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Weapon Statistics

RULE

Core Rulebook > Chapter 6: Equipment > Weapons

The tables on pages 280–282 list the statistics for various melee and ranged weapons that you can purchase, as well as the statistics for striking with a fist (or another basic unarmed attack). The tables present the following statistics. All weapons listed in this chapter have an item level of 0.

TABLE 1: UNARMED ATTACKS
Attack Price Damage Bulk Hands Group Weapon Traits
Fist 1d4 B 1 Brawling Agile, finesse, nonlethal, unarmed
TABLE 2: SIMPLE WEAPONS
Common Melee Weapons Price DamageBulk Hands Group Weapon Traits
Club 0 1d6 B1 1 Club Thrown 10 ft.
Corset knifeTV 3 sp 1d4 PL 1 Knife Agile, concealable, finesse, thrown 10 ft.
Dagger 2 sp 1d4 PL 1 Knife Agile, finesse, thrown 10 ft., versatile S
Forked bipodGG 3 sp 1d4 PL 1 Spear Agile, deadly d6, finesse
Frying panTV 1 sp 1d4 BL 1 Club Fatal d8, halfling
Gauntlet 2 sp 1d4 BL 1 Brawling Agile, free-hand
Knuckle dusterGG 3 sp 1d4 BL 1 Brawling Agile, free-hand
Light mace 4 sp 1d4 BL 1 Club Agile, finesse, shove
Longspear 5 sp 1d8 P2 2 Spear Reach
Mace 1 gp 1d6 B1 1 Club Shove
Morningstar 1 gp 1d6 B1 1 Club Versatile P
Sickle 2 sp 1d4 SL 1 Knife Agile, finesse, trip
Spear 1 sp 1d6 P1 1 Spear Thrown 20 ft.
Spiked gauntlet 3 sp 1d4 PL 1 Brawling Agile, free-hand
Staff 0 1d4 B1 1 Club Two-hand d8
Throwing knifeLOTGB 3 sp 1d4 PL 1 Knife Agile, finesse, thrown 20 ft.
Tri-bladed katarLOTGB 8 sp 1d4 PL 1 Knife Disarm, fatal d8
Uncommon Melee Weapons Price DamageBulk Hands Group Weapon Traits
Battle luteAV-02 15 gp 1d4 B1 1 Club Shove, two-hand d8
Clan dagger 2 gp 1d4 PL 1 Knife Agile, dwarf, parry, versatile B
Juggling clubEC-01 1 sp 1d4 BL 1 Club Agile, nonlethal, thrown 20 feet
Katar 3 sp 1d4 PL 1 Knife Agile, deadly d6
NightstickAE-01 1 gp 1d4 BL 1 Club Agile, finesse, nonlethal, parry
PoiEC-01 2 sp 1d4 BL 1 Flail Agile, backswing, finesse, nonlethal
ShearsB2 5 sp 1d4 SL 1 Knife Deadly d8, finesse, versatile P
Stiletto penLOPSG 8 gp 1d4 PL 1 Dart Agile, concealable, finesse, thrown 10 ft.
Throwing knifeEC-01 3 sp 1d4 PL 1 Knife Agile, finesse, thrown 20 feet, twin
ThundermaceLOTGB 2 sp 1d8 B2 2 Club Backswing
Common Ranged Weapons Price DamageRange ReloadBulk Hands Group Weapon Traits
AtlatlTV 2 sp 1d6 P60 ft. 11 1 Dart Propulsive
Blowgun
    10 darts
1 sp
5 cp
1 P20 ft. 1L
L
1 Dart Agile, nonlethal
Crossbow
    10 bolts
3 gp
1 sp
1d8 P120 ft. 11
L
2 Bow -
Dart 1 cp 1d4 P20 ft. L 1 Dart Agile, thrown
Hand crossbow
    10 bolts
3 gp
1 sp
1d6 P60 ft. 1L
L
1 Bow -
Heavy crossbow
    10 bolts
4 gp
1 sp
1d10 P120 ft. 22
L
2 Bow -
Javelin 1 sp 1d6 P30 ft. L 1 Dart Thrown
Shield pistolLOF
    10 rounds
6 gp
1 sp
1d4 P20 ft. 11
L
1 Firearm Attached to shield, concussive, fatal d8
Sling
    10 bullets
0
1 cp
1d6 B50 ft. 1L
L
1 Sling Propulsive
Uncommon Ranged Weapons Price DamageRange ReloadBulk Hands Group Weapon Traits
Air repeaterGG
    6 pellets magazines
5 gp
6 sp
1d4 P30 ft. 0L
L
1 Firearm Agile, repeating
Coat pistolGG 6 gp 1d4 P30 ft. 1L 1 Firearm Concealable, concussive, fatal d8
Fire lanceGG
    10 rounds
5 gp
1 sp
1d6 P10 ft. 22
L
2 Firearm Fatal d10
Flintlock musketGG
    10 rounds
7 gp
1 sp
1d6 P70 ft. 11
L
2 Firearm Concussive, fatal d10
Flintlock pistolGG
    10 rounds
6 gp
1 sp
1d4 P40 ft. 11
L
1 Firearm Concussive, fatal d8
Hand cannonGG
    10 rounds
5 gp
1 sp
1d6 modular30 ft. 11
L
1 Firearm Modular B, P, or S
Long air repeaterGG
    8 pellets magazines
9 gp
8 sp
1d4 P60 ft. 01
L
1 Firearm Repeating
TABLE 3: MARTIAL WEAPONS
Common Combined Weapons Price DamageRange ReloadBulk Hands Group Weapon Traits
Bow staffTV
    Melee usage
    10 arrows
8 gp

1 sp
1d6 P
1d6 B
80 ft. 01

L
1+ Bow
Club
Combination, deadly d8
Finesse, parry, sweep
Crescent crossTV
    Melee usage
    10 rounds
4 gp

1 sp
1d6 P
1d4 S
30 ft. 1L

L
1 Bow
Knife
Capacity 3, combination, parry
Critical fusion, parry
LancerTV
    Melee usage
    10 bolts
8 gp

1 sp
1d8 P
1d6 P
60 ft. 22

L
2 Bow
Spear
Capacity 2, combination
Critical fusion, reach
MikazukiTV
    Melee usage
    10 arrows
8 gp

1 sp
1d6 P
1d6 B
70 ft. 12

L
1+ Bow
Flail
Combination, propulsive
Backswing, disarm, parry
Uncommon Combined Weapons Price DamageRange ReloadBulk Hands Group Weapon Traits
Axe musketGG
    Melee usage
    10 rounds
10 gp

1 sp
1d6 P
1d8 S
40 ft. 12

L
2 Firearm
Axe
Combination, concussive, fatal d10
Critical fusion, sweep
Black powder knuckle dustersGG
    Melee usage
    10 rounds
8 gp

1 sp
1d4 P
1d4 B
30 ft. 1L

L
1 Firearm
Brawling
Combination, concussive, fatal d8
Agile, critical fusion
Cane pistolGG
    Melee usage
    10 rounds
8 gp

1 sp
1d4 P
1d6 B
30 ft. 11

L
1 Firearm
Club
Combination, concussive, fatal d8
Critical fusion, thrown 10 ft.
Dagger pistolGG
    Melee usage
    10 rounds
8 gp

1 sp
1d4 P
1d4 P
30 ft. 1L

L
1 Firearm
Knife
Combination, concussive, fatal d8
Agile, critical fusion, finesse, thrown 10 ft., versatile P
Gnome amalgam musketGG
    Melee usage
    10 rounds
10 gp

1 sp
1d6 P
1d8 B
40 ft. 22

L
2 Firearm
Hammer
Combination, concussive, fatal d10, gnome
Critical fusion, gnome, trip, versatile P
Gun swordGG
    Melee usage
    10 rounds
13 gp

1 sp
1d8 P
1d8 S
50 ft. 12

L
2 Firearm
Sword
Combination, concussive, kickback
Critical fusion, versatile P
Hammer gunGG
    Melee usage
    10 rounds
13 gp

1 sp
1d6 P
1d8 B
60 ft. 12

L
2 Firearm
Hammer
Combination, concussive, fatal d10
Critical fusion, shove
Mace multipistolGG
    Melee usage
    10 rounds
13 gp

1 sp
1d4 P
1d6 B
20 ft. 11

L
1 Firearm
Club
Capacity 3, combination, concussive, fatal d8
Critical fusion, shove
Piercing windGG
    Melee usage
    10 rounds
15 gp

1 sp
1d6 P
1d4 S
40 ft. 11

L
1 Firearm
Sword
Combination, concussive, fatal aim d10
Critical fusion, finesse, forceful, sweep
Rapier pistolGG
    Melee usage
    10 rounds
10 gp

1 sp
1d4 P
1d4 P
30 ft. 11

L
1 Firearm
Sword
Combination, concussive, fatal d8
Critical fusion, deadly d8, disarm, finesse
Three peaked treeGG
    Melee usage
    10 rounds
12 gp

1 sp
1d4 P
1d8 P
60 ft. 12

L
2 Firearm
Spear
Combination, concussive, elf, fatal d8, parry
Critical fusion, elf, tethered, thrown 20 ft.
TriggerbrandLOIL
    Melee usage
    10 rounds
10 gp

1 sp
1d4 P
1d6 P
30 ft. 11

L
1 Firearm
Sword
Combination, concussive, fatal d8
Critical fusion, finesse, versatile S
Common Melee Weapons Price DamageBulk Hands Group Weapon Traits
AdzeLOAG 1 gp 1d10 S2 2 Axe Forceful, grippli, sweep
Bastard sword 4 gp 1d8 S1 1 Sword Two-hand d12
Battle axe 1 gp 1d8 S1 1 Axe Sweep
Battle saddleTV 6 gp 1d8 S2 2 Axe Parry, sweep, vehicular
BayonetGG 2 sp 1d4 PL 1 or 2* Knife Agile, attached to crossbow or firearm, finesse
Bec de corbinTV 4 gp 1d8 P2 2 Polearm Razing, reach, shove, versatile b
Bo staff 2 sp 1d8 B2 2 Club Parry, reach, trip
Dancer’s spearTV 3 gp 1d6 P1 2 Spear Backswing, finesse, reach, sweep, versatile b
Dueling spearLOTGB 2 gp 1d8 P2 2 Spear Disarm, finesse, versatile s
EarthbreakerTV 4 gp 1d6 B2 1 Hammer Razing, shove, two-hand d10, versatile p
Elven branched spearLOTGB 3 gp 1d6 P1 2 Spear Deadly d8, elf, finesse, reach
Falchion 3 gp 1d10 S2 2 Sword Forceful, sweep
FauchardLOCG 14 sp 1d8 S2 2 Polearm Deadly d8, reach 10 feet, reach, sweep, trip
Flail 8 sp 1d6 B1 1 Flail Disarm, sweep, trip
FlyssaTV 1 gp 1d6 SL 1 Knife Agile, finesse, versatile p
GaffB2 1 gp 1d6 B1 1 Club Trip, versatile P
Glaive 1 gp 1d8 S2 2 Polearm Deadly d8, forceful, reach
Greataxe 2 gp 1d12 S2 2 Axe Sweep
Greatclub 1 gp 1d10 B2 2 Club Backswing, shove
Greatpick 1 gp 1d10 P2 2 Pick Fatal d12
Greatsword 2 gp 1d12 S2 2 Sword Versatile P
Griffon caneLOTGB 1 gp 1d6 BL 1 Club Backswing, two-hand d10
Guisarme 2 gp 1d10 S2 2 Polearm Reach, trip
Halberd 2 gp 1d10 P2 2 Polearm Reach, versatile S
Hand adzeLOAG 5 sp 1d4 SL 1 Axe Agile, forceful, grippli, sweep, thrown 10 ft.
Hatchet 4 sp 1d6 SL 1 Axe Agile, sweep, thrown 10 ft.
Lance 1 gp 1d8 P2 2 Spear Deadly d8, jousting d6, reach
Light hammer 3 sp 1d6 BL 1 Hammer Agile, thrown 20 ft.
Light pick 4 sp 1d4 PL 1 Pick Agile, fatal d8
Long hammerTV 5 gp 1d8 B2 2 Hammer Brace, dwarf, reach, trip, versatile p
Longsword 1 gp 1d8 S1 1 Sword Versatile P
MacheteLOGM, TV 7 sp 1d6 SL 1 Sword Deadly d8, sweep
Main-gauche 5 sp 1d4 PL 1 Knife Agile, disarm, finesse, parry, versatile S
Maul 3 gp 1d12 B2 2 Hammer Shove
Meteor hammerLOGM, TV 3 gp 1d8 B2 2 Flail Backswing, disarm, reach, trip
Pick 7 sp 1d6 P1 1 Pick Fatal d10
Piranha kissLOTGB 4 sp 1d6 SL 1 Knife Agile, disarm, finesse
Ranseur 2 gp 1d10 P2 2 Polearm Disarm, reach
Rapier 2 gp 1d6 P1 1 Sword Deadly d8, disarm, finesse
Reinforced stockGG 2 sp 1d4 BL 1 or 2* Club Attached to crossbow or firearm, finesse, two-hand d6
RunguLOAG 4 sp 1d6 BL 1 Club Grippli, shove, thrown 30 ft.
Sap 1 sp 1d6 BL 1 Club Agile, nonlethal
Scimitar 1 gp 1d6 S1 1 Sword Forceful, sweep
ScizoreTV 9 sp 1d6 SL 1 Knife Disarm, parry
ScourgeLOCG 1 sp 1d4 S1 1 Flail Agile, disarm, finesse, nonlethal, sweep
Scythe 2 gp 1d10 S2 2 Polearm Deadly d10, trip
Shield bash 1d4 B 1 Shield -
Shield boss 5 sp 1d6 B 1 Shield Attached
Shield spikes 5 sp 1d6 P 1 Shield Attached
Shortsword 9 sp 1d6 PL 1 Sword Agile, finesse, versatile S
Starknife 2 gp 1d4 PL 1 Knife Agile, deadly d6, finesse, thrown 20 ft., versatile S
Sword caneAPG 5 gp 1d6 P1 1 Sword Agile, concealable, finesse
TonfaLOTGB 1 sp 1d4L 1 Brawling Agile, finesse, parry, twin
Trident 1 gp 1d8 P1 1 Spear Thrown 20 ft.
War flail 2 gp 1d10 B2 2 Flail Disarm, sweep, trip
War razorLOGM, TV 3 sp 1d4 SL 1 Knife Agile, backstabber, deadly d8, finesse
Warhammer 1 gp 1d8 B1 1 Hammer Shove
Whip 1 sp 1d4 S1 1 Flail Disarm, finesse, nonlethal, reach, trip
Uncommon Melee Weapons Price DamageBulk Hands Group Weapon Traits
Asp coilLOTGB 10 gp 1d6 S1 1 Sword Reach, versatile p
Bladed gauntletLOKL 5 gp 1d4 modularL 1 Brawling Agile, finesse, free-hand, modular B, P, or S
Bladed scarfLOGM, TV 3 gp 1d6 S1 2 Flail Disarm, finesse, reach, sweep, trip
Boarding axeLOAAWS 1 gp 1d6 SL 1 Axe Agile, azarketi, climbing, versatile P
Boarding axeLOACLO 1 gp 1d6 SL 1 Axe Agile, azarketi, climbing, versatile p
Boarding pikeLOPSG 8 sp 1d10 P2 2 Polearm Reach, shove
Breaching pikeTV 8 gp 1d6 P1 1 Spear Razing, reach
BuugengLOAG 4 gp 1d4 S1 1 Sword Agile, conrasu, sweep, twin
Claw bladeAPG 2 gp 1d4 SL 1 Knife Agile, catfolk, deadly d8, disarm, finesse, versatile P
Combat grapnelLOPSG 9 sp 1d6 P1 2 Flail Finesse, grapple, tethered, thrown 20 ft.
Combat lureTV 2 gp 1d6 B1 2 Flail Finesse, tethered, training
DandpattaLOIL 8 sp 1d6 SL 1 Sword Agile, twin
Dogslicer 1 sp 1d6 SL 1 Sword Agile, backstabber, finesse, goblin
Elven curve blade 4 gp 1d8 S2 2 Sword Elf, finesse, forceful
Exquisite sword caneAE-01 90 gp 1d6 P1 1 Sword Agile, concealable, finesse, parry, twin
Exquisite sword cane sheathAE-01 1d4 BL 1 Club Agile, finesse, parry, twin
FangwireLOAG 4 gp 1d4 SL 1 Brawling Agile, backstabber, deadly 1d8, finesse, grapple, kobold
Fighting fanLOGM, TV 11 sp 1d4 SL 1 Knife Agile, backstabber, deadly d6, finesse
Fighting stickLOTME 5 gp 1d6 B1 1 Club Backswing, halfling, nonlethal, shove
Filcher’s fork 1 gp 1d4 PL 1 Spear Agile, backstabber, deadly d6, finesse, halfling, thrown 20 ft.
Galtzagorri hook spear3PP-BB 2 gp 1d6 P1 1 Spear Disarm, finesse, sprite, thrown 20 ft.
Gill hookLOAAWS 2 gp 1d10 P2 2 Spear Azarketi, grapple, reach
Gill hookLOACLO 2 gp 1d10 P2 2 Spear Azarketi, grapple, reach
Gnome hooked hammer 2 gp 1d6 B1 1 Hammer Gnome, trip, two-hand d10, versatile P
Horsechopper 9 sp 1d8 S2 2 Polearm Goblin, reach, trip, versatile P
Injection spearGG 3 gp 1d8 P1 2 Spear Injection, reach
Jiu huan daoTV 9 sp 1d8 S1 1 Sword Sweep
Kama 1 gp 1d6 SL 1 Knife Agile, trip
Katana 2 gp 1d6 S1 1 Sword Deadly d8, two-hand d10, versatile P
KhakkaraAPG 2 gp 1d6 B1 1 Club Shove, two-hand d10, versatile P
KhopeshLOGM, TV 2 gp 1d8 S1 1 Sword Trip
KrisLOIL 7 sp 1d4 PL 1 Knife Agile, deadly d8, finesse
Kukri 6 sp 1d6 SL 1 Knife Agile, finesse, trip
KusarigamaFRP-01, TV 2 gp 1d8 S1 2 Knife Disarm, reach, trip, versatile B
LeiomanoFRP-01, TV 2 gp 1d6 B1 1 Club Deadly d10, versatile S
Lion scytheST-04 1 gp 1d6 SL 1 Knife Agile, finesse, trip
MambeleLOGM, TV 6 sp 1d6 S1 1 Axe Deadly d8, disarm, thrown 20 feet
Monkey’s fistAE-01 1 sp 1d6 B 1 Flail Finesse, nonlethal
NaginataLOGM, TV 3 gp 1d8 S2 2 Polearm Deadly d8, reach, versatile P
Nine-ring swordLOGM 9 sp 1d8 S1 1 Sword Disarm
Nunchaku 2 sp 1d6 BL 1 Club Backswing, disarm, finesse
Orc knuckle dagger 7 sp 1d6 PL 1 Knife Agile, disarm, orc
PanabasLOIL, TV 1 gp 1d6 S1 1 Sword Forceful, sweep
Pantograph gauntletGG 2 gp 1d4 BL 1 Brawling Deadly d6, reach, shove
PolytoolLOGM 10 gp 1d6 modular1 1 Sword Agile, modular B, P, or S
PolytoolTV 10 gp 1d6 modularL 1 Sword Agile
Rope dartTV 1 gp 1d4 P1 2 Dart Disarm, finesse, sweep, tethered, trip
Sai 6 sp 1d4 PL 1 Knife Agile, disarm, finesse, versatile B
SansetsukonTV 2 gp 1d8 B2 2 Flail Backswing, disarm, parry
Scorpion whipEC-01 5 sp 1d4 SL 1 Flail Disarm, finesse, reach, trip
Shauth bladeAV-03 2 gp 1d4 SL 1 Knife Agile, deadly d8, finesse, versatile P
Spiked chain 3 gp 1d8 S1 2 Flail Disarm, finesse, trip
TalwarLOIL 2 gp 1d6 S1 1 Sword Forceful, versatile p
Tekko-kagiLOGM, TV 2 sp 1d4 SL 1 Brawling Agile, disarm, finesse, parry, trip
Temple sword 2 gp 1d8 S1 1 Sword Trip
Tengu gale bladeAPG 4 gp 1d6 SL 1 Sword Agile, disarm, finesse, tengu
Thorn whipLOIL 6 sp 1d4 P1 1 Brawling Disarm, finesse, reach, trip
Umbrella injectorGG 4 gp 1d4 P1 1 Sword Injection, concealable, finesse, parry
UrumiLOGM, TV 2 gp 1d6 S2 1 Flail Deadly d10, sweep
WakizashiAPG 1 gp 1d4 SL 1 Sword Agile, deadly d8, finesse, versatile P
War lanceLOKL 4 gp 1d8 P2 2 Spear Deadly d8, jousting d6, parry, shove
WhipstaffTV 3 gp 1d6 BL 2 Club Agile, finesse, parry, sweep
Wish bladeLOAG 5 gp 1d6 S1 1 Sword Disarm, geniekin, resonant, two-hand d10
Wish knifeLOAG 2 gp 1d4 PL 1 Knife Agile, disarm, finesse, geniekin, resonant, versatile S
Common Ranged Weapons Price DamageRange ReloadBulk Hands Group Weapon Traits
Alchemical bomb Varies Varies20 ft. L 1 Bomb -
ChakramST-04 5 sp 1d8 S20 ft. L 1 Knife Thrown thrown
Composite longbow
    10 arrows
20 gp
1 sp
1d8 P100 ft. 02
L
1+ Bow Deadly d10, propulsive, volley 30 ft.
Composite shortbow
    10 arrows
14 gp
1 sp
1d6 P60 ft. 01
L
1+ Bow Deadly d10, propulsive
GakgungTV
    10 arrows
6 gp
1 sp
1d6 P100 ft. 0L
L
1+ Bow Deadly d8, propulsive
Gauntlet bowTV
    10 bolts
9 gp
1 sp
1d4 P60 ft. 11
L
1 Bow Capacity 4, free-hand, parry
HarpoonTV 1 gp 1d8 P30 ft. 1 2 Dart Tethered, thrown tethered, thrown
Longbow
    10 arrows
6 gp
1 sp
1d8 P100 ft. 02
L
1+ Bow Deadly d10, volley 30 ft.
Rotary bowTV
    10 bolts
8 gp
1 sp
1d8 P80 ft. 11
L
1 Bow Capacity 4
Shield bowTV
    10 arrows
5 gp
1 sp
1d6 P50 ft. 01
L
1+ Bow Deadly d8, parry
Shobhad longrifleST-05 20 gp 1d8 P120 ft. 1L 2 Firearm Backstabber, concussive, fatal d12, kickback, volley
Shortbow
    10 arrows
3 gp
1 sp
1d6 P60 ft. 01
L
1+ Bow Deadly d10
SukgungTV
    10 bolts
7 gp
1 sp
1d8 P200 ft. 11
L
1 Bow Fatal aim d12
Uncommon Ranged Weapons Price DamageRange ReloadBulk Hands Group Weapon Traits
ArquebusGG
    10 rounds
10 gp
1 sp
1d8 P150 ft. 12
L
2 Firearm Concussive, fatal d12, kickback
Backpack ballistaGG
    10 bolts
18 gp
1 sp
1d12 P180ft. 1 min.2
L
1+ Bow -
BlunderbussGG
    10 rounds
8 gp
1 sp
1d8 P40 ft. 12
L
2 Firearm Concussive, scatter 10 ft.
BolaAPG, LOGM, TV 5 sp 1d6 B20 ft. L 1 Sling Nonlethal, ranged trip, thrown
BoomerangTV 2 sp 1d6 B60 ft. L 1 Club Recovery, thrown recovery, thrown
Clan pistolGG 5 gp 1d6 P80 ft. 1L 1 Firearm Concussive, dwarf, fatal d10
Dart umbrellaGG 1 gp 1 P30ft. 11 1 Dart Agile, concealable, nonlethal
Double-barreled musketGG
    10 rounds
11 gp
1 sp
1d6 P60 ft. 11
L
2 Firearm Concussive, double barrel, fatal d10
Double-barreled pistolGG
    10 rounds
7 gp
1 sp
1d4 P30 ft. 11
L
1 Firearm Concussive, double barrel, fatal d8
Dragon-mouth pistolGG
    10 rounds
9 gp
1 sp
1d6 P20 ft. 11
L
1 Firearm Concussive, scatter 5 ft.
Dueling pistolGG
    10 rounds
12 gp
1 sp
1d6 P60 ft. 1L
L
1 Firearm Concealable, concussive, fatal d10
Halfling sling staff
    10 bullets
5 gp
1 cp
1d10 B80 ft. 11
L
2 Sling Halfling, propulsive
Harmona gunGG
    5 rounds
10 gp
1 sp
1d10 B150 ft. 12
L
2 Firearm Kickback
Hongali hornbowST-04 11 gp 1d8 P40 ft. 02 1+ Bow Deadly d6, propulsive
JezailGG
    10 rounds
11 gp
1 sp
1d8 P90 ft. 11
L
1 Firearm Concussive, fatal aim d12
Mithral treeGG
    10 rounds
9 gp
1 sp
1d6 P150 ft. 11
L
2 Firearm Concussive, elf, fatal d10, parry
PepperboxGG
    10 rounds
12 gp
1 sp
1d4 P60 ft. 11
L
1 Firearm Capacity 3, concussive, fatal d8
Repeating heavy crossbowGG
    5 magazines
20 gp
9 sp
1d10 P180 ft. 12
L
2 Bow Repeating
Shuriken 1 cp 1d4 P20 ft. 0 1 Dart Agile, thrown
Slide pistolGG
    10 rounds
16 gp
1 sp
1d6 P30 ft. 12
L
1 Firearm Capacity 5, concussive, fatal d10
SprayslingTV
    10 spray pellets
1 gp
1 sp
1d6 B20 ft. 1L
L
1 Sling Halfling, propulsive, scatter 5 ft.
Sun slingST-04
    10 sun shots
3 gp
1 sp
1d8 P100 ft. 1L
L
1+ Sling Concussive, propulsive
Thunder slingLOAG, TV 5 gp 1d6 P50 ft. 1L 1 Sling Agile, propulsive, tengu
Wrist launcherLOF 3 gp 1d4 P30 ft. 11 1 Dart Agile, concealable, free-hand
TABLE 4: ADVANCED WEAPONS
Common Combined Weapons Price DamageRange ReloadBulk Hands Group Weapon Traits
WreckerTV
    Melee usage
8 gp
1d6 B
1d8 B
20 ft. 12
2 Sling
Flail
Combination, dwarf, ranged trip, razing
Dwarf, razing, reach
Uncommon Combined Weapons Price DamageRange ReloadBulk Hands Group Weapon Traits
Explosive dogslicerGG
    Melee usage
    5 rounds
10 gp

1 sp
1d6 S
1d6 S
20 ft. 12

L
2 Firearm
Sword
Backstabber, combination, goblin, scatter 5 ft.
Backstabber, critical fusion, finesse, goblin
Common Melee Weapons Price DamageBulk Hands Group Weapon Traits
Butchering axeLOTGB 8 gp 1d12 S2 2 Axe Orc, shove, sweep
FalcataTV 3 gp 1d8 S1 1 Sword Fatal
Flying talonCKK 6 gp 1d4 P1 1 Flail Agile, finesse, kobold, ranged trip, tethered, thrown 10 ft., trip
NodachiTV 6 gp 1d8 S2 2 Sword Brace, deadly, reach
Sickle-saberLOTGB 5 gp 1d6 S1 1 Sword Backswing, forceful
Spiral rapierLOTGB 5 gp 1d6 P1 1 Sword Disarm, finesse, parry
SwitchscytheLOTGB 12 gp 1d6 P2 1 Pick Fatal d10, gnome
Rare Melee Weapons Price DamageBulk Hands Group Weapon Traits
Clockwork macuahuitlLOTGB 550 gp 1d10 S1 2 Club Backswing, forceful, versatile b
Uncommon Melee Weapons Price DamageBulk Hands Group Weapon Traits
Aldori dueling swordLOWG 2 gp 1d8 S1 1 Sword Finesse, versatile P
AklysB1 5 gp 1d6 B1 1 Club Ranged trip, tethered, thrown 20 ft., trip
Bladed diaboloEC-01 20 sp 1d4 SL 2 Flail Backswing, disarm, finesse, thrown 40 feet, trip
Bladed hoopEC-01 25 sp 1d6 S1 0+ Knife Finesse, sweep, two-hand d8
BroadspearLOIL 2 gp 1d10 P2 2 Spear Reach, sweep, versatile s
Butterfly swordFRP-01, TV 2 gp 1d4 SL 1 Sword Agile, disarm, finesse, parry, twin
Chain swordTV 6 gp 1d6 S1 1 Sword Finesse, reach, sweep
DonchakLOIL 4 gp 1d8 S2 2 Polearm Hampering, reach, tethered, thrown 20 ft.
Dwarven dorn-dergarTV 8 gp 1d10 B2 2 Flail Dwarf, razing, reach
Dwarven waraxe 3 gp 1d8 S2 1 Axe Dwarf, sweep, two-hand d12
Feng huo lunTV 2 gp 1d4 SL 1 Knife Agile, disarm, finesse, parry, twin, versatile s
Fire poiEC-01 50 sp 1d4 B + 1d4 FL 1 Flail Agile, backswing, finesse, twin
GadaLOIL 1 gp 1d8 B1 1 Club Backswing
Gnome flickmace 3 gp 1d6 B1 1 Flail Gnome, reach, sweep
Hook swordFRP-01, TV 3 gp 1d6 S1 1 Sword Disarm, parry, trip, twin
KalisLOIL 3 gp 1d8 S1 1 Sword Deadly d8, versatile p
KarambitFRP-01, TV 2 gp 1d4 PL 1 Knife Agile, fatal, finesse, versatile S
Orc necksplitter 2 gp 1d8 S1 1 Axe Forceful, orc, sweep
Rhoka swordB2 4 gp 1d8 S2 1 Sword Deadly d8, two-hand d10
Rhoka swordAV-03 4 gp 1d8 S2 1 Sword Deadly d8, two-hand d10
Sawtooth saber 5 gp 1d6 SL 1 Sword Agile, finesse, twin
Shauth lashAV-03 8 gp 1d6 S1 2 Flail Deadly d10, finesse, trip
Tamchal chakramAV-02 5 gp 1d6 SL 1 Dart Agile, deadly d6, finesse, thrown 20 feet
Three-section naginataTV 12 gp 1d8 S2 2 Flail Deadly d8, forceful, sweep, versatile
Tricky pickLOAG 10 gp 1d6 modular1 1 Pick Backstabber, fatal d10, kobold, modular B, P, or S
VisapLOIL 2 gp 1d4 SL 1 Knife Injection, agile, finesse, versatile p
Whip clawLOAG 5 gp 1d6 S1 2 Flail Catfolk, finesse, hampering, reach
Wind and fire wheelFRP-01 2 gp 1d6 SL 1 Knife Agile, disarm, finesse, parry, twin, versatile P
ZulfikarLOIL 4 gp 1d6 S1 1 Sword Deadly d8, disarm, sweep, versatile p
Common Ranged Weapons Price DamageRange ReloadBulk Hands Group Weapon Traits
Phalanx piercerTV
    5 bolts
10 gp
1 sp
1d10 P80 ft. 12
L
1+ Bow Concussive, propulsive, razing, volley
Uncommon Ranged Weapons Price DamageRange ReloadBulk Hands Group Weapon Traits
Backpack catapultGG
    10 stones
20 gp
1 sp
1d12 P; volley 50 ft.240ft. 1 min.3
1
1+ Sling Volley
Barricade busterTV
    8 8-round magazines
9 gp
2 sp
1d10 B40 ft. 03
L
2 Firearm Kickback, orc, razing, repeating, volley
ChakriLOIL, TV 2 cp 1d4 S30 feet 0 1 Dart Agile, deadly, thrown agile, deadly d8, thrown, uncommon
DaikyuAPG 8 gp 1d8 P80 ft. 02 1+ Bow Propulsive
Dwarven scattergunGG
    5 rounds
10 gp
1 sp
1d8 P50 ft. 12
L
2 Firearm Concussive, dwarf, kickback, scatter 10 ft.
FlingflenserGG
    5 rounds
6 gp
1 sp
1d6 S30 ft. 11
L
2 Firearm Backstabber, fatal d10, goblin, scatter 5 ft.
Repeating crossbowGG
    5 magazines
15 gp
9 sp
1d8 P120 ft. 01
L
2 Bow Repeating
Repeating hand crossbowAV-03, GG 10 gp 1d6 P60 ft. 0L 1 Bow Repeating
Taw launcherLOAG, TV
    10 wooden taws
10 gp
1 sp
1d10 modular100 ft. 11
L
2 Bow Conrasu, deadly 1d10, modular B, P, or S

Damage

This entry lists the weapon’s damage die and the type of damage it deals: B for bludgeoning, P for piercing, or S for slashing.

Damage Dice

Each weapon lists the damage die used for its damage roll. A standard weapon deals one die of damage, but a magical striking rune can increase the number of dice rolled, as can some special actions and spells. These additional dice use the same die size as the weapon or unarmed attack’s normal damage die.

Counting Damage Dice

Effects based on a weapon’s number of damage dice include only the weapon’s damage die plus any extra dice from a striking rune. They don’t count extra dice from abilities, critical specialization effects, property runes, weapon traits, or the like.

Increasing Die Size

When an effect calls on you to increase the size of your weapon damage dice, instead of using its normal weapon damage dice, use the next larger die, as listed below (so if you were using a d4, you’d use a d6, and so on). If you are already using a d12, the size is already at its maximum.

You can’t increase your weapon damage die size more than once.

1d4 ➞ 1d6 ➞ 1d8 ➞ 1d10 ➞ 1d12