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ANDERA PALDREEN

CREATURE 10

UNIQUE

LN

MEDIUM

HUMAN

HUMANOID

Recall Knowledge (humanoid) Society DC 37

Female human chief constable

Perception +21

Languages Common, Elven, Halfling

Skills Athletics +19 (+22 to Disarm), Criminal Lore +19, Diplomacy +22, Intimidation +21, Society +19, Survival +17, Underworld Lore +19

Str +3, Dex +0, Con +5, Int +3, Wis +5, Cha +5

Items breastplate, chief constable’s badge (as diplomat’s badge), +1 striking falchion

AC 30; Fort +21, Ref +16, Will +21

HP 175

Trigger A creature within the monster’s reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn’t count toward the monster’s multiple attack penalty, and its multiple attack penalty doesn’t apply to this Strike..

Speed 20 feet

Melee falchion +22 / +17 / +12 (forceful, sweep), Damage 2d10+7 slashing

Call to Halt (auditory, concentrate, emotion, mental). Andera makes an Intimidation check and compares it to the Will DC of each creature she chooses within 30 feet. Regardless of her result, the targets are temporarily immune for 10 minutes.

Critical Success The target is paralyzed for 1 minute and becomes frightened 2.

Success The target takes a –10-foot penalty to all its Speeds for 1 minute and becomes frightened 1.

Shrewd Eye Andera treats all Perception checks made to Sense Motive as one degree of success better than the result of her check.