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RIDING DOG

CREATURE 1

N

MEDIUM

ANIMAL

Recall Knowledge (animal) Nature DC 15

Perception +7; Low-Light Vision, Scent (imprecise) 30 feet

Skills Acrobatics +5, Athletics +7, Survival +5

Str +2, Dex +2, Con +2, Int –4, Wis +2, Cha –1

AC 16; Fort +7, Ref +5, Will +5

HP 20

Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated. Trigger A creature Mounts or uses the Command an Animal action while riding the monster. Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall. DC 17

Speed 35 feet

Melee jaws +7 / +2 / -3, Damage 1d6+2 piercing

Pack Attack The dog’s Strikes deal 1d4 extra damage to creatures within the reach of at least two of the dog’s allies.

Riding dogs types include larger dogs, such as mastiffs, wolfhounds, and huskies, and are bred often by halflings and gnomes to serve as mounts. Riding dogs are as loyal and devoted to their masters as guard dogs, and are ferocious in battle, regardless of whether they bear a rider or not. As with guard dogs, these large hounds can be wild or feral in nature, and, in some cases, might rival packs of wolves with regard to the danger they pose to inhabitants of rural areas.