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LESHY HUSK

CREATURE 0

CE

SMALL

LESHY

NON-PAIZO

PLANT

Recall Knowledge (plant) Nature DC 14

Perception +3; Darkvision

Languages Common, Druidic, Sylvan; speak with plants (trees only)

Skills Acrobatics +4, Nature +5, Stealth +6

Str +1, Dex +2, Con +2, Int –2, Wis +1, Cha +0

AC 16; Fort +6, Ref +6, Will +3

HP 22; Immunities emotion; Weaknesses fire 3

A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster’s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Failure The creature is frightened 4.
(aura, emotion, fear, mental) 30 feet, DC 12

Necrotic Burst When a leshy husk is destroyed, a burst of negative energy explodes from its body, dealing 1d4 negative damage to all creatures in a 30- foot emanation (DC 15 basic Fortitude save). This area is filled with corrupted tree saplings, becoming difficult terrain. The corrupted saplings might outcompete local plant life temporarily, but they inevitably rot after a week.

Speed 25 feet

Melee blighted branch +5 / +0 / -5 (reach 10 feet), Damage 1d8+1 piercing

Melee blighted seedpod +6 / +1 / -4 (range increment 30 feet), Damage 1d4 bludgeoning plus

Primal Innate Spells DC 12; Constant (4th) speak with plants

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster’s transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn’t gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. (concentrate, polymorph, primal, transmutation) The leshy husk turns into a Small dead tree or tree detritus (such as a fallen log). This ability otherwise uses the effects of tree shape.

Draining Impact (primal) When the leshy husk hits an enemy with its blighted seedpod, the creature must make a DC 16 Fortitude save.

Critical Success The creature is unaffected and becomes immune to the leshy’s draining impact for 1 hour.

Success The creature is unaffected.

Failure The creature takes 1d4 negative damage. The leshy husk recovers Hit Points equal to the negative damage dealt.

Critical Failure As failure, but the creature is also drained 1.

Diminutive leshies are often the prized friends of druids, rangers, and other nature lovers. Not so with leshy husks, whose corruption has left them devoid of whatever charm and grace they may have once possessed. Their drooping branches, gray foliage, and cracked bark skin make leshy husks stand out noticeably from their unwarped kin. Nevertheless, leshy husks excel at ambush tactics, and they ably sneak through the blighted swamps, slashed-and-burned forests, and salted plains in which they typically dwell.

As with all husks, leshy husks vary widely in their abilities depending on which type of leshy they sprouted from. The leshy husk presented here was once a tree leshy.

LESHY HUSK MINIONS

Stronger husks, including dryad and arboreal husks, sometimes take along leshy husks as minions and servants. Most such “husk masters” are smarter or more ambitious than typical husks of their kind, and their goals often include domination of the local area or the ruination of a nearby settlement.