Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.
Below, you may change your Crafting Proficiency Rank and your Crafter Level.
Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.
Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest (30 gp). If you want to try again, you must start over.
If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.
If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.
Success the item is complete and works perfectly.
Failure the item is still completed, but it gains a quirk.
Critical Failure the item is ruined or might become a cursed item attached to you.
To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.
Ancestry | New Trait | Senses | New Languages | Speed Change | Special |
---|---|---|---|---|---|
|
ANADI | — | Anadi, Mwangi | — | Fangs |
|
ANADI | — | Anadi, Mwangi | — | Fangs |
|
ANDROID | — | Androffan | — | — |
|
AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
|
AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
|
AZARKETI | — | Alghollthu | -5 feet | — |
|
CATFOLK | Low-Light Vision | Amurrun | — | Land on your Feet |
|
CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
|
CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
|
DOPPELGANGER | — | — | — | — |
|
DOPPELGANGER | — | — | — | — |
|
DRAGON | — | Draconic | — | — |
|
DWARF | Darkvision | Dwarven | -5 feet | — |
|
ELF | Low-Light Vision | Elven | +5 feet | — |
|
FETCHLING | Darkvision | Shadowtongue | — | — |
|
GHORAN | Low-Light Vision | Sylvan | — | — |
|
GNOLL | — | Gnoll | — | Bite |
|
GNOLL | — | Gnoll | — | Bite |
|
GNOME SMALL | Low-Light Vision | Gnomish, Sylvan | — | — |
|
GOBLIN SMALL | Darkvision | Goblin | — | — |
|
GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
|
GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
|
GRIPPLI SMALL | — | Grippli | — | — |
|
GRIPPLI SMALL | — | Grippli | — | — |
|
HALFLING SMALL | Keen Eyes | Halfling | — | — |
|
GOBLIN | Darkvision | Goblin | — | — |
|
HUMAN | — | — | — | — |
|
KASHRISHI SMALL | — | Kashrishi | — | — |
|
KASHRISHI SMALL | — | Kashrishi | — | — |
|
KITSUNE | — | — | — | — |
|
KOBOLD SMALL | Darkvision | Draconic | — | Draconic Exemplar |
|
LESHY SMALL | Low-Light Vision | Sylvan | — | Plant Nourishment |
|
LIZARDFOLK | — | Iruxi | — | Aquatic Adaptation |
|
NAGAJI | Low-Light Vision | Nagaji | — | — |
|
NAGAJI | Low-Light Vision | Nagaji | — | — |
|
ORC | Darkvision | Orcish | — | — |
|
RATFOLK SMALL | Low-Light Vision | Ysoki | — | — |
|
SHISK | — | Mwangi, Shisk | — | — |
|
SHISK | — | Mwangi, Shisk | — | — |
|
SHOONY SMALL | Low-Light Vision | Shoony | — | Blunt Snout |
|
SKELETON | — | Necril | — | — |
|
SKELETON | — | Necril | — | — |
|
SLIME | — | — | -5 feet | — |
|
SPRITE | — | Sylvan | -5 feet | — |
|
STHENO | — | — | — | — |
|
STHENO | — | — | — | — |
|
STRIX | — | Strix | — | — |
|
TENGU | Low-Light Vision | Tengu | — | Sharp Beak |
|
VANARA | — | Vanaran | — | — |
|
VANARA | — | Vanaran | — | — |
|
VISHKANYA | — | Vishkanya | — | — |
|
VISHKANYA | — | Vishkanya | — | — |
To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.
- | 0 | No adjustment will be applied. | |
Book of the Dead | Target Creature | Level | Description |
|
Any creature | 0 | The ephemeral form of a ghostly creature lets it pass through solid objects and float in the air. |
|
Any creature | 0 | Ghoul creatures are typically hairless and gaunt with blue or purple skin and pointed ears. |
|
Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
|
Any creature | 0 | This creature is a reanimated mindless corpse. |
|
Any creature | 0 | All types of creatures can have their corpses preserved and rise as mummies. |
|
Any creature | 0 | A shadow creature is little more than a sentient shadow powered by negative energy. |
|
Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
|
Any creature | 0 | This creature is a reanimated corpse. |
|
Any creature | 0 | A vampiric creature consumes the blood of the living for sustenance. |
|
Any creature | 0 | All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. |
|
Any creature | 0 | A zombified creature is a mindless, rotting corpse that attacks everything it perceives. |
Dark Archive | Target Creature | Level | Description |
|
An existing creature | +1 | An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect. |
|
An existing, living creature | +1 | Some strange creatures defy what’s expected from others of their kind due to a peculiar mutation. A mutation can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic. |
|
An existing, living creature | +1 | Scholars dream of discovering primeval creatures: remnants of an older age, long thought extinct. Primeval cryptids are resilient survivors of their kind or particularly clever individuals. |
|
An existing creature | +1 | As stories spread about a rumored cryptid, the weight of collective belief transforms the creature to match the tales. The limits of its physical body no longer confine it. |
|
An existing creature | +1 | A secret society member is an NPC or creature that belongs to a covert organization with influence and connections throughout its local setting and perhaps beyond. |
You're about to report some type of error found in . As soon as I see the report, I'll try to fix it and upload the new correct version of .
The DiceRoller allows you to roll dices from Creatures description and typing an easy formula.
Each creature has some skills or saves with a bonus or penalty to roll. If you click on those modifiers the Diceroller will give you the roll as a popup! Furthermore, you can also click on all the attacks and damages dice descriptors and you'll have the roll has a popup.
These rolls are logged in the diceroller window and you can check them after and repeat them clicking on the pencil at the end of each roll row.
If you want to type the roll, I give you some examples:
1d20+5
2d20kh Keeps Higher result (fortune)
2d20kl Keeps Lower result (misfortune)
2d8 bludgeoning + 1d6 fire
When the group overcomes an encounter with a hazard or creature, each character gains XP equal to the XP of the hazard or creature in the encounter. Match the Party level in the following table to know the XP awarded:
See Experience Points.
Here there is a list of the various monster parts you can gather from this creature. After defeating the monster, players can determine how to best use the parts to refine and imbue items.
You can find rules for refining and imbuing items from a monster at Battlezoo Bestiary.
I update a lot of data from all the Rulebooks and adventure books. I'm developing new features each week. You can collaborate and make suggestions in our Discord Server where we plan and iron out all the webtools. You can access to the Discord Server once you become a Patron. My work updating all data and adding new features to this webtool is only possible to the generous actions of this people:
Visit my patreon webpage and be aware of all the stuff I'm working on.
Help keep running this webtool and become a patron!
Acrobatics | Proficiency | Summary |
Balance | Untrained | You move across a narrow surface or uneven ground, attempting an Acrobatics check against its Balance DC. |
Tumble Through | Untrained | You Stride up to your Speed. |
Maneuver In Flight | Trained | You try a difficult maneuver while flying. |
Squeeze | Trained | You contort yourself to squeeze through a space so small you can barely fit through. |
Arcana | Proficiency | Summary |
Recall Knowledge | Untrained | You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. |
Borrow an Arcane Spell | Trained | If you’re an arcane spellcaster who prepares from a spellbook, you can attempt to prepare a spell from someone else’s spellbook. |
Decipher Writing | Trained | You attempt to decipher complicated writing or literature on an obscure topic. |
Identify Magic | Trained | Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. |
Learn a Spell | Trained | You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll. |
Tap Ley LineSM | Trained | You attempt to manipulate the magical essence of a ley line that you’re aware of within 30 feet. |
Athletics | Proficiency | Summary |
Climb | Untrained | You move up, down, or across an incline. |
Force Open | Untrained | Using your body, a lever, or some other tool, you attempt to forcefully open a door, window, container or heavy gate. |
Grapple | Untrained | You attempt to grab a creature or object with your free hand. |
High Jump | Untrained | You Stride, then make a vertical Leap and attempt a DC 30 Athletics check to increase the height of your jump. |
Long Jump | Untrained | You Stride, then make a horizontal Leap and attempt an Athletics check to increase the length of your jump. |
Shove | Untrained | You push a creature away from you. |
Swim | Untrained | You propel yourself through water. |
Trip | Untrained | You try to knock a creature to the ground. |
Disarm | Trained | You try to knock something out of a creature’s grasp. |
Crafting | Proficiency | Summary |
Recall Knowledge | Untrained | You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. |
Repair | Untrained | You spend 10 minutes attempting to fix a damaged item, placing the item on a stable surface and using the repair kit with both hands. |
Craft | Trained | You can make an item from raw materials. |
Earn Income | Trained | You use one of your skills to make money during downtime. |
Identify Alchemy | Trained | You can identify the nature of an alchemical item with 10 minutes of testing using alchemist’s tools. |
Deception | Proficiency | Summary |
Create a Diversion | Untrained | With a gesture, a trick, or some distracting words, you can create a diversion that draws creatures’ attention elsewhere. |
Impersonate | Untrained | You create a disguise to pass yourself off as someone or something you are not. |
Lie | Untrained | You try to fool someone with an untruth. |
Feint | Trained | With a misleading flourish, you leave an opponent unprepared for your real attack. |
Diplomacy | Proficiency | Summary |
Gather Information | Untrained | You canvass local markets, taverns, and gathering places in an attempt to learn about a specific individual or topic. |
Make an Impression | Untrained | With at least 1 minute of conversation, during which you engage in charismatic overtures, flattery, and other acts of goodwill, you seek to make a good impression on someone to make them temporarily agreeable. |
Request | Untrained | You can make a request of a creature that’s friendly or helpful to you. |
Intimidation | Proficiency | Summary |
Coerce | Untrained | With threats either veiled or overt, you attempt to bully a creature into doing what you want. |
Demoralize | Untrained | With a sudden shout, a well-timed taunt, or a cutting putdown, you can shake an enemy’s resolve. |
Lore | Proficiency | Summary |
Recall Knowledge | Untrained | You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. |
Earn Income | Trained | You use one of your skills to make money during downtime. |
Medicine | Proficiency | Summary |
Administer First Aid | Untrained | You perform first aid on an adjacent creature that is dying or bleeding. |
Recall Knowledge | Untrained | You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. |
Treat Disease | Trained | You spend at least 8 hours caring for a diseased creature. |
Treat Poison | Trained | You treat a patient to prevent the spread of poison. |
Treat Wounds | Trained | You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). |
Nature | Proficiency | Summary |
Command an Animal | Untrained | You issue an order to an animal. |
Recall Knowledge | Untrained | You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. |
Identify Magic | Trained | Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. |
Learn a Spell | Trained | You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll. |
Tap Ley LineSM | Trained | You attempt to manipulate the magical essence of a ley line that you’re aware of within 30 feet. |
Occultism | Proficiency | Summary |
Recall Knowledge | Untrained | You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. |
Decipher Writing | Trained | You attempt to decipher complicated writing or literature on an obscure topic. |
Identify Magic | Trained | Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. |
Learn a Spell | Trained | You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll. |
Tap Ley LineSM | Trained | You attempt to manipulate the magical essence of a ley line that you’re aware of within 30 feet. |
Performance | Proficiency | Summary |
Perform | Untrained | When making a brief performance—one song, a quick dance, or a few jokes—you use the Perform action. |
Earn Income | Trained | You use one of your skills to make money during downtime. |
Religion | Proficiency | Summary |
Recall Knowledge | Untrained | You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. |
Decipher Writing | Trained | You attempt to decipher complicated writing or literature on an obscure topic. |
Identify Magic | Trained | Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. |
Learn a Spell | Trained | You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll. |
Tap Ley LineSM | Trained | You attempt to manipulate the magical essence of a ley line that you’re aware of within 30 feet. |
Society | Proficiency | Summary |
Promote the CircusEC-01 | Untrained | You spend 2 consecutive days in town generating Anticipation for your next circus show. |
Recall Knowledge | Untrained | You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. |
Subsist | Untrained | You try to provide food and shelter for yourself, and possibly others as well, with a standard of living described on page 294. |
Create Forgery | Trained | You create a forged document, usually over the course of a day or a week. |
Decipher Writing | Trained | You attempt to decipher complicated writing or literature on an obscure topic. |
Stealth | Proficiency | Summary |
Conceal an Object | Untrained | You a small object on your person (such as a weapon of light Bulk). |
Hide | Untrained | You huddle behind cover or greater cover or deeper into concealment to become hidden, rather than observed. |
Sneak | Untrained | You can attempt to move to another place while becoming or staying undetected. |
Survival | Proficiency | Summary |
Sense Direction | Untrained | Using the stars, the position of the sun, traits of the geography or flora, or the behavior of fauna, you can stay oriented in the wild. |
Subsist | Untrained | You try to provide food and shelter for yourself, and possibly others as well, with a standard of living described on page 294. |
Cover Tracks | Trained | You cover your tracks, moving up to half your travel Speed, using the rules on page 479). |
Track | Trained | You follow tracks, moving at up to half your travel Speed, using the rules on page 479. |
Thievery | Proficiency | Summary |
Palm an Object | Untrained | Palming a small, unattended object without being noticed requires you to roll a single Thievery check against the Perception DCs of all creatures who are currently observing you. |
Steal | Untrained | You try to take a small object from another creature without being noticed. |
Disable a Device | Trained | This action allows you to disarm a trap or another complex device. |
Pick a Lock | Trained | Opening a lock without a key is very similar to Disabling a Device, but the DC of the check is determined by the complexity and construction of the lock you are attempting to pick (locks and their DCs are found on page 290). |