Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.
Below, you may change your Crafting Proficiency Rank and your Crafter Level.
Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.
Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest (30 gp). If you want to try again, you must start over.
If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.
If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.
Success the item is complete and works perfectly.
Failure the item is still completed, but it gains a quirk.
Critical Failure the item is ruined or might become a cursed item attached to you.
To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.
Ancestry | New Trait | Senses | New Languages | Speed Change | Special |
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ANADI | — | Anadi, Mwangi | — | Fangs |
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ANADI | — | Anadi, Mwangi | — | Fangs |
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ANDROID | — | Androffan | — | — |
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AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
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AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
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AZARKETI | — | Alghollthu | -5 feet | — |
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CATFOLK | Low-Light Vision | Amurrun | — | Land on your Feet |
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CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
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CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
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DOPPELGANGER | — | — | — | — |
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DOPPELGANGER | — | — | — | — |
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DRAGON | — | Draconic | — | — |
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DWARF | Darkvision | Dwarven | -5 feet | — |
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ELF | Low-Light Vision | Elven | +5 feet | — |
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FETCHLING | Darkvision | Shadowtongue | — | — |
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GHORAN | Low-Light Vision | Sylvan | — | — |
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GNOLL | — | Gnoll | — | Bite |
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GNOLL | — | Gnoll | — | Bite |
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GNOME SMALL | Low-Light Vision | Gnomish, Sylvan | — | — |
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GOBLIN SMALL | Darkvision | Goblin | — | — |
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GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GRIPPLI SMALL | — | Grippli | — | — |
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GRIPPLI SMALL | — | Grippli | — | — |
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HALFLING SMALL | Keen Eyes | Halfling | — | — |
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GOBLIN | Darkvision | Goblin | — | — |
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HUMAN | — | — | — | — |
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KASHRISHI SMALL | — | Kashrishi | — | — |
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KASHRISHI SMALL | — | Kashrishi | — | — |
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KITSUNE | — | — | — | — |
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KOBOLD SMALL | Darkvision | Draconic | — | Draconic Exemplar |
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LESHY SMALL | Low-Light Vision | Sylvan | — | Plant Nourishment |
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LIZARDFOLK | — | Iruxi | — | Aquatic Adaptation |
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NAGAJI | Low-Light Vision | Nagaji | — | — |
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NAGAJI | Low-Light Vision | Nagaji | — | — |
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ORC | Darkvision | Orcish | — | — |
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RATFOLK SMALL | Low-Light Vision | Ysoki | — | — |
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SHISK | — | Mwangi, Shisk | — | — |
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SHISK | — | Mwangi, Shisk | — | — |
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SHOONY SMALL | Low-Light Vision | Shoony | — | Blunt Snout |
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SKELETON | — | Necril | — | — |
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SKELETON | — | Necril | — | — |
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SLIME | — | — | -5 feet | — |
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SPRITE | — | Sylvan | -5 feet | — |
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STHENO | — | — | — | — |
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STHENO | — | — | — | — |
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STRIX | — | Strix | — | — |
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TENGU | Low-Light Vision | Tengu | — | Sharp Beak |
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VANARA | — | Vanaran | — | — |
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VANARA | — | Vanaran | — | — |
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VISHKANYA | — | Vishkanya | — | — |
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VISHKANYA | — | Vishkanya | — | — |
To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.
- | 0 | No adjustment will be applied. | |
Book of the Dead | Target Creature | Level | Description |
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Any creature | 0 | The ephemeral form of a ghostly creature lets it pass through solid objects and float in the air. |
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Any creature | 0 | Ghoul creatures are typically hairless and gaunt with blue or purple skin and pointed ears. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated mindless corpse. |
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Any creature | 0 | All types of creatures can have their corpses preserved and rise as mummies. |
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Any creature | 0 | A shadow creature is little more than a sentient shadow powered by negative energy. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated corpse. |
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Any creature | 0 | A vampiric creature consumes the blood of the living for sustenance. |
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Any creature | 0 | All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. |
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Any creature | 0 | A zombified creature is a mindless, rotting corpse that attacks everything it perceives. |
Dark Archive | Target Creature | Level | Description |
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An existing creature | +1 | An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect. |
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An existing, living creature | +1 | Some strange creatures defy what’s expected from others of their kind due to a peculiar mutation. A mutation can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic. |
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An existing, living creature | +1 | Scholars dream of discovering primeval creatures: remnants of an older age, long thought extinct. Primeval cryptids are resilient survivors of their kind or particularly clever individuals. |
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An existing creature | +1 | As stories spread about a rumored cryptid, the weight of collective belief transforms the creature to match the tales. The limits of its physical body no longer confine it. |
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An existing creature | +1 | A secret society member is an NPC or creature that belongs to a covert organization with influence and connections throughout its local setting and perhaps beyond. |
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The DiceRoller allows you to roll dices from Creatures description and typing an easy formula.
Each creature has some skills or saves with a bonus or penalty to roll. If you click on those modifiers the Diceroller will give you the roll as a popup! Furthermore, you can also click on all the attacks and damages dice descriptors and you'll have the roll has a popup.
These rolls are logged in the diceroller window and you can check them after and repeat them clicking on the pencil at the end of each roll row.
If you want to type the roll, I give you some examples:
1d20+52d20kh Keeps Higher result (fortune)2d20kl Keeps Lower result (misfortune)2d8 bludgeoning + 1d6 fire
When the group overcomes an encounter with a hazard or creature, each character gains XP equal to the XP of the hazard or creature in the encounter. Match the Party level in the following table to know the XP awarded:
See Experience Points.
Here there is a list of the various monster parts you can gather from this creature. After defeating the monster, players can determine how to best use the parts to refine and imbue items.
You can find rules for refining and imbuing items from a monster at Battlezoo Bestiary.
I update a lot of data from all the Rulebooks and adventure books. I'm developing new features each week. You can collaborate and make suggestions in our Discord Server where we plan and iron out all the webtools. You can access to the Discord Server once you become a Patron. My work updating all data and adding new features to this webtool is only possible to the generous actions of this people:
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Senses Low-Light Vision, or Darkvision if your ancestry already has low-light vision.
Draconic scions are creatures with a connection to dragons, in a similar way to planar scions’ connection to beings from other planes. Possessed of great power, draconic scions blend the power and abilities of dragonkind along with the unique advantages of their own ancestry. Brimming with the barely disguised might of a dragon and yet neither dragon nor mortal, a draconic scion must find their own place between those worlds. Fortunately though, with the talents and skills they possess, this isn’t a difficult task, and others tend to be more likely to avoid draconic scions out of awe than any intentional bigotry. If you want to play a character who isn’t a dragon but who possesses many draconic qualities, you should play a draconic scion.
Draconic scions look like powerful, imposing members of their ancestry with features matching their draconic lineage, ranging from minor to extremely noticeable depending on the strength of their draconic scion heritage.
Patches of scales matching the scale coloration of their draconic lineage are common, as are manifestations of power such as glowing energy within the draconic scion’s eyes and mouth, but draconic scions might also possess horns, claws, a draconic snout and jaws, or even a tail or wings. These features shift and change as the draconic scion grows in power and chooses to accept more draconic abilities, granting them more and more draconic features. A truly powerful draconic scion might look more like a bipedal humanoid dragon than they do their initial ancestry.
When it comes to the potential backstories for a draconic scion, humans, whose minds are perpetually fixated on such things, default to considering unusual romances between dragons in alternate forms and other ancestries. While it’s not impossible for such a pairing to result in a draconic scion child, matching the ancestry of the other parent and the disguised dragon, it is among the least common of the many rare circumstances that lend draconic essence to another creature. In cases of a draconic ancestor, the inherited draconic scion might also occur as an atavism, multiple generations removed from the original dragon. As a result, those who inherit their status as dragon scion from their parents typically are the children of two other dragon scions, who produce dragon scion offspring with relatively high probability, or perhaps a dragon scion and someone with thinner draconic blood, like a draconic bloodline sorcerer, or even two draconic bloodline sorcerers. As the generations pass and more and more inherited draconic scions arise from the interactions of other dragon-blooded ancestries, inherited draconic scions become more likely to possess a mixture of features from several dragon heritages, including scales of different colors, heterochromatic eyes, and other such variegated features. Nonetheless, when it comes to the power of the magic within them, there’s always one draconic heritage that finds the most resonance, no matter how mixed a draconic scion’s background. Inherited draconic scions are more likely to be associated with heritages of dragons who like to live among other ancestries and form attachments to them.
Tutelage and training can, on rare occasions, transform a truly dedicated disciple of draconic arts into a draconic scion, or render them with enough draconic power that their offspring might become draconic scions. This most traditionally applies for a creature who works extremely closely with one or more dragons, learning to emulate dragons, and such a student often takes the dragon disciple archetype as part of their path towards draconic enlightenment. The transcendence into a draconic scion could be gradual over time and many stages of understanding one’s self, or it might happen all at once in a sudden unexpected outpouring of draconic potential. A draconic scion forged in this fashion might gain their heritage later in life, retraining over time or all at once into new draconic abilities and learning how their life will be forever changed by their transformation. Enlightened draconic scions often learn at the feet of dragons who enjoy teaching and uplifting others, such as gold dragons, sovereign dragons, and even occasionally sky dragons who find someone worthy of sharing their hidden aeries.
Similar to enlightened draconic scions, transfigured draconic scions began their life as some other heritage and only later gained their draconic powers. The main difference between them is that enlightened draconic scions studied and trained to become draconic scions voluntarily through hard work, but transfigured draconic scions triggered the transformation through a deep exposure to draconic power, often accidentally or involuntarily. Transfigured draconic scions might come from a vestige hunter (Battlezoo Bestiary 158) who’s absorbed one too many draconic vestiges, a character with a powerful soul seed (Pathfinder Secrets of Magic) imbuing increasingly powerful dragon gifts directly into their soul, or someone with a similar tale who was given, stole, or accidentally inherited a piece of a dragon’s life force or soul within their own mortal shell. Transfigured draconic scions are equally likely to come from almost any draconic heritage, but they almost always have a triggering moment or crucial point in their backstory connected to a specific dragon. Perhaps a dying dragon gifted the last of their power to the new draconic scion and asked a special quest or prohibition in return, to carry out the dragon’s final wishes. On the other hand, the transformation could have come about due to research and experimentation, whether the eventual dragon scion was a willing participant or not, killing dragons in attempts to use magic, technology, or both to siphon their powerful energies into a non-draconic test subject.
Reincarnated draconic scions come about when a dragon’s soul is reincarnated into a new form, perhaps as the result of a reincarnate ritual, perhaps due to a magical experiment, or simply as part of the natural cycle of reincarnation. Depending on the source of the reincarnation, the new draconic might have all, some, or none of the memories of the original dragon. Most often they are able to access whatever memories they have as flashes in dreams, or when deeply drawing on their draconic powers. Reincarnated draconic scion is a good choice for a dragon character who was reincarnated into another ancestry during play, as it potentially allows the character to keep some of their dragon ancestry feats and establish continuity if those feats were important to how the character played. Dragon heritages more attached to the cycle of life and death, such as crypt dragons, are more likely to become reincarnated draconic scions.
While their origins are diverse, draconic scions share a dual nature that often causes them to possess personality traits that are seemingly in contradiction: perhaps they are both generous and greedy, or both callous and caring. It’s not that the draconic scion vacillates between one and the other. They simultaneously embody both contradictory traits and are able to express them both at once through the same actions. Their alignments generally tend to be somewhere in between the usual alignments of their ancestry and the usual alignments of the dragon heritage associated with their draconic lineage. Enlightened draconic scions are especially likely to have an alignment close to the dragon who taught them, as they learned and accepted the worldview of their mentor in order to fully embody the teachings and power necessary to become a draconic scion. Similarly, reincarnated draconic scions are often, but not always, close to the same alignment as the dragon was before being reincarnated. Transfigured draconic scions are slightly more likely to be chaotic than other draconic scions, due to the unpredictable nature of their transformation, but this tendency isn’t as strong as the tendency towards the draconic lineage’s alignment.
Dragon scions are more likely than most members of other ancestries to worship dragon deities, but otherwise they worship all the same deities as other members of their own ancestry. A dragon scion might worship two patrons with extremely different, even contradictory worldviews, somehow finding a way in the scion’s own mind to satisfy the teachings of both deities. This sort of arrangement typically doesn’t work for dragon scion clerics, however, as in those cases, two conflicting sets of anathema may be impossible to avoid.
Draconic scion names tend to vary based on their original ancestry and their origin. Enlightened and transfigured draconic scions have completely normal names for a member of their ancestry, unless they choose to discard their name after their ascension or transformation and take a new name. In those cases, they might pick a name in draconic or just a name they think sounds interesting. Reincarnated draconic scions’ names vary based on their identity. Depending on whether they have so many of the dragon’s original memories that they consider themselves to be the dragon, so few that they consider themselves to be entirely their new self, or something in between, they might either adopt one of the two names completely or else create a blend of the two. Finally, inherited draconic scions, born to their gifts, might receive names with more of a draconic flair from their parents. This also varies based on whether the parents included a dragon or draconic scion; two parents completely unaware of the possibility of a draconic avatism might be more confused by their child’s draconic features than anything, and potentially mistake them for something else entirely, leading to a mistaken identity as an aasimar, ganzi, geniekin, or tiefling and a name inaccurately attempting to channel those connections.
Blue Flame, Kallizandrex, Red Mask, Twin Hearts, Vorik, Whiteclaw
Draconic scions are extremely likely to become adventurers, or to already be adventurers if they became draconic scions later in life. They tend to prefer the same sorts of classes as either their original ancestry, or as the dragon heritage that corresponds to their lineage (for more information about which classes are most common among dragons of a given heritage, check the lore entries starting on page 81). Draconic scion backgrounds depend on the source of their draconic power. Inherited and reincarnated draconic scions have been draconic scions their entire life, and so they might have had backgrounds related to the position of awe, respect, and fear others felt towards them, such as gladiator, guard, or noble. Reincarnated draconic scions with full memories of their dragon life might simply keep the background from their past life as a dragon. Meanwhile, enlightened draconic scions are likely to be acolytes, scholars, or other backgrounds involving learning or faith. Transfigured draconic scions could have come from any background, though those who had no choice but to be the test subject for experimental draconic imbuing might be a laborer, prisoner, servant, or even have the rare magical experiment background (Pathfinder Secrets of Magic).
Draconic scions tend to live in settlements alongside other creatures of their ancestry, or rarely, with dragons instead. Of the various origins, enlightened draconic scions are most likely to live among dragons.
However, extremely rarely, draconic scions form their own settlements, full of other draconic scions and strongly dragonblooded members of the same ancestry. Such confluences of draconic scions, rare though they might be, are by far the most likely sources of inherited draconic scions, since two draconic scions have a high chance to produce a draconic scion offspring together.
Aeternal dragon settlements tend to be especially accepting of draconic scions, and in areas where both an aeternal dragon settlement and a draconic scion settlement are possible, the two might combine citizenry to create a larger and more stable settlement together. For their part, aeternal dragons understand draconic scions in a way that few others do, aside from other draconic scions, and draconic scions understand and typically respect aeternal dragons as well. Due to both groups’ tendencies to produce adventurers, their shared settlements often wind up much higher level and wealthier than you might expect for their relative size. Woe betide any thief who thinks that the small town hidden deep in the jungle with buildings decorated in gold and jewels is ripe for the picking.
Level 1 Draconic Scion Feats | Prerequisites | Benefits |
CAdditional Unarmed AttackBAD | — | You’ve directed magic through a part of your body, honing it into a powerful unarmed attack. |
CDraconic CantripBAD | — | You’ve regained some of your innate magic, which you can use to cast a cantrip from the tradition associated with your heritage. |
CDraconic ResistanceBAD | draconic heritage with an associated damage type that deals energy damage, mental damage, or poison damage | You have revitalized the magical pathways that protect your body from the type of damage you would normally use for your breath weapon. |
CDragon BreathBAD | — | You breathe in deeply and release the energy stored within you in a powerful exhalation. |
CDragon LoreBAD | — | You know stories of dragons from time immemorial, and those teachings fill you with a pride and presence that can awe other creatures. |
CDragon’s ClawsBAD | — | Your fingers grow into lethal claws. |
CDragon’s EyesBAD | low-light vision | You possess the full visual acuity of a dragon, allowing you to see easily in darkness. |
CDragon’s JawsBAD | — | Your nose and mouth extend into a draconic snout, complete with powerful draconic jaws, just like your dragon forebear. |
CEmpower ScalesBAD | — | You’ve directed magic to your scales, restoring a measure of their former sturdiness. |
CEmpower WingsBAD | — | You’ve sent enough magic into your wings to begin to restore their original function before the lux aeterna ritual, though it will be some time before they can carry a creature of your mass into the air. |
rLet’s Try That AgainSG-04 | — | You feel a sense of deja vu when you’ve made a mistake, almost as if you weren’t so careless in a past life and could certainly do better if given another chance. |
rLike a RoachSG-04 | — | Living with the bare necessities isn’t terribly hard for someone who has defied death, and like a cockroach, you always know how to survive. |
CSturdy ScalesBAD | — | You’ve taken an alternative approach to strengthening your scales, gaining incredible strength quickly akin to a suit of armor. |
rWeight of ExperienceSG-04 | — | The experience you’ve accumulated over multiple lifetimes envelops you like a weighted blanket, providing comfort and bestowing confidence under pressure. |
rWisdom From Another LifeSG-04 | — | You absorbed a wide variety of facts before you died, and your soul still remembers slivers of this precious knowledge. |
Level 5 Draconic Scion Feats | Prerequisites | Benefits |
rAnimal Soul SiblingsSG-04 | — | Your eyes have been opened to the spiritual essence suffusing the world. |
CDraconic VerveBAD | — | You’ve focused magic on restoring your ability to shake off torpor, making it harder for others to force you to sleep or paralyze you. |
CDragon ScentBAD | — | Magic wafts through your nose, restoring the acuity of your sense of smell so you can sniff out nearby thieves and other hidden creatures who don’t think to obscure their scent. |
CDragon’s EnduranceBAD | — | You briefly surge your magic through you as a protective force, preventing harm before it can reach you for a short time. |
rEmpathy IncarnateSG-04 | — | Reincarnation has given you a compassionate perspective and enabled you to relate to almost everyone you speak with, putting them at ease and quickly generating trust. |
rFey InfluenceLOIL | — | You have been exposed to powerful fey magic. |
rI’Ve Had Many JobsSG-04 | — | Finding and excelling at odd jobs is child’s play to one who has worked many occupations during many lives. |
rReincarnated RidiculerSG-04 | — | You’ve practiced the art of taunting an enemy, ensuring they know death will only make you stronger. |
rSleep of the RebornSG-04 | — | Philosophers compare the cycle of life, death, and rebirth to sleeping, dreaming, and waking. |
CSoaring LeapBAD | — | With a flap of your wings, you make a mighty leap. |
Level 9 Draconic Scion Feats | Prerequisites | Benefits |
CChannel WingsBAD | — | You channel your growing magical power into your wings, restoring full flight capacity for a time. |
CDeep BreathBAD | Dragon Breath | You can breathe in deep to deliver a more powerful breath, though it takes you longer to replenish afterwards. |
CDive and Exhale!BAD | Dragon Breath | You launch briefly into the air and dive, releasing your breath around you as you do. |
CDragon’s InstinctsBAD | — | Your draconic instincts alert you to danger, making sure you are prepared to react first. |
CDragon’s TenacityBAD | — | You channel magic to increase your sturdiness, not only becoming more capable of absorbing punishment, but pulling adaptive potential from your destiny in order to avoid the first bit of damage you take each day. |
rDrain EmotionLOIL | Fey Influence | You touch an adjacent creature and attempt to draw out its excess emotion. |
CEarthboundBAD | — | You are keenly aware of your own limitations with flight without magic to keep your dense form aloft, but these magical insights make it both particularly easy and particularly satisfying to bring other fliers low. |
CEnergize JawsBAD | draconic heritage with an associated damage type that deals energy damage, mental damage, or poison damage | When you deliver a telling bite, your jaws leave behind lingering energy, mental aftereffects, or poison associated with your breath weapon. |
rFey AscensionLOIL | Fey Influence | The fey influence on your form and features grows even more powerful and notable. |
rLingering EchoesSG-04 | — | Not everyone is reincarnated, and you feel a strong connection with the spiritual echoes of those who didn’t receive the same opportunity as you. |
rPlant Soul SiblingsSG-04 | Animal Soul Siblings | You’re now able to connect with the spirits present in the greenery of the natural world. |
rRapid RetrainingSG-04 | — | Some feel trapped by their choices and have a tough time reinventing themselves. |
rYou Seem Somewhat FamiliarSG-04 | — | You fought hundreds of foes in your various past lives, and now and then, something about a new opponent tugs at your memory, almost as if you defeated their grandparent long ago. |
Level 13 Draconic Scion Feats | Prerequisites | Benefits |
rCannibalize MagicLOIL | Fey Influence | The fey magic inside of you is a vital part of your body, and you can steal other sources of magic to replenish yours. |
CChannel ScalesBAD | Empower Scales | You channel powerful magic into your scales, increasing their power further as your scales thicken. |
rClinging to LifeSG-04 | — | This life still holds much for you, and you aren’t ready to fall back into the River of Souls just yet. |
CCorona of PowerBAD | draconic heritage with an associated damage type that deals energy damage, mental damage, or poison damage | You surround yourself with a corona of energy, poison, or mental power. |
CDragon’s FlightBAD | Channel Wings | You’ve restored the power to your wings enough to fly at all times! This might not seem like as big a deal to traditionalist dragons, but it’s one of the more difficult feats for aeternal dragons, even as your other powers have expanded vastly beyond your original capacity. |
rEldritch CalmLOIL | Fey Influence | Your fey heritage has altered your mindset to more resemble the uncanny perspective of the fey. |
CFrightful PresenceBAD | — | You surround yourself with power that terrifies any who dare approach you. |
rGlamourLOIL | Fey Influence | You unlock a new level of fey power and can manipulate the perceptions of others using a font of First World magic. |
CHarden ScalesBAD | — | You send a wave of power into your scales, thickening and hardening them against the next few attacks. |
rI Sense MalevolenceSG-04 | — | Your time in theRiver of Souls has given you deep insight into the machinations of those who refuse to move on. |
rLinguistic RevivalSG-04 | — | You achieved fluency in different languages with each reincarnation, and your brain remembers much of the grammar, idioms, and obscenities that you spouted in old lives. |
rPain Is TemporarySG-04 | — | Sangpotshi practitioners know that suffering is a fleeting sensation that ultimately strengthens the soul and prepares it for a new reincarnation. |
CReflective ScalesBAD | — | You concentrate energy into your scales, protecting yourself and storing power that you can use to unleash a powerful burst. |
rStone Soul SiblingsSG-04 | Plant Soul Siblings | Your connection with nature’s spirits has progressed to the point where you can even have casual conversation with pebbles and boulders. |
CSummon Draconic ServitorBAD | — | You call upon your connection to weaker dragons to summon a dragon to fight on your side. |
rUnbreakable ResolveSG-04 | — | The experience of coming back after death has granted you a strong sense of resolve; devilish words, slick spells, and conniving trickery can’t easily catch you off guard. |
Level 17 Draconic Scion Feats | Prerequisites | Benefits |
rBoneyard AcquaintanceSG-04 | — | Before your soul returned to the Material Plane, you interacted with a host of other souls on their way to the Boneyard. |
CExpanded ResistanceBAD | Draconic Resistance | The lux aeterna ritual makes you more flexible and less focused than a traditionalist dragon, and so you’ve found a way to become resistant to just about every kind of energy, not just the kind dragons of your heritage usually can resist. |
rFey TranscendenceLOIL | Fey Influence | You become a powerful fey creature, gaining strengths tied to the First World but also some of the weakness against which all fey must contend. |
rIndomitable SpiritSG-04 | — | Your soul has accumulated countless particles of quintessence over myriad deaths and rebirths, and for one moment, this raw material from the Great Beyond envelops you and your comrades. |
CRecurring FearBAD | Frightful Presence | You are able to stoke your frightful presence more often. |
rRelease the LightSG-04 | — | Many people report seeing a bright light before their death. |
CRide the BreathBAD | — | You concentrate your breath into a powerful line and then evoke your entire body into the energy or matter from your breath weapon, traveling along with the attack. |
CRide the BreathBAD | — | You concentrate your breath into a powerful line and then evoke your entire body into the energy or matter from your breath weapon, traveling along with the attack. |
rSee You in HellSG-04 | — | You aren’t sure if you’ll be reincarnated again, so you might as well take this foe with you. |
uSpellturning ScalesBAD | — | You quickly energize your scales with just the right magic to reflect your enemy’s spell back at them. |
rThis Time, Bring the BodySG-04 | — | Death sends a soul into the River of Souls. |