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NAIAD QUEEN

CREATURE 7

UNCOMMON

CG

MEDIUM

AMPHIBIOUS

FEY

NYMPH

WATER

Recall Knowledge (fey) Nature DC 25

Perception +18; Low-Light Vision

Languages Common, Elven, Sylvan, speak with animals

Skills Acrobatics +16, Athletics +9 (+13 to Swim), Diplomacy +20, Medicine +15, Nature +15, Performance +20, Stealth +14, Survival +15

Str +0, Dex +5, Con +4, Int +3, Wis +4, Cha +7

Tied to the Land A nymph queen is intrinsically tied to a specific region, such as a forest for a dryad queen. As long as the queen is healthy, the environment is exceptionally resilient, allowing the nymph queen to automatically attempt to counteract spells and rituals such as blight that would harm the environment, using her Spell DC with a counteract level equal to the highest-level druid spell she can cast. When the nymph queen becomes physically or psychologically unhealthy, however, her warded region eventually becomes twisted or unhealthy as well. In that case, restoring the nymph queen swiftly heals the entire region.

Wild Empathy The naiad queen can use Diplomacy to Make an Impression on and make very simple Requests of animals.

AC 26; Fort +15, Ref +18, Will +17

HP 100; Weaknesses cold iron 10; Resistances fire 10

Nymph’s Beauty (aura, emotion, enchantment, mental, primal, visual) 30 feet. DC 23. On a failed save, the target is stunned 1 for this turn and whenever it begins its turn within 30 feet of the naiad queen for the next 24 hours, even if it can’t see her on subsequent turns.

Speed 25 feet, swim 25 feet

Melee aqueous fist +17 / +13 / +9 (agile, finesse, magical, water), Damage 2d6+6 bludgeoning

Primal Prepared Spells DC 28, attack +18; 4th heal, summon animal; 3rd earthbind, haste, heal; 2nd animal messenger, faerie fire, tree shape; 1st fleet step, gust of wind, negate aroma; Cantrips (4th) detect magic, guidance, light, ray of frost, stabilize

Primal Innate Spells DC 28; 4th tidal surge (at will); 1st charm, create water

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster’s transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn’t gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. (polymorph, primal, transmutation) Nymph queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a more humanoid-looking version of their natural form.

Focus Beauty (emotion, enchantment, incapacitation, mental, primal, visual) The nymph queen focuses her beauty upon a target within her aura. The creature must attempt a Will save. On a failure, it is affected as if by the nymph queen’s nymph’s beauty aura; if it was already affected by the aura, the image of the queen sears into the creature’s mind, allowing no further sight and effectively blinding the creature until restored via restore senses or a similar effect, or until the naiad queen chooses to remove the effect using a single action, which has the concentrate trait. A nymph queen can Focus Beauty on a given creature only once per turn.

Inspiration (emotion, enchantment, mental, primal) A nymph queen can inspire a single intelligent creature by giving that creature a token of her favor, typically a lock of her hair. As long as the creature carries her token and remains in good standing with the nymph queen, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.

If a nymph queen grants her Inspiration to a bard and the nymph queen is that bard’s muse, the bard gains an additional benefit depending on their muse theme: for lore muse, the bard also gains a +1 status bonus to all Lore checks; for maestro muse, the status bonus to Performance checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey.

Water Healing (concentrate, healing, necromancy, primal) As naiad, but the naiad queen can heal in any body of water in her domain and regains 28 HP.

Naiad queens rule over pristine wildernesses centered on untouched lakes or other bodies of fresh water. Bards’ songs and artists’ paintings of nymphs tend to depict naiad queens in their slightly more humanoid forms, which they don when they make the rare journey into civilized lands to garner allies or gauge threats.

Most naiad queens treat those who respect their domains with kindness, but they are fierce and quick in eliminating foes. Their blinding beauty and breadth of offensive spells make naiad queens fierce opponents if forced into a fight.