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SKILL ACTIONS

TABLE

SKILL ACTIONS
Acrobatics Proficiency Summary
Balance Untrained You move across a narrow surface or uneven ground, attempting an Acrobatics check against its Balance DC.
Tumble Through Untrained You Stride up to your Speed.
Maneuver In Flight Trained You try a difficult maneuver while flying.
Squeeze Trained You contort yourself to squeeze through a space so small you can barely fit through.
Arcana Proficiency Summary
Recall Knowledge Untrained You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill.
Borrow an Arcane Spell Trained If you’re an arcane spellcaster who prepares from a spellbook, you can attempt to prepare a spell from someone else’s spellbook.
Decipher Writing Trained You attempt to decipher complicated writing or literature on an obscure topic.
Identify Magic Trained Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic.
Learn a Spell Trained You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll.
Tap Ley LineSM Trained You attempt to manipulate the magical essence of a ley line that you’re aware of within 30 feet.
Athletics Proficiency Summary
Climb Untrained You move up, down, or across an incline.
Force Open Untrained Using your body, a lever, or some other tool, you attempt to forcefully open a door, window, container or heavy gate.
Grapple Untrained You attempt to grab a creature or object with your free hand.
High Jump Untrained You Stride, then make a vertical Leap and attempt a DC 30 Athletics check to increase the height of your jump.
Long Jump Untrained You Stride, then make a horizontal Leap and attempt an Athletics check to increase the length of your jump.
Shove Untrained You push a creature away from you.
Swim Untrained You propel yourself through water.
Trip Untrained You try to knock a creature to the ground.
Disarm Trained You try to knock something out of a creature’s grasp.
Crafting Proficiency Summary
Recall Knowledge Untrained You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill.
Repair Untrained You spend 10 minutes attempting to fix a damaged item, placing the item on a stable surface and using the repair kit with both hands.
Craft Trained You can make an item from raw materials.
Earn Income Trained You use one of your skills to make money during downtime.
Identify Alchemy Trained You can identify the nature of an alchemical item with 10 minutes of testing using alchemist’s tools.
Deception Proficiency Summary
Create a Diversion Untrained With a gesture, a trick, or some distracting words, you can create a diversion that draws creatures’ attention elsewhere.
Impersonate Untrained You create a disguise to pass yourself off as someone or something you are not.
Lie Untrained You try to fool someone with an untruth.
Feint Trained With a misleading flourish, you leave an opponent unprepared for your real attack.
Diplomacy Proficiency Summary
Gather Information Untrained You canvass local markets, taverns, and gathering places in an attempt to learn about a specific individual or topic.
Make an Impression Untrained With at least 1 minute of conversation, during which you engage in charismatic overtures, flattery, and other acts of goodwill, you seek to make a good impression on someone to make them temporarily agreeable.
Request Untrained You can make a request of a creature that’s friendly or helpful to you.
Intimidation Proficiency Summary
Coerce Untrained With threats either veiled or overt, you attempt to bully a creature into doing what you want.
Demoralize Untrained With a sudden shout, a well-timed taunt, or a cutting putdown, you can shake an enemy’s resolve.
Lore Proficiency Summary
Recall Knowledge Untrained You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill.
Earn Income Trained You use one of your skills to make money during downtime.
Medicine Proficiency Summary
Administer First Aid Untrained You perform first aid on an adjacent creature that is dying or bleeding.
Recall Knowledge Untrained You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill.
Treat Disease Trained You spend at least 8 hours caring for a diseased creature.
Treat Poison Trained You treat a patient to prevent the spread of poison.
Treat Wounds Trained You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose).
Nature Proficiency Summary
Command an Animal Untrained You issue an order to an animal.
Recall Knowledge Untrained You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill.
Identify Magic Trained Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic.
Learn a Spell Trained You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll.
Tap Ley LineSM Trained You attempt to manipulate the magical essence of a ley line that you’re aware of within 30 feet.
Occultism Proficiency Summary
Recall Knowledge Untrained You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill.
Decipher Writing Trained You attempt to decipher complicated writing or literature on an obscure topic.
Identify Magic Trained Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic.
Learn a Spell Trained You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll.
Tap Ley LineSM Trained You attempt to manipulate the magical essence of a ley line that you’re aware of within 30 feet.
Performance Proficiency Summary
Perform Untrained When making a brief performance—one song, a quick dance, or a few jokes—you use the Perform action.
Earn Income Trained You use one of your skills to make money during downtime.
Religion Proficiency Summary
Recall Knowledge Untrained You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill.
Decipher Writing Trained You attempt to decipher complicated writing or literature on an obscure topic.
Identify Magic Trained Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic.
Learn a Spell Trained You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll.
Tap Ley LineSM Trained You attempt to manipulate the magical essence of a ley line that you’re aware of within 30 feet.
Society Proficiency Summary
Promote the CircusEC-01 Untrained You spend 2 consecutive days in town generating Anticipation for your next circus show.
Recall Knowledge Untrained You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill.
Subsist Untrained You try to provide food and shelter for yourself, and possibly others as well, with a standard of living described on page 294.
Create Forgery Trained You create a forged document, usually over the course of a day or a week.
Decipher Writing Trained You attempt to decipher complicated writing or literature on an obscure topic.
Stealth Proficiency Summary
Conceal an Object Untrained You a small object on your person (such as a weapon of light Bulk).
Hide Untrained You huddle behind cover or greater cover or deeper into concealment to become hidden, rather than observed.
Sneak Untrained You can attempt to move to another place while becoming or staying undetected.
Survival Proficiency Summary
Sense Direction Untrained Using the stars, the position of the sun, traits of the geography or flora, or the behavior of fauna, you can stay oriented in the wild.
Subsist Untrained You try to provide food and shelter for yourself, and possibly others as well, with a standard of living described on page 294.
Cover Tracks Trained You cover your tracks, moving up to half your travel Speed, using the rules on page 479).
Track Trained You follow tracks, moving at up to half your travel Speed, using the rules on page 479.
Thievery Proficiency Summary
Palm an Object Untrained Palming a small, unattended object without being noticed requires you to roll a single Thievery check against the Perception DCs of all creatures who are currently observing you.
Steal Untrained You try to take a small object from another creature without being noticed.
Disable a Device Trained This action allows you to disarm a trap or another complex device.
Pick a Lock Trained Opening a lock without a key is very similar to Disabling a Device, but the DC of the check is determined by the complexity and construction of the lock you are attempting to pick (locks and their DCs are found on page 290).