Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.
Below, you may change your Crafting Proficiency Rank and your Crafter Level.
Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.
Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest (30 gp). If you want to try again, you must start over.
If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.
If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.
Success the item is complete and works perfectly.
Failure the item is still completed, but it gains a quirk.
Critical Failure the item is ruined or might become a cursed item attached to you.
To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.
Ancestry | New Trait | Senses | New Languages | Speed Change | Special |
---|---|---|---|---|---|
|
ANADI | — | Anadi, Mwangi | — | Fangs |
|
ANADI | — | Anadi, Mwangi | — | Fangs |
|
ANDROID | — | Androffan | — | — |
|
AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
|
AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
|
AZARKETI | — | Alghollthu | -5 feet | — |
|
CATFOLK | Low-Light Vision | Amurrun | — | Land on your Feet |
|
CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
|
CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
|
DOPPELGANGER | — | — | — | — |
|
DOPPELGANGER | — | — | — | — |
|
DRAGON | — | Draconic | — | — |
|
DWARF | Darkvision | Dwarven | -5 feet | — |
|
ELF | Low-Light Vision | Elven | +5 feet | — |
|
FETCHLING | Darkvision | Shadowtongue | — | — |
|
GHORAN | Low-Light Vision | Sylvan | — | — |
|
GNOLL | — | Gnoll | — | Bite |
|
GNOLL | — | Gnoll | — | Bite |
|
GNOME SMALL | Low-Light Vision | Gnomish, Sylvan | — | — |
|
GOBLIN SMALL | Darkvision | Goblin | — | — |
|
GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
|
GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
|
GRIPPLI SMALL | — | Grippli | — | — |
|
GRIPPLI SMALL | — | Grippli | — | — |
|
HALFLING SMALL | Keen Eyes | Halfling | — | — |
|
GOBLIN | Darkvision | Goblin | — | — |
|
HUMAN | — | — | — | — |
|
KASHRISHI SMALL | — | Kashrishi | — | — |
|
KASHRISHI SMALL | — | Kashrishi | — | — |
|
KITSUNE | — | — | — | — |
|
KOBOLD SMALL | Darkvision | Draconic | — | Draconic Exemplar |
|
LESHY SMALL | Low-Light Vision | Sylvan | — | Plant Nourishment |
|
LIZARDFOLK | — | Iruxi | — | Aquatic Adaptation |
|
NAGAJI | Low-Light Vision | Nagaji | — | — |
|
NAGAJI | Low-Light Vision | Nagaji | — | — |
|
ORC | Darkvision | Orcish | — | — |
|
RATFOLK SMALL | Low-Light Vision | Ysoki | — | — |
|
SHISK | — | Mwangi, Shisk | — | — |
|
SHISK | — | Mwangi, Shisk | — | — |
|
SHOONY SMALL | Low-Light Vision | Shoony | — | Blunt Snout |
|
SKELETON | — | Necril | — | — |
|
SKELETON | — | Necril | — | — |
|
SLIME | — | — | -5 feet | — |
|
SPRITE | — | Sylvan | -5 feet | — |
|
STHENO | — | — | — | — |
|
STHENO | — | — | — | — |
|
STRIX | — | Strix | — | — |
|
TENGU | Low-Light Vision | Tengu | — | Sharp Beak |
|
VANARA | — | Vanaran | — | — |
|
VANARA | — | Vanaran | — | — |
|
VISHKANYA | — | Vishkanya | — | — |
|
VISHKANYA | — | Vishkanya | — | — |
To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.
- | 0 | No adjustment will be applied. | |
Book of the Dead | Target Creature | Level | Description |
|
Any creature | 0 | The ephemeral form of a ghostly creature lets it pass through solid objects and float in the air. |
|
Any creature | 0 | Ghoul creatures are typically hairless and gaunt with blue or purple skin and pointed ears. |
|
Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
|
Any creature | 0 | This creature is a reanimated mindless corpse. |
|
Any creature | 0 | All types of creatures can have their corpses preserved and rise as mummies. |
|
Any creature | 0 | A shadow creature is little more than a sentient shadow powered by negative energy. |
|
Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
|
Any creature | 0 | This creature is a reanimated corpse. |
|
Any creature | 0 | A vampiric creature consumes the blood of the living for sustenance. |
|
Any creature | 0 | All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. |
|
Any creature | 0 | A zombified creature is a mindless, rotting corpse that attacks everything it perceives. |
Dark Archive | Target Creature | Level | Description |
|
An existing creature | +1 | An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect. |
|
An existing, living creature | +1 | Some strange creatures defy what’s expected from others of their kind due to a peculiar mutation. A mutation can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic. |
|
An existing, living creature | +1 | Scholars dream of discovering primeval creatures: remnants of an older age, long thought extinct. Primeval cryptids are resilient survivors of their kind or particularly clever individuals. |
|
An existing creature | +1 | As stories spread about a rumored cryptid, the weight of collective belief transforms the creature to match the tales. The limits of its physical body no longer confine it. |
|
An existing creature | +1 | A secret society member is an NPC or creature that belongs to a covert organization with influence and connections throughout its local setting and perhaps beyond. |
You're about to report some type of error found in . As soon as I see the report, I'll try to fix it and upload the new correct version of .
The DiceRoller allows you to roll dices from Creatures description and typing an easy formula.
Each creature has some skills or saves with a bonus or penalty to roll. If you click on those modifiers the Diceroller will give you the roll as a popup! Furthermore, you can also click on all the attacks and damages dice descriptors and you'll have the roll has a popup.
These rolls are logged in the diceroller window and you can check them after and repeat them clicking on the pencil at the end of each roll row.
If you want to type the roll, I give you some examples:
1d20+52d20kh Keeps Higher result (fortune)2d20kl Keeps Lower result (misfortune)2d8 bludgeoning + 1d6 fire
When the group overcomes an encounter with a hazard or creature, each character gains XP equal to the XP of the hazard or creature in the encounter. Match the Party level in the following table to know the XP awarded:
See Experience Points.
Here there is a list of the various monster parts you can gather from this creature. After defeating the monster, players can determine how to best use the parts to refine and imbue items.
You can find rules for refining and imbuing items from a monster at Battlezoo Bestiary.
I update a lot of data from all the Rulebooks and adventure books. I'm developing new features each week. You can collaborate and make suggestions in our Discord Server where we plan and iron out all the webtools. You can access to the Discord Server once you become a Patron. My work updating all data and adding new features to this webtool is only possible to the generous actions of this people:
Visit my patreon webpage and be aware of all the stuff I'm working on.
Help keep running this webtool and become a patron!
Deity | Alignment | Domains | Cleric Spells | Favored Weapon | Divine Ability | Divine Skill | Divine Font |
Abadar | LN (LG, LN, LE) | cities, earth, travel, wealth | 1st: illusory object, 4th: creation, 7th: magnificent mansion | crossbow | Constitution or Intelligence | Society | harm or heal |
Asmodeus | LE (LE) | confidence, fire, trickery, tyranny | 1st: charm, 4th: suggestion, 6th: mislead | mace | any, though characters who commit themselves to Asmodeus this way have their souls bound to the Dark Prince for all eternity | Deception | harm |
Calistria | CN (CG, CN, CE) | pain, passion, secrecy, trickery | 1st: charm, 3rd: enthrall, 6th: mislead | whip | Dexterity or Charisma | Deception | harm or heal |
Cayden Cailean | CG (NG, CG, CN) | cities, freedom, indulgence, might | 1st: fleet step, 2nd: touch of idiocy, 5th: hallucination | rapier | Constitution or Charisma | Athletics | heal |
Desna | CG (NG, CG, CN) | dreams, luck, moon, travel | 1st: sleep, 4th: fly, 5th: dreaming potential | starknife | Dexterity or Charisma | Acrobatics | heal |
Erastil | LG (LG, NG, LN) | earth, family, nature, wealth | 1st: true strike, 3rd: wall of thorns, 5th: tree stride | longbow | Constitution or Wisdom | Survival | heal |
Gorum | CN (CN, CE) | confidence, destruction, might, zeal | 1st: true strike, 2nd: enlarge, 4th: weapon storm | greatsword | Strength or Constitution | Athletics | harm or heal |
Gozreh | N (NG, LN, N, CN, NE) | air, nature, travel, water | 1st: gust of wind, 3rd: lightning bolt, 5th: control water | trident | Constitution or Wisdom | Survival | heal |
Iomedae | LG (LG, NG) | confidence, might, truth, zeal | 1st: true strike, 2nd: enlarge, 4th: fire shield | longsword | Strength or Constitution | Intimidation | heal |
Irori | LN (LG, LN, LE) | knowledge, might, perfection, truth | 1st: jump, 3rd: haste, 4th: stoneskin | fist | Intelligence or Wisdom | Athletics | harm or heal |
Lamashtu | CE (CE) | family, might, nightmares, trickery | 1st: magic fang, 2nd: animal form, 4th: nightmare | falchion | Constitution or Strength | Survival | harm or heal |
Nethys | N (NG, LN, N, CN, NE) | destruction, knowledge, magic, protection | 1st: magic missile, 2nd: magic mouth, 3rd: levitate, 4th: blink, 5th: prying eye, 6th: wall of force, 7th: warp mind, 8th: maze, 9th: disjunction | staff | Wisdom or Intelligence | Arcana | harm or heal |
Norgorber | NE (LE, NE, CE, plus N if following the Reaper) | death, secrecy, trickery, wealth | 1st: illusory disguise, 2nd: invisibility, 4th: phantasmal killer | shortsword | Dexterity or Intelligence | Stealth | harm |
Pharasma | N (NG, LN, N) | death, fate, healing, knowledge | 1st: mindlink, 3rd: ghostly weapon, 4th: phantasmal killer | dagger | Constitution or Wisdom | Medicine | heal |
Rovagug | CE (NE, CE) | air, destruction, earth, zeal | 1st: burning hands, 2nd: enlarge, 6th: disintegrate | greataxe | Strength or Constitution | Athletics | harm |
Sarenrae | NG (LG, NG, CG) | fire, healing, sun, truth | 1st: burning hands, 3rd: fireball, 4th: wall of fire | scimitar | Constitution or Wisdom | Medicine | heal |
Shelyn | NG (LG, NG, CG) | creation, family, passion, protection | 1st: color spray, 3rd: enthrall, 4th: creation | glaive | Wisdom or Charisma | select Crafting or Performance | heal |
Torag | LG (LG, LN) | creation, earth, family, protection | 1st: mindlink, 3rd: earthbind, 4th: creation | warhammer | Constitution or Wisdom | Crafting | heal |
Urgathoa | NE (LE, NE, CE) | indulgence, magic, might, undeath | 1st: goblin pox, 2nd: false life, 7th: mask of terror | scythe | Constitution or Wisdom | Intimidation | harm |
Zon-Kuthon | LE (LN, LE, NE) | ambition, darkness, destruction, pain | 1st: phantom pain, 3rd: wall of thorns, 5th: shadow walk | spiked chain | Constitution or Wisdom | Intimidation | harm |
Deity | Alignment | Domains | Cleric Spells | Favored Weapon | Divine Ability | Divine Skill | Divine Font |
AchaekekLOGM | LE (LN, LE, NE) | death, might, trickery, zeal | 1st: true strike, 2nd: invisibility, 4th: phantasmal killer | sawtooth saber | Strength or Dexterity | Stealth | harm |
AlocerOS-02 | LE (LE, NE) | might, nature, pain, zeal | 1st: true strike, 3rd: summon animal (lion only), 7th: unfettered pack | shortbow | Survival | harm | |
AlsetaLOGM | LN (LG, LN, N) | change, magic, protection, time | 1st: anticipate peril, 2nd: knock, 4th: dimension door | dagger | Intelligence or Charisma | Diplomacy | heal |
ArazniLOGM | NE (LN, N, NE, CG, CN) | confidence, freedom, pain, protection | 1st: endure, 2nd: animus mine, 6th: feeblemind | rapier | Constitution or Intelligence | Intimidation | harm |
BesmaraLOGM | CN (CG, CN, CE) | destruction, trickery, water, wealth | 1st: hydraulic push, 3rd: feet to fins, 5th: mariner’s curse | rapier | Dexterity or Constitution | Athletics | harm or heal |
BrighLOGM | N (LN, NG, N, NE, CN) | creation, earth, knowledge, time | 1st: temporary tool, 4th: creation, 7th: duplicate foe | light hammer | Intelligence or Wisdom | Crafting | harm or heal |
CasandaleeLOGM | N (LN, NG, N, NE, CN) | creation, freedom, knowledge, perfection | 1st: floating disk, 3rd: hypercognition, 6th: wall of force | polytool (page 121) | Constitution or Intelligence | Society | harm or heal |
Chaldira ZuzaristanLOGM | NG (LG, NG, CG) | confidence, luck, trickery, zeal | 1st: fleet step, 2nd: misdirection, 5th: cloak of colors | shortsword | Dexterity or Charisma | Thievery | heal |
Followers of FateB2 | LN (LG, LN, LE) | family, fate, knowledge, truth | 1st: mindlink, 3rd: threefold aspect, 5th: prying eye | shears | Occultism | harm or heal | |
GhlaunderLOGM | CE (NE, CE) | air, decay, plague, swarm | 1st: goblin pox, 2nd: vomit swarm, 3rd: insect form | spear | Constitution or Wisdom | Nature | harm |
Grandmother SpiderLOGM | N (NG, N, CG, CN) | creation, fate, family, trickery | 1st: pest form, 2nd: web, 4th: glibness | bola (page 120) | Intelligence or Wisdom | Crafting | harm or heal |
GroetusLOGM | CN (CN, CE) | darkness, destruction, nightmares, void | 1st: phantom pain, 5th: crushing despair, 9th: disjunction | war flail | Strength or Charisma | Intimidation | harm |
GruhasthaLOGM | LG (LG, NG) | glyph, knowledge, perfection, truth | 1st: share lore; 2nd: comprehend language; 3rd: hypercognition | shortbow | Intelligence or Wisdom | Society | heal |
Hei FengLOGM | CN (CG, CN, CE) | air, indulgence, lightning, water | 1st: gust of wind, 4th: hydraulic torrent, 6th: chain lightning | nine-ring sword (page 121) | Constitution or Charisma | Performance | harm or heal |
KazutalLOGM | NG (LG, NG, CG) | family, freedom, might, protection | 1st: mage armor, 3rd: animal form, 4th: stoneskin | machete (page 120) | Strength or Wisdom | Society | heal |
KurgessLOGM | NG (LG, NG, N, CG) | ambition, might, truth, zeal | 1st: ant haul, 2nd: enlarge, 3rd: haste | javelin | Strength or Constitution | Athletics | heal |
MilaniLOGM | CG (NG, CG, CN) | change, destruction, freedom, zeal | 1st: mage armor, 3rd: enthrall, 4th: fire shield | morningstar | Strength or Wisdom | Society | heal |
Nivi RhombodazzleLOGM | N (LN, NG, N, CN) | family, luck, trickery, wealth | 1st: illusory disguise, 2nd: invisibility, 4th: private sanctum | light hammer | Dexterity or Intelligence | Stealth | harm or heal |
NocticulaLOGM | CN (N, CG, CN) | change, creation, darkness, travel | 1st: penumbral shroud, 3rd: nondetection, 4th: creation | dagger | Dexterity or Charisma | Society | heal |
RavithraAE-05 | LN (LG, LN, LE, N) | fate, naga, sorrow, truth | 1st: charm, 2nd: animal form, 4th: clairvoyance | jaws or light mace | Occultism | harm | |
ShizuruLOGM | LG (LG, LN, NG) | duty, perfection, sun, vigil | 1st: true strike, 4th: reflective scales, 5th: summon dragon | katana | Strength or Wisdom | Society | heal |
SivanahLOGM | N (LN, NG, N, NE, CN) | delirium, magic, secrecy, trickery | 1st: illusory disguise, 4th: veil, 5th: shadow siphon | bladed scarf (page 120) | Wisdom or Charisma | Deception | harm or heal |
TsukiyoLOGM | LG (LG, LN, NG, N, CG) | delirium, moon, repose, soul | 1st: soothe, 2nd: mirror image, 5th: hallucination | spear | Constitution or Intelligence | Occultism | heal |
YdersiusB2 | CE (LE, NE, CE) | ambition, indulgence, might, zeal | 1st: magic fang, 3rd: cloudkill, 4th: purple worm sting | Dagger | Deception | Harm | |
Deity | Alignment | Domains | Cleric Spells | Favored Weapon | Divine Ability | Divine Skill | Divine Font |
SetBD | NE (LE, NE, CE) | death, darkness, dust, lightning | 1st: penumbral shroud, 3rd: cup of dust, 6th: disintegrate | spear | Intimidation | harm | |
Deity | Alignment | Domains | Cleric Spells | Favored Weapon | Divine Ability | Divine Skill | Divine Font |
FalaynaLOKL | LG (LG, NG, CG) | creation, freedom, might, wealth | 1st: true strike, 3rd: ghostly weapon, 5th: cloak of colors | longsword | Strength or Charisma | Athletics | heal |
GendowynLOKL | CN (CG, N, CN, CE) | earth, family, luck, nature | 1st: summon fey, 2nd: barkskin, 5th: tree stride | whip | Dexterity or Charisma | Stealth | heal |
RagathielLOKL | LG (LG) | destruction, duty, fire, zeal | 1st: true strike, 3rd: haste, 4th: fire shield | bastard sword | Strength or Charisma | Intimidation | harm or heal |
SuyuddhaLOKL | LN (LG, NG, N, LN, LE) | duty, perfection, trickery, zeal | 1st: mindlink, 2nd: mirror image, 5th: strange geometry | tekko-kagi | Intelligence or Wisdom | Athletics | harm or heal |
VildeisLOKL | LG (LG) | duty, pain, sorrow, zeal | 1st: phantom pain, 2nd: slough skin, 5th: synaptic pulse | dagger | Constitution or Charisma | Medicine | harm or heal |
Deity | Alignment | Domains | Cleric Spells | Favored Weapon | Divine Ability | Divine Skill | Divine Font |
AakritiLOIL | N (LN, CN, NG, CG) | change, creation, fate, time | 1st: ant haul, 3rd: insect form, 9th: shapechange | whip | Constitution or Charisma | Acrobatics | harm or heal |
ArquerosLOKL | LG (LG, NG, LN) | duty, might, protection, zeal | 1st: endure, 4th: stoneskin, 5th: wall of stone | spear | Strength or Constitution | Athletics | heal |
Bergelmir, Mother Of MemoriesQFF-02 | NG (LG, NG, CG, LN) | family, knowledge, repose, vigil | 1st: déjà vu, 3rd: hypercognition, 4th: modify memory | staff | Wisdom or Charisma | Society | heal |
DajermubeST-04 | CG (LG, NG, CG, CN) | ambition, freedom, moon, sun | 1st: grim tendrils, 2nd: penumbral disguise, 5th: shadow siphon | greatpick | Strength or Wisdom | Athletics | harm or heal |
Fandarra, The Blood MotherQFF-02 | N (LG, LN, LE, NG, N, NE) | death, family, knowledge, nature | 1st: endure, 3rd: wall of thorns, 5th: blister (blisters appear to burst blood) | dagger | Constitution or Wisdom | Nature | heal |
Immonhiel, Balm-BringerQFF-02 | CG (LG, NG, CG) | creation, healing, nature, repose | 1st: soothe, 3rd: cozy cabin, 5th: plant form | hatchet | Intelligence or Wisdom | Medicine | heal |
Jin LiLOF | CG (NG, CG, CN) | ambition, change, might, toil | 1st: jump, 4th: hydraulic torrent, 6th: dragon form | sansetsukon | Strength or Wisdom | Athletics | heal |
MarishiLOF | CG (NG, CG, CN) | ambition, confidence, freedom, might | 1st: longstrider, 3rd: roaring applause, 4th: winning streak | spiked gauntlet | Strength or Charisma | Athletics | heal |
PicoperiLOF | CG (NG, CG, CN) | change, confidence, delirium, trickery | 1st: grease, 3rd: feet to fins, 6th: mislead | blowgun | Dexterity or Charisma | Acrobatics | heal |
Rowdrosh, The HerdsmanQFF-02 | NG (LG, NG, CG) | family, nature, protection, travel | 1st: magic fang, 2nd: speak with animals, 5th: animal form | staff | Constitution or Wisdom | Nature | heal |
Skode, The HunterQFF-02 | CG (LG, NG, CG, N, CN) | ambition, confidence, protection, zeal | 1st: negate aroma, 3rd: haste, 4th: weapon storm | longbow | Strength or Dexterity | Survival | heal |
ThisametLOF | CG (LG, NG, N, CG, CN) | cities, delirium, indulgence, wealth | 1st: color spray, 3rd: enthrall, 5th: cloak of colors | shortsword | Constitution or Charisma | Society | heal |
VineshvakhiLOIL | LN (LG, LN) | duty, lightning, pain, protection | 1st: mage armor, 2nd: enlarge, 6th: chain lightning | longsword | Constitution or Wisdom | Intimidation | harm |
YelayneLOF | NG (LG, NG, N, CG) | air, creation, protection, toil | 1st: animate rope, 3rd: cozy cabin, 6th: vibrant pattern | staff | Intelligence or Wisdom | Crafting | heal |
Ancient Osirian Gods | Alignment | Domains | Cleric Spells | Favored Weapon | Divine Ability | Divine Skill | Divine Font |
AnubisLOGM | LN (LG, LN, N) | death, protection, souls, vigil | 1st: unseen servant, 3rd: shifting sand, 5th: wall of stone | Flail | Dexterity or Wisdom | Occultism | Harm or heal |
BastetLOGM | CN (N, CG, CN) | nature, passion, protection, trickery | 1st: pest form (cats only), 3rd: animal vision, 4th: private sanctum | Claw or tekko-kagi | Intelligence or Charisma | Deception | Heal |
BesLOGM | NG (LG, NG, CG) | earth, family, luck, protection | 1st: sleep, 2nd: hideous laughter, 3rd: enthrall | Mambele | Constitution or Charisma | Performance | Heal |
HathorLOGM | CG (NG, CG) | family, passion, sun, wealth | 1st: charm, 2nd: tree shape, 8th: uncontrollable dance | Shortsword | Strength or Charisma | Performance | Heal |
HorusLOGM | LN (LG, LN, NG, N) | air, moon, protection, sun | 1st: floating disk, 3rd: wall of wind, 4th: aerial form (bird only) | Khopesh | Strength or Charisma | Diplomacy | Heal |
IsisLOGM | NG (LG, NG, CG) | family, healing, magic, passion | 1st: soothe, 2nd: humanoid form, 3rd: animal vision, 4th: creation, 5th: control water, 6th: wall of force, 7th: magnificent mansion, 8th: wind walk, 9th: shapechange | Staff | Wisdom or Charisma | Arcana | Heal |
Ma’atLOGM | LN (LG, LN, N) | knowledge, protection, stars, truth | 1st: feather fall, 4th: resilient sphere, 5th: mind probe | Starknife | Intelligence or Wisdom | Society | Heal |
OsirisLOGM | LG (LG, NG) | change, healing, nature, souls | 1st: soothe, 2nd: false life, 6th: tangling creepers | Flail | Constitution or Wisdom | Nature | Heal |
RaLOGM | LN (LG, LN, N) | fire, nature, sun, time | 1st: burning hands, 2nd: flaming sphere, 3rd: threefold aspect | Spear | Strength or Intelligence | Society | Heal |
SekhmetLOGM | CN (N, CG, CN, CE) | destruction, healing, indulgence, might | 1st: true strike, 4th: wall of fire, 5th: moon frenzy | Claw or battle axe | Strength or Wisdom | Medicine | Harm or heal |
SelketLOGM | CG (NG, CG, CN) | healing, magic, nature, protection | 1st: soothe, 3rd: paralyze, 6th: purple worm sting | Whip | Dexterity or Wisdom | Medicine | Heal |
SobekLOGM | CN (N, CG, CN, CE) | might, protection, water, wyrmkin | 1st: hydraulic push, 3rd: feet to fins, 4th: dinosaur form (appears as crocodile) | Falchion | Strength or Constitution | Athletics | Harm or heal |
ThothLOGM | LN (LG, LN, N) | glyph, knowledge, magic, moon | 1st: message rune, 2nd: comprehend language, 3rd: secret page | Sickle | Intelligence or Wisdom | Arcana | Harm or heal |
WadjetLOGM | LG (LG, NG) | protection, travel, water, zeal | 1st: mage armor, 2nd: animal form (snake only), 4th: fly | Light mace | Dexterity or Wisdom | Nature | Heal |
Archdevils | Alignment | Domains | Cleric Spells | Favored Weapon | Divine Ability | Divine Skill | Divine Font |
BaalzebulLOGM | LE (LE) | air, ambition, magic, trickery | 1st: fleet step, 2nd: vomit swarm, 6th: mislead | Spear | Dexterity or Charisma | Deception | Harm |
BarbatosLOGM | LE (LE) | magic, nature, travel, tyranny | 1st: magic fang, 3rd: paralyze, 4th: clairvoyance | Staff | Constitution or Wisdom | Nature | Harm |
BelialLOGM | LE (LE) | change, passion, trickery, zeal | 1st: charm, 2nd: humanoid form, 3rd: enthrall | Ranseur | Intelligence or Charisma | Diplomacy | Harm |
DispaterLOGM | LE (LN, LE) | cities, confidence, duty, tyranny | 1st: tether, 4th: suggestion, 6th: flesh to stone | Mace | Strength or Charisma | Society | Harm |
GeryonLOGM | LE (LE) | might, truth, water, wyrmkin | 1st: acidic burst, 2nd: animal form (snake only), 3rd: hypercognition | War flail | Intelligence or Wisdom | Occultism | Harm |
MammonLOGM | LE (LE) | ambition, creation, toil, wealth | 1st: shattering gem, 4th: creation, 7th: magnificent mansion | Spear | Wisdom or Charisma | Thievery | Harm |
MephistophelesLOGM | LE (LE) | glyph, knowledge, secrecy, tyranny | 1st: message rune, 2nd: blistering invective, 5th: subconscious suggestion | Trident | Intelligence or Charisma | Deception | Harm |
MolochLOGM | LE (LE) | destruction, duty, fire, might | 1st: burning hands, 5th: acid storm, 7th: fiery body | Whip | Strength or Constitution | Athletics | Harm |
Demon Lords | Alignment | Domains | Cleric Spells | Favored Weapon | Divine Ability | Divine Skill | Divine Font |
AbraxasLOGM | CE (NE, CE) | destruction, knowledge, magic, wyrmkin | 1st: share lore, 2nd: spectral hand, 3rd: hypercognition, 4th: reflective scales, 5th: black tentacles, 6th: feeblemind, 7th: spell turning, 8th: unrelenting observation, 9th: disjunction | Whip | Intelligence or Wisdom | Arcana | Harm |
AngazhanLOTME | CE (CE) | destruction, might, nature, tyranny | 1st: magic fang, 3rd: animal form (ape only), 5th: moon frenzy | fist or spear | Strength or Constitution | Athletics | Harm |
BaphometLOGM | CE (CN, CE) | indulgence, might, secrecy, zeal | 1st: summon animal, 2nd: enlarge, 8th: maze | Glaive | Intelligence or Wisdom | Survival | Harm |
Cyth-V’sugLOGM | CE (CE) | change, decay, nature, plague | 1st: summon plant or fungus, 2nd: fungal hyphae, 5th: plant form | Scimitar | Constitution or Wisdom | Nature | Harm or heal |
DagonLOGM | CE (CN, CE) | change, destruction, water, zeal | 1st: hydraulic push, 3rd: feet to fins, 6th: chain lightning | Trident | Strength or Constitution | Athletics | Harm |
GoguntaLOGM | CE (CE) | indulgence, might, tyranny, water | 1st: jump, 3rd: stinking cloud, 5th: black tentacles | Whip | Strength or Wisdom | Intimidation | Harm |
KabririLOGM | CE (NE, CE) | indulgence, knowledge, undeath, vigil | 1st: jump, 2nd: expeditious excavation, 3rd: paralyze | Jaws or flail | Dexterity or Intelligence | Stealth | Harm |
KostchtchieLOGM | CE (NE, CE) | cold, destruction, might, zeal | 1st: chilling spray, 2nd: enlarge, 5th: cone of cold | Warhammer | Strength or Constitution | Athletics | Harm |
NurgalLOGM | CE (NE, CE) | destruction, dust, fire, sun | 1st: burning hands, 2nd: flaming sphere, 3rd: cup of dust | Mace | Constitution or Charisma | Survival | Harm |
OrcusBD | CE (NE, CE) | magic, might, undeath, zeal | 1st: grim tendrils, 2nd: feral shades, 9th: power word kill | mace | Arcana | harm | |
PazuzuLOGM | CE (CE) | air, swarm, trickery, tyranny | 1st: gust of wind, 3rd: suggestion, 4th: fly | Longsword | Dexterity or Charisma | Diplomacy | Harm |
ShaxLOGM | CE (NE, CE) | ambition, death, pain, trickery | 1st: phantom pain, 2nd: invisibility, 3rd: haste | Dagger | Dexterity or Charisma | Intimidation | Harm |
SifkeshLOGM | CE (NE, CE) | nightmares, pain, sorrow, trickery | 1st: ill omen, 4th: crushing despair, 5th: subconscious suggestion | War razor | Wisdom or Charisma | Deception | Harm |
TreerazerLOGM | CE (NE, CE) | destruction, nature, nightmares, tyranny | 1st: grim tendrils, 3rd: wall of thorns, 6th: tangling creepers | Greataxe | Strength or Constitution | Survival | Harm or heal |
ZevgavizebLOGM | CE (NE, CE) | destruction, might, nature, wyrmkin | 1st: magic fang, 4th: dinosaur form, 8th: earthquake | Spiked gauntlet | Strength or Constitution | Survival | Harm |
ZuraLOGM | CE (NE, CE) | delirium, indulgence, nightmares, undeath | 1st: charm, 4th: gaseous form, 6th: dominate | Rapier | Strength or Charisma | Diplomacy | Harm |
Dwarven Gods | Alignment | Domains | Cleric Spells | Favored Weapon | Divine Ability | Divine Skill | Divine Font |
AngraddLOGM | LG (LG, LN) | fate, fire, protection, zeal | 1st: burning hands, 2nd: blistering invective, 3rd: fireball | Greataxe | Intelligence or Wisdom | Athletics | Heal |
BolkaLOGM | NG (LG, NG, CG) | confidence, family, healing, passion | 1st: soothe, 4th: creation, 6th: collective transposition | Mace | Wisdom or Charisma | Diplomacy | Heal |
DranngvitLOGM | LN (LN, LE) | knowledge, might, travel, vigil | 1st: longstrider, 2nd: knock, 5th: passwall | Light pick | Constitution or Wisdom | Intimidation | Harm or heal |
DroskarLOGM | NE (LE, NE, CE) | duty, earth, trickery, tyranny | 1st: ant haul, 3rd: haste, 6th: dominate | Light hammer | Constitution or Intelligence | Crafting | Harm |
FolgritLOGM | LG (LG, LN, NG) | cities, family, repose, protection | 1st: endure, 4th: fire shield, 9th: resplendent mansion | Staff | Constitution or Wisdom | Medicine | Heal |
GrundinnarLOGM | LG (LG, NG) | confidence, family, protection, truth | 1st: anticipate peril, 4th: resilient sphere, 6th: wall of force | Light hammer | Constitution or Charisma | Diplomacy | Heal |
KolsLOKL | LN (LG, LN) | duty, knowledge, might, truth | 1st: unseen servant, 4th: suggestion, 8th: unrelenting observation | light hammer | Strength or Wisdom | Society | harm or heal |
MagrimLOGM | LN (LG, LN, N) | death, duty, glyph, fate | 1st: temporary tool, 2nd: expeditious excavation, 9th: earthquake | Warhammer | Constitution or Wisdom | Crafting | Heal |
TruddLOGM | NG (LG, NG) | confidence, duty, might, protection | 1st: endure, 3rd: haste, 4th: stoneskin | Warhammer | Strength or Constitution | Athletics | Heal |
Eldest | Alignment | Domains | Cleric Spells | Favored Weapon | Divine Ability | Divine Skill | Divine Font |
Count RanalcLOGM | CN (N, CG, CN, CE) | confidence, darkness, sorrow, travel | 1st: penumbral shroud, 4th: private sanctum, 5th: shadow walk | Rapier | Dexterity or Charisma | Stealth | Harm or heal |
ImbrexLOGM | LN (LN, LE, N) | dreams, earth, family, might | 1st: mindlink, 2nd: mirror image, 4th: stoneskin | War flail | Constitution or Wisdom | Occultism | Harm or heal |
MagdhLOGM | LN (LN, N) | fate, glyph, knowledge, truth | 1st: anticipate peril, 3rd: threefold aspect, 6th: scrying | Scythe | Intelligence or Wisdom | Occultism | Harm or heal |
NgLOGM | N (N) | knowledge, magic, secrecy, travel | 1st: pass without trace, 2nd: invisibility, 4th: blink | Gauntlet | Wisdom or Charisma | Survival | Harm or heal |
RagadahnLOGM | CE (NE, CN, CE) | destruction, vigil, water, wyrmkin | 1st: hydraulic push, 3rd: feet to fins, 6th: purple worm sting | Whip | Strength or Wisdom | Occultism | Harm or heal |
ShykaLOGM | N (LN, NG, N, NE, CN) | decay, delirium, fate, time | 1st: anticipate peril, 3rd: haste, 7th: time beacon | Light mace | Dexterity or Intelligence | Occultism | Harm or heal |
The Green MotherLOGM | NE (NE, CE) | decay, indulgence, nature, passion | 1st: charm, 4th: suggestion, 5th: plant form | Sickle | Constitution or Charisma | Nature | Harm or heal |
The Lantern KingLOGM | CN (CN, CE) | change, delirium, passion, trickery | 1st: illusory disguise, 2nd: hideous laughter, 6th: baleful polymorph | Dagger | Intelligence or Charisma | Deception | Harm or heal |
The Lost PrinceLOGM | N (NG, N) | knowledge, repose, sorrow, vigil | 1st: soothe, 4th: modify memory, 5th: crushing despair | Staff | Intelligence or Wisdom | Society | Harm or heal |
Elemental Lords | Alignment | Domains | Cleric Spells | Favored Weapon | Divine Ability | Divine Skill | Divine Font |
AtreiaLOGM | NG (LG, NG, N, CG) | fire, healing, protection, sun | 1st: soothe, 3rd: ghostly weapon, 4th: fire shield | Katar | Wisdom or Charisma | Performance | Heal |
AyrzulLOGM | NE (LE, N, NE, CE) | destruction, earth, might, secrecy | 1st: shockwave, 2nd: summon elemental (earth only), 6th: flesh to stone | Morningstar | Strength or Constitution | Deception | Harm |
HshurhaLOGM | NE (LE, N, NE, CE) | air, cold, destruction, dust | 1st: gust of wind, 2nd: summon elemental (air only), 4th: gaseous form | Longbow | Strength or Dexterity | Stealth | Harm |
KelizandriLOGM | NE (LE, N, NE, CE) | destruction, nightmares, travel, water | 1st: fear, 2nd: summon elemental (water only), 4th: hydraulic torrent | Trident | Constitution or Charisma | Athletics | Harm |
LysianassaLOGM | NG (LG, NG, N, CG) | change, fate, nature, water | 1st: hydraulic push, 3rd: aqueous orb, 5th: control water | Spear | Dexterity or Constitution | Survival | Heal |
RanginoriLOGM | NG (LG, NG, N, CG) | air, freedom, lightning, travel | 1st: liberating command, 4th: fly, 6th: chain lightning | Whip | Dexterity or Charisma | Acrobatics | Heal |
SairazulLOGM | NG (LG, NG, N, CG) | earth, family, toil, wealth | 1st: shattering gem, 2nd: expeditious excavation, 4th: stoneskin | Pick | Constitution or Charisma | Nature | Heal |
YmeriLOGM | NE (LE, N, NE, CE) | destruction, dust, fire, zeal | 1st: burning hands, 2nd: summon elemental (fire only), 4th: wall of fire | Longsword | Strength or Charisma | Intimidation | Harm |
Elven Gods | Alignment | Domains | Cleric Spells | Favored Weapon | Divine Ability | Divine Skill | Divine Font |
FindeladlaraLOGM | CG (NG, N, CG, CN) | cities, creation, family, stars | 1st: temporary tool, 4th: shape stone, 7th: magnificent mansion | Staff | Charisma or Intelligence | Crafting | Heal |
KetephysLOGM | CG (NG, CG) | darkness, moon, nature, secrecy | 1st: pass without trace, 2nd: invisibility, 3rd: animal vision | Longbow | Dexterity or Wisdom | Survival | Heal |
YuelralLOGM | NG (LG, NG, N, CG) | creation, earth, knowledge, magic | 1st: shattering gem, 2nd: shape wood, 3rd: meld into stone, 4th: speak with plants, 5th: tree stride, 6th: tangling creepers, 7th: unfettered pack, 8th: prismatic wall, 9th: nature’s enmity | Dagger | Intelligence or Wisdom | Arcana | Heal |
Empyreal Lords | Alignment | Domains | Cleric Spells | Favored Weapon | Divine Ability | Divine Skill | Divine Font |
AndolettaLOGM | LG (LG, NG) | family, knowledge, protection, sorrow | 1st: shillelagh, 4th: aerial form (bird only), 6th: collective transposition | Staff | Wisdom or Charisma | Society | Heal |
ArsheaLOGM | NG (LG, NG, CG) | confidence, freedom, passion, perfection | 1st: mage armor, 2nd: humanoid form, 5th: dreaming potential | Flail | Constitution or Charisma | Diplomacy | Heal |
AshavaLOGM | CG (NG, CG) | darkness, moon, repose, souls | 1st: soothe, 2nd: glitterdust, 8th: uncontrollable dance | Bladed scarf | Dexterity or Charisma | Performance | Heal |
Black ButterflyLOGM | CG (NG, CG) | freedom, secrecy, stars, void | 1st: penumbral shroud, 2nd: blur, 4th: blink | Starknife | Dexterity or Wisdom | Stealth | Heal |
CernunnosLOGM | CG (LG, NG, CG) | lightning, nature, passion, zeal | 1st: true strike, 2nd: animal form, 3rd: lightning bolt | Longbow | Strength or Constitution | Survival | Heal |
DammerichLOGM | LG (LG) | death, duty, truth, vigil | 1st: true strike, 3rd: paralyze, 4th: stoneskin | Greataxe | Constitution or Wisdom | Athletics | Harm or heal |
EritriceLOGM | NG (LG, NG, CG) | confidence, glyph, knowledge, truth | 1st: mindlink, 2nd: comprehend language, 3rd: enthrall | Dagger | Intelligence or Charisma | Diplomacy | Heal |
FalaynaLOGM | LG (LG, NG, CG) | creation, freedom, might, wealth | 1st: true strike, 3rd: ghostly weapon, 5th: cloak of colors | Longsword | Strength or Charisma | Athletics | Heal |
HalcamoraLOGM | NG (LG, NG, N) | indulgence, luck, nature, swarm | 1st: summon plant or fungus, 2nd: touch of idiocy, 4th: speak with plants | Club | Constitution or Wisdom | Nature | Heal |
IrezLOGM | NG (LG, NG, N, CG) | fate, glyph, luck, magic | 1st: anticipate peril, 2nd: mirror image, 3rd: secret page | Dart | Dexterity or Intelligence | Arcana | Heal |
JaidzLOGM | NG (LG, NG, N, CG) | confidence, nightmares, protection, travel | 1st: longstrider, 3rd: haste, 7th: mask of terror | Shortsword | Strength or Wisdom | Intimidation | Heal |
KoradaLOGM | NG (NG, N) | change, healing, magic, protection | 1st: soothe, 3rd: slow, 4th: resilient sphere | Fist | Wisdom or Charisma | Diplomacy | Heal |
LymnierisLOGM | LG (LG, NG, CG) | change, passion, protection, repose | 1st: mage armor, 3rd: threefold aspect, 4th: resilient sphere | Longsword | Wisdom or Charisma | Society | Heal |
PuluraLOGM | CG (NG, CG) | cold, darkness, sorrow, stars | 1st: color spray, 5th: chromatic wall, 6th: teleport | Sling | Constitution or Wisdom | Survival | Heal |
RagathielLOGM | LG (LG) | destruction, duty, fire, zeal | 1st: true strike, 3rd: haste, 4th: fire shield | Bastard sword | Strength or Charisma | Intimidation | Harm or heal |
SheiLOGM | NG (LG, NG, CG) | family, freedom, healing, perfection | 1st: liberating command, 3rd: hypercognition, 5th: dreaming potential | Sickle | Intelligence or Charisma | Society | Heal |
SoralyonLOGM | NG (LG, NG, N, CG) | creation, earth, magic, protection | 1st: summon construct, 3rd: meld into stone, 4th: stoneskin | Pick | Strength or Intelligence | Arcana | Heal |
TanagaarLOGM | LG (LG, LN) | darkness, duty, nature, zeal | 1st: pass without trace, 3rd: animal vision, 4th: aerial form (bird only) | Kukri | Strength or Wisdom | Stealth | Heal |
VildeisLOGM | LG (LG) | duty, pain, sorrow, zeal | 1st: phantom pain, 2nd: slough skin (appears as streams of blood), 5th: synaptic pulse | Dagger | Constitution or Charisma | Medicine | Harm or heal |
WinlasLOGM | LG (LG, LN, NG) | glyph, knowledge, protection, vigil | 1st: share lore, 2nd: comprehend language, 4th: veil | Mace | Intelligence or Wisdom | Occultism | Heal |
YlimanchaLOGM | NG (LG, NG, N, CG) | air, nature, travel, water | 1st: feather fall, 3rd: feet to fins, 4th: fly | Longbow | Dexterity or Wisdom | Acrobatics | Heal |
ZohlsLOGM | LG (LG, LN, NG) | ambition, cities, knowledge, truth | 1st: share lore, 3rd: hypercognition, 7th: retrocognition | Heavy crossbow | Intelligence or Wisdom | Society | Heal |
Horsemen | Alignment | Domains | Cleric Spells | Favored Weapon | Divine Ability | Divine Skill | Divine Font |
ApollyonLOGM | NE (LE, NE, CE) | air, decay, plague, swarm | 1st: goblin pox, 2nd: vomit swarm, 5th: cloudkill | Scythe | Strength or Constitution | Medicine | Harm |
CharonLOGM | NE (LE, NE, CE) | death, knowledge, souls, water | 1st: grim tendrils, 4th: crushing despair, 9th: weird | Staff | Constitution or Intelligence | Occultism | Harm |
SzurielLOGM | NE (LE, NE, CE) | ambition, destruction, fire, might | 1st: burning hands, 3rd: haste, 4th: weapon storm | Greatsword | Strength or Constitution | Athletics | Harm |
TrelmarixianLOGM | NE (LE, NE, CE) | decay, dust, earth, nightmares | 1st: grease, 2nd: feast of ashes, 5th: acid storm | Spiked gauntlet | Constitution or Wisdom | Nature | Harm |
Monitor Demigods | Alignment | Domains | Cleric Spells | Favored Weapon | Divine Ability | Divine Skill | Divine Font |
BarzahkLOGM | N (NG, N, CN) | death, knowledge, travel, vigil | 1st: longstrider, 2nd: knock, 6th: teleport | Club | Constitution or Wisdom | Survival | Heal |
ImotLOGM | N (LN, N, NE) | death, destruction, fate, glyph | 1st: ill omen, 2nd: paranoia, 6th: phantasmal calamity | Shield boss | Strength or Intelligence | Occultism | Harm or heal |
KerkamothLOGM | LN (LN, N) | darkness, decay, destruction, void | 1st: penumbral shroud, 5th: shadow siphon, 6th: disintegrate | Warhammer | Constitution or Wisdom | Occultism | Harm or heal |
MonadLOGM | N (LN, N) | creation, knowledge, truth, void | 1st: unseen servant, 2nd: spectral hand, 4th: gaseous form | Fist | Intelligence or Wisdom | Occultism | Harm or heal |
Mother VultureLOGM | N (NG, N, NE) | change, death, decay, nature | 1st: soothe, 4th: aerial form, 6th: baleful polymorph | Sickle | Constitution or Wisdom | Survival | Heal |
NarakaasLOGM | N (LN, NG, N) | change, death, pain, sorrow | 1st: endure, 2nd: slough skin, 4th: modify memory | Greataxe | Constitution or Wisdom | Diplomacy | Heal |
NarriseminekLOGM | CN (CG, CN) | delirium, freedom, knowledge, perfection | 1st: mindlink, 4th: confusion, 5th: synesthesia | Hatchet | Dexterity or Wisdom | Occultism | Harm or heal |
OtolmensLOGM | LN (LG, LN) | creation, fate, knowledge, perfection | 1st: true strike, 4th: gravity well, 7th: reverse gravity | Mace | Dexterity or Intelligence | Crafting | Heal |
SalocLOGM | N (NG, N, NE) | change, death, freedom, knowledge | 1st: share lore, 3rd: hypercognition, 5th: dreaming potential | Guisarme | Wisdom or Charisma | Diplomacy | Heal |
ValmallosLOGM | LN (LG, LN) | fate, glyph, knowledge, magic | 1st: mage armor, 6th: feeblemind, 7th: contingency | Kukri | Intelligence or Wisdom | Arcana | Harm or heal |
YdajiskLOGM | CN (CG, CN, CE) | change, glyph, knowledge, trickery | 1st: message rune, 2nd: blistering invective, 4th: glibness | Jaws or greatclub | Intelligence or Charisma | Society | Harm or heal |
Old Sun Gods | Alignment | Domains | Cleric Spells | Favored Weapon | Divine Ability | Divine Skill | Divine Font |
ChoharLOL | LG (LG, LN, NG) | cities, family, fire, sun | 1st: burning hands, 3rd: fireball, 4th: fire shield | starknife | Strength or Charisma | Intimidation | heal |
LuharLOL | LN (LG, LN, LE) | cities, darkness, dreams, sun | 1st: sleep, 3rd: invisibility sphere, 5th: shadow walk | spiked chain | Dexterity or Wisdom | Stealth | harm |
TleharLOL | NG (LG, NG, CG) | cities, healing, passion, sun | 1st: soothe, 3rd: enthrall, 5th: dreaming potential | morningstar | Intelligence or Charisma | Crafting | heal |
Other Gods | Alignment | Domains | Cleric Spells | Favored Weapon | Divine Ability | Divine Skill | Divine Font |
AdanyeLOTME | LG (LG, LN, NG, CG) | duty, family, protection, repose | 1st: feather fall, 2nd: misdirection, 7th: magnificent mansion | claw or kukri | Dexterity or Wisdom | Society | heal |
ApsuLOGM | LG (LG, NG, CG) | creation, protection, travel, wyrmkin | 1st: magic fang, 4th: creation, 6th: dragon form (metallic dragons only) | Jaws or staff | Wisdom or Charisma | Diplomacy | Heal |
BalumbdarLOTME | N (NG, N, NE) | might, nature, perfection, protection | 1st: ant haul, 2nd: enlarge, 4th: dinosaur form | greatclub | Strength or Constitution | Athletics | heal |
DahakLOGM | CE (CE) | destruction, fire, wyrmkin, zeal | 1st: magic fang, 3rd: fireball, 6th: dragon form (chromatic dragons only) | Jaws or whip | Strength or Constitution | Athletics | Harm |
ErecuraLOGM | LN (LG, LN, N) | fate, secrecy, trickery, truth | 1st: anticipate peril, 2nd: misdirection, 3rd: nondetection | Light mace | Wisdom or Charisma | Deception | Harm or heal |
GendowynLOGM | CN (N, CG, CN, CE) | earth, family, luck, nature | 1st: summon fey, 2nd: barkskin, 5th: tree stride | Whip | Dexterity or Charisma | Stealth | Heal |
GyronnaLOGM | CE (NE, CE) | ambition, nightmares, pain, zeal | 1st: ill omen, 2nd: paranoia, 6th: feeblemind | Dagger | Wisdom or Charisma | Intimidation | Harm |
HanspurLOGM | CN (N, CG, CN, CE) | death, travel, water, wealth | 1st: hydraulic push, 2nd: aqueous orb, 4th: solid fog | Trident | Strength or Dexterity | Athletics | Harm |
JaidiLOGM | NG (LG, NG, N) | family, might, nature, sun | 1st: temporary tool, 2nd: shape wood, 3rd: wall of thorns | Scythe | Strength or Constitution | Nature | Heal |
KalekotLOTME | CN (N, CG, CN, CE) | death, nature, nightmares, secrecy | 1st: pass without trace, 3rd: paralyze, 4th: phantasmal killer | jaws or dagger | Dexterity or Charisma | Intimidation | harm |
KitumuLOTME | CE (NE, CE) | destruction, indulgence, nightmares, swarm | 1st: sleep, 2nd: vomit swarm, 3rd: insect form | dagger | Dexterity or Charisma | Nature | harm |
LissalaLOGM | LE (LN, LE) | fate, glyph, magic, toil | 1st: message rune, 2nd: secret page, 6th: dominate | Whip | Intelligence or Wisdom | Arcana | Harm |
LubaikoLOTME | CN (N, CG, CN, CE) | ambition, fire, lightning, zeal | 1st: ill omen, 2nd: flaming sphere, 7th: fiery body | longspear | Intelligence or Charisma | Diplomacy | harm or heal |
MazludehLOTME | NG (LG, NG, CG) | cities, family, knowledge, perfection | 1st: share lore, 4th: shape stone, 5th: wall of stone | shield boss | Wisdom or Charisma | Diplomacy | heal |
NaderiLOGM | N (NG, N, NE) | death, passion, sorrow, water | 1st: soothe, 4th: crushing despair, 5th: drop dead | Dagger | Constitution or Charisma | Diplomacy | Harm |
ThamirLOGM | CE (NE, CE) | ambition, confidence, trickery, wealth | 1st: penumbral shroud, 3rd: invisibility sphere, 6th: mislead | Dagger | Dexterity or Charisma | Thievery | Harm |
UvukoLOTME | CG (NG, N, CG, CN) | change, creation, healing, wyrmkin | 1st: fleet step, 3rd: haste, 6th: dragon form | maul | Strength or Wisdom | Athletics | heal |
WalkenaLOGM | LE (LN, LE) | family, freedom, sun, tyranny | 1st: burning hands, 3rd: fireball, 4th: wall of fire | Spear | Strength or Wisdom | Deception | Harm |
ZyphusLOGM | NE (NE, CE) | death, sorrow, souls, undeath | 1st: ill omen, 2nd: shatter, 6th: phantasmal calamity | Pick | Dexterity or Constitution | Thievery | Harm |
Outer Gods and Great Old Ones | Alignment | Domains | Cleric Spells | Favored Weapon | Divine Ability | Divine Skill | Divine Font |
AzathothLOGM | CN (CN, CE) | decay, destruction, nightmares, void | 1st: ill omen, 5th: synaptic pulse, 9th: unfathomable song | Warhammer | Constitution or Charisma | Performance | Harm |
HasturLOGM | CE (NE, CE) | glyph, secrecy, void, wealth | 1st: illusory disguise, 4th: confusion, 5th: hallucination | Rapier | Intelligence or Charisma | Deception | Harm |
NhimbalothLOGM | CE (CE) | decay, nature, undeath, void | 1st: grim tendrils, 2nd: entangle, 5th: cloudkill | Flail | Constitution or Wisdom | Nature | Harm |
NyarlathotepLOGM | CE (NE, CE) | knowledge, magic, nightmares, trickery | 1st: message rune, 2nd: humanoid form, 3rd: enthrall, 4th: suggestion, 5th: summon entity, 6th: mislead, 7th: project image, 8th: dream council, 9th: weird | Staff | Dexterity or Intelligence | Arcana | Harm |
Xhamen-DorLOGM | NE (NE, CE) | change, decay, dreams, nature | 1st: summon plant or fungus, 3rd: wall of thorns, 7th: warp mind | Spear | Constitution or Wisdom | Nature | Harm |
Yog-SothothLOGM | CN (CN, CE) | knowledge, time, travel, void | 1st: fleet step, 5th: black tentacles, 7th: time beacon | Dagger | Intelligence or Charisma | Occultism | Harm |
Queens of the Night | Alignment | Domains | Cleric Spells | Favored Weapon | Divine Ability | Divine Skill | Divine Font |
Ardad LiliLOGM | LE (LN, LE, NE) | creation, darkness, passion, wyrmkin | 1st: charm, 3rd: enthrall, 4th: suggestion | Dagger | Intelligence or Charisma | Diplomacy | Harm |
DolorasLOGM | LE (LE, NE) | creation, pain, repose, sorrow | 1st: phantom pain, 3rd: earthbind, 5th: synaptic pulse | Kukri | Constitution or Wisdom | Medicine | Harm |
EisethLOGM | LE (LE) | ambition, destruction, might, zeal | 1st: true strike, 3rd: fireball, 4th: dimension door | Longbow | Strength or Dexterity | Intimidation | Harm |
MahathallahLOGM | LE (LN, LE, NE) | fate, trickery, truth, undeath | 1st: illusory disguise, 2nd: misdirection, 5th: illusory scene | Bola | Wisdom or Charisma | Deception | Harm |
Sarkorian Gods | Alignment | Domains | Cleric Spells | Favored Weapon | Divine Ability | Divine Skill | Divine Font |
AlglenweisLOGM | CG (NG, CG, CN) | cold, creation, might, souls | 1st: agitate, 4th: creation, 5th: cone of cold | War flail | Strength or Wisdom | Nature | Heal |
Stag Mother of the Forest of StonesLOGM | N (LG, LN, LE, NG, N, NE, CG, CN) | family, healing, nature, pain | 1st: phantom pain, 2nd: animal form (bull only: appears as stag), 6th: flesh to stone | Ranseur | Constitution or Intelligence | Medicine | Heal |
SturovenenLOGM | LG (LG, LN, NG) | air, confidence, passion, sun | 1st: charm, 5th: cloak of colors, 6th: dragon form | Main-gauche | Dexterity or Charisma | Diplomacy | Heal |
Tian Gods | Alignment | Domains | Cleric Spells | Favored Weapon | Divine Ability | Divine Skill | Divine Font |
DaikitsuLOGM | N (LN, NG, N, CN) | change, creation, family, nature | 1st: pest form, 2nd: humanoid form, 5th: illusory scene | Flail | Dexterity or Intelligence | Crafting | Heal |
FumeiyoshiLOGM | NE (LE, NE, CE) | ambition, destruction, earth, undeath | 1st: grim tendrils, 2nd: feast of ashes, 7th: possession | Naginata | Constitution or Charisma | Intimidation | Harm |
General SusumuLOGM | LE (LN, LE) | confidence, destruction, might, zeal | 1st: true strike, 2nd: phantom steed, 3rd: wall of wind | Longbow | Strength or Dexterity | Athletics | Harm |
KofusachiLOGM | CG (NG, CG) | luck, passion, travel, wealth | 1st: soothe, 2nd: hideous laughter, 8th: uncontrollable dance | Staff | Dexterity or Constitution | Performance | Heal |
Lady JingxiLOGM | NG (NG, N) | creation, glyph, knowledge, repose | 1st: sleep, 2nd: mirror image, 5th: chromatic wall | Fighting fan | Intelligence or Wisdom | Performance | Heal |
Lady NanbyoLOGM | CE (NE, CE) | destruction, fire, plague, water | 1st: burning hands, 5th: control water, 6th: dragon form | Warhammer | Strength or Constitution | Nature | Harm |
Lao Shu PoLOGM | NE (LE, N, NE, CE) | darkness, luck, swarm, trickery | 1st: summon animal (rodents only), 2nd: knock, 3rd: nondetection | Dagger | Dexterity or Intelligence | Thievery | Harm |
NalinivatiLOGM | N (LN, NG, N, NE) | glyph, magic, passion, wyrmkin | 1st: charm, 2nd: invisibility, 3rd: lightning bolt, 4th: reflective scales, 5th: subconscious suggestion, 6th: mislead, 7th: contingency, 8th: scintillating pattern, 9th: storm of vengeance | Jaws or urumi | Wisdom or Charisma | Arcana | Harm or heal |
Qi ZhongLOGM | NG (LG, NG, N, CG) | healing, knowledge, magic, protection | 1st: soothe, 2nd: false life, 4th: resilient sphere | Heavy mace | Intelligence or Wisdom | Medicine | Heal |
Sun WukongLOGM | CN (CG, CN, CE) | indulgence, might, nature, trickery | 1st: jump, 3rd: mad monkeys, 4th: creation | Bo staff | Strength or Charisma | Acrobatics | Harm or heal |
YaezhingLOGM | LE (LE, NE) | death, duty, pain, trickery | 1st: true strike, 2nd: invisibility, 6th: mislead | Shuriken | Dexterity or Intelligence | Stealth | Harm |
YamatsumiLOGM | N (LN, NG, N, CN) | cold, earth, fire, might | 1st: shockwave, 3rd: shifting sand, 7th: volcanic eruption | Greatclub | Strength or Wisdom | Athletics | Harm or heal |
Vudrani Gods | Alignment | Domains | Cleric Spells | Favored Weapon | Divine Ability | Divine Skill | Divine Font |
ArundhatLOGM | NG (LG, NG, N, CG) | healing, magic, nature, protection | 1st: shillelagh, 3rd: ghostly weapon, 4th: speak with plants | Staff | Intelligence or Wisdom | Nature | Heal |
AshukharmaLOGM | CN (N, CG, CN) | earth, might, protection, repose | 1st: shattering gem, 4th: shape stone, 5th: wall of stone | Greatsword | Constitution or Intelligence | Crafting | Harm or heal |
ChamiduLOGM | N (NG, N, NE) | healing, lightning, nature, nightmares | 1st: summon animal, 3rd: lightning bolt, 5th: moon frenzy | Spear | Strength or Constitution | Medicine | Harm or heal |
DhalaveiLOGM | LE (LE, NE) | destruction, knowledge, secrecy, trickery | 1st: fear, 4th: glibness, 6th: mislead | Temple sword | Strength or Charisma | Deception | Harm or heal |
DiomazulLOGM | LE (LN, LE) | destruction, earth, water, zeal | 1st: phantom pain, 2nd: slough skin, 4th: weapon storm | Scimitar | Strength or Dexterity | Athletics | Harm or heal |
LahkgyaLOGM | CE (CE) | indulgence, nature, swarm, trickery | 1st: fleet step, 3rd: mad monkeys, 4th: confusion | Jaws or battle axe | Dexterity or Intelligence | Thievery | Harm |
LikhaLOGM | N (LN, NG, N, CN) | creation, knowledge, passion, sorrow | 1st: illusory disguise, 3rd: enthrall, 5th: illusory scene | Hatchet | Intelligence or Charisma | Performance | Harm or heal |
MatravashLOGM | LN (LG, LN, N) | cities, nature, travel, water | 1st: share lore, 3rd: slow, 4th: speak with plants | Whip | Constitution or Wisdom | Survival | Heal |
RagdyaLOGM | N (LN, NG, N, CN) | air, confidence, might, perfection | 1st: shockwave, 3rd: mad monkeys, 4th: gaseous form | Mace | Dexterity or Wisdom | Acrobatics | Heal |
RaumyaLOGM | NE (LE, NG, N, NE) | confidence, might, knowledge, wealth | 1st: true strike, 2nd: invisibility, 4th: weapon storm | Trident | Strength or Charisma | Performance | Harm or heal |