Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.
Below, you may change your Crafting Proficiency Rank and your Crafter Level.
Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.
Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest (30 gp). If you want to try again, you must start over.
If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.
If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.
Success the item is complete and works perfectly.
Failure the item is still completed, but it gains a quirk.
Critical Failure the item is ruined or might become a cursed item attached to you.
To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.
Ancestry | New Trait | Senses | New Languages | Speed Change | Special |
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ANADI | — | Anadi, Mwangi | — | Fangs |
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ANADI | — | Anadi, Mwangi | — | Fangs |
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ANDROID | — | Androffan | — | — |
|
AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
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AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
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AZARKETI | — | Alghollthu | -5 feet | — |
|
CATFOLK | Low-Light Vision | Amurrun | — | Land on your Feet |
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CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
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CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
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DOPPELGANGER | — | — | — | — |
|
DOPPELGANGER | — | — | — | — |
|
DRAGON | — | Draconic | — | — |
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DWARF | Darkvision | Dwarven | -5 feet | — |
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ELF | Low-Light Vision | Elven | +5 feet | — |
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FETCHLING | Darkvision | Shadowtongue | — | — |
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GHORAN | Low-Light Vision | Sylvan | — | — |
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GNOLL | — | Gnoll | — | Bite |
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GNOLL | — | Gnoll | — | Bite |
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GNOME SMALL | Low-Light Vision | Gnomish, Sylvan | — | — |
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GOBLIN SMALL | Darkvision | Goblin | — | — |
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GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GRIPPLI SMALL | — | Grippli | — | — |
|
GRIPPLI SMALL | — | Grippli | — | — |
|
HALFLING SMALL | Keen Eyes | Halfling | — | — |
|
GOBLIN | Darkvision | Goblin | — | — |
|
HUMAN | — | — | — | — |
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KASHRISHI SMALL | — | Kashrishi | — | — |
|
KASHRISHI SMALL | — | Kashrishi | — | — |
|
KITSUNE | — | — | — | — |
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KOBOLD SMALL | Darkvision | Draconic | — | Draconic Exemplar |
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LESHY SMALL | Low-Light Vision | Sylvan | — | Plant Nourishment |
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LIZARDFOLK | — | Iruxi | — | Aquatic Adaptation |
|
NAGAJI | Low-Light Vision | Nagaji | — | — |
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NAGAJI | Low-Light Vision | Nagaji | — | — |
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ORC | Darkvision | Orcish | — | — |
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RATFOLK SMALL | Low-Light Vision | Ysoki | — | — |
|
SHISK | — | Mwangi, Shisk | — | — |
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SHISK | — | Mwangi, Shisk | — | — |
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SHOONY SMALL | Low-Light Vision | Shoony | — | Blunt Snout |
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SKELETON | — | Necril | — | — |
|
SKELETON | — | Necril | — | — |
|
SLIME | — | — | -5 feet | — |
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SPRITE | — | Sylvan | -5 feet | — |
|
STHENO | — | — | — | — |
|
STHENO | — | — | — | — |
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STRIX | — | Strix | — | — |
|
TENGU | Low-Light Vision | Tengu | — | Sharp Beak |
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VANARA | — | Vanaran | — | — |
|
VANARA | — | Vanaran | — | — |
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VISHKANYA | — | Vishkanya | — | — |
|
VISHKANYA | — | Vishkanya | — | — |
To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.
- | 0 | No adjustment will be applied. | |
Book of the Dead | Target Creature | Level | Description |
|
Any creature | 0 | The ephemeral form of a ghostly creature lets it pass through solid objects and float in the air. |
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Any creature | 0 | Ghoul creatures are typically hairless and gaunt with blue or purple skin and pointed ears. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated mindless corpse. |
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Any creature | 0 | All types of creatures can have their corpses preserved and rise as mummies. |
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Any creature | 0 | A shadow creature is little more than a sentient shadow powered by negative energy. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated corpse. |
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Any creature | 0 | A vampiric creature consumes the blood of the living for sustenance. |
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Any creature | 0 | All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. |
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Any creature | 0 | A zombified creature is a mindless, rotting corpse that attacks everything it perceives. |
Dark Archive | Target Creature | Level | Description |
|
An existing creature | +1 | An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect. |
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An existing, living creature | +1 | Some strange creatures defy what’s expected from others of their kind due to a peculiar mutation. A mutation can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic. |
|
An existing, living creature | +1 | Scholars dream of discovering primeval creatures: remnants of an older age, long thought extinct. Primeval cryptids are resilient survivors of their kind or particularly clever individuals. |
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An existing creature | +1 | As stories spread about a rumored cryptid, the weight of collective belief transforms the creature to match the tales. The limits of its physical body no longer confine it. |
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An existing creature | +1 | A secret society member is an NPC or creature that belongs to a covert organization with influence and connections throughout its local setting and perhaps beyond. |
You're about to report some type of error found in . As soon as I see the report, I'll try to fix it and upload the new correct version of .
The DiceRoller allows you to roll dices from Creatures description and typing an easy formula.
Each creature has some skills or saves with a bonus or penalty to roll. If you click on those modifiers the Diceroller will give you the roll as a popup! Furthermore, you can also click on all the attacks and damages dice descriptors and you'll have the roll has a popup.
These rolls are logged in the diceroller window and you can check them after and repeat them clicking on the pencil at the end of each roll row.
If you want to type the roll, I give you some examples:
1d20+5
2d20kh Keeps Higher result (fortune)
2d20kl Keeps Lower result (misfortune)
2d8 bludgeoning + 1d6 fire
When the group overcomes an encounter with a hazard or creature, each character gains XP equal to the XP of the hazard or creature in the encounter. Match the Party level in the following table to know the XP awarded:
See Experience Points.
Here there is a list of the various monster parts you can gather from this creature. After defeating the monster, players can determine how to best use the parts to refine and imbue items.
You can find rules for refining and imbuing items from a monster at Battlezoo Bestiary.
I update a lot of data from all the Rulebooks and adventure books. I'm developing new features each week. You can collaborate and make suggestions in our Discord Server where we plan and iron out all the webtools. You can access to the Discord Server once you become a Patron. My work updating all data and adding new features to this webtool is only possible to the generous actions of this people:
Visit my patreon webpage and be aware of all the stuff I'm working on.
Help keep running this webtool and become a patron!
Alchemical poisons are potent toxins distilled or extracted from natural sources and made either stronger or easier to administer. Each poison’s stat block includes the Price and features for a single dose. Poison doses are typically kept in a vial or some other type of safe and secure container.
Applying alchemical poisons uses Interact actions. A poison typically requires one hand to pour into food or scatter in the air. Applying a poison to a weapon or another item requires two hands, with one hand holding the weapon or item. The Usage entry for a poison indicates the number of hands needed for a typical means of application, but the GM might determine that using poisons in other ways functions differently.
The full rules for how poisons and other afflictions work begin on page 457. A creature attempts the listed saving throw as soon as it’s exposed to the poison; on a failed save, the creature advances to stage 1 of the poison after any listed onset time elapses.
Some poisons have the virulent trait. This means the poison is harder to remove once it has taken effect; see Virulent Afflictions on page 458.
Level 0 Poison | Type | DC | Onset | Max Dur | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Price (gp) | Usage | Bulk | Activate |
CalcoholGG | ingested | DC 12 Fortitude | 1 day | - | fatigued (1 week) | fatigued and sickened 1 (1 week) | fatigued, drained 1, and sickened 1 (1 week) | fatigued, drained 2, sickened 2, and stupefied 2 (1 week) | 1 cp or more | 1 | L | |
Cbloodeye coffeeGG | ingested | DC 14 Fortitude | 1 day | 8 hours | fatigued (1 week) | fatigued and sickened 1 (1 week) | fatigued, drained 1, and sickened 1 (1 week) | fatigued, drained 2, sickened 2, and stupefied 2 (1 week) | 5 sp | 1 | L | |
CflayleafGG | ingested or inhaled | DC 12 Fortitude | 1 day | 4 hours | fatigued (1 week) | fatigued and sickened 1 (1 week) | fatigued, drained 1, and sickened 1 (1 week) | fatigued, drained 2, sickened 2, and stupefied 2 (1 week) | 1 | 1 | L | |
Level 1 Poison | Type | DC | Onset | Max Dur | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Price (gp) | Usage | Bulk | Activate |
Carsenic | ingested | DC 18 Fortitude | 10 min | 5 min | 1d4 poison damage and sickened 1 (1 minute) | 1d6 poison damage and sickened 2 (1 minute) | 2d6 poison damage and sickened 3 (1 minute) | - | 3 | 1 | L | |
Cblood sapGG | ingested | DC 16 Fortitude | 1 day | 3 hours | fatigued (1 week) | fatigued and sickened 1 (1 week) | fatigued, drained 1, and sickened 1 (1 week) | fatigued, drained 2, sickened 2, and stupefied 2 (1 week) | 4 | 1 | L | |
Cgiant centipede venom | injury | DC 17 Fortitude | - | 6 rounds | 1d6 poison damage (1 round) | 1d8 poison damage and flat-footed (1 round) | 1d12 poison damage, clumsy 1, and flat-footed (1 round) | - | 4 | 2 | L | |
ugrolnaAE-01 | ingested | DC 13 Fortitude | 1 day | 8 hours | fatigued (1 week) | fatigued and sickened 1 (1 week) | fatigued, drained 1, and sickened 1 (1 week) | fatigued, drained 2, sickened 2, and stupefied 2 (1 week) | 3 | 1 | L | |
CpeshLOWG | ingested or inhaled | - | 1 day | 6 hours | fatigued (1 week) | fatigued and sickened 1 (1 week) | fatigued, drained 1, and sickened 1 (1 week) | fatigued, drained 2, sickened 2, and stupefied 2 (1 week) | 2 | 1 | L | |
Crefined peshGG | ingested or inhaled | DC 12 Fortitude | 1 day | 6 hours | fatigued (1 week) | fatigued and sickened 1 (1 week) | fatigued, drained 1, and sickened 1 (1 week) | fatigued, drained 2, sickened 2, and stupefied 2 (1 week) | 2 | 1 | L | |
Cspear frog poisonB2 | injury | DC 15 Fortitude | - | 6 rounds | 1d4 poison damage (1 round) | 1d6 poison damage and enfeebled 1 (1 round) | - | - | 3 | held, 2 | L | |
Level 2 Poison | Type | DC | Onset | Max Dur | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Price (gp) | Usage | Bulk | Activate |
Cbelladonna | ingested | DC 19 Fortitude | 10 min | 30 min | dazzled (10 minutes) | 1d6 poison damage and sickened 1 (10 minutes) | 1d6 poison damage, confused, and sickened 1 (1 minute) | - | 5 | 1 | L | |
Cblack adder venom | injury | DC 18 Fortitude | - | 3 rounds | 1d8 poison damage (1 round) | 1d10 poison damage (1 round) | 2d6 poison damage (1 round) | - | 6 | 2 | L | |
ublack smear poisonB1 | injury | DC 16 Fortitude | - | 6 rounds | 1d6 poison and enfeebled 1 (1 round) | As stage 1 | 1d6 poison, and enfeebled 2 (1 round) | - | 5 | 2 | L | |
ulethargy poison | injury | DC 18 Fortitude | - | 4 hours | slowed 1 (1 round) | slowed 1 (1 minute) | unconscious with no Perception check to wake up (1 round) | unconscious with no Perception check to wake up (1d4 hours). | 7 | 2 | L | |
ulooter’s lethargyAE-01 | contact | DC 19 Fortitude | 1 min | 1 hour | reduce Bulk limit by 3 (1 minute) | flat-footed, reduce Bulk limit by 4 (10 minutes) | flat-footed, reduce Bulk limit by 5 (10 minutes) | - | 6 | 1 | L | |
Ctoad tearsB2 | ingested | DC 19 Fortitude | 5 min | 30 min | stupefied 1 (10 minutes) | stupefied 1 and confused (1 minute) | - | - | 6 | 1 | L | |
uyellow musk poisonB2 | inhaled | DC 16 Will | - | 2 rounds | fascinated by the poison cloud (1 round) | fascinated by the poison cloud, and can use no actions but to move closer to the cloud’s point of origin (1 round) | - | - | 7 | 1 | L | |
Level 3 Poison | Type | DC | Onset | Max Dur | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Price (gp) | Usage | Bulk | Activate |
ublue dragonfly poisonB1 | ingested | DC 17 Fortitude | 10 min | 30 min | dazzled (10 minutes) | dazzled and frightened 1 (10 minutes) | frightened 1 and confused 1 (1 minute) | - | 7 | 1 | L | |
Ccytillesh oil | injury | DC 19 Fortitude | - | 4 rounds | 1d10 poison damage (1 round) | 1d12 poison damage (1 round) | 2d10 poison damage (1 round) | - | 10 | 1 | L | |
uforgetful dropsDA | ingested or ingested | DC 18 Fortitude | 5 min | 1 hour | stupefied 1 (10 minutes) | stupefied 1 and clumsy 1 (20 minutes) | stupefied 1, clumsy 1, and confused (30 minutes) | - | 10 | 1 | 1 | |
Cgraveroot | injury | DC 19 Fortitude | - | 4 rounds | 1d10 poison damage (1 round) | 1d12 poison damage and stupefied 1 (1 round) | 2d6 poison damage and stupefied 2 (1 round) | - | 10 | 2 | L | |
CshiverGG | ingested | DC 19 Fortitude | 1 day | 4 hours | fatigued (1 week) | fatigued and sickened 1 (1 week) | fatigued, drained 1, and sickened 1 (1 week) | fatigued, drained 2, sickened 2, and stupefied 2 (1 week) | 10 | 1 | L | |
uviolet venomB2 | contact | DC 17 Fortitude | 1 min | 6 rounds | 1d6 poison plus enfeebled 1 (1 round) | 1d6 poison plus drained 1 (1 round) | 2d6 poison plus enfeebled 1 (1 round) | - | 12 | 2 | L | |
Level 4 Poison | Type | DC | Onset | Max Dur | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Price (gp) | Usage | Bulk | Activate |
Cdreamtime teaGG | ingested | DC 21 Fortitude | 1 day | 30 min | fatigued (1 week) | fatigued and sickened 1 (1 week) | fatigued, drained 1, and sickened 1 (1 week) | fatigued, drained 2, sickened 2, and stupefied 2 (1 week) | 13 | 1 | L | |
CleadenlegAPG | injury | DC 20 Fortitude | - | 6 rounds | 1d10 poison damage and –5-foot status penalty to all Speeds (1 round) | 2d6 poison damage and –10-foot status penalty to all Speeds (1 round) | 2d6 poison damage and –20-foot status penalty to all Speeds (1 round) | - | 15 | 2 | L | |
uspider moldOS-02 | ingested | DC 20 Fortitude | 10 min | 8 hours | slowed 1 (1 round) | slowed 2 and stupefied 1 (1 round) | paralyzed and stupefied 1 (1 round) | unconscious with no Perception check to wake up (1d4 hours). | 20 | 2 | L | |
ustupor poisonAV-03 | injury | DC 20 Fortitude | - | 6 hours | slowed 1 and flat-footed (1 round) | slowed 2 and flat-footed (1 round) | unconscious with no Perception check to wake up (1 round) | unconscious with no Perception check to wake up (1d6 hours) | 16 | 2 | L | |
CzerkGG | injury | DC 20 Fortitude | 1 day | 1 hour | fatigued (1 week) | fatigued and sickened 1 (1 week) | fatigued, drained 1, and sickened 1 (1 week) | fatigued, drained 2, sickened 2, and stupefied 2 (1 week) | 20 | 1 | L | |
Level 5 Poison | Type | DC | Onset | Max Dur | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Price (gp) | Usage | Bulk | Activate |
ucytilleshGG | ingested | DC 15 Fortitude | 1 day | 8 hours | fatigued (1 week) | fatigued and sickened 1 (1 week) | fatigued, drained 1, and sickened 1 (1 week) | fatigued, drained 2, sickened 2, and stupefied 2 (1 week) | 30 | 1 | L | |
udiluted hypeLOL | ingested | DC 21 Fortitude | 1 day | 1 min | fatigued (1 week) | fatigued and sickened 1 (1 week) | fatigued, drained 1, and sickened 1 (1 week) | fatigued, drained 2, sickened 2, and stupefied 2 (1 week) | 20 | 1 | L | |
Celven absintheGG | ingested | DC 20 Fortitude | 1 day | 1 day | fatigued (1 week) | fatigued and sickened 1 (1 week) | fatigued, drained 1, and sickened 1 (1 week) | fatigued, drained 2, sickened 2, and stupefied 2 (1 week) | 25 | 1 | L | |
ufalse deathAA-05 | ingested | DC 18 Fortitude | 10 min | 5 days | clumsy 2 (1 round) | unconscious (1 hour) | unconscious (1 day) | - | 25 | 1 | L | |
Chunting spider venom | injury | DC 21 Fortitude | - | 6 rounds | 1d10 poison damage and flat-footed (1 round) | 1d12 poison damage, clumsy 1, and flat-footed (1 round) | 2d6 poison damage, clumsy 2, and flat-footed (1 round) | - | 25 | 2 | L | |
Level 6 Poison | Type | DC | Onset | Max Dur | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Price (gp) | Usage | Bulk | Activate |
uforgetful inkST-01 | contact | DC 20 Fortitude (secret) | 1 min | - | The reader forgets the contents of the writing, recalling it as blank or as inconsequential text. | - | - | - | 32 | 2 | L | |
Cgiant scorpion venom | injury | DC 22 Fortitude | - | 6 rounds | 1d10 poison damage and enfeebled 1 (1 round) | 2d10 poison damage and enfeebled 1 (1 round) | 2d10 poison damage and enfeebled 2 (1 round) | - | 40 | 2 | L | |
Level 7 Poison | Type | DC | Onset | Max Dur | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Price (gp) | Usage | Bulk | Activate |
raddlebrainAA-03 | inhaled | DC 25 Fortitude | 1 min | 1 day | enfeebled 1 and stupefied 1 (10 minutes) | enfeebled 2 and stupefied 2 (1 hour) | fatigued, enfeebled 4, and stupefied 4 (1 day) | - | 58 | 2 | L | |
Cgiant wasp venom | injury | DC 25 Fortitude | - | 6 rounds | 2d6 poison damage and clumsy 1 (1 round) | 3d6 poison damage and clumsy 2 (1 round) | 4d6 poison damage and clumsy 2 (1 round) | - | 55 | 2 | L | |
uisolation draughtAA-05 | ingested | DC 25 Fortitude | 10 min | 30 min | dazzled, –3 to all Perception checks (1 minute) | dazzled, deafened, –5 to all Perception checks (1 minute) | blinded, deafened, –5 to all Perception checks (5 minutes) | - | 55 | 1 | L | |
uknockout dramAE-01 | ingested | DC 23 Fortitude | 1 min | 10 hours | fall unconscious and can’t attempt Perception checks to wake up (1 minute) | sleep normally (1d4 hours) | - | - | 70 | 1 | L | |
Cmalyass root paste | contact | DC 26 Fortitude | 1 min | 6 min | clumsy 1 and –10-foot status penalty to all Speeds (1 minute) | clumsy 2 and –20-foot status penalty to all Speeds (1 minute) | clumsy 3, flat-footed, and –30-foot status penalty to all Speeds | - | 55 | 2 | L | |
rsloughing toxinAV-02 | injury | DC 25 Fortitude | 1 round | 1 hour | 1d6 poison damage for each action with the attack or move trait the victim uses (1 round) | 1d6 poison damage and 1d6 slashing damage for each action with the attack, manipulate, or move trait the victim uses (1 round) | as Stage 2, but 1d6 poison damage and 2d6 slashing damage, and forced movement also causes damage (1 hour) | - | 60 | 2 | L | |
Level 8 Poison | Type | DC | Onset | Max Dur | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Price (gp) | Usage | Bulk | Activate |
rhypeLOL | ingested | DC 25 Fortitude | 1 day | 1 min | fatigued (1 week) | fatigued and sickened 1 (1 week) | fatigued, drained 1, and sickened 1 (1 week) | fatigued, drained 2, sickened 2, and stupefied 2 (1 week) | 100 | 1 | L | |
Cnettleweed residue | contact | DC 27 Fortitude | 1 min | 6 min | 8d6 poison damage (1 minute) | 10d6 poison damage (1 minute) | 13d6 poison damage (1 minute) | - | 75 | 2 | L | |
uscourGG | ingested or inhaled | DC 25 Fortitude | 1 day | 6 hours | fatigued (1 week) | fatigued and sickened 1 (1 week) | fatigued, drained 1, and sickened 1 (1 week) | fatigued, drained 2, sickened 2, and stupefied 2 (1 week) | 80 | 1 | L | |
Cwyvern poison | injury | DC 26 Fortitude | - | 6 rounds | 5d6 poison damage (1 round) | 6d6 poison damage (1 round) | 8d6 poison damage (1 round) | - | 80 | 2 | L | |
Level 9 Poison | Type | DC | Onset | Max Dur | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Price (gp) | Usage | Bulk | Activate |
rabysium powderLOTGB | contact | DC 27 Fortitude | 1 min | 6 min | 8d6 poison damage and sickened 1 (1 minute) | 9d6 poison damage and sickened 2 (1 minute) | 10d6 poison damage and sickened 3 (1 minute) Craft Requirements abysium worth at least 75 gp. |
- | 150 | 2 | L | |
Clich dust | ingested | DC 28 Fortitude | 10 min | 6 min | fatigued (1 minute) | 5d6 poison damage and fatigued (1 minute) | 5d6 poison damage, fatigued, and paralyzed (1 minute) | - | 110 | 1 | L | |
Cspider root | contact | DC 28 Fortitude | 1 min | 6 min | 8d6 poison damage and clumsy 1 (1 minute) | 9d6 poison damage and clumsy 2 (1 minute) | 10d6 poison damage and clumsy 3 (1 minute) | - | 110 | 2 | L | |
uterror sporesSKT-03 | inhaled or inhaled | DC 28 Fortitude | 1 round | 6 rounds | frightened 2 (1 round) | frightened 3 (1 round) | frightened 3 and fleeing for 1 round (1 round) | - | 110 | 1 | L | |
Level 10 Poison | Type | DC | Onset | Max Dur | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Price (gp) | Usage | Bulk | Activate |
razure lily pollenPKAP-PG | inhaled or inhaled | DC 28 Fortitude | - | 6 rounds | 2d6 mental damage (1 round) | 3d6 mental damage (1 round) | 3d6 mental damage and slowed 1 (1 round) | 3d6 mental damage, slowed 1, and confused (1 round). | 200 | 1 | L | |
rhoneyscentLOL | inhaled | DC 30 Will | - | 6 rounds | 2d6 slashing damage (1 round) | 2d6 slashing damage and stupefied 1 (1 round) | 2d6 slashing damage, drained 1, and stupefied 1 | - | 180 | 1 | L | |
Cshadow essence | injury | DC 29 Fortitude | - | 6 rounds | 3d6 negative damage and 2d6 poison damage (1 round) | 3d6 negative damage, 2d6 poison damage, and enfeebled 1 (1 round) | 3d6 negative damage, 2d6 poison damage, and enfeebled 2 (1 round) | - | 160 | 2 | L | |
rtoxic effluenceSKT-03 | contact or contact | DC 29 Fortitude | - | 6 rounds | 3d6 poison damage, 3d6 fire damage, clumsy 1, and enfeebled 1 (1 round) | 4d6 poison damage, 4d6 fire damage, clumsy 2, and enfeebled 2 (1 round) | 5d6 poison damage, 5d6 fire damage, clumsy 3, and enfeebled 3 (1 round) | - | 160 | 2 | L | |
Cwolfsbane | ingested | DC 30 Fortitude | 10 min | 6 min | 12d6 poison damage (1 minute) | 16d6 poison damage (1 minute) | 20d6 poison damage (1 minute) | - | 155 | 1 | L | |
Level 11 Poison | Type | DC | Onset | Max Dur | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Price (gp) | Usage | Bulk | Activate |
Cblightburn resin | contact | DC 31 Fortitude | 1 min | 6 rounds | 8d6 poison damage (1 round) | 10d6 poison damage (1 round) | 15d6 poison damage (1 round) | - | 225 | 2 | L | |
Level 12 Poison | Type | DC | Onset | Max Dur | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Price (gp) | Usage | Bulk | Activate |
rblackfinger blightAE-03 | contact | DC 32 Fortitude | 1 round | 6 rounds | 6d6 poison damage (1 round) | 8d6 poison damage (1 round) | 10d6 poison damage and confused (1 round) | - | 350 | 1 | L | |
umage baneAA-05 | injury | DC 32 Fortitude | - | 6 rounds | 2d6 mental damage and stupefied 2 (1 round) | 3d6 mental damage and stupefied 3 (1 round) | 4d6 mental damage and stupefied 4 (1 round) | - | 325 | 2 | L | |
rplasma hypeLOL | ingested | DC 30 Fortitude | 1 day | 1 min | fatigued (1 week) | fatigued and sickened 1 (1 week) | fatigued, drained 1, and sickened 1 (1 week) | fatigued, drained 2, sickened 2, and stupefied 2 (1 week) | 400 | 1 | L | |
Cslumber wine | ingested | DC 32 Fortitude | 1 hour | 7 days | unconscious (1 day) | unconscious (2 days) | unconscious (3 days). | - | 325 | 1 | L | |
Level 13 Poison | Type | DC | Onset | Max Dur | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Price (gp) | Usage | Bulk | Activate |
Cdeathcap powder | ingested | DC 33 Fortitude | 10 min | 6 min | 13d6 poison damage (1 minute) | 17d6 poison damage and sickened 2 (1 minute) | 20d6 poison damage and sickened 3 (1 minute) | - | 450 | 1 | L | |
ugorgon’s breathAA-05 | inhaled | DC 32 Fortitude | 1 round | 6 rounds | slowed 1 (1 round) | 4d6 bludgeoning damage and slowed 1 (1 round) | petrified (1 round) | petrified permanently | 475 | 1 | L | |
Cpurple worm venom | injury | DC 32 Fortitude | - | 6 rounds | 5d6 poison damage and enfeebled 2 (1 round) | 6d6 poison damage and enfeebled 2 (1 round) | 8d6 poison and enfeebled 2 (1 round) | - | 500 | 2 | L | |
Level 15 Poison | Type | DC | Onset | Max Dur | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Price (gp) | Usage | Bulk | Activate |
Cdragon bile | contact | DC 37 Fortitude | 1 min | 6 rounds | 6d6 poison damage and sickened 2 (1 round) | 7d6 poison damage and sickened 3 (1 round) | 9d6 poison damage and sickened 4 (1 round) | - | 925 | 2 | L | |
Cmindfog mist | inhaled | DC 35 Fortitude | 1 round | 6 rounds | stupefied 2 (1 round) | confused and stupefied 3 (1 round) | confused and stupefied 4 (1 round) | - | 1,000 | 1 | L | |
Level 16 Poison | Type | DC | Onset | Max Dur | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Price (gp) | Usage | Bulk | Activate |
Cbrimstone fumes | inhaled | DC 36 Fortitude | 1 round | 6 rounds | 7d6 poison damage and enfeebled 1 (1 round) | 8d6 poison damage and enfeebled 2 (1 round) | 10d6 poison damage and enfeebled 3 (1 round) | - | 1,500 | 1 | L | |
Ccerulean scourgeAPG | injury | DC 36 Fortitude | - | 6 rounds | 9d6 poison damage (1 round) | 12d6 poison damage (1 round) | 15d6 poison damage (1 round) | - | 1,450 | 2 | L | |
ufrenzy oilAA-05 | contact | DC 37 Fortitude | 1d6 min | 6 rounds | 4d6 mental damage, quickened 1, attack nearby creatures as if confused (1 round) | 6d6 mental damage, attack nearby creatures as if confused (1 round) | 8d6 mental damage, fatigued, attack nearby creatures as if confused (1 round) | - | 1,500 | 1 | L | |
Cnightmare vapor | inhaled | DC 36 Fortitude | 1 round | 6 rounds | confused (1 round) | confused and flat-footed (1 round) | confused, flatfooted, and stupefied 2 (1 round) | - | 1,400 | 1 | L | |
uweeping midnightAA-05 | injury | DC 36 Fortitude | - | 6 rounds | 6d6 poison damage and dazzled (1 round) | 7d6 poison damage, dazzled, and sickened 1 (1 round) | 8d6 poison damage and blinded (1 round) | - | 1,400 | 2 | L | |
Level 17 Poison | Type | DC | Onset | Max Dur | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Price (gp) | Usage | Bulk | Activate |
Chemlock | ingested | DC 40 Fortitude | 30 min | 60 min | 17d6 poison damage and enfeebled 2 (10 minutes) | 21d6 poison damage and enfeebled 3 (10 minutes) | 26d6 poison damage and enfeebled 4 (10 minutes) | - | 2,250 | 1 | L | |
Level 18 Poison | Type | DC | Onset | Max Dur | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Price (gp) | Usage | Bulk | Activate |
Cking’s sleep | ingested | DC 41 Fortitude | 1 day | - | drained 1 (1 day) | drained 1 (1 day) | drained 2 (1 day) | - | 4,000 | 1 | L | |
Level 19 Poison | Type | DC | Onset | Max Dur | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Price (gp) | Usage | Bulk | Activate |
Cblack lotus extract | contact | DC 42 Fortitude | 1 min | 6 rounds | 15d6 poison damage and drained 1 (1 round) | 17d6 poison damage and drained 1 (1 round) | 20d6 poison damage and drained 2 (1 round) | - | 6,500 | 1 | L | |
uoblivion essenceAA-05 | injury | DC 42 Fortitude | - | 6 rounds | 8d6 poison damage and slowed 1 (1 round) | 10d6 poison damage, enfeebled 2, and slowed 1 (1 round) | 12d6 poison damage, enfeebled 3, slowed 1 (1 round) | - | 6,500 | 2 | L | |
Level 20 Poison | Type | DC | Onset | Max Dur | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Price (gp) | Usage | Bulk | Activate |
rnightmare saltAA-05 | ingested | DC 43 Fortitude | 1 hour | 5 days | frightened 2 once every 1d4 hours, plus fatigued (1 day) | confused for 1 minute once every 1d4 hours, plus frightened 3 and fatigued (1 day) | frightened 3, plus confused for 1d4 minutes, once every hour, plus fatigued (1 day) | death | 14,000 | 2 | L | |
Ctears of death | contact | DC 46 Fortitude | 1 min | 10 min | 18d6 poison damage and paralyzed (1 round) | 25d6 poison damage and paralyzed (1 minute) | 30d6 poison damage and paralyzed (1 minute) | - | 12,000 | 2 | L |