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Pathfinder 2 easy Tree

SKELETON

ANCESTRY

RARE

SKELETON

UNDEAD

Hit Points 6

Size Medium; Speed 25 feet

Ability Boosts Dexterity, Charisma, Free; Ability Flaw Intelligence

Languages Common, Necril

Additional Languages equal to your Intelligence modifier (if it’s positive). Choose from Aklo, Dwarven, Elven, Infernal, Orcish, Undercommon, and any other languages to which you have access (such as languages prevalent in your region).

Undeath You have the basic undead benefits found below. For your undead hunger, you don’t eat flesh like ghouls or drink blood like vampires, but you do collect bones you can use to help yourself mend.

Skeletons are considered among the lowest types of undead. They’re typically mindless creatures, lacking many of the abilities that make other undead a serious threat. However, the animated bones of dragons, giants, and other great beasts make for dangerous foes. Powerful living creatures can retain some of their might and intellect upon returning as a skeleton. Some necromancers turn their strongest enemies into skeletal undead servants, assuming they can keep control of them.

Skeleton adventurers were usually skilled and powerful in their former lives. Through unremitting force of will or extraordinary circumstances, their ego and ideals persist even in death. However, the very act of rising as a skeletal undead is traumatic. Memories of one’s former life are usually fractured or hazy, if anything can be remembered at all. For some, these memories return with time; for others, they’re gone forever. For the most part, this comes down to how the skeleton views themself: either as a continuation of the person they once were, or an entirely new being.

Skeleton adventurers often set themselves apart from other skeletons by dressing as flamboyantly as their station allows. Large, feathered caps, ornate armor, embroidered silks, or glittering jewelry are likely staples of their wardrobe. Some carve intricate “tattoos” into their bones or paint their skulls to maintain a sense of self that simple skeletons lack, and to signal to the living they’re not like other undead.

Skeleton adventurers must come to terms with their new identity. They aren’t bound by the limitations of the living and are often underestimated.

You Might...

  • Work harder than most to prove you’re a capable and distinct individual.
  • Wade into danger with little regard for the safety of your undead body.
  • Desperately seek the acceptance of the society you once moved through with ease.

Others Probably...

  • Assume you’re the servant of a necromancer, working to advance their agenda.
  • Have difficulty empathizing with you.
  • Regard your undeath with either pity or envy.

Physical Description

Aside from their complete lack of flesh and organs, skeletons vary widely in appearance, reflecting the broad diversity of all living beings. They can be tall, short, or anywhere in between. Skeletons of creatures with horns, wings, or tails retain them, although they are usually useless in their skeletal state. Skeletons raised from fresh remains tend to have stark white bones, while older ones tend to be gray or yellowed. Skeletons who adventure for a while often possess faint lines crisscrossing their bones like scars, indicating where they were injured in previous battles.

Society

Across Golarion, intelligent skeletons rarely gather in large enough numbers to constitute any kind of settlement. Even in Geb, where their numbers are highest, they typically mingle with other undead rather than band together. Many skeletons would rather keep company with those who remind them of their former life (although such reminders can just as easily lead to revulsion derived by the negative energy infused within them). Gebbite skeletons are usually treated as members of the servant class and rarely have any upward social mobility.

Outside Geb, skeletons are far more solitary. Some might hide on the outskirts of society or move about in disguise, but it’s difficult for them to find acceptance among the living. While they may not be feared in places like Nidal or Sekamina, they’re also not likely to be respected.

Alignment and Religion

While undead are almost always evil, some intelligent skeletons manage to stave off the corruption of the negative energy that powers them. Other than the tendency to become twisted toward evil over time, skeletons typically lean toward the alignments of their creators or their former selves. Skeletons without any particular loyalty or allegiance trend toward neutral evil alignment, or neutral if they can stave off evil.

Skeletons who embrace their undeath often worship gods of death, such as Urgathoa, while those who resent it typically look toward gods of life and redemption. Accepting deities without particularly zealous anti-undead dogma, such as Shelyn, are popular among those who wish to fight against their destructive influences and become something greater than the purpose for which they were created.

Names

No widespread naming convention exists for skeletons. When necromancers bother to name skeletons they’ve raised, they typically choose names that suit their own tastes, the way one would name a pet. Others might be named for their role or job. Skeletons with their memories intact might choose to keep their name from when they were alive, but others might choose new names based on their undead experiences.

Sample Names

Clatterjaw, Creaker, Doorstop, Final Sacrifice, Gochiyo, Lectern, Macefodder, Sixth Lancer, Skulldyr, Xelim

BASIC UNDEAD BENEFITS

The archetypes and skeleton ancestry that follow can give the basic undead benefits detailed here. These are somewhat different from the normal undead creature abilities to better fit player characters.

Necril: You know the Necril language.

Undead Vision: You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision.

Negative Healing: You are damaged by positive damage and aren’t healed by positive healing effects. You don’t take negative damage and are healed by negative effects that heal undead.

Negative Survival: Unlike normal undead, you aren’t destroyed when reduced to 0 Hit Points. Instead, powerful negative energy attempts to keep you from being destroyed even in dire straits. You are knocked out and begin dying when reduced to 0 Hit Points (Core Rulebook 459). Because you’re undead, many methods of bringing someone back from dying, such as stabilize, don’t benefit you. When you would die, you’re destroyed rather than dead, just like other undead.

Immunity to Death Effects: You’re immune to death effects. This keeps you from being automatically killed or from having your dying value automatically increase, but it doesn’t make you immune to other parts of the spell or effect. For example, you can still take mental damage and become frightened by a phantasmal killer, you just don’t instantly die from it.

Disease and Poison Protection: You gain a +1 circumstance bonus to saving throws (or any other defense) against disease and poison.

Undead Hunger: While you don’t eat or drink the same food as humanoids do, you usually have thirsts and hungers related to your undead state, such as a ghoul’s hunger for humanoid flesh, a zombie’s craving for brains, and a vampire’s desire for blood. Additionally, while you don’t sleep, you enter a state of quiescence for at least 4 hours a day to recuperate, which lets your undead flesh reknit and recover naturally. Many undead choose to rest when the sun is at its highest.

TABLE 1: SKELETON HERITAGES
Exclusive Heritages Description
compact skeletonBD For tasks that require a lighter touch, gnome, goblin, and halfling remains are more suitable than a larger creature’s.
fodder skeletonBD Humans, and those who are physically closest to them, are the favored material of necromancers.
monstrous skeletonBD Inhuman skeletons are often created for both their deadly physical attacks and their terrifying appearances.
sturdy skeletonBD Certain hazardous conditions are not suitable for the average skeleton, so a necromancer might choose to reanimate the bones of a dwarf, orc, or other creature with a reputation for sturdiness.
Versatile Heritages Description
ArdandeRE Your elemental heritage is reflected in the oils and fragrances of plants, in tree resin that fossilizes into amber, or in the gentle smell of a flower.
ReflectionDA You were created as a duplicate of another creature, intentionally or accidentally, though you might not know of your origins.
TalosRE Your physical features reflect the influence a zuhra or other metal elemental has had over your bloodline.
TABLE 2: SKELETON ANCESTRY FEATS
Level 1 Skeleton Feats Prerequisites Benefits
As in Life, So in DeathBD Specific memories of your old life are hard to hold onto, but you know things without remembering why.
CollapseBD You collapse into a pile of bones, mitigating the worst of the damage you would have taken, and the triggering attack deals only the amount it would deal on a hit (typically full damage instead of double damage).
rLet’s Try That AgainSG-04 You feel a sense of deja vu when you’ve made a mistake, almost as if you weren’t so careless in a past life and could certainly do better if given another chance.
rLike a RoachSG-04 Living with the bare necessities isn’t terribly hard for someone who has defied death, and like a cockroach, you always know how to survive.
Play DeadBD You lie prone and pretend to be an ordinary skeleton.
Undead EmpathyBD Your relationship with undeath gives you a stronger bond with other undead.
rWeight of ExperienceSG-04 The experience you’ve accumulated over multiple lifetimes envelops you like a weighted blanket, providing comfort and bestowing confidence under pressure.
rWisdom From Another LifeSG-04 You absorbed a wide variety of facts before you died, and your soul still remembers slivers of this precious knowledge.
Level 5 Skeleton Feats Prerequisites Benefits
rAnimal Soul SiblingsSG-04 Your eyes have been opened to the spiritual essence suffusing the world.
rEmpathy IncarnateSG-04 Reincarnation has given you a compassionate perspective and enabled you to relate to almost everyone you speak with, putting them at ease and quickly generating trust.
rFey InfluenceLOIL You have been exposed to powerful fey magic.
rI’Ve Had Many JobsSG-04 Finding and excelling at odd jobs is child’s play to one who has worked many occupations during many lives.
Past LifeBD Flashes of your life become clearer and more frequent, allowing you to apply skills you developed while alive.
rReincarnated RidiculerSG-04 You’ve practiced the art of taunting an enemy, ensuring they know death will only make you stronger.
rSleep of the RebornSG-04 Philosophers compare the cycle of life, death, and rebirth to sleeping, dreaming, and waking.
Well-ArmedBD Your detachable limbs offer flexibility.
Level 9 Skeleton Feats Prerequisites Benefits
Bone MissileBD You can remove your ribs to use them as arrows or bolts.
rDrain EmotionLOIL Fey Influence You touch an adjacent creature and attempt to draw out its excess emotion.
rFey AscensionLOIL Fey Influence The fey influence on your form and features grows even more powerful and notable.
rLingering EchoesSG-04 Not everyone is reincarnated, and you feel a strong connection with the spiritual echoes of those who didn’t receive the same opportunity as you.
rPlant Soul SiblingsSG-04 Animal Soul Siblings You’re now able to connect with the spirits present in the greenery of the natural world.
rRapid RetrainingSG-04 Some feel trapped by their choices and have a tough time reinventing themselves.
uRejuvenation TokenBD You tie yourself to the Material Plane by implanting a piece of your consciousness into a weapon, piece of armor, or other item that’s precious to you.
Skeletal ResistanceBD Your body becomes resistant, your hardened bones deflecting weapons and other forms of damage.
rYou Seem Somewhat FamiliarSG-04 You fought hundreds of foes in your various past lives, and now and then, something about a new opponent tugs at your memory, almost as if you defeated their grandparent long ago.
Level 13 Skeleton Feats Prerequisites Benefits
rCannibalize MagicLOIL Fey Influence The fey magic inside of you is a vital part of your body, and you can steal other sources of magic to replenish yours.
rClinging to LifeSG-04 This life still holds much for you, and you aren’t ready to fall back into the River of Souls just yet.
rEldritch CalmLOIL Fey Influence Your fey heritage has altered your mindset to more resemble the uncanny perspective of the fey.
rGlamourLOIL Fey Influence You unlock a new level of fey power and can manipulate the perceptions of others using a font of First World magic.
rI Sense MalevolenceSG-04 Your time in theRiver of Souls has given you deep insight into the machinations of those who refuse to move on.
rLinguistic RevivalSG-04 You achieved fluency in different languages with each reincarnation, and your brain remembers much of the grammar, idioms, and obscenities that you spouted in old lives.
rPain Is TemporarySG-04 Sangpotshi practitioners know that suffering is a fleeting sensation that ultimately strengthens the soul and prepares it for a new reincarnation.
Skeletal TransformationBD You rearrange your bones into a bestial shape.
uSkeleton CommanderBD expert in Religion You gain the ability to summon your own skeletal minions.
rStone Soul SiblingsSG-04 Plant Soul Siblings Your connection with nature’s spirits has progressed to the point where you can even have casual conversation with pebbles and boulders.
rUnbreakable ResolveSG-04 The experience of coming back after death has granted you a strong sense of resolve; devilish words, slick spells, and conniving trickery can’t easily catch you off guard.
Level 17 Skeleton Feats Prerequisites Benefits
Bone SwarmBD You scatter your body and transform into a whirling storm of bones for up to 1 minute or until you spend a single action to return to your normal shape.
rBoneyard AcquaintanceSG-04 Before your soul returned to the Material Plane, you interacted with a host of other souls on their way to the Boneyard.
rFey TranscendenceLOIL Fey Influence You become a powerful fey creature, gaining strengths tied to the First World but also some of the weakness against which all fey must contend.
rIndomitable SpiritSG-04 Your soul has accumulated countless particles of quintessence over myriad deaths and rebirths, and for one moment, this raw material from the Great Beyond envelops you and your comrades.
Necromantic HeirBD Your affinity for negative energy spills outward and grants you a refilling well of necromantic essence.
rRelease the LightSG-04 Many people report seeing a bright light before their death.
rSee You in HellSG-04 You aren’t sure if you’ll be reincarnated again, so you might as well take this foe with you.
rThis Time, Bring the BodySG-04 Death sends a soul into the River of Souls.