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DEITIES

TABLE

CORE DEITIES
Deity Alignment Domains Cleric Spells Favored Weapon Divine Ability Divine Skill Divine Font
Abadar LN (LG, LN, LE) cities, earth, travel, wealth 1st: illusory object, 4th: creation, 7th: magnificent mansion crossbow Constitution or Intelligence Society harm or heal
Asmodeus LE (LE) confidence, fire, trickery, tyranny 1st: charm, 4th: suggestion, 6th: mislead mace any, though characters who commit themselves to Asmodeus this way have their souls bound to the Dark Prince for all eternity Deception harm
Calistria CN (CG, CN, CE) pain, passion, secrecy, trickery 1st: charm, 3rd: enthrall, 6th: mislead whip Dexterity or Charisma Deception harm or heal
Cayden Cailean CG (NG, CG, CN) cities, freedom, indulgence, might 1st: fleet step, 2nd: touch of idiocy, 5th: hallucination rapier Constitution or Charisma Athletics heal
Desna CG (NG, CG, CN) dreams, luck, moon, travel 1st: sleep, 4th: fly, 5th: dreaming potential starknife Dexterity or Charisma Acrobatics heal
Erastil LG (LG, NG, LN) earth, family, nature, wealth 1st: true strike, 3rd: wall of thorns, 5th: tree stride longbow Constitution or Wisdom Survival heal
Gorum CN (CN, CE) confidence, destruction, might, zeal 1st: true strike, 2nd: enlarge, 4th: weapon storm greatsword Strength or Constitution Athletics harm or heal
Gozreh N (NG, LN, N, CN, NE) air, nature, travel, water 1st: gust of wind, 3rd: lightning bolt, 5th: control water trident Constitution or Wisdom Survival heal
Iomedae LG (LG, NG) confidence, might, truth, zeal 1st: true strike, 2nd: enlarge, 4th: fire shield longsword Strength or Constitution Intimidation heal
Irori LN (LG, LN, LE) knowledge, might, perfection, truth 1st: jump, 3rd: haste, 4th: stoneskin fist Intelligence or Wisdom Athletics harm or heal
Lamashtu CE (CE) family, might, nightmares, trickery 1st: magic fang, 2nd: animal form, 4th: nightmare falchion Constitution or Strength Survival harm or heal
Nethys N (NG, LN, N, CN, NE) destruction, knowledge, magic, protection 1st: magic missile, 2nd: magic mouth, 3rd: levitate, 4th: blink, 5th: prying eye, 6th: wall of force, 7th: warp mind, 8th: maze, 9th: disjunction staff Wisdom or Intelligence Arcana harm or heal
Norgorber NE (LE, NE, CE, plus N if following the Reaper) death, secrecy, trickery, wealth 1st: illusory disguise, 2nd: invisibility, 4th: phantasmal killer shortsword Dexterity or Intelligence Stealth harm
Pharasma N (NG, LN, N) death, fate, healing, knowledge 1st: mindlink, 3rd: ghostly weapon, 4th: phantasmal killer dagger Constitution or Wisdom Medicine heal
Rovagug CE (NE, CE) air, destruction, earth, zeal 1st: burning hands, 2nd: enlarge, 6th: disintegrate greataxe Strength or Constitution Athletics harm
Sarenrae NG (LG, NG, CG) fire, healing, sun, truth 1st: burning hands, 3rd: fireball, 4th: wall of fire scimitar Constitution or Wisdom Medicine heal
Shelyn NG (LG, NG, CG) creation, family, passion, protection 1st: color spray, 3rd: enthrall, 4th: creation glaive Wisdom or Charisma select Crafting or Performance heal
Torag LG (LG, LN) creation, earth, family, protection 1st: mindlink, 3rd: earthbind, 4th: creation warhammer Constitution or Wisdom Crafting heal
Urgathoa NE (LE, NE, CE) indulgence, magic, might, undeath 1st: goblin pox, 2nd: false life, 7th: mask of terror scythe Constitution or Wisdom Intimidation harm
Zon-Kuthon LE (LN, LE, NE) ambition, darkness, destruction, pain 1st: phantom pain, 3rd: wall of thorns, 5th: shadow walk spiked chain Constitution or Wisdom Intimidation harm
OTHER DEITIES
Deity Alignment Domains Cleric Spells Favored Weapon Divine Ability Divine Skill Divine Font
AchaekekLOGM LE (LN, LE, NE) death, might, trickery, zeal 1st: true strike, 2nd: invisibility, 4th: phantasmal killer sawtooth saber Strength or Dexterity Stealth harm
AlocerOS-02 LE (LE, NE) might, nature, pain, zeal 1st: true strike, 3rd: summon animal (lion only), 7th: unfettered pack shortbow Survival harm
AlsetaLOGM LN (LG, LN, N) change, magic, protection, time 1st: anticipate peril, 2nd: knock, 4th: dimension door dagger Intelligence or Charisma Diplomacy heal
ArazniLOGM NE (LN, N, NE, CG, CN) confidence, freedom, pain, protection 1st: endure, 2nd: animus mine, 6th: feeblemind rapier Constitution or Intelligence Intimidation harm
BesmaraLOGM CN (CG, CN, CE) destruction, trickery, water, wealth 1st: hydraulic push, 3rd: feet to fins, 5th: mariner’s curse rapier Dexterity or Constitution Athletics harm or heal
BrighLOGM N (LN, NG, N, NE, CN) creation, earth, knowledge, time 1st: temporary tool, 4th: creation, 7th: duplicate foe light hammer Intelligence or Wisdom Crafting harm or heal
CasandaleeLOGM N (LN, NG, N, NE, CN) creation, freedom, knowledge, perfection 1st: floating disk, 3rd: hypercognition, 6th: wall of force polytool (page 121) Constitution or Intelligence Society harm or heal
Chaldira ZuzaristanLOGM NG (LG, NG, CG) confidence, luck, trickery, zeal 1st: fleet step, 2nd: misdirection, 5th: cloak of colors shortsword Dexterity or Charisma Thievery heal
Followers of FateB2 LN (LG, LN, LE) family, fate, knowledge, truth 1st: mindlink, 3rd: threefold aspect, 5th: prying eye shears Occultism harm or heal
GhlaunderLOGM CE (NE, CE) air, decay, plague, swarm 1st: goblin pox, 2nd: vomit swarm, 3rd: insect form spear Constitution or Wisdom Nature harm
Grandmother SpiderLOGM N (NG, N, CG, CN) creation, fate, family, trickery 1st: pest form, 2nd: web, 4th: glibness bola (page 120) Intelligence or Wisdom Crafting harm or heal
GroetusLOGM CN (CN, CE) darkness, destruction, nightmares, void 1st: phantom pain, 5th: crushing despair, 9th: disjunction war flail Strength or Charisma Intimidation harm
GruhasthaLOGM LG (LG, NG) glyph, knowledge, perfection, truth 1st: share lore; 2nd: comprehend language; 3rd: hypercognition shortbow Intelligence or Wisdom Society heal
Hei FengLOGM CN (CG, CN, CE) air, indulgence, lightning, water 1st: gust of wind, 4th: hydraulic torrent, 6th: chain lightning nine-ring sword (page 121) Constitution or Charisma Performance harm or heal
KazutalLOGM NG (LG, NG, CG) family, freedom, might, protection 1st: mage armor, 3rd: animal form, 4th: stoneskin machete (page 120) Strength or Wisdom Society heal
KurgessLOGM NG (LG, NG, N, CG) ambition, might, truth, zeal 1st: ant haul, 2nd: enlarge, 3rd: haste javelin Strength or Constitution Athletics heal
MilaniLOGM CG (NG, CG, CN) change, destruction, freedom, zeal 1st: mage armor, 3rd: enthrall, 4th: fire shield morningstar Strength or Wisdom Society heal
Nivi RhombodazzleLOGM N (LN, NG, N, CN) family, luck, trickery, wealth 1st: illusory disguise, 2nd: invisibility, 4th: private sanctum light hammer Dexterity or Intelligence Stealth harm or heal
NocticulaLOGM CN (N, CG, CN) change, creation, darkness, travel 1st: penumbral shroud, 3rd: nondetection, 4th: creation dagger Dexterity or Charisma Society heal
RavithraAE-05 LN (LG, LN, LE, N) fate, naga, sorrow, truth 1st: charm, 2nd: animal form, 4th: clairvoyance jaws or light mace Occultism harm
ShizuruLOGM LG (LG, LN, NG) duty, perfection, sun, vigil 1st: true strike, 4th: reflective scales, 5th: summon dragon katana Strength or Wisdom Society heal
SivanahLOGM N (LN, NG, N, NE, CN) delirium, magic, secrecy, trickery 1st: illusory disguise, 4th: veil, 5th: shadow siphon bladed scarf (page 120) Wisdom or Charisma Deception harm or heal
TsukiyoLOGM LG (LG, LN, NG, N, CG) delirium, moon, repose, soul 1st: soothe, 2nd: mirror image, 5th: hallucination spear Constitution or Intelligence Occultism heal
YdersiusB2 CE (LE, NE, CE) ambition, indulgence, might, zeal 1st: magic fang, 3rd: cloudkill, 4th: purple worm sting Dagger Deception Harm
Deity Alignment Domains Cleric Spells Favored Weapon Divine Ability Divine Skill Divine Font
SetBD NE (LE, NE, CE) death, darkness, dust, lightning 1st: penumbral shroud, 3rd: cup of dust, 6th: disintegrate spear Intimidation harm
Deity Alignment Domains Cleric Spells Favored Weapon Divine Ability Divine Skill Divine Font
FalaynaLOKL LG (LG, NG, CG) creation, freedom, might, wealth 1st: true strike, 3rd: ghostly weapon, 5th: cloak of colors longsword Strength or Charisma Athletics heal
GendowynLOKL CN (CG, N, CN, CE) earth, family, luck, nature 1st: summon fey, 2nd: barkskin, 5th: tree stride whip Dexterity or Charisma Stealth heal
RagathielLOKL LG (LG) destruction, duty, fire, zeal 1st: true strike, 3rd: haste, 4th: fire shield bastard sword Strength or Charisma Intimidation harm or heal
SuyuddhaLOKL LN (LG, NG, N, LN, LE) duty, perfection, trickery, zeal 1st: mindlink, 2nd: mirror image, 5th: strange geometry tekko-kagi Intelligence or Wisdom Athletics harm or heal
VildeisLOKL LG (LG) duty, pain, sorrow, zeal 1st: phantom pain, 2nd: slough skin, 5th: synaptic pulse dagger Constitution or Charisma Medicine harm or heal
Deity Alignment Domains Cleric Spells Favored Weapon Divine Ability Divine Skill Divine Font
AakritiLOIL N (LN, CN, NG, CG) change, creation, fate, time 1st: ant haul, 3rd: insect form, 9th: shapechange whip Constitution or Charisma Acrobatics harm or heal
ArquerosLOKL LG (LG, NG, LN) duty, might, protection, zeal 1st: endure, 4th: stoneskin, 5th: wall of stone spear Strength or Constitution Athletics heal
Bergelmir, Mother Of MemoriesQFF-02 NG (LG, NG, CG, LN) family, knowledge, repose, vigil 1st: déjà vu, 3rd: hypercognition, 4th: modify memory staff Wisdom or Charisma Society heal
DajermubeST-04 CG (LG, NG, CG, CN) ambition, freedom, moon, sun 1st: grim tendrils, 2nd: penumbral disguise, 5th: shadow siphon greatpick Strength or Wisdom Athletics harm or heal
Fandarra, The Blood MotherQFF-02 N (LG, LN, LE, NG, N, NE) death, family, knowledge, nature 1st: endure, 3rd: wall of thorns, 5th: blister (blisters appear to burst blood) dagger Constitution or Wisdom Nature heal
Immonhiel, Balm-BringerQFF-02 CG (LG, NG, CG) creation, healing, nature, repose 1st: soothe, 3rd: cozy cabin, 5th: plant form hatchet Intelligence or Wisdom Medicine heal
Jin LiLOF CG (NG, CG, CN) ambition, change, might, toil 1st: jump, 4th: hydraulic torrent, 6th: dragon form sansetsukon Strength or Wisdom Athletics heal
MarishiLOF CG (NG, CG, CN) ambition, confidence, freedom, might 1st: longstrider, 3rd: roaring applause, 4th: winning streak spiked gauntlet Strength or Charisma Athletics heal
PicoperiLOF CG (NG, CG, CN) change, confidence, delirium, trickery 1st: grease, 3rd: feet to fins, 6th: mislead blowgun Dexterity or Charisma Acrobatics heal
Rowdrosh, The HerdsmanQFF-02 NG (LG, NG, CG) family, nature, protection, travel 1st: magic fang, 2nd: speak with animals, 5th: animal form staff Constitution or Wisdom Nature heal
Skode, The HunterQFF-02 CG (LG, NG, CG, N, CN) ambition, confidence, protection, zeal 1st: negate aroma, 3rd: haste, 4th: weapon storm longbow Strength or Dexterity Survival heal
ThisametLOF CG (LG, NG, N, CG, CN) cities, delirium, indulgence, wealth 1st: color spray, 3rd: enthrall, 5th: cloak of colors shortsword Constitution or Charisma Society heal
VineshvakhiLOIL LN (LG, LN) duty, lightning, pain, protection 1st: mage armor, 2nd: enlarge, 6th: chain lightning longsword Constitution or Wisdom Intimidation harm
YelayneLOF NG (LG, NG, N, CG) air, creation, protection, toil 1st: animate rope, 3rd: cozy cabin, 6th: vibrant pattern staff Intelligence or Wisdom Crafting heal
DEMIGODS
Ancient Osirian Gods Alignment Domains Cleric Spells Favored Weapon Divine Ability Divine Skill Divine Font
AnubisLOGM LN (LG, LN, N) death, protection, souls, vigil 1st: unseen servant, 3rd: shifting sand, 5th: wall of stone Flail Dexterity or Wisdom Occultism Harm or heal
BastetLOGM CN (N, CG, CN) nature, passion, protection, trickery 1st: pest form (cats only), 3rd: animal vision, 4th: private sanctum Claw or tekko-kagi Intelligence or Charisma Deception Heal
BesLOGM NG (LG, NG, CG) earth, family, luck, protection 1st: sleep, 2nd: hideous laughter, 3rd: enthrall Mambele Constitution or Charisma Performance Heal
HathorLOGM CG (NG, CG) family, passion, sun, wealth 1st: charm, 2nd: tree shape, 8th: uncontrollable dance Shortsword Strength or Charisma Performance Heal
HorusLOGM LN (LG, LN, NG, N) air, moon, protection, sun 1st: floating disk, 3rd: wall of wind, 4th: aerial form (bird only) Khopesh Strength or Charisma Diplomacy Heal
IsisLOGM NG (LG, NG, CG) family, healing, magic, passion 1st: soothe, 2nd: humanoid form, 3rd: animal vision, 4th: creation, 5th: control water, 6th: wall of force, 7th: magnificent mansion, 8th: wind walk, 9th: shapechange Staff Wisdom or Charisma Arcana Heal
Ma’atLOGM LN (LG, LN, N) knowledge, protection, stars, truth 1st: feather fall, 4th: resilient sphere, 5th: mind probe Starknife Intelligence or Wisdom Society Heal
OsirisLOGM LG (LG, NG) change, healing, nature, souls 1st: soothe, 2nd: false life, 6th: tangling creepers Flail Constitution or Wisdom Nature Heal
RaLOGM LN (LG, LN, N) fire, nature, sun, time 1st: burning hands, 2nd: flaming sphere, 3rd: threefold aspect Spear Strength or Intelligence Society Heal
SekhmetLOGM CN (N, CG, CN, CE) destruction, healing, indulgence, might 1st: true strike, 4th: wall of fire, 5th: moon frenzy Claw or battle axe Strength or Wisdom Medicine Harm or heal
SelketLOGM CG (NG, CG, CN) healing, magic, nature, protection 1st: soothe, 3rd: paralyze, 6th: purple worm sting Whip Dexterity or Wisdom Medicine Heal
SobekLOGM CN (N, CG, CN, CE) might, protection, water, wyrmkin 1st: hydraulic push, 3rd: feet to fins, 4th: dinosaur form (appears as crocodile) Falchion Strength or Constitution Athletics Harm or heal
ThothLOGM LN (LG, LN, N) glyph, knowledge, magic, moon 1st: message rune, 2nd: comprehend language, 3rd: secret page Sickle Intelligence or Wisdom Arcana Harm or heal
WadjetLOGM LG (LG, NG) protection, travel, water, zeal 1st: mage armor, 2nd: animal form (snake only), 4th: fly Light mace Dexterity or Wisdom Nature Heal
Archdevils Alignment Domains Cleric Spells Favored Weapon Divine Ability Divine Skill Divine Font
BaalzebulLOGM LE (LE) air, ambition, magic, trickery 1st: fleet step, 2nd: vomit swarm, 6th: mislead Spear Dexterity or Charisma Deception Harm
BarbatosLOGM LE (LE) magic, nature, travel, tyranny 1st: magic fang, 3rd: paralyze, 4th: clairvoyance Staff Constitution or Wisdom Nature Harm
BelialLOGM LE (LE) change, passion, trickery, zeal 1st: charm, 2nd: humanoid form, 3rd: enthrall Ranseur Intelligence or Charisma Diplomacy Harm
DispaterLOGM LE (LN, LE) cities, confidence, duty, tyranny 1st: tether, 4th: suggestion, 6th: flesh to stone Mace Strength or Charisma Society Harm
GeryonLOGM LE (LE) might, truth, water, wyrmkin 1st: acidic burst, 2nd: animal form (snake only), 3rd: hypercognition War flail Intelligence or Wisdom Occultism Harm
MammonLOGM LE (LE) ambition, creation, toil, wealth 1st: shattering gem, 4th: creation, 7th: magnificent mansion Spear Wisdom or Charisma Thievery Harm
MephistophelesLOGM LE (LE) glyph, knowledge, secrecy, tyranny 1st: message rune, 2nd: blistering invective, 5th: subconscious suggestion Trident Intelligence or Charisma Deception Harm
MolochLOGM LE (LE) destruction, duty, fire, might 1st: burning hands, 5th: acid storm, 7th: fiery body Whip Strength or Constitution Athletics Harm
Demon Lords Alignment Domains Cleric Spells Favored Weapon Divine Ability Divine Skill Divine Font
AbraxasLOGM CE (NE, CE) destruction, knowledge, magic, wyrmkin 1st: share lore, 2nd: spectral hand, 3rd: hypercognition, 4th: reflective scales, 5th: black tentacles, 6th: feeblemind, 7th: spell turning, 8th: unrelenting observation, 9th: disjunction Whip Intelligence or Wisdom Arcana Harm
AngazhanLOTME CE (CE) destruction, might, nature, tyranny 1st: magic fang, 3rd: animal form (ape only), 5th: moon frenzy fist or spear Strength or Constitution Athletics Harm
BaphometLOGM CE (CN, CE) indulgence, might, secrecy, zeal 1st: summon animal, 2nd: enlarge, 8th: maze Glaive Intelligence or Wisdom Survival Harm
Cyth-V’sugLOGM CE (CE) change, decay, nature, plague 1st: summon plant or fungus, 2nd: fungal hyphae, 5th: plant form Scimitar Constitution or Wisdom Nature Harm or heal
DagonLOGM CE (CN, CE) change, destruction, water, zeal 1st: hydraulic push, 3rd: feet to fins, 6th: chain lightning Trident Strength or Constitution Athletics Harm
GoguntaLOGM CE (CE) indulgence, might, tyranny, water 1st: jump, 3rd: stinking cloud, 5th: black tentacles Whip Strength or Wisdom Intimidation Harm
KabririLOGM CE (NE, CE) indulgence, knowledge, undeath, vigil 1st: jump, 2nd: expeditious excavation, 3rd: paralyze Jaws or flail Dexterity or Intelligence Stealth Harm
KostchtchieLOGM CE (NE, CE) cold, destruction, might, zeal 1st: chilling spray, 2nd: enlarge, 5th: cone of cold Warhammer Strength or Constitution Athletics Harm
NurgalLOGM CE (NE, CE) destruction, dust, fire, sun 1st: burning hands, 2nd: flaming sphere, 3rd: cup of dust Mace Constitution or Charisma Survival Harm
OrcusBD CE (NE, CE) magic, might, undeath, zeal 1st: grim tendrils, 2nd: feral shades, 9th: power word kill mace Arcana harm
PazuzuLOGM CE (CE) air, swarm, trickery, tyranny 1st: gust of wind, 3rd: suggestion, 4th: fly Longsword Dexterity or Charisma Diplomacy Harm
ShaxLOGM CE (NE, CE) ambition, death, pain, trickery 1st: phantom pain, 2nd: invisibility, 3rd: haste Dagger Dexterity or Charisma Intimidation Harm
SifkeshLOGM CE (NE, CE) nightmares, pain, sorrow, trickery 1st: ill omen, 4th: crushing despair, 5th: subconscious suggestion War razor Wisdom or Charisma Deception Harm
TreerazerLOGM CE (NE, CE) destruction, nature, nightmares, tyranny 1st: grim tendrils, 3rd: wall of thorns, 6th: tangling creepers Greataxe Strength or Constitution Survival Harm or heal
ZevgavizebLOGM CE (NE, CE) destruction, might, nature, wyrmkin 1st: magic fang, 4th: dinosaur form, 8th: earthquake Spiked gauntlet Strength or Constitution Survival Harm
ZuraLOGM CE (NE, CE) delirium, indulgence, nightmares, undeath 1st: charm, 4th: gaseous form, 6th: dominate Rapier Strength or Charisma Diplomacy Harm
Dwarven Gods Alignment Domains Cleric Spells Favored Weapon Divine Ability Divine Skill Divine Font
AngraddLOGM LG (LG, LN) fate, fire, protection, zeal 1st: burning hands, 2nd: blistering invective, 3rd: fireball Greataxe Intelligence or Wisdom Athletics Heal
BolkaLOGM NG (LG, NG, CG) confidence, family, healing, passion 1st: soothe, 4th: creation, 6th: collective transposition Mace Wisdom or Charisma Diplomacy Heal
DranngvitLOGM LN (LN, LE) knowledge, might, travel, vigil 1st: longstrider, 2nd: knock, 5th: passwall Light pick Constitution or Wisdom Intimidation Harm or heal
DroskarLOGM NE (LE, NE, CE) duty, earth, trickery, tyranny 1st: ant haul, 3rd: haste, 6th: dominate Light hammer Constitution or Intelligence Crafting Harm
FolgritLOGM LG (LG, LN, NG) cities, family, repose, protection 1st: endure, 4th: fire shield, 9th: resplendent mansion Staff Constitution or Wisdom Medicine Heal
GrundinnarLOGM LG (LG, NG) confidence, family, protection, truth 1st: anticipate peril, 4th: resilient sphere, 6th: wall of force Light hammer Constitution or Charisma Diplomacy Heal
KolsLOKL LN (LG, LN) duty, knowledge, might, truth 1st: unseen servant, 4th: suggestion, 8th: unrelenting observation light hammer Strength or Wisdom Society harm or heal
MagrimLOGM LN (LG, LN, N) death, duty, glyph, fate 1st: temporary tool, 2nd: expeditious excavation, 9th: earthquake Warhammer Constitution or Wisdom Crafting Heal
TruddLOGM NG (LG, NG) confidence, duty, might, protection 1st: endure, 3rd: haste, 4th: stoneskin Warhammer Strength or Constitution Athletics Heal
Eldest Alignment Domains Cleric Spells Favored Weapon Divine Ability Divine Skill Divine Font
Count RanalcLOGM CN (N, CG, CN, CE) confidence, darkness, sorrow, travel 1st: penumbral shroud, 4th: private sanctum, 5th: shadow walk Rapier Dexterity or Charisma Stealth Harm or heal
ImbrexLOGM LN (LN, LE, N) dreams, earth, family, might 1st: mindlink, 2nd: mirror image, 4th: stoneskin War flail Constitution or Wisdom Occultism Harm or heal
MagdhLOGM LN (LN, N) fate, glyph, knowledge, truth 1st: anticipate peril, 3rd: threefold aspect, 6th: scrying Scythe Intelligence or Wisdom Occultism Harm or heal
NgLOGM N (N) knowledge, magic, secrecy, travel 1st: pass without trace, 2nd: invisibility, 4th: blink Gauntlet Wisdom or Charisma Survival Harm or heal
RagadahnLOGM CE (NE, CN, CE) destruction, vigil, water, wyrmkin 1st: hydraulic push, 3rd: feet to fins, 6th: purple worm sting Whip Strength or Wisdom Occultism Harm or heal
ShykaLOGM N (LN, NG, N, NE, CN) decay, delirium, fate, time 1st: anticipate peril, 3rd: haste, 7th: time beacon Light mace Dexterity or Intelligence Occultism Harm or heal
The Green MotherLOGM NE (NE, CE) decay, indulgence, nature, passion 1st: charm, 4th: suggestion, 5th: plant form Sickle Constitution or Charisma Nature Harm or heal
The Lantern KingLOGM CN (CN, CE) change, delirium, passion, trickery 1st: illusory disguise, 2nd: hideous laughter, 6th: baleful polymorph Dagger Intelligence or Charisma Deception Harm or heal
The Lost PrinceLOGM N (NG, N) knowledge, repose, sorrow, vigil 1st: soothe, 4th: modify memory, 5th: crushing despair Staff Intelligence or Wisdom Society Harm or heal
Elemental Lords Alignment Domains Cleric Spells Favored Weapon Divine Ability Divine Skill Divine Font
AtreiaLOGM NG (LG, NG, N, CG) fire, healing, protection, sun 1st: soothe, 3rd: ghostly weapon, 4th: fire shield Katar Wisdom or Charisma Performance Heal
AyrzulLOGM NE (LE, N, NE, CE) destruction, earth, might, secrecy 1st: shockwave, 2nd: summon elemental (earth only), 6th: flesh to stone Morningstar Strength or Constitution Deception Harm
HshurhaLOGM NE (LE, N, NE, CE) air, cold, destruction, dust 1st: gust of wind, 2nd: summon elemental (air only), 4th: gaseous form Longbow Strength or Dexterity Stealth Harm
KelizandriLOGM NE (LE, N, NE, CE) destruction, nightmares, travel, water 1st: fear, 2nd: summon elemental (water only), 4th: hydraulic torrent Trident Constitution or Charisma Athletics Harm
LysianassaLOGM NG (LG, NG, N, CG) change, fate, nature, water 1st: hydraulic push, 3rd: aqueous orb, 5th: control water Spear Dexterity or Constitution Survival Heal
RanginoriLOGM NG (LG, NG, N, CG) air, freedom, lightning, travel 1st: liberating command, 4th: fly, 6th: chain lightning Whip Dexterity or Charisma Acrobatics Heal
SairazulLOGM NG (LG, NG, N, CG) earth, family, toil, wealth 1st: shattering gem, 2nd: expeditious excavation, 4th: stoneskin Pick Constitution or Charisma Nature Heal
YmeriLOGM NE (LE, N, NE, CE) destruction, dust, fire, zeal 1st: burning hands, 2nd: summon elemental (fire only), 4th: wall of fire Longsword Strength or Charisma Intimidation Harm
Elven Gods Alignment Domains Cleric Spells Favored Weapon Divine Ability Divine Skill Divine Font
FindeladlaraLOGM CG (NG, N, CG, CN) cities, creation, family, stars 1st: temporary tool, 4th: shape stone, 7th: magnificent mansion Staff Charisma or Intelligence Crafting Heal
KetephysLOGM CG (NG, CG) darkness, moon, nature, secrecy 1st: pass without trace, 2nd: invisibility, 3rd: animal vision Longbow Dexterity or Wisdom Survival Heal
YuelralLOGM NG (LG, NG, N, CG) creation, earth, knowledge, magic 1st: shattering gem, 2nd: shape wood, 3rd: meld into stone, 4th: speak with plants, 5th: tree stride, 6th: tangling creepers, 7th: unfettered pack, 8th: prismatic wall, 9th: nature’s enmity Dagger Intelligence or Wisdom Arcana Heal
Empyreal Lords Alignment Domains Cleric Spells Favored Weapon Divine Ability Divine Skill Divine Font
AndolettaLOGM LG (LG, NG) family, knowledge, protection, sorrow 1st: shillelagh, 4th: aerial form (bird only), 6th: collective transposition Staff Wisdom or Charisma Society Heal
ArsheaLOGM NG (LG, NG, CG) confidence, freedom, passion, perfection 1st: mage armor, 2nd: humanoid form, 5th: dreaming potential Flail Constitution or Charisma Diplomacy Heal
AshavaLOGM CG (NG, CG) darkness, moon, repose, souls 1st: soothe, 2nd: glitterdust, 8th: uncontrollable dance Bladed scarf Dexterity or Charisma Performance Heal
Black ButterflyLOGM CG (NG, CG) freedom, secrecy, stars, void 1st: penumbral shroud, 2nd: blur, 4th: blink Starknife Dexterity or Wisdom Stealth Heal
CernunnosLOGM CG (LG, NG, CG) lightning, nature, passion, zeal 1st: true strike, 2nd: animal form, 3rd: lightning bolt Longbow Strength or Constitution Survival Heal
DammerichLOGM LG (LG) death, duty, truth, vigil 1st: true strike, 3rd: paralyze, 4th: stoneskin Greataxe Constitution or Wisdom Athletics Harm or heal
EritriceLOGM NG (LG, NG, CG) confidence, glyph, knowledge, truth 1st: mindlink, 2nd: comprehend language, 3rd: enthrall Dagger Intelligence or Charisma Diplomacy Heal
FalaynaLOGM LG (LG, NG, CG) creation, freedom, might, wealth 1st: true strike, 3rd: ghostly weapon, 5th: cloak of colors Longsword Strength or Charisma Athletics Heal
HalcamoraLOGM NG (LG, NG, N) indulgence, luck, nature, swarm 1st: summon plant or fungus, 2nd: touch of idiocy, 4th: speak with plants Club Constitution or Wisdom Nature Heal
IrezLOGM NG (LG, NG, N, CG) fate, glyph, luck, magic 1st: anticipate peril, 2nd: mirror image, 3rd: secret page Dart Dexterity or Intelligence Arcana Heal
JaidzLOGM NG (LG, NG, N, CG) confidence, nightmares, protection, travel 1st: longstrider, 3rd: haste, 7th: mask of terror Shortsword Strength or Wisdom Intimidation Heal
KoradaLOGM NG (NG, N) change, healing, magic, protection 1st: soothe, 3rd: slow, 4th: resilient sphere Fist Wisdom or Charisma Diplomacy Heal
LymnierisLOGM LG (LG, NG, CG) change, passion, protection, repose 1st: mage armor, 3rd: threefold aspect, 4th: resilient sphere Longsword Wisdom or Charisma Society Heal
PuluraLOGM CG (NG, CG) cold, darkness, sorrow, stars 1st: color spray, 5th: chromatic wall, 6th: teleport Sling Constitution or Wisdom Survival Heal
RagathielLOGM LG (LG) destruction, duty, fire, zeal 1st: true strike, 3rd: haste, 4th: fire shield Bastard sword Strength or Charisma Intimidation Harm or heal
SheiLOGM NG (LG, NG, CG) family, freedom, healing, perfection 1st: liberating command, 3rd: hypercognition, 5th: dreaming potential Sickle Intelligence or Charisma Society Heal
SoralyonLOGM NG (LG, NG, N, CG) creation, earth, magic, protection 1st: summon construct, 3rd: meld into stone, 4th: stoneskin Pick Strength or Intelligence Arcana Heal
TanagaarLOGM LG (LG, LN) darkness, duty, nature, zeal 1st: pass without trace, 3rd: animal vision, 4th: aerial form (bird only) Kukri Strength or Wisdom Stealth Heal
VildeisLOGM LG (LG) duty, pain, sorrow, zeal 1st: phantom pain, 2nd: slough skin (appears as streams of blood), 5th: synaptic pulse Dagger Constitution or Charisma Medicine Harm or heal
WinlasLOGM LG (LG, LN, NG) glyph, knowledge, protection, vigil 1st: share lore, 2nd: comprehend language, 4th: veil Mace Intelligence or Wisdom Occultism Heal
YlimanchaLOGM NG (LG, NG, N, CG) air, nature, travel, water 1st: feather fall, 3rd: feet to fins, 4th: fly Longbow Dexterity or Wisdom Acrobatics Heal
ZohlsLOGM LG (LG, LN, NG) ambition, cities, knowledge, truth 1st: share lore, 3rd: hypercognition, 7th: retrocognition Heavy crossbow Intelligence or Wisdom Society Heal
Horsemen Alignment Domains Cleric Spells Favored Weapon Divine Ability Divine Skill Divine Font
ApollyonLOGM NE (LE, NE, CE) air, decay, plague, swarm 1st: goblin pox, 2nd: vomit swarm, 5th: cloudkill Scythe Strength or Constitution Medicine Harm
CharonLOGM NE (LE, NE, CE) death, knowledge, souls, water 1st: grim tendrils, 4th: crushing despair, 9th: weird Staff Constitution or Intelligence Occultism Harm
SzurielLOGM NE (LE, NE, CE) ambition, destruction, fire, might 1st: burning hands, 3rd: haste, 4th: weapon storm Greatsword Strength or Constitution Athletics Harm
TrelmarixianLOGM NE (LE, NE, CE) decay, dust, earth, nightmares 1st: grease, 2nd: feast of ashes, 5th: acid storm Spiked gauntlet Constitution or Wisdom Nature Harm
Monitor Demigods Alignment Domains Cleric Spells Favored Weapon Divine Ability Divine Skill Divine Font
BarzahkLOGM N (NG, N, CN) death, knowledge, travel, vigil 1st: longstrider, 2nd: knock, 6th: teleport Club Constitution or Wisdom Survival Heal
ImotLOGM N (LN, N, NE) death, destruction, fate, glyph 1st: ill omen, 2nd: paranoia, 6th: phantasmal calamity Shield boss Strength or Intelligence Occultism Harm or heal
KerkamothLOGM LN (LN, N) darkness, decay, destruction, void 1st: penumbral shroud, 5th: shadow siphon, 6th: disintegrate Warhammer Constitution or Wisdom Occultism Harm or heal
MonadLOGM N (LN, N) creation, knowledge, truth, void 1st: unseen servant, 2nd: spectral hand, 4th: gaseous form Fist Intelligence or Wisdom Occultism Harm or heal
Mother VultureLOGM N (NG, N, NE) change, death, decay, nature 1st: soothe, 4th: aerial form, 6th: baleful polymorph Sickle Constitution or Wisdom Survival Heal
NarakaasLOGM N (LN, NG, N) change, death, pain, sorrow 1st: endure, 2nd: slough skin, 4th: modify memory Greataxe Constitution or Wisdom Diplomacy Heal
NarriseminekLOGM CN (CG, CN) delirium, freedom, knowledge, perfection 1st: mindlink, 4th: confusion, 5th: synesthesia Hatchet Dexterity or Wisdom Occultism Harm or heal
OtolmensLOGM LN (LG, LN) creation, fate, knowledge, perfection 1st: true strike, 4th: gravity well, 7th: reverse gravity Mace Dexterity or Intelligence Crafting Heal
SalocLOGM N (NG, N, NE) change, death, freedom, knowledge 1st: share lore, 3rd: hypercognition, 5th: dreaming potential Guisarme Wisdom or Charisma Diplomacy Heal
ValmallosLOGM LN (LG, LN) fate, glyph, knowledge, magic 1st: mage armor, 6th: feeblemind, 7th: contingency Kukri Intelligence or Wisdom Arcana Harm or heal
YdajiskLOGM CN (CG, CN, CE) change, glyph, knowledge, trickery 1st: message rune, 2nd: blistering invective, 4th: glibness Jaws or greatclub Intelligence or Charisma Society Harm or heal
Old Sun Gods Alignment Domains Cleric Spells Favored Weapon Divine Ability Divine Skill Divine Font
ChoharLOL LG (LG, LN, NG) cities, family, fire, sun 1st: burning hands, 3rd: fireball, 4th: fire shield starknife Strength or Charisma Intimidation heal
LuharLOL LN (LG, LN, LE) cities, darkness, dreams, sun 1st: sleep, 3rd: invisibility sphere, 5th: shadow walk spiked chain Dexterity or Wisdom Stealth harm
TleharLOL NG (LG, NG, CG) cities, healing, passion, sun 1st: soothe, 3rd: enthrall, 5th: dreaming potential morningstar Intelligence or Charisma Crafting heal
Other Gods Alignment Domains Cleric Spells Favored Weapon Divine Ability Divine Skill Divine Font
AdanyeLOTME LG (LG, LN, NG, CG) duty, family, protection, repose 1st: feather fall, 2nd: misdirection, 7th: magnificent mansion claw or kukri Dexterity or Wisdom Society heal
ApsuLOGM LG (LG, NG, CG) creation, protection, travel, wyrmkin 1st: magic fang, 4th: creation, 6th: dragon form (metallic dragons only) Jaws or staff Wisdom or Charisma Diplomacy Heal
BalumbdarLOTME N (NG, N, NE) might, nature, perfection, protection 1st: ant haul, 2nd: enlarge, 4th: dinosaur form greatclub Strength or Constitution Athletics heal
DahakLOGM CE (CE) destruction, fire, wyrmkin, zeal 1st: magic fang, 3rd: fireball, 6th: dragon form (chromatic dragons only) Jaws or whip Strength or Constitution Athletics Harm
ErecuraLOGM LN (LG, LN, N) fate, secrecy, trickery, truth 1st: anticipate peril, 2nd: misdirection, 3rd: nondetection Light mace Wisdom or Charisma Deception Harm or heal
GendowynLOGM CN (N, CG, CN, CE) earth, family, luck, nature 1st: summon fey, 2nd: barkskin, 5th: tree stride Whip Dexterity or Charisma Stealth Heal
GyronnaLOGM CE (NE, CE) ambition, nightmares, pain, zeal 1st: ill omen, 2nd: paranoia, 6th: feeblemind Dagger Wisdom or Charisma Intimidation Harm
HanspurLOGM CN (N, CG, CN, CE) death, travel, water, wealth 1st: hydraulic push, 2nd: aqueous orb, 4th: solid fog Trident Strength or Dexterity Athletics Harm
JaidiLOGM NG (LG, NG, N) family, might, nature, sun 1st: temporary tool, 2nd: shape wood, 3rd: wall of thorns Scythe Strength or Constitution Nature Heal
KalekotLOTME CN (N, CG, CN, CE) death, nature, nightmares, secrecy 1st: pass without trace, 3rd: paralyze, 4th: phantasmal killer jaws or dagger Dexterity or Charisma Intimidation harm
KitumuLOTME CE (NE, CE) destruction, indulgence, nightmares, swarm 1st: sleep, 2nd: vomit swarm, 3rd: insect form dagger Dexterity or Charisma Nature harm
LissalaLOGM LE (LN, LE) fate, glyph, magic, toil 1st: message rune, 2nd: secret page, 6th: dominate Whip Intelligence or Wisdom Arcana Harm
LubaikoLOTME CN (N, CG, CN, CE) ambition, fire, lightning, zeal 1st: ill omen, 2nd: flaming sphere, 7th: fiery body longspear Intelligence or Charisma Diplomacy harm or heal
MazludehLOTME NG (LG, NG, CG) cities, family, knowledge, perfection 1st: share lore, 4th: shape stone, 5th: wall of stone shield boss Wisdom or Charisma Diplomacy heal
NaderiLOGM N (NG, N, NE) death, passion, sorrow, water 1st: soothe, 4th: crushing despair, 5th: drop dead Dagger Constitution or Charisma Diplomacy Harm
ThamirLOGM CE (NE, CE) ambition, confidence, trickery, wealth 1st: penumbral shroud, 3rd: invisibility sphere, 6th: mislead Dagger Dexterity or Charisma Thievery Harm
UvukoLOTME CG (NG, N, CG, CN) change, creation, healing, wyrmkin 1st: fleet step, 3rd: haste, 6th: dragon form maul Strength or Wisdom Athletics heal
WalkenaLOGM LE (LN, LE) family, freedom, sun, tyranny 1st: burning hands, 3rd: fireball, 4th: wall of fire Spear Strength or Wisdom Deception Harm
ZyphusLOGM NE (NE, CE) death, sorrow, souls, undeath 1st: ill omen, 2nd: shatter, 6th: phantasmal calamity Pick Dexterity or Constitution Thievery Harm
Outer Gods and Great Old Ones Alignment Domains Cleric Spells Favored Weapon Divine Ability Divine Skill Divine Font
AzathothLOGM CN (CN, CE) decay, destruction, nightmares, void 1st: ill omen, 5th: synaptic pulse, 9th: unfathomable song Warhammer Constitution or Charisma Performance Harm
HasturLOGM CE (NE, CE) glyph, secrecy, void, wealth 1st: illusory disguise, 4th: confusion, 5th: hallucination Rapier Intelligence or Charisma Deception Harm
NhimbalothLOGM CE (CE) decay, nature, undeath, void 1st: grim tendrils, 2nd: entangle, 5th: cloudkill Flail Constitution or Wisdom Nature Harm
NyarlathotepLOGM CE (NE, CE) knowledge, magic, nightmares, trickery 1st: message rune, 2nd: humanoid form, 3rd: enthrall, 4th: suggestion, 5th: summon entity, 6th: mislead, 7th: project image, 8th: dream council, 9th: weird Staff Dexterity or Intelligence Arcana Harm
Xhamen-DorLOGM NE (NE, CE) change, decay, dreams, nature 1st: summon plant or fungus, 3rd: wall of thorns, 7th: warp mind Spear Constitution or Wisdom Nature Harm
Yog-SothothLOGM CN (CN, CE) knowledge, time, travel, void 1st: fleet step, 5th: black tentacles, 7th: time beacon Dagger Intelligence or Charisma Occultism Harm
Queens of the Night Alignment Domains Cleric Spells Favored Weapon Divine Ability Divine Skill Divine Font
Ardad LiliLOGM LE (LN, LE, NE) creation, darkness, passion, wyrmkin 1st: charm, 3rd: enthrall, 4th: suggestion Dagger Intelligence or Charisma Diplomacy Harm
DolorasLOGM LE (LE, NE) creation, pain, repose, sorrow 1st: phantom pain, 3rd: earthbind, 5th: synaptic pulse Kukri Constitution or Wisdom Medicine Harm
EisethLOGM LE (LE) ambition, destruction, might, zeal 1st: true strike, 3rd: fireball, 4th: dimension door Longbow Strength or Dexterity Intimidation Harm
MahathallahLOGM LE (LN, LE, NE) fate, trickery, truth, undeath 1st: illusory disguise, 2nd: misdirection, 5th: illusory scene Bola Wisdom or Charisma Deception Harm
Sarkorian Gods Alignment Domains Cleric Spells Favored Weapon Divine Ability Divine Skill Divine Font
AlglenweisLOGM CG (NG, CG, CN) cold, creation, might, souls 1st: agitate, 4th: creation, 5th: cone of cold War flail Strength or Wisdom Nature Heal
Stag Mother of the Forest of StonesLOGM N (LG, LN, LE, NG, N, NE, CG, CN) family, healing, nature, pain 1st: phantom pain, 2nd: animal form (bull only: appears as stag), 6th: flesh to stone Ranseur Constitution or Intelligence Medicine Heal
SturovenenLOGM LG (LG, LN, NG) air, confidence, passion, sun 1st: charm, 5th: cloak of colors, 6th: dragon form Main-gauche Dexterity or Charisma Diplomacy Heal
Tian Gods Alignment Domains Cleric Spells Favored Weapon Divine Ability Divine Skill Divine Font
DaikitsuLOGM N (LN, NG, N, CN) change, creation, family, nature 1st: pest form, 2nd: humanoid form, 5th: illusory scene Flail Dexterity or Intelligence Crafting Heal
FumeiyoshiLOGM NE (LE, NE, CE) ambition, destruction, earth, undeath 1st: grim tendrils, 2nd: feast of ashes, 7th: possession Naginata Constitution or Charisma Intimidation Harm
General SusumuLOGM LE (LN, LE) confidence, destruction, might, zeal 1st: true strike, 2nd: phantom steed, 3rd: wall of wind Longbow Strength or Dexterity Athletics Harm
KofusachiLOGM CG (NG, CG) luck, passion, travel, wealth 1st: soothe, 2nd: hideous laughter, 8th: uncontrollable dance Staff Dexterity or Constitution Performance Heal
Lady JingxiLOGM NG (NG, N) creation, glyph, knowledge, repose 1st: sleep, 2nd: mirror image, 5th: chromatic wall Fighting fan Intelligence or Wisdom Performance Heal
Lady NanbyoLOGM CE (NE, CE) destruction, fire, plague, water 1st: burning hands, 5th: control water, 6th: dragon form Warhammer Strength or Constitution Nature Harm
Lao Shu PoLOGM NE (LE, N, NE, CE) darkness, luck, swarm, trickery 1st: summon animal (rodents only), 2nd: knock, 3rd: nondetection Dagger Dexterity or Intelligence Thievery Harm
NalinivatiLOGM N (LN, NG, N, NE) glyph, magic, passion, wyrmkin 1st: charm, 2nd: invisibility, 3rd: lightning bolt, 4th: reflective scales, 5th: subconscious suggestion, 6th: mislead, 7th: contingency, 8th: scintillating pattern, 9th: storm of vengeance Jaws or urumi Wisdom or Charisma Arcana Harm or heal
Qi ZhongLOGM NG (LG, NG, N, CG) healing, knowledge, magic, protection 1st: soothe, 2nd: false life, 4th: resilient sphere Heavy mace Intelligence or Wisdom Medicine Heal
Sun WukongLOGM CN (CG, CN, CE) indulgence, might, nature, trickery 1st: jump, 3rd: mad monkeys, 4th: creation Bo staff Strength or Charisma Acrobatics Harm or heal
YaezhingLOGM LE (LE, NE) death, duty, pain, trickery 1st: true strike, 2nd: invisibility, 6th: mislead Shuriken Dexterity or Intelligence Stealth Harm
YamatsumiLOGM N (LN, NG, N, CN) cold, earth, fire, might 1st: shockwave, 3rd: shifting sand, 7th: volcanic eruption Greatclub Strength or Wisdom Athletics Harm or heal
Vudrani Gods Alignment Domains Cleric Spells Favored Weapon Divine Ability Divine Skill Divine Font
ArundhatLOGM NG (LG, NG, N, CG) healing, magic, nature, protection 1st: shillelagh, 3rd: ghostly weapon, 4th: speak with plants Staff Intelligence or Wisdom Nature Heal
AshukharmaLOGM CN (N, CG, CN) earth, might, protection, repose 1st: shattering gem, 4th: shape stone, 5th: wall of stone Greatsword Constitution or Intelligence Crafting Harm or heal
ChamiduLOGM N (NG, N, NE) healing, lightning, nature, nightmares 1st: summon animal, 3rd: lightning bolt, 5th: moon frenzy Spear Strength or Constitution Medicine Harm or heal
DhalaveiLOGM LE (LE, NE) destruction, knowledge, secrecy, trickery 1st: fear, 4th: glibness, 6th: mislead Temple sword Strength or Charisma Deception Harm or heal
DiomazulLOGM LE (LN, LE) destruction, earth, water, zeal 1st: phantom pain, 2nd: slough skin, 4th: weapon storm Scimitar Strength or Dexterity Athletics Harm or heal
LahkgyaLOGM CE (CE) indulgence, nature, swarm, trickery 1st: fleet step, 3rd: mad monkeys, 4th: confusion Jaws or battle axe Dexterity or Intelligence Thievery Harm
LikhaLOGM N (LN, NG, N, CN) creation, knowledge, passion, sorrow 1st: illusory disguise, 3rd: enthrall, 5th: illusory scene Hatchet Intelligence or Charisma Performance Harm or heal
MatravashLOGM LN (LG, LN, N) cities, nature, travel, water 1st: share lore, 3rd: slow, 4th: speak with plants Whip Constitution or Wisdom Survival Heal
RagdyaLOGM N (LN, NG, N, CN) air, confidence, might, perfection 1st: shockwave, 3rd: mad monkeys, 4th: gaseous form Mace Dexterity or Wisdom Acrobatics Heal
RaumyaLOGM NE (LE, NG, N, NE) confidence, might, knowledge, wealth 1st: true strike, 2nd: invisibility, 4th: weapon storm Trident Strength or Charisma Performance Harm or heal