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Pathfinder 2 easy Tree

SPRITE

ANCESTRY

RARE

FEY

SPRITE

Hit Points 6

Size Tiny (see sidebar on page 128); Speed 20 feet

Ability Boosts Dexterity, Intelligence, Free; Ability Flaw Strength

Languages Common, Sylvan

Additional Languages equal to your Intelligence modifier (if it’s positive). Choose from Celestial, Draconic, Elven, Gnomish, Goblin, Jotun, and any other languages to which you have access (such as the languages prevalent in your region).

Senses Low-Light Vision

Magical Strikes Your inherent magic pervades your entire being. All your Strikes are magical, whether with unarmed attacks or weapons.

Sprites are diminutive, whimsical, and exuberant creatures from the fey realm known as the First World. They love playing pranks, exploring new things, and embracing everything to do with magic.

When most people picture a fey, chances are they’re thinking of a sprite. The majority of sprites remain in the First World, where they are essentially immortal, reincarnating to a new form of fey when their life eventually comes to an end. Some even meld together with others to form a more substantial body or split apart into multiple smaller fey. However, sprites are incredibly curious about all forms of magic, leading a significant number to risk the mortal world to explore the new possibilities offered by the unusually static nature of mortal existence. These creatures mix in with other, smaller groups of Material Plane comrades, including exiles from the First World, those whose family swore pacts to mortals, and even contemplative individuals curious to enter the mortal cycle of souls.

The first generation of Material Plane sprites were content to guard magical locations or objects, learn music, and play pranks on the unsuspecting. Panic struck when children born in the mortal world didn’t form wings upon adulthood—some sprites transitioning to the mortal world likewise lost their wings after a time. Believing this to be a sign that the mortal world was too alien for them to live there, many of the initial sprite explorers returned to the safety of the First World.

However, their wingless children exhibited a potential unmatched by any of their ancestors, as well as a particular magical affinity for the mortal world. They became the mightiest of sprite heroes, but also, on occasion, the most dangerous villains. As they came close to reaching their full strength, many of them did grow their wings at long last: larger, unique, and more vibrant than any from the First World had seen before, a sign of their limitless potential.

If you want a character who is tiny, mercurial, and curious, you should play a sprite.

You Might...

  • Play good-natured pranks on those around you, intended to teach a lesson, aid in locating a lost item, or even help find love.
  • Become sidetracked by something new and eye-catching before you have fully followed through on your previous plan.
  • Find something magical that’s so important to you, you can’t help but protect it with every ounce of your strength.

Others Probably...

  • Expect you to know strange fey mysteries and perform fantastical primal magic well beyond your actual abilities.
  • Consider you the prime suspect whenever unexplained hijinks or serendipity comes their way.
  • Misconstrue the way your mind works, seeing your flitting attention as a sign of being scatterbrained.

Physical Description

Sprites are tiny faeries whose features vary wildly based on their heritage. The Wingless—those with the potential to become powerful heroes and villains, including all PC sprites—slowly grow their wings over time as their magical potential manifests, though some never grow wings at all. Those sprites with humbler destinies typically grow wings when reaching full adulthood and mastering their innate magic. Sprites reach adulthood at around the same rate as humans do, but a typical fey who can manage to stay out of mischief and danger can live 1,000 years or more. Material Plane sprites who sense their time is coming to an end usually return to the First World to be reborn and start their adventure all over again.

Society

Sprites habitually live in tiny, reclusive villages in areas with abundant magic, natural beauty, or other curiosities of interest. Other sprites live as loners or with small family or peer groups, traveling across the land in search of excitement.

Alignments and Religion

Sprites run the gamut of alignments but are rarely lawful or evil. They are far more likely to worship the Eldest— the peculiar deities of the fey—than those of the mortal world. They have a particular affinity for Shyka, the many-formed Eldest of time, and the Lantern King, the trickster among their ranks. Among mortal deities, sprites appreciate Desna the most, and due to her iconic depiction as a butterfly-winged woman, some Desnan sprites claim her as one of their own. Sprites also readily comprehend the doctrines of Cayden Cailean and Shelyn, and the goddess of beauty and art is a particular favorite among grigs.

Names

Sprite names are based entirely on their parents’ whimsy. Sprites often adopt additional monikers later in life or change those assigned to them at birth; this is neither frowned upon nor considered abnormal.

Sample Names

Bree, Plumgrass, Cowrie, Flit, Moth, Zephyr, Naatalu, Pinebrush, Zandivar

Sprite Adventurers

While PCs sprites are marked from adulthood as destined for great things, their childhoods before that point vary as widely as any other ancestry. That said, the tendency of most sprites to live either apart from civilization or in small villages means they rarely have backgrounds related to cities or large organizations and more likely were acrobats, animal whisperers, artists, entertainers, gamblers, herbalists, hermits, nomads, or scouts. Sprites are most often bards, rogues, or sorcerers, though sprite rangers and druids do exist and tap into their love of the natural world. Likewise, sprite witches and wizards are even more enthusiastic about learning the secrets of magic, and sprite oracles approach the contradictions of their mystery from the experience of living the contradictions between the fey and mortal worlds.

Sprites in Society

Sprites who mingle openly among mortals find that mortal superstitions about fey regularly color their interactions with sprites, for both good and ill. Mortals often believe halfremembered tales, frequently about a different sort of fey altogether; most sprites find this hilarious and play along. Mortals uninterested in sprites’ pranks tend to view them as nuisances and treat them accordingly. Additionally, sprites’ small stature and excitable natures sometimes cause mortals to treat them like children. Sprites vary in their reactions to this sort of treatment from annoyance to good humor, and sometimes even a realization that they can get away with more this way.

TABLE 1: SPRITE HERITAGES
Exclusive Heritages Description
DraxieLOAG You are kin to faerie dragons, tracing your heritage back to the death of the mightiest faerie dragon in the First World.
GrigLOAG You have the hindquarters of a cricket and adore art and music.
MelixieLOAG You have the features of a bee, butterfly, or other insect that loves sweets.
NykteraLOAG You have batlike features, an affinity for batkind, and hearing that is second to none.
PixieLOAG You are larger than other sprites.
luminous spriteLOAG You glow with magical luminance.
Versatile Heritages Description
AasimarAPG You descend from celestials or were touched by the celestial realms, gaining an air of awe and grace, as well as features distinctive to your celestial forebears.
AphoriteLOAG You were born with a connection to Axis, the Plane of Law.
ArdandeRE Your elemental heritage is reflected in the oils and fragrances of plants, in tree resin that fossilizes into amber, or in the gentle smell of a flower.
ChangelingAPG Your mother was a hag.
DhampirAPG You are the scion of a vampire, half living and half undead, gifted with uncanny charm and grace, a bloodless pallor, and elongated incisors.
DuskwalkerAPG Thanks to an ancient bargain, your soul has been reborn as a duskwalker, a planar scion with a connection to psychopomps and the Boneyard.
GanziLOAG Your blood is touched by primal chaos.
IfritLOAG You descend from fire elementals or bear the mark of the Inner Spheres, and your features illustrate the influence that elemental fire has over you.
OreadLOAG An earth elemental ancestor has influenced your bloodline, and your features highlight this elemental planar connection.
ReflectionDA You were created as a duplicate of another creature, intentionally or accidentally, though you might not know of your origins.
SuliLOAG You are descended from a janni or otherwise embody a dichotomy of opposing elemental planar forces.
SylphLOAG You are descended from air elementals or were born under the element’s influence.
TalosRE Your physical features reflect the influence a zuhra or other metal elemental has had over your bloodline.
TieflingAPG You descend from fiends or bear the mark of the fiendish realms, manifesting as some unusual feature that belies your heritage, such as horns or a tail.
UndineLOAG A water elemental ancestor influences your bloodline.
draconic scionBAD You possess the power of dragons, whether you descended from dragons, learned from dragons, were transformed by exposure to draconic energy, or reincarnated from a past life as a dragon.
TABLE 2: SPRITE ANCESTRY FEATS
Level 1 Sprite Feats Prerequisites Benefits
Corgi MountLOAG The smallest of fey have ridden corgis as mounts since time immemorial, leading to a pattern on corgis’ backs called a “faerie saddle.
Evanescent WingsLOAG You’ve manifested wings that can flutter for brief spurts.
Fey CantripsLOAG You’ve learned the cantrips sprites have used since time immemorial.
rLet’s Try That AgainSG-04 You feel a sense of deja vu when you’ve made a mistake, almost as if you weren’t so careless in a past life and could certainly do better if given another chance.
rLike a RoachSG-04 Living with the bare necessities isn’t terribly hard for someone who has defied death, and like a cockroach, you always know how to survive.
Speak with BatsLOAG Nyktera heritage You can ask questions of, receive answers from, and use the Diplomacy skill with bats.
Sprite’s SparkLOAG You can fling a portion of your magic at foes.
rWeight of ExperienceSG-04 The experience you’ve accumulated over multiple lifetimes envelops you like a weighted blanket, providing comfort and bestowing confidence under pressure.
rWisdom From Another LifeSG-04 You absorbed a wide variety of facts before you died, and your soul still remembers slivers of this precious knowledge.
Level 5 Sprite Feats Prerequisites Benefits
rAnimal Soul SiblingsSG-04 Your eyes have been opened to the spiritual essence suffusing the world.
Animal SpeakerLOAG ability to communicate with some type of animals (such as bats or arthropods) You can speak to all animals, not just a particular subset.
Catchy TuneLOAG You create a tune so catchy, your foes can’t help but dance along.
rEmpathy IncarnateSG-04 Reincarnation has given you a compassionate perspective and enabled you to relate to almost everyone you speak with, putting them at ease and quickly generating trust.
Fey DisguiseLOAG You can disguise yourself with magical illusions.
rFey InfluenceLOIL You have been exposed to powerful fey magic.
rI’Ve Had Many JobsSG-04 Finding and excelling at odd jobs is child’s play to one who has worked many occupations during many lives.
rReincarnated RidiculerSG-04 You’ve practiced the art of taunting an enemy, ensuring they know death will only make you stronger.
rSleep of the RebornSG-04 Philosophers compare the cycle of life, death, and rebirth to sleeping, dreaming, and waking.
Level 9 Sprite Feats Prerequisites Benefits
rDrain EmotionLOIL Fey Influence You touch an adjacent creature and attempt to draw out its excess emotion.
Energize WingsLOAG Evanescent Wings You stoke your magic to energize your wings, temporarily transforming them into glowing, majestic forms.
rFey AscensionLOIL Fey Influence The fey influence on your form and features grows even more powerful and notable.
Fey MagicLOAG You can use faerie magic to hide yourself and expose hidden foes.
rLingering EchoesSG-04 Not everyone is reincarnated, and you feel a strong connection with the spiritual echoes of those who didn’t receive the same opportunity as you.
rPlant Soul SiblingsSG-04 Animal Soul Siblings You’re now able to connect with the spirits present in the greenery of the natural world.
rRapid RetrainingSG-04 Some feel trapped by their choices and have a tough time reinventing themselves.
rYou Seem Somewhat FamiliarSG-04 You fought hundreds of foes in your various past lives, and now and then, something about a new opponent tugs at your memory, almost as if you defeated their grandparent long ago.
Level 13 Sprite Feats Prerequisites Benefits
rCannibalize MagicLOIL Fey Influence The fey magic inside of you is a vital part of your body, and you can steal other sources of magic to replenish yours.
rClinging to LifeSG-04 This life still holds much for you, and you aren’t ready to fall back into the River of Souls just yet.
rEldritch CalmLOIL Fey Influence Your fey heritage has altered your mindset to more resemble the uncanny perspective of the fey.
Fey SkinLOAG While you are more susceptible to cold iron than most of the Wingless, you also have an incredible resilience and a deeper connection to the healing energies of the First World.
rGlamourLOIL Fey Influence You unlock a new level of fey power and can manipulate the perceptions of others using a font of First World magic.
rI Sense MalevolenceSG-04 Your time in theRiver of Souls has given you deep insight into the machinations of those who refuse to move on.
Invisible TricksterLOAG You have learned how to become invisible and remain so.
rLinguistic RevivalSG-04 You achieved fluency in different languages with each reincarnation, and your brain remembers much of the grammar, idioms, and obscenities that you spouted in old lives.
rPain Is TemporarySG-04 Sangpotshi practitioners know that suffering is a fleeting sensation that ultimately strengthens the soul and prepares it for a new reincarnation.
rStone Soul SiblingsSG-04 Plant Soul Siblings Your connection with nature’s spirits has progressed to the point where you can even have casual conversation with pebbles and boulders.
rUnbreakable ResolveSG-04 The experience of coming back after death has granted you a strong sense of resolve; devilish words, slick spells, and conniving trickery can’t easily catch you off guard.
Level 17 Sprite Feats Prerequisites Benefits
rBoneyard AcquaintanceSG-04 Before your soul returned to the Material Plane, you interacted with a host of other souls on their way to the Boneyard.
rFey TranscendenceLOIL Fey Influence You become a powerful fey creature, gaining strengths tied to the First World but also some of the weakness against which all fey must contend.
Hero’s WingsLOAG Energize Wings You have begun the final steps to reaching your full potential.
rIndomitable SpiritSG-04 Your soul has accumulated countless particles of quintessence over myriad deaths and rebirths, and for one moment, this raw material from the Great Beyond envelops you and your comrades.
rRelease the LightSG-04 Many people report seeing a bright light before their death.
rSee You in HellSG-04 You aren’t sure if you’ll be reincarnated again, so you might as well take this foe with you.
rThis Time, Bring the BodySG-04 Death sends a soul into the River of Souls.