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Pathfinder 2 easy Tree

KINETICIST

CLASS

The power of the elements flows from within you. Roaring fire, pure water, fleeting air, steadfast earth, twisting wood, slicing metal. A kinetic gate inextricably tied to your body channels power directly from the elemental planes, causing elements to leap to your hand, whirl around your body, and blast foes at your whim. As your connection to the planes grows, you attain true mastery over your chosen elements.

KEY ABILITY

CONSTITUTION

At 1st level, your class gives you an attribute boost to Constitution.

HIT POINTS

8 plus your Constitution modifier

You increase your maximum number of HP by this number at 1st level and every level thereafter.

DURING COMBAT ENCOUNTERS...

Elemental magic surges from you throughout the fight. Without any restrictions on how often you can use your abilities, you become a reliable slinger of magic. You can develop powers you can use in a variety of situations... or you can choose just a few favorite attacks you use repeatedly.

DURING SOCIAL ENCOUNTERS...

The elements you channel might guide or even influence how you carry yourself in social situations. You might leap to anger like a raging fire, stand your ground as solid as a mountain, keep your motives elusive as the wind, go with the flow like water, make cutting remarks sharp as metal, or exhibit the slow patience of the forest.

WHILE EXPLORING...

Your innate connection to the elements hones your awareness of the natural world. In an environment full of an element you can channel, you’re unparalleled, with the ability to repeatedly manipulate the element around you.

IN DOWNTIME...

You could commune with the elements or practice your control over your kineticist powers. Through retraining, you can realign the flow of your kinetic gate to perfect different manifestations of your element.

YOU MIGHT...

  • Have a conflicted relationship with the kinetic gate that fuels your kineticist magic, possibly because it manifested at a traumatic point in your past.
  • Struggle with controlling and understanding your elemental powers.
  • Form a kinship with elemental creatures or feel at home in areas strong with your element.

OTHERS PROBABLY...

  • Find your ability to keep calling on more and more elemental power truly astonishing.
  • Defer to you in all matters related to your element, from the smallest tasks to the politics of the elemental planes.
  • Worry you’ll consume yourself with elemental magic or lose control of its primal forces.
TABLE 1: KINETICIST INITIAL PROFICIENCIES
PERCEPTION
U T E Proficiency in
    Perception
SAVING THROWS
U T E Proficiency in
    Fortitude
    Reflex
    Will
SKILLS
U T E Proficiency in
    Nature
    a number of additional skills equal to 3 plus your Intelligence modifier
ATTACKS
U T E Proficiency in
    simple weapons
    unarmed attacks
DEFENSES
U T E Proficiency in
    light armor
    unarmored defense
CLASS DC
U T E Proficiency in
    kineticist class DC
TABLE 2: KINETICIST CLASS FEATURES
Level Ancestry
Feats
Class
Feats
General
Feats
Skill
Feats
Skill
Increase
Ability
Boost
Extra
1         ancestry and background, impulses, kinetic aura, kinetic gate
2         
3        extract element, will expertise
4         
5       gate’s threshold
6         
7        kinetic durability, kinetic expertise
8         
9         gate’s threshold, perception expertise
10       
11        kinetic quickness, reflow elements, weapon expertise
12         
13         gate’s threshold, light armor expertise, weapon specialization
14         
15      greater kinetic durability, kinetic mastery
16         
17         double reflow, gate’s threshold
18         
19        final gate, kinetic legend, light armor mastery
20       
TABLE 3: KINETICIST CLASS FEATS
Level 1 Class Feats Traits Prerequisites Benefits
Aerial Boomerang RE air, impulse, primal A blade of shearing wind races away from you in a 60-foot line.
Air Cushion RE air, impulse, primal Air currents flow upward to slow the target’s fall to 60 feet per round.
Armor in Earth RE earth, impulse, primal Stone encases you like armor.
Burning Jet RE fire, impulse, primal A condensed burst of flame shoots behind you, propelling you forward with its sheer force.
Deflecting Wave RE impulse, primal, water A cascade of water blunts or disperses the incoming attack.
Elemental FamiliarRE A small creature made of elemental matter springs forth from your kinetic gate.
Eternal Torch RE fire, impulse, light, manipulate, primal You open a connection to your kinetic gate, large enough for a torch flame to flow.
Extended KinesisRE Base Kinesis You’ve refined the control you can exert over your elements.
Flashforge RE impulse, metal, primal An artificial metal object forms in the hands of you or a willing ally within 30 feet.
Flying Flame RE fire, impulse, primal A Tiny shape of flame appears, taking a form of your choice— such as a bird, an arrow, or a simple sphere.
Four Winds RE air, impulse, primal Mimicking the anemoi—monarchs of the four winds—you propel four creatures.
Fresh Produce RE healing, impulse, plant, primal, vitality, wood You grow a nourishing nut, vegetable, seed, or fruit.
Geologic Attunement RE earth, impulse, primal, stance You tune to the earth and stone around you, extending your senses through it in rippling waves.
Hail of Splinters RE impulse, overflow, primal, wood A fusillade of jagged splinters flies from you.
Hardwood Armor RE impulse, primal, wood Wood and bark grow over your body like armor.
Magnetic Pinions RE impulse, metal, overflow, primal Small pieces of metal fly from you, propelled with magnetism at great velocity.
Metal Carapace RE impulse, metal, primal Sheets of bent and rusted metal cover you in an armored shell.
Ocean’s Balm RE healing, impulse, manipulate, primal, vitality, water A blessing of the living sea salves wounds and douses flames.
Scorching Column RE fire, impulse, overflow, primal With an upward gesture, you shape a vertical column of extreme heat.
Shard Strike RE impulse, metal, primal Jagged metal shards form in the air and lash out from you.
Stepping Stones RE earth, impulse, manipulate, primal Disks of rock fly to points that you designate to make a new path.
Tidal Hands RE impulse, overflow, primal, water With an emphatic gesture, you create waves that rush out from you in the shape of your hands.
Timber Sentinel RE impulse, plant, primal, wood A slim, symmetrical tree travels from the Plane of Wood.
Tremor RE earth, impulse, overflow, primal You unleash a small, localized tremor in a 10-foot burst within 30 feet.
Versatile BlastsRE Accessing a wider realm of elemental manifestations, you can make blasts with rare forms of your elements.
Weapon Infusion RE infusion With a signature flair, you shape blasts of elemental power into the form of a weapon, such as a sword made of whirling wind or a bow that shoots flames.
Whisper on the Wind RE air, auditory, illusion, impulse, linguistic, primal You speak in a whisper, a soft wind carrying your words far away.
Winter’s Clutch RE cold, impulse, primal, water Gleaming flakes of chilling snow fall in a 10-foot burst within 60 feet.
Level 2 Class Feats Traits Prerequisites Benefits
Kinetic ActivationRE Rather than incantations and gestures, you can use your kinetic gate to directly unlock the potential of elementally empowered magic items.
Voice of ElementsRE You can speak with the secret tones of elements you channel, finding words in the crackle of flame, the grinding of stone.
Level 4 Class Feats Traits Prerequisites Benefits
Air Shroud RE air, impulse, primal, stance Turbulent air suffuses your kinetic aura.
Ambush Bladderwort RE composite, impulse, plant, primal, water, wood You plant the seed of a giant bladderwort in an unoccupied square of ground or water within 30 feet.
Blazing Wave RE fire, impulse, overflow, primal Flames flow out of you in a cascade, engulfing everyone in a 30-foot cone.
Calcifying Sand RE earth, impulse, incapacitation, overflow, primal Your flesh gives way as you’re struck, becoming coarse sand that can magically turn your enemy to stone.
Command Elemental RE impulse, primal You grasp the animating force within an elemental creature and bend it to your will.
Devil’s EyeDA aftermath You made a bargain with a devil or won a legal case or other similar duel of wits against a devil. Your experience in the finer points of bargaining with a devil has awakened a sinister power that now inhabits your left eye.
Echo of the FallenDA aftermath You helped to lay a haunt, ghost, or spirit to rest. With the utmost gratitude for your help in releasing them from their unearthly coil, a tiny sliver of a ghostly entity has remained attached to you.
Igneogenesis RE earth, impulse, manipulate, primal You can create a permanent stone object, either sculpting stone pulled directly from your kinetic gate or manipulating earth and stone around you.
Lava Leap RE composite, earth, fire, impulse, overflow, primal You wreath yourself in molten stone and hurtle toward your enemy.
Lightning Dash RE air, electricity, impulse, move, overflow, polymorph, primal For an instant, you transform yourself into a being of pure lightning and fly forward, shocking anyone in your way.
Lingering ChillDA aftermath, cold You’ve been brought to 0 Hit Points by an enemy that has the cold trait or an enemy’s ability that has the cold trait. The chill of ice entered your veins and never left, adjusting the internal temperature of your body.
Living Bonfire RE composite, fire, impulse, primal, wood Roots and branches of living wood writhe in elemental fire at your command, forming a bonfire fearsome enough to scare off predators in the night.
Magnetic Field RE impulse, metal, primal, stance A magnetic field surrounds you.
Plate in Treasure RE impulse, metal, primal Precious metal flows from your fingers to plate an object.
Rain of Rust RE composite, impulse, metal, primal, water You conjure a red raincloud in a 10-foot burst within 60 feet, which pours rust-colored rain directly below it.
Ravel of Thorns RE impulse, plant, primal, stance, wood Thorny vines grow in geometric patterns on surfaces in your kinetic aura.
Return to the Sea RE impulse, morph, primal, water You adapt a creature to living and moving in water.
Safe ElementsRE Elements are wild and dangerous, but you’ve found ways to reduce their risk.
Thermal Nimbus RE fire, impulse, primal, stance You direct waves of warmth into or out of your kinetic gate to drastically shift the temperature around you.
Tumbling Lumber RE impulse, primal, wood A slew of logs eject from the Plane of Wood and slam into your enemies.
Whirling Grindstone RE attack, composite, earth, impulse, metal, primal A whirling grindstone made of flint appears in an unoccupied square within 30 feet.
Winter Sleet RE cold, impulse, primal, stance, water Bone-chilling, swirling sleet surrounds you, cruel as deepest winter.
Level 6 Class Feats Traits Prerequisites Benefits
Ash Strider RE air, composite, fire, impulse, overflow, polymorph, primal You discorporate into a cloud of whirling ash and Stride.
Clear As Air RE air, illusion, impulse, overflow, primal Compact layers of air diffract and bend light around your body, making you appear as clear as the sky on a perfect day.
Consume Power RE impulse, metal, primal You absorb energy and hold it in your kinetic gate.
Counter Element RE impulse exactly one kinetic element Your absolute dedication to a single element lets you attempt to gain control over it, even when the element is in service to another entity.
Crawling Fire RE fire, impulse, manipulate, primal You mimic the motions of a beast of your devising, and it becomes real, with a flaming pelt and searing claws.
Dash of Herbs RE healing, impulse, plant, primal, vitality, wood A small cloud of medicinal herbs heal a creature.
Desert Wind RE air, composite, earth, impulse, primal, stance A vortex of sand and dust surrounds you.
Driving Rain RE impulse, overflow, primal, water Heavy drops of rain batter down, hitting like sling stones and impeding vision.
Elemental Artillery RE composite, impulse, metal, primal, wood Spinning wood and metal together, you create a rugged wooden ballista.
Elysium’s CadenceDA aftermath You’ve partied extensively with an azata or entered a romantic relationship with an azata. You’ve been ensnared by an azata’s infectious enthusiasm for life, love, and freedom that manifests as a pearlescent afterimage in your graceful movements, a spring in your soft steps, an ever-present melody in your euphonic voice, and eddies of passionate colors in your mesmerizing eyes.
Fearsome Familiar RE impulse, primal a familiar Your elemental familiar trades places with an elemental from its elemental plane.
Flinging Updraft RE air, impulse, primal A speeding wind heeds your call, picking someone up and depositing them nearby.
Jagged Berms RE composite, earth, impulse, overflow, primal, wood You conjure up to six cube-shaped mounds of packed earth.
Jelly BodyDA aftermath, magical, transmutation You’ve been reduced to 0 Hit Points while engulfed by an ooze. Some of the ooze that surrounded you made its way permanently into parts of your body, turning you soft to the touch and semitransparent enough to show bones.
Lightning Rod RE air, composite, impulse, metal, primal You smash a metal rod into your foe and call lightning to it.
Molten Wire RE composite, fire, impulse, metal, primal Spinning molten iron through a vortex of fire, you trap your foe in searing wires.
Rising Hurricane RE air, composite, impulse, overflow, primal, water A hurricane lifts your enemies into the air before bringing them crashing down in a bloody rain.
Roiling Mudslide RE composite, earth, impulse, primal, water You form water and earth into a mudslide that smashes your opponents and coats them in mud.
Sand Snatcher RE earth, impulse, primal A figure of sand with grasping arms arises in an unoccupied square within 30 feet.
Scrap Barricade RE impulse, manipulate, metal, overflow, primal Ragged pieces of metal weld together into a ramshackle structure.
Steam Knight RE composite, fire, impulse, primal, stance, water You shape your kinetic aura into swirling armor of steam that scalds your enemies and propels you on super-heated jet streams.
Torrent in the Blood RE healing, impulse, manipulate, overflow, primal, vitality, water A healing wave splashes across creatures in a 30-foot cone, its cleansing water driving afflictions from the body.
Tree of Duality RE air, composite, impulse, primal, wood An ephemeral tree bursts forth, floating on air in an unoccupied square of your choice within 60 feet.
Two-Element Infusion RE infusion two or more kinetic elements Slamming one element into another, you combine their strengths.
Volcanic Escape RE fire, impulse, overflow, primal Lava reflexively explodes underneath you and the creature that hurt you.
Weight of Stone RE earth, impulse, overflow, primal A packed cloud of thundering boulders descends from the sky, beating down everyone in its path.
Wooden Palisade RE impulse, manipulate, overflow, primal, wood Planks of wood, embellished with carvings, spring forth to form a wall.
Level 8 Class Feats Traits Prerequisites Benefits
Call the Hurricane RE impulse, overflow, primal, water Massive waves spiral around you, with you as the eye of the hurricane.
Conductive Sphere RE electricity, impulse, manipulate, metal, primal A floating metal ball forms in a space within 30 feet, flashing with electricity.
Cyclonic Ascent RE air, impulse, primal Whorls of wind surround your lower body, forming a cyclone that lifts you into the air.
Drifting Pollen RE impulse, plant, primal, stance, wood A haze of pollen floats around you.
Elemental OverlapRE exactly one kinetic element Though you’ve dedicated yourself to one element, you learn to mix that element with another.
Impenetrable Fog RE impulse, manipulate, overflow, primal, water Fog condenses in a chaotic, swirling pattern, thick enough that it seems to push back against you.
Kindle Inner Flames RE fire, impulse, primal, stance As a candle can light another, you awaken the latent potential to channel fire in other creatures.
Purify Element RE impulse, primal You turn an element into its purest form.
Retch Rust RE impulse, metal, overflow, primal You exhale tendrils formed from flakes of rusted metal.
Sanguivolent Roots RE impulse, overflow, plant, primal, wood Blood-drinking vines grow from the ground in a 15-foot burst within 120 feet.
Solar Detonation RE fire, impulse, incapacitation, overflow, primal, vitality Blinding flames explode in a swirling sphere! The detonation fills a 20-foot burst within 60 feet of you.
Spike Skin RE earth, impulse, primal You touch a willing creature, causing its skin to harden and form spiky protrusions.
Storm Spiral RE air, electricity, impulse, overflow, primal, sonic Dark thunderclouds swirl in a miniature storm, crisscrossed with lightning bolts; a tremendous thunderclap fills the air.
Swim Through Earth RE earth, impulse, primal The earth parts before you, letting you swim through it.
Level 10 Class Feats Traits Prerequisites Benefits
Aura ShapingRE You control the size of your kinetic aura.
Chain Infusion RE infusion The elemental matter in your blast keeps reconstituting itself to travel onward, no matter how many bodies it collides with.
Elemental Transformation RE polymorph, primal exactly one kinetic element You open your kinetic gate, but rather than activating your kinetic aura, you instead become overwhelmed with transformative elemental energy.
Gift of the HoardDA aftermath, magical, transmutation You have succeeded at an important task given by a dragon, such as procuring a special treasure for their hoard. In pleasing the cravings of a mighty dragon, they have deigned to impart some of their magical essence into your body.
Glass SkinOATSG abjuration, aftermath You were present at the death of the medusa Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction. Even if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass.
Siphon Life DA aftermath, flourish, magical, necromancy, negative You’ve been reduced to 0 Hit Points by an enemy with the negative trait. Experiences with necromantic energy have left a permanent mark on you, casting you in a deathlike pallor, chilling your body temperature to be ice-cold, turning your very blood black, and giving you the power to rip out an enemy’s life force.
Level 12 Class Feats Traits Prerequisites Benefits
Architect of Flame RE fire, impulse, manipulate, overflow, primal Flames rise and shape to your will, forming a wall or dome of your design.
Effortless Impulse RE A steady ripple from your kinetic gate maintains one of your impulses.
Furnace Form RE fire, impulse, manipulate, polymorph, primal Opening your kinetic gate, you allow flames to consume your form and leave you a living flame.
Ghosts in the Storm RE air, electricity, impulse, primal, stance Clouds, like eager pets, are drawn to you and to those in your good graces.
Glacial Prison RE cold, impulse, incapacitation, overflow, primal, water Intense cold swirls around your foe, covering it in frost that slows it down and turns its body to ice.
Hedge Maze RE impulse, manipulate, overflow, plant, primal, wood You sculpt a manicured maze of hedges.
Petrified SkinDA aftermath, transmutation You have been petrified by an enemy. It might have been a medusa, dracolisk, or even a fossil golem; regardless of the source, you were the target of some petrifying effect, and an element of that stony gaze has remained with you, both protecting and slowly consuming you.
Rain of Razors RE impulse, metal, overflow, primal Razor-sharp slivers of metal fall from the sky.
Rattle the Earth RE earth, impulse, overflow, primal Striking the ground with the gravity of the deepest rocks, you cause an earthquake.
Rock Rampart RE earth, impulse, manipulate, overflow, primal Drawing on your connection to the Plane of Earth, you form a wall of rock and earth.
Sea Glass Guardians RE impulse, primal, stance, water Eerily beautiful elemental water beings race around you, eager to protect and heal you and your allies.
Shattershields RE impulse, metal, primal, stance Four plates of pitted metal float around you to intercept attacks.
Wiles on the Wind RE air, auditory, illusion, impulse, primal Speaking lies, you set them loose upon a drifting wind.
Witchwood Seed RE impulse, overflow, plant, polymorph, primal, wood You touch a creature to implant a malignant seed in its body.
Level 14 Class Feats Traits Prerequisites Benefits
Alloy Flesh and Steel RE impulse, manipulate, metal, polymorph, primal Elemental energy replaces every cell of your body with raw metal.
Assume Earth’s Mantle RE earth, impulse, primal, stance Enormous pieces of rock cluster around your body.
Barrier of Boreal Frost RE cold, impulse, manipulate, overflow, primal, water You form an intricate structure of ice, such as a wall of bricks made of packed snow or a screen of enormous icicles.
Body of Air OR RE air, impulse, overflow, polymorph, primal Your gathered air consumes your body, leaving only a cloud of living vapor.
Dormant EruptionDA aftermath, fire You’ve been brought to 0 Hit Points by an enemy that has the fire trait or an enemy’s ability that has the fire trait. A sweltering heat and sparks of flame that take the form of tiny copies of you surround your body.
Nourishing GateRE You can sustain yourself on a single drop of elemental dew or the slightest spark from the Plane of Fire.
Orchard’s Endurance RE impulse, plant, primal, stance, wood Patches of bark appear on the skin of you and your nearby allies.
Rapid ReattunementRE concentrate, exploration reflow elements You spend 10 minutes realigning your elemental connections in an elemental trance.
Sink and SwimDA aftermath, water You’ve been brought to 0 Hit Points by an enemy that has the water trait or an enemy’s ability that has the water trait. Your body looks like it’s made of flowing water, clear and pristine, providing a natural grace to all your movements.
Walk Through the Conflagration RE fire, impulse, overflow, primal, teleportation You fall through your own kinetic gate, leaving behind an effigy of flame and reappearing majestically near another fire.
Level 16 Class Feats Traits Prerequisites Benefits
Fey LifeDA aftermath, healing, necromancy, primal You helped to save a fey from a terrible fate, and you’re not a fey. There are some fates worse than death–and you worked to save a fey from one such fate.
Imperious Aura RE impulse, primal one or more stance impulses that affect your kinetic aura Your glowing and majestic kinetic aura marks you as a true child of the elements.
Walk on the WindDA aftermath, air, magical, transmutation You’ve been brought to 0 Hit Points by an enemy that has the air trait or an enemy’s ability that has the air trait. A flighty breeze follows you wherever you go, granting a dramatic flair to everything you do.
Level 18 Class Feats Traits Prerequisites Benefits
All Shall End in Flames RE death, fire, impulse, overflow, primal White-hot fire consumes everything in a cataclysmic sphere of death.
Beasts of Slumbering Steel RE impulse, metal, primal You conjure metal elemental mounts made of interlocking metal pieces.
Crowned in Tempest’s Fury RE air, electricity, impulse, primal, stance You become one with a devastating thunderstorm from the Plane of Air, placing a crown of lightning upon your brow.
Elemental ApotheosisRE Nourishing Gate, exactly one kinetic element You take on an elemental countenance, appearing like a type of elemental of your element.
Hell of 1,000,000 Needles RE impulse, metal, overflow, primal The landscape fills with monumental filaments of metal.
Ignite the Sun RE fire, impulse, light, primal The fires of creation become yours to control.
Infinite Expanse of Bluest Heaven RE air, illusion, impulse, mental, overflow, primal, visual An illusion of a limitless expanse with an impossibly blue sky makes all within feel the sensation of falling.
Rebirth in Living Stone RE earth, impulse, polymorph, primal, stance Rock overflows from within you to consume your form before cracking open to reveal your body transformed into living stone.
Ride the Tsunami RE impulse, overflow, primal, water Booming, crashing walls of water, enough to fill a harbor, smash out ahead of you, overwhelming all in their path.
Rouse the Forest’s Fury RE impulse, overflow, plant, primal, wood Terrifying trees attack your enemies.
Turn the Wheel of Seasons RE impulse, overflow, primal, wood The seasons shift rapidly.
Usurp the Lunar Reins RE impulse, overflow, primal, water The moon has always been connected to the tides, and now you can grasp that connection.
the Shattered Mountain Weeps RE earth, impulse, overflow, primal A massive sphere of rock explodes, unleashing a cataclysm of falling debris and deadly shrapnel.
Level 20 Class Feats Traits Prerequisites Benefits
Kinetic PinnacleRE No one can match the pace at which elements flow from you.
Omnikinesis RE reflow elements You can realign your kinetic gate with a thought.