion DC 21

Demon‑touched arboreal warden

Perception +11; Low-Light Vision

Languages Arboreal, Common, Sylvan

Skills Athletics +13, Stealth +9 (+14 in forests)

Str +5, Dex +1, Con +3, Int +1, Wis +3, Cha +1

Items large bark shield (Hardness 3, Hit Points 20, BT 10), stone longsword

AC 20 (22 with shield raised); Fort +13, Ref +9, Will +11

HP 75; Weaknesses axe vulnerability, cold iron 5, fire 5, good 5; Resistances bludgeoning 5, piercing 5

Axe Vulnerability An arboreal warden takes 5 additional damage from axes.

Trigger A creature within the monster’s reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn’t count toward the monster’s multiple attack penalty, and its multiple attack penalty doesn’t apply to this Strike.

Trigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield’s Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Speed 25 feet

Melee stone longsword +13 / +8 / +3 (evil, reach 10 feet), Damage 1d6+8 bludgeoning plus 1d4 evil

Melee shield bash +13 / +8 / +3 (evil), Damage 1d4+8 bludgeoning plus 1d4 evil

Shield Push The arboreal warden Strides and then makes a shield bash Strike. If the attack hits, the target is pushed 10 feet.