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CONDITIONS

TABLE

TABLE 1: CONDITIONS
Condition Description
blinded You can’t see.
broken Broken is a condition that affects objects.
clumsy Your movements become clumsy and inexact.
concealed While you are concealed from a creature, such as in a thick fog, you are difficult for that creature to see.
confused You don’t have your wits about you, and you attack wildly.
controlled Someone else is making your decisions for you, usually because you’re being commanded or magically dominated.
dazzled Your eyes are overstimulated.
deafened You can’t hear.
doomed A powerful force has gripped your soul, calling you closer to death.
drained When a creature successfully drains you of blood or life force, you become less healthy.
dying You are bleeding out or otherwise at death’s door.
encumbered You are carrying more weight than you can manage.
enfeebled You’re physically weakened.
fascinated You are compelled to focus your attention on something, distracting you from whatever else is going on around you.
fatigued You’re tired and can’t summon much energy.
flat-footed You’re distracted or otherwise unable to your full attention on defense.
fleeing You’re forced to run away due to fear or some other compulsion.
friendly This condition reflects a creature’s disposition toward a particular character, and only supernatural effects (like a spell) can impose these conditions on player characters.
frightened You’re gripped by fear and struggle to control your nerves.
grabbed You’re held in place by another creature, giving you the flat-footed and immobilized conditions.
helpful This condition reflects a creature’s disposition toward a particular character, and only supernatural effects (like a spell) can impose these conditions on player characters.
hidden While you’re hidden from a creature, that creature knows the space you’re in but can’t tell precisely where you are.
hostile This condition reflects a creature’s disposition toward a particular character, and only supernatural effects (like a spell) can impose these conditions on player characters.
immobilized You can’t use any action with the move trait.
indifferent This condition reflects a creature’s disposition toward a particular character, and only supernatural effects (like a spell) can impose these conditions on player characters.
invisible While invisible, you can’t be seen.
malevolenceM As the malevolence begins to take its hold on creatures, their body, minds, and souls become increasingly haunted by the supernatural force infesting Xarwin Manor.
observed Anything in plain view is observed by you.
paralyzed Your are frozen in place.
persistent damage Persistent damage comes from effects like acid, being on fire, or many other situations.
petrified You have been turned to stone.
prone You’re lying on the ground.
quickened You gain 1 additional action at the start of your turn each round.
restrained You’re tied up and can barely move, or a creature has you pinned.
sickened You feel ill.
slowed You have fewer actions.
stunned You’ve become senseless.
stupefied Your thoughts and instincts are clouded.
unconscious You’re sleeping, or you’ve been knocked out.
undetected When you are undetected by a creature, that creature cannot see you at all, has no idea what space you occupy, and can’t target you, though you still can be affected by abilities that target an area.
unfriendly This condition reflects a creature’s disposition toward a particular character, and only supernatural effects (like a spell) can impose these conditions on player characters.
unnoticed If you are unnoticed by a creature, that creature has no idea you are present at all.
wounded You have been seriously injured.