The world of Pathfinder Second Edition (2E) is fundamentally the same as First Edition (1E), except that it takes place after all published 1E content. However, the 2E system works just as well for running 1E materials, after making a few adjustments.
- First, replace the creatures and traps with the corresponding creature stat blocks found in the Pathfinder Bestiaries and trap stat blocks found in the Core Rulebook. If an exact creature doesn’t exist, create one using the instructions from the Game Mastery Guide.
- Next, ensure any rewards are replaced with magic items and treasure from Second Edition. This calculator below uses a linear interpolation equation to match GP as closely to Paizo conversion guide as possible.
This calculator converts 1E DC’s into 2E DC’s. You have to specify the average party level for that stage, using either XP or milestone leveling, and the 1E DC listed on the adventure path. For instance, if a 1E dungeon is expected to be played at 3rd level, a DC 15 Climb check would convert to DC 18 Athletics (Trained) for 2E! Try it!
1st Edition Skill | 2nd Edition Skill |
---|---|
Acrobatics | Acrobatics |
Appraise | Crafting, Society |
Bluff | Deception |
Climb | Athletics |
Craft | Crafting |
Diplomacy | Diplomacy |
Disable Device | Thievery |
Disguise | Deception |
Escape Artist | Thievery |
Fly | Acrobatics |
Handle Animal | Nature |
Heal | Medicine |
Intimidate | Intimidation |
Knowledge (arcana) | Arcana, Lore |
Knowledge (dungeoneering) | Lore, Occultism |
Knowledge (engineering) | Crafting, Lore |
Knowledge (geography) | Lore, Nature |
Knowledge (history) | Lore, Society |
Knowledge (local) | Lore, Society |
Knowledge (nature) | Lore, Nature |
Knowledge (nobility) | Lore, Society |
Knowledge (planes) | Arcana, Lore, Nature, Occultism, Religion |
Knowledge (religion) | Lore, Religion |
Linguistics | Society |
Perception | Perception |
Perform | Performance |
Profession | Crafting, Lore |
Ride | Nature |
Sense Motive | Perception |
Sleight of Hand | Deception, Thievery |
Spellcraft | Arcana, Occultism |
Stealth | Stealth |
Survival | Survival |
Swim | Athletics |
Use Magic Device | Arcana, Nature, Occultism, Religion |
These are general approximations, and may need to change depending on the situation. Knowledge (Planes) in particular can apply to any of the 4 magic schools, depending on the plane. See CRB pg. 238 on Recall Knowledge. |