Pathfinder 2 easy Library

NOW SEARCHING

PROPHET

CREATURE 2

CN

MEDIUM

HUMAN

HUMANOID

Recall Knowledge (humanoid) Society DC 16

Perception +10

Languages Common

Skills Diplomacy +8, Performance +8 (+10 to spout prophecy), Religion +7, Survival +7

Str +2, Dex +1, Con +0, Int +1, Wis +3, Cha +4

Items flail, manifesto (functions as religious text), pouch of rocks, robes

AC 17; Fort +8, Ref +7, Will +11

HP 24

Speed 25 feet

Melee flail +8 / +3 / -2 (disarm, sweep, trip), Damage 1d6+2 bludgeoning

Melee fist +8 / +4 / +0 (agile, nonlethal), Damage 1d4+2 bludgeoning

Ranged rock +7 / +2 / -3 (thrown 10 feet), Damage 1d4+2 bludgeoning

Divine Spontaneous Spells DC 18, attack +10; 1st (4 slots) bless, heal, ray of enfeeblement, sanctuary; Cantrips (1st) daze, detect magic, guidance, know direction, light, prestidigitation, read aura

Cleric Domain Spells 1 Focus Point, DC 18; 1st read fate

The gods occasionally send messages in dreams to individuals who wander the lands, gaining followers with their oratorical abilities. Some prophets have not received true divine missives, but have misinterpreted normal dreams.