Pathfinder 2 easy Library

NOW SEARCHING

SIABRAE

CREATURE 16

RARE

NE

MEDIUM

UNDEAD

Recall Knowledge (undead) Religion DC 40

Perception +31; Darkvision, Tremorsense (imprecise) 60 feet

Languages Aklo, Common, Draconic, Elf, Necril, Sylvan, Undercommon

Skills Athletics +28, Acrobatics +24, Crafting +26 (can craft magic items), Intimidation +24, Nature +33, Religion +29, Stealth +26, Survival +31

Str +6, Dex +4, Con +6, Int +4, Wis +9, Cha +2

Items scroll of true seeing, staff of nature’s vengeance

AC 36; Fort +28, Ref +24, Will +31

HP 218, negative healing, rejuvenation; Immunities death effects, disease, paralyzed, poison, unconscious; Resistances fire 20, physical 15 (except magic bludgeoning)

Miasma (aura, disease, primal) 20 feet, DC 37. A creature that enters the aura or begins its turn there becomes sickened 2 on a failure (or sickened 4 on a critical failure). An animal, fey, or plant that rolls a failure gets a critical failure instead. Regardless of the result of the saving throw, the creature is temporarily immune to the siabrae’s miasma for 1 minute. Stone Antlers The siabrae grows a pair of stony antlers or horns from its head, which give it an antler attack that deals 1d6+2 bludgeoning damage for every 3 levels and inflicts stony shards. If the siabrae wishes, they can keep these antlers while polymorphed, using the normal statistics of the stone antler attack.

Rejuvenation (primal, necromancy) When a siabrae is destroyed, they can attempt a DC 10 flat check (they automatically succeed if they’re standing on blighted or diseased terrain, and automatically fail if they’re standing on sacred ground). If the flat check succeeds, the siabrae’s body crumbles to dust and absorbs into the earth. After 1d10 days, the siabrae’s body reforms from a mass of unworked stone large enough to create a new body; this stone is in a random location within 1d10 miles of where the siabrae was destroyed. The siabrae emerges from the stone with a peal of thunder, though without any of their gear.

Speed 25 feet, burrow 25 feet, earth glide

Melee stone antler +28 / +23 / +18 (magical), Damage 5d6+12 bludgeoning plus

Primal Prepared Spells DC 41, attack +33; 8th earthquake, mask of terror, polar ray; 7th chain lightning, eclipse burst, finger of death; 6th flesh to stone (×2), tangling creepers; 5th cloudkill, cone of cold, tree stride; 4th freedom of movement, rusting grasp, solid fog; 3rd earthbind, wall of thorns, wall of wind; 2nd spider climb, water walk, web; 1st longstrider, pass without trace, ventriloquism; Cantrips (8th) dancing lights, detect magic, produce flame, sigil, tanglefoot

Druid Order Spells 3 Focus Points, DC 41; 7th wild morph, wild shape (any form from animal form, elemental form, insect form, pest form, plant shape, or soaring shape)

Blight Mastery Any of the siabrae’s spells or effects that would normally be restricted to affecting animals can also affect undead animals. Furthermore, any animals the siabrae takes the form of or summons appear to be diseased, malnourished, or even dead and rotting. (This doesn’t affect their statistics.)

Earth Glide The siabrae can Burrow through any earthen matter, including rock. When it does so, the siabrae moves at its full burrow Speed, leaving no tunnels or signs of its passing.

Steady Spellcasting If a reaction would disrupt the siabrae’s spellcasting action, the siabrae attempts a DC 15 flat check. On a success, the action isn’t disrupted.

Stony Shards (curse, earth, incapacitation, necromancy, primal) Tiny shards break off the siabrae’s antlers when they attack, lodging in the target’s wounds and inflicting a terrible curse. A creature damaged by a siabrae’s stone antlers Strike must succeed a DC 37 Fortitude save or become clumsy 2 for 1d4 rounds on a failure. If the creature critically fails, or fails while already clumsy 2 or greater, the creature is petrified.

A siabrae is a determined and merciless foe, bound by a twisted sense of duty to nature so strong that it drove them to commit unspeakable acts and arise as an undead menace.