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METHODOLOGY

INVESTIGATOR CLASS FEATURE 1

Your studies have made you savvy in many areas, but one in particular drew your intense interest.

Choose a methodology. The methodologies presented in this book are as follows.

Alchemical Sciences

Your methodology emphasizes chemical and alchemical analysis, collecting information from unusual particles and fluids found on the scene. You possess enough alchemical know-how to whip up a few tinctures to help you with your cases.

You’re trained in Crafting and gain the Alchemical Crafting skill feat (Core Rulebook 258). In addition, you gain a standard formula book for free and learn the formulas for two additional common 1st-level alchemical items, which must be elixirs or tools. Each time you gain a level, you learn the formula for one common alchemical elixir or alchemical tool of any level of item you can create.

During your daily preparations, you can create a number of versatile vials—alchemical concoctions that can quickly be turned into elixirs and tools— equal to your Intelligence modifier. You can use the Quick Tincture action to turn one of these vials into an elixir or alchemical tool for which you know the formula.

Empiricism

Everything comes down to data. Calculating statistics, running numbers, and using inductive reasoning allows you to determine the most likely outcome of any scenario, and anything out of place draws your keen attention.

You are trained in one Intelligence-based skill of your choice. You gain the That’s Odd investigator feat (page 60), and you gain the Expeditious Inspection free action.

Forensic Medicine

You’ve learned that in most cases, especially murders, criminals tend to leave more evidence of the crime on the body than they’d like to believe. Information from bruising, bone fractures, blood spatters, and even the life cycle of carrion insects can provide valuable clues that help reconstruct the scene.

You’re trained in Medicine and gain the Forensic Acumen (page 206) and Battle Medicine (Core Rulebook 258) skill feats. When you use Battle Medicine, on a success the target recovers additional Hit Points equal to your level, and the target becomes temporarily immune for only 1 hour, not 1 day.

Interrogation

People can’t help but trust you, whether through your inherent likableness or your firm insistence on sticking to the truth. You have a way about you that gets others talking, and you’ve developed interrogative techniques to help you get to the truth of your investigations.

You are trained in Diplomacy. You gain the No Cause for Alarm skill feat (page 208). You can also Pursue a Lead over the course of a conversation rather than spending dedicated time looking into the lead, provided the conversation lasts 1 minute or longer. For example, while trying to Make an Impression, you could pursue the creature you’re conversing with as a lead, and you could Pursue a Lead about an object while someone is telling you information about that object. You also gain the Pointed Question action.