Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
STEP 2: Setup Time
This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.
Below, you may change your Crafting Proficiency Rank and your Crafter Level.
STEP 3: Crafting Skill Check
Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.
Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest (30 gp). If you want to try again, you must start over.
STEP 4: Finishing the Project
If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.
If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.
Success the item is complete and works perfectly.
Failure the item is still completed, but it gains a quirk.
Critical Failure the item is ruined or might become a cursed item attached to you.
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Change Ancestry NPC
To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes.
In a near future, this webtool will allow you, in addition to these base changes, to add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.
To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.
Choose Adjustment:
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0
No adjustment will be applied.
Book of the Dead
Target Creature
Level
Description
Any creature
0
The ephemeral form of a ghostly creature lets it pass through solid objects and float in the air.
Any creature
0
Ghoul creatures are typically hairless and gaunt with blue or purple skin and pointed ears.
Any creature
0
Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator.
Any creature
0
This creature is a reanimated mindless corpse.
Any creature
0
All types of creatures can have their corpses preserved and rise as mummies.
Any creature
0
A shadow creature is little more than a sentient shadow powered by negative energy.
Any creature
0
Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator.
Any creature
0
This creature is a reanimated corpse.
Any creature
0
A vampiric creature consumes the blood of the living for sustenance.
Any creature
0
All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well.
Any creature
0
A zombified creature is a mindless, rotting corpse that attacks everything it perceives.
Dark Archive
Target Creature
Level
Description
An existing creature
+1
An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect.
An existing, living creature
+1
Some strange creatures defy what’s expected from others of their kind due to a peculiar mutation. A mutation can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic.
An existing, living creature
+1
Scholars dream of discovering primeval creatures: remnants of an older age, long thought extinct. Primeval cryptids are resilient survivors of their kind or particularly clever individuals.
An existing creature
+1
As stories spread about a rumored cryptid, the weight of collective belief transforms the creature to match the tales. The limits of its physical body no longer confine it.
An existing creature
+1
A secret society member is an NPC or creature that belongs to a covert organization with influence and connections throughout its local setting and perhaps beyond.
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Source Books
Experience Points Award
When the group overcomes an encounter with a hazard or creature, each character gains XP equal to the XP of the hazard or creature in the encounter. Match the Party level in the following table to know the XP awarded:
The DiceRoller allows you to roll dices from Creatures description and typing an easy formula.
Each creature has some skills or saves with a bonus or penalty to roll. If you click on those modifiers the Diceroller will give you the roll as a popup! Furthermore, you can also click on all the attacks and damages dice descriptors and you'll have the roll has a popup.
These rolls are logged in the diceroller window and you can check them after and repeat them clicking on the pencil at the end of each roll row.
If you want to type the roll, I give you some examples:
1d20+5 2d20kh Keeps Higher result (fortune) 2d20kl Keeps Lower result (misfortune) 2d8 bludgeoning + 1d6 fire
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KITSUNE
ANCESTRY
UNCOMMON
HUMANOID
KITSUNE
Hit Points 8
Size Medium; Speed 25
Ability Boosts Charisma, Free
Languages Common
Additional Languages equal to your Intelligence modifier (if positive). Choose from Elven, Gnomish, Goblin, Halfling, Dwarven, Sylvan, and any other languages to which you have access (such as the languages prevalent in your region).
Change Shape (concentrate, divine, kitsune, polymorph, transmutation) You transform into a specific alternate form determined by your heritage. If your heritage doesn’t list a form, your alternate form is a tailless form, which is a common Medium humanoid ancestry prevalent where you grew up (typically human). This form is the same age and body type as your true form and has roughly analogous physical traits, such as hair color. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. You lose any unarmed Strikes you gained from a kitsune heritage or ancestry feat in this form. You can remain in your alternate form indefinitely, and you can shift back to your true kitsune form by using this action again.
Kitsune are a charismatic and witty people with a connection to the spiritual that grants them many magical abilities, chiefly the power to shapechange into other forms. Whether they pass unseen among other peoples or hold their tails high, kitsune are clever observers of the societies around them.
Kitsune are shapechangers with two forms: one of a fox-headed humanoid and one largely depending on where they were raised. Those raised in populated areas typically have what’s called a tailless form—a humanoid body without any fox features that resembles a more common ancestry, such as an elf or a human. In wooded or rural areas, their second form is more likely to be that of a fox. Though all-kitsune settlements exist, most live among people of other ancestries, granting them a degree of external insight into social rules or dynamics that others process only subconsciously. Kitsune enjoy subverting expectations as much as they do going along with them. Their fondness for jokes, stories, and wordplay, especially when the twist of a riddle hinges on the listener’s assumptions, reinforces their reputation as tricksters.
With dual forms and a connection to both the material and spiritual worlds, kitsune have diverse concepts of self and identity. Some even view their forms as separate individuals altogether, using them to explore different aspects of their personality.
If you want to play a character with innate magical talents and countless hidden facets, each revealed with a glint of the eye and a twisting grin, you should play a kitsune.
You Might...
Studiously observe the habits of those around you, taking mental notes on how to imitate them better.
Delight in jokes, clever wordplay, pranks, or unnecessarily complex plots.
Present a different, but authentic, side of yourself in each new situation.
Others Probably...
Are taken in by your magnetic personality and enigmatic nature.
Marvel at your many supernatural abilities.
Wonder what you aren’t telling them.
Physical Description
Kitsune have alert vulpine ears, pointed snouts, and short, semi-retractable claws on their fingers and toes. Their fur is dense, countershaded, and most often red, tan, black, or white in color. Kitsune have bushy tails that grow in number as they hone their innate magical abilities, to as many as nine.
Society
Kitsune are rarely the majority in whatever communities they inhabit, and many go their whole lives without meeting another kitsune beyond their family. Their society, as much as it exists, centers primarily around the commonalities that kitsune find as they pass among other peoples. The same social perspective that helps them imitate others also makes them quick to notice signs that someone may need help or a kind word. Due to this, kitsune often form strong interpersonal relationships and tend to anchor their social circles.
When two kitsune do meet, they may find themselves exchanging light verbal repartee, enjoying the sport of trying to outwit each other. While it’s considered a grave offense to outright give away another kitsune’s shapechanging nature, kitsune relish surreptitiously forcing another to “break character,” shocking the other into disrupting their transformation through a well-placed comment.
Alignment and Religion
Kitsune often have neutrality in their alignment from balancing their dual natures, though their instinct for stirring up trouble leads many to lean slightly toward chaos. Some possess the ability to control or bend the will of others, but even among those that do, only the evilest use these arts flippantly or selfishly.
The patron kitsune deity is Daikitsu, the goddess of crafting and agriculture. Though not all kitsune necessarily worship Daikitsu, most respect her as the purported source of their powers. Kitsune in Tian Xia often revere both Shizuru and Tsukiyo, seeing the duality of the sun and moon in their own multifaceted nature. A small sect of Avistani kitsune worship Sivanah, the goddess of illusion, respecting her position between perception and reality and believing the goddess’s true form to be that of a kitsune—hidden behind not seven veils, but nine.
Names
While kitsune have some traditional names, they’re more likely to use names that are unremarkable in their local society, the better to pass unnoticed. Some have different names for each form: a kitsune name for their kitsune form, a regional name for a tailless form, and possibly no name at all for a fox form.
Kitsune often excel as rogues, investigators, and bards. Kitsune who hone their magical abilities lean more toward sorcerers or oracles, and those who forge a stronger connection to the spirits may become witches.
Fox Families
Due to their shifting nature, kitsune often have mixed-ancestry family units. The children of a kitsune and a non-kitsune can inherit either of their parent’s lineages, though many assume that a human baby born to a kitsune is simply a kitsune that has yet to reveal their true form. This has led to the widespread misconception that all offspring of kitsune are themselves kitsune.
Kitsune Settlements
Though kitsune live all around the world, two major kitsune settlements exist on Golarion: Kihime in Tian Xia, and Angen in the Inner Sea region.
Kihime, the central settlement for Souko kitsune, is located in the Forest of Spirits and consists of low, thatched buildings in an intentionally ancient, though effective, design. Rather than torches, star orbs line the streets and glow with soft foxfire to light the darkness—legends state that these star orbs can be unified to cloak Kihime in illusions and abjurations in times of peril. Angen, in the Verduran Forest of Taldor, represents a more modern and cosmopolitan kitsune town, with buildings made in a variety of styles. Angen customs emphasize unity and collectivism, one of the best known being the Foxes’ Wedding. In this yearly festival, which occurs spontaneously on the first autumn day that rain falls from a blue sky, all kitsune who became betrothed in the last year are considered married. In celebration, rainbows formed from the mixed sunlight and raindrops are enhanced by kitsune illusions, becoming truly a sight to behold.
The Lady of Foxes
Though usually referred to with she/her pronouns, the goddess Daikitsu’s nature is fluid; her gender, age, and appearance change at her whim. Kitsune’s legends state that they were created when Daikitsu granted her original attendants, fox spirits known as the Nine Bright Grains, one of her own abilities: the power to dance between shapes.
You descend from celestials or were touched by the celestial realms, gaining an air of awe and grace, as well as features distinctive to your celestial forebears.
Your elemental heritage is reflected in the oils and fragrances of plants, in tree resin that fossilizes into amber, or in the gentle smell of a flower.
You descend from fiends or bear the mark of the fiendish realms, manifesting as some unusual feature that belies your heritage, such as horns or a tail.
You possess the power of dragons, whether you descended from dragons, learned from dragons, were transformed by exposure to draconic energy, or reincarnated from a past life as a dragon.
You feel a sense of deja vu when you’ve made a mistake, almost as if you weren’t so careless in a past life and could certainly do better if given another chance.
The experience you’ve accumulated over multiple lifetimes envelops you like a weighted blanket, providing comfort and bestowing confidence under pressure.
Reincarnation has given you a compassionate perspective and enabled you to relate to almost everyone you speak with, putting them at ease and quickly generating trust.
When you Change Shape, you retain elements of your kitsune form, allowing you to speak in a fox form, use kitsune unarmed attacks in a tailless form, or gain a tail in your tailless form to use abilities that require one.
You fought hundreds of foes in your various past lives, and now and then, something about a new opponent tugs at your memory, almost as if you defeated their grandparent long ago.
You achieved fluency in different languages with each reincarnation, and your brain remembers much of the grammar, idioms, and obscenities that you spouted in old lives.
The experience of coming back after death has granted you a strong sense of resolve; devilish words, slick spells, and conniving trickery can’t easily catch you off guard.
Your soul has accumulated countless particles of quintessence over myriad deaths and rebirths, and for one moment, this raw material from the Great Beyond envelops you and your comrades.
Once per day, when you Change Shape into a fox, you can instead gain the effects of both the canine form of 5th-level animal form and 7th-level fiery body for 1 minute or until you shift back, whichever comes first.