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GRAYTUSK

CREATURE 3

UNIQUE

CE

MEDIUM

HUMANOID

ORC

Recall Knowledge (humanoid) Society DC 28

Perception +9; Darkvision

Languages Common, Orcish

Skills Acrobatics +11, Athletics +8, Nature +7, Survival +7

Str +3, Dex +4, Con +3, Int +1, Wis +2, Cha +0

Items composite longbow (40 arrows), shortsword, +1 studded leather

AC 21; Fort +10, Ref +11, Will +7

HP 47

Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability.

Speed 25 feet

Melee shortsword +11 / +7 / +3 (agile, finesse, versatile S), Damage 1d6+5 piercing

Melee fist +11 / +7 / +3 (agile, finesse, nonlethal, unarmed), Damage 1d4+5 bludgeoning

Ranged composite longbow +11 / +6 / +1 (deadly 1d10, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+3 piercing

Double Shot Graytusk can make two ranged Strikes against two different targets, each at a –2 penalty, Graytusk’s multiple attack penalty increases only after both attacks are made.