Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.
Below, you may change your Crafting Proficiency Rank and your Crafter Level.
Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.
Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest (30 gp). If you want to try again, you must start over.
If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.
If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.
Success the item is complete and works perfectly.
Failure the item is still completed, but it gains a quirk.
Critical Failure the item is ruined or might become a cursed item attached to you.
To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.
Ancestry | New Trait | Senses | New Languages | Speed Change | Special |
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ANADI | — | Anadi, Mwangi | — | Fangs |
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ANADI | — | Anadi, Mwangi | — | Fangs |
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ANDROID | — | Androffan | — | — |
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AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
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AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
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AZARKETI | — | Alghollthu | -5 feet | — |
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CATFOLK | Low-Light Vision | Amurrun | — | Land on your Feet |
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CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
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CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
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DOPPELGANGER | — | — | — | — |
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DOPPELGANGER | — | — | — | — |
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DRAGON | — | Draconic | — | — |
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DWARF | Darkvision | Dwarven | -5 feet | — |
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ELF | Low-Light Vision | Elven | +5 feet | — |
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FETCHLING | Darkvision | Shadowtongue | — | — |
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GHORAN | Low-Light Vision | Sylvan | — | — |
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GNOLL | — | Gnoll | — | Bite |
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GNOLL | — | Gnoll | — | Bite |
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GNOME SMALL | Low-Light Vision | Gnomish, Sylvan | — | — |
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GOBLIN SMALL | Darkvision | Goblin | — | — |
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GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GRIPPLI SMALL | — | Grippli | — | — |
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GRIPPLI SMALL | — | Grippli | — | — |
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HALFLING SMALL | Keen Eyes | Halfling | — | — |
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GOBLIN | Darkvision | Goblin | — | — |
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HUMAN | — | — | — | — |
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KASHRISHI SMALL | — | Kashrishi | — | — |
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KASHRISHI SMALL | — | Kashrishi | — | — |
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KITSUNE | — | — | — | — |
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KOBOLD SMALL | Darkvision | Draconic | — | Draconic Exemplar |
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LESHY SMALL | Low-Light Vision | Sylvan | — | Plant Nourishment |
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LIZARDFOLK | — | Iruxi | — | Aquatic Adaptation |
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NAGAJI | Low-Light Vision | Nagaji | — | — |
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NAGAJI | Low-Light Vision | Nagaji | — | — |
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ORC | Darkvision | Orcish | — | — |
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RATFOLK SMALL | Low-Light Vision | Ysoki | — | — |
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SHISK | — | Mwangi, Shisk | — | — |
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SHISK | — | Mwangi, Shisk | — | — |
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SHOONY SMALL | Low-Light Vision | Shoony | — | Blunt Snout |
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SKELETON | — | Necril | — | — |
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SKELETON | — | Necril | — | — |
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SLIME | — | — | -5 feet | — |
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SPRITE | — | Sylvan | -5 feet | — |
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STHENO | — | — | — | — |
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STHENO | — | — | — | — |
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STRIX | — | Strix | — | — |
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TENGU | Low-Light Vision | Tengu | — | Sharp Beak |
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VANARA | — | Vanaran | — | — |
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VANARA | — | Vanaran | — | — |
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VISHKANYA | — | Vishkanya | — | — |
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VISHKANYA | — | Vishkanya | — | — |
To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.
- | 0 | No adjustment will be applied. | |
Book of the Dead | Target Creature | Level | Description |
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Any creature | 0 | The ephemeral form of a ghostly creature lets it pass through solid objects and float in the air. |
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Any creature | 0 | Ghoul creatures are typically hairless and gaunt with blue or purple skin and pointed ears. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated mindless corpse. |
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Any creature | 0 | All types of creatures can have their corpses preserved and rise as mummies. |
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Any creature | 0 | A shadow creature is little more than a sentient shadow powered by negative energy. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated corpse. |
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Any creature | 0 | A vampiric creature consumes the blood of the living for sustenance. |
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Any creature | 0 | All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. |
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Any creature | 0 | A zombified creature is a mindless, rotting corpse that attacks everything it perceives. |
Dark Archive | Target Creature | Level | Description |
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An existing creature | +1 | An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect. |
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An existing, living creature | +1 | Some strange creatures defy what’s expected from others of their kind due to a peculiar mutation. A mutation can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic. |
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An existing, living creature | +1 | Scholars dream of discovering primeval creatures: remnants of an older age, long thought extinct. Primeval cryptids are resilient survivors of their kind or particularly clever individuals. |
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An existing creature | +1 | As stories spread about a rumored cryptid, the weight of collective belief transforms the creature to match the tales. The limits of its physical body no longer confine it. |
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An existing creature | +1 | A secret society member is an NPC or creature that belongs to a covert organization with influence and connections throughout its local setting and perhaps beyond. |
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The DiceRoller allows you to roll dices from Creatures description and typing an easy formula.
Each creature has some skills or saves with a bonus or penalty to roll. If you click on those modifiers the Diceroller will give you the roll as a popup! Furthermore, you can also click on all the attacks and damages dice descriptors and you'll have the roll has a popup.
These rolls are logged in the diceroller window and you can check them after and repeat them clicking on the pencil at the end of each roll row.
If you want to type the roll, I give you some examples:
1d20+52d20kh Keeps Higher result (fortune)2d20kl Keeps Lower result (misfortune)2d8 bludgeoning + 1d6 fire
When the group overcomes an encounter with a hazard or creature, each character gains XP equal to the XP of the hazard or creature in the encounter. Match the Party level in the following table to know the XP awarded:
See Experience Points.
Here there is a list of the various monster parts you can gather from this creature. After defeating the monster, players can determine how to best use the parts to refine and imbue items.
You can find rules for refining and imbuing items from a monster at Battlezoo Bestiary.
I update a lot of data from all the Rulebooks and adventure books. I'm developing new features each week. You can collaborate and make suggestions in our Discord Server where we plan and iron out all the webtools. You can access to the Discord Server once you become a Patron. My work updating all data and adding new features to this webtool is only possible to the generous actions of this people:
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While some fear projectile weapons, you savor the searing flash, wild kick, and cloying smoke that accompanies a gunshot, or snap of the cable and telltale thunk of your crossbow just before your bolt finds purchase. Ready to draw a bead on an enemy at every turn, you rely on your reflexes, steady hand, and knowledge of your weapons to riddle your foes with holes.
KEY ABILITYDEXTERITYAt 1st level, your class gives you an ability boost to Dexterity. | HIT POINTS8 plus your Constitution modifierYou increase your maximum number of HP by this number at 1st level and every level thereafter. |
You strike from range with your firearms, seeking to defeat your opponents before they can pose a true threat. Depending on your choice of weapon, you might prefer to strike your opponent from a hidden position before they ever realize you’re there, dash through a frenzied melee with pistols blazing, or glide effortlessly across the battlefield, waiting for the perfect moment to end the conflict with a single, well-placed shot.
You have a keen eye and can see things coming from farther than most. You might not be the life of the party, but your companions know to pay attention when your subtle nod or concerned grunt indicates that something’s amiss.
You scout the group’s position for incoming threats and help search for secret doors and hidden passages, keeping a weather eye out for unexpected threats.
You might craft ammunition or keep your complex weapons clean and maintained, and you might look for work that matches your unique talents, such as working as a blacksmith, engineer, or part of the local watch. You might wander from town to town, or stay put for a spell to enjoy the silence that lingers between gunfights.
PERCEPTION | |||
U | T | E | Proficiency in |
✔ | Perception | ||
SAVING THROWS | |||
U | T | E | Proficiency in |
✔ | Fortitude | ||
✔ | Reflex | ||
✔ | Will | ||
SKILLS | |||
U | T | E | Proficiency in |
✔ | one or more skills determined by your gunslinger’s way | ||
✔ | a number of additional skills equal to 3 plus your Intelligence modifier | ||
ATTACKS | |||
U | T | E | Proficiency in |
✔ | simple firearms and crossbows | ||
✔ | martial firearms and crossbows | ||
✔ | advanced firearms and crossbows | ||
✔ | martial weapons | ||
✔ | unarmed attacks | ||
DEFENSES | |||
U | T | E | Proficiency in |
✔ | light armor | ||
✔ | medium armor | ||
✔ | unarmored defense | ||
CLASS DC | |||
U | T | E | Proficiency in |
✔ | gunslinger class DC |
Level | Ancestry Feats |
Class Feats |
General Feats |
Skill Feats |
Skill Increase |
Ability Boost |
Extra |
1 | ✔ | ✔ | ancestry and background, gunslinger’s way, singular expertise | ||||
2 | ✔ | ✔ | |||||
3 | ✔ | ✔ | stubborn | ||||
4 | ✔ | ✔ | |||||
5 | ✔ | ✔ | ✔ | gunslinger weapon mastery | |||
6 | ✔ | ✔ | |||||
7 | ✔ | ✔ | vigilant senses, weapon specialization | ||||
8 | ✔ | ✔ | |||||
9 | ✔ | ✔ | advanced deed, gunslinger expertise | ||||
10 | ✔ | ✔ | ✔ | ||||
11 | ✔ | ✔ | evasion | ||||
12 | ✔ | ✔ | |||||
13 | ✔ | ✔ | gunslinging legend, medium armor expertise | ||||
14 | ✔ | ✔ | |||||
15 | ✔ | ✔ | ✔ | greater deed, greater weapon specialization | |||
16 | ✔ | ✔ | |||||
17 | ✔ | ✔ | juggernaut, shootist’s edge | ||||
18 | ✔ | ✔ | |||||
19 | ✔ | ✔ | incredible senses, medium armor mastery | ||||
20 | ✔ | ✔ | ✔ |
Level 1 Class Feats | Traits | Prerequisites | Benefits |
Blast Lock GG | attack | — | Sometimes taking the shortest distance between two points involves removing an obstacle or two. |
Cover Fire GG | — | — | You lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks. |
Crossbow Crack ShotGG | — | — | You have a deep understanding of the crossbow. |
Dual-Weapon Reload GG | — | — | You carry your ammunition in a way that allows you to reload while holding two weapons. |
Hit the Dirt! GG | — | — | You fling yourself out of harm’s way. |
Munitions CrafterGG | — | — | Bullets and bombs can be scarce in some parts, so you’ve learned to make your own. |
Sword and PistolGG | — | — | You’re comfortable wielding a firearm or crossbow in one hand and a melee weapon in the other, combining melee attacks with shots from the firearm. |
Level 2 Class Feats | Traits | Prerequisites | Benefits |
Defensive ArmamentsGG | — | — | You use bulky firearms or crossbows to shield your body from your foes’ attacks. |
Fake Out GG | visual | — | With a skilled flourish of your weapon, you force an enemy to acknowledge you as a threat. |
Pistol Twirl GG | — | trained in Deception | Your quick gestures and flair for performance distract your opponent, leaving it vulnerable to your follow-up attacks. |
Quick Draw GG | — | — | You draw your weapon and attack with the same motion. |
Risky Reload GG | flourish | — | You’ve practiced a technique for rapidly reloading your firearm, but attempting to use this technique is a dangerous gamble with your firearm’s functionality. |
Warning Shot GG | — | trained in Intimidation | Who needs words when the roar of a gun is so much more succinct? You attempt to Demoralize a foe by firing your weapon into the air, using the firearm’s maximum range rather than the usual range of 30 feet. |
Level 4 Class Feats | Traits | Prerequisites | Benefits |
Alchemical Shot GG | — | — | You’ve practiced a technique for mixing alchemical bombs with your loaded shot. |
Black Powder Boost TO GG | — | — | You fire your weapon as you jump, using the kickback to go farther. |
Devil’s EyeDA | aftermath | You made a bargain with a devil or won a legal case or other similar duel of wits against a devil. | Your experience in the finer points of bargaining with a devil has awakened a sinister power that now inhabits your left eye. |
Echo of the FallenDA | aftermath | You helped to lay a haunt, ghost, or spirit to rest. | With the utmost gratitude for your help in releasing them from their unearthly coil, a tiny sliver of a ghostly entity has remained attached to you. |
Greenwatch InitiateLOIL | — | trained in Survival | You’ve received the basic training developed for all Greenwatch recruits. |
Instant Backup GG | — | — | Even as your firearm misfires, you quickly draw a backup weapon. |
Lingering ChillDA | aftermath, cold | You’ve been brought to 0 Hit Points by an enemy that has the cold trait or an enemy’s ability that has the cold trait. | The chill of ice entered your veins and never left, adjusting the internal temperature of your body. |
Ostentatious Reload LOF | — | trained in Performance | Every good Firebrand knows that style can be as important as substance—so long as you don’t screw up the delivery. |
Paired Shots GG | — | — | Your shots hit simultaneously. |
Running Reload GG | — | — | You can reload your weapon on the move. |
Level 6 Class Feats | Traits | Prerequisites | Benefits |
Advanced ShooterGG | — | — | You’ve dedicated your training to the most complex and weird weapons of your favorite group. |
Cauterize GG | flourish | — | You use the smoking barrel of your firearm to sear shut a bleeding wound. |
Defy FeyLOIL | — | Greenwatch Initiate | You are keen to the wiles of the fey and can usually shake off their magic. |
Drifter’s Juke GG | flourish | way of the drifter | You move in and out of range to complement your attacks. |
Elysium’s CadenceDA | aftermath | You’ve partied extensively with an azata or entered a romantic relationship with an azata. | You’ve been ensnared by an azata’s infectious enthusiasm for life, love, and freedom that manifests as a pearlescent afterimage in your graceful movements, a spring in your soft steps, an ever-present melody in your euphonic voice, and eddies of passionate colors in your mesmerizing eyes. |
Fey TrackerLOIL | — | Greenwatch Initiate | You are exceptionally skilled at noticing the subtle techniques fey use to avoid notice. |
Jelly BodyDA | aftermath, magical, transmutation | You’ve been reduced to 0 Hit Points while engulfed by an ooze. | Some of the ooze that surrounded you made its way permanently into parts of your body, turning you soft to the touch and semitransparent enough to show bones. |
Munitions MachinistGG | — | Munitions Crafter, expert in Crafting | You’re particularly adept at crafting ammunition and bombs. |
Nightwave Springing Reload LOF | — | — | Training with the crew of the Nightwave has taught you their technique for reloading while leaping to board another ship. |
Phalanx Breaker GG | — | way of the vanguard | You know that to take out an enemy formation, you must punch a hole through its center. |
Pistolero’s Challenge GG | auditory, flourish, linguistic, mental | way of the pistolero | With a stern call, carefully chosen barb, or some other challenging declaration, you demand your foe’s attention in a duel. |
Scatter Blast GG | — | — | You pack your weapon with additional shot and powder, creating a risky but devastating wave of destruction. |
Sniper’s Aim GG | concentrate | way of the sniper | You take an extra moment to carefully sync your aim and breathing, then fire a shot with great accuracy. |
Triggerbrand Salvo LOIL | flourish | way of the triggerbrand | You slice, stab, or batter your opponent with the melee portion of your combination weapon before pulling the trigger at point-blank range. |
Level 8 Class Feats | Traits | Prerequisites | Benefits |
Bullet Split GG | flourish | — | You carefully align your weapon with the edge of your blade, splitting the projectile in two as you fire to attack two different targets. |
Greenwatch Veteran LOIL | — | — | Your time spent tracking your target allows you to quickly identify its weaknesses and relay them to your allies. |
Grit and Tenacity GG | fortune | — | You call upon deep reserves of toughness and mental fortitude to power through an otherwise debilitating effect. |
Leap and FireGG | — | Hit the Dirt! | You’re quick enough to line up a shot even while diving to the ground. |
Smoke Curtain GG | — | — | You load an extra dose of powder into your shot, causing it to belch a cloud of smoke. |
Stab and Blast GG | flourish | — | You slice or smash your opponent with the melee portion of your weapon before pulling the trigger at point-blank range. |
Unseen PassageLOIL | — | — | You have mastered a magical technique for moving through dangerous woodlands unseen. |
Level 10 Class Feats | Traits | Prerequisites | Benefits |
Called Shot GG | flourish | — | You target a specific area of your foe’s anatomy to debilitating effect. |
Deflecting Shot GG | — | — | You’re always ready to take a quick shot to deflect a weapon or distract a foe enough to render them off target. |
Gift of the HoardDA | aftermath, magical, transmutation | You have succeeded at an important task given by a dragon, such as procuring a special treasure for their hoard. | In pleasing the cravings of a mighty dragon, they have deigned to impart some of their magical essence into your body. |
Glass SkinOATSG | abjuration, aftermath | You were present at the death of the medusa Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction. | Even if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass. |
GreenwatcherLOIL | — | Defy Fey | Your experience fighting against and alongside fey creatures is nearly unrivaled. |
Penetrating Fire GG | — | — | You blast a bullet through one foe and into another. |
Precious MunitionsGG | — | Munitions Machinist | You mix flecks of precious materials you’ve gathered on your journeys into your custom bullets to bring out those properties in your temporary ammunition. |
Rebounding Assault GG | — | — | You hurl your melee weapon at an opponent, then fire a bullet into the weapon’s hilt, making it deal additional damage and bounce back to your grasp. |
Redirecting Shot GG | fortune | — | Seeing your ally’s attack about to go astray, you fire your weapon to right its course. |
Siphon Life DA | aftermath, flourish, magical, necromancy, negative | You’ve been reduced to 0 Hit Points by an enemy with the negative trait. | Experiences with necromantic energy have left a permanent mark on you, casting you in a deathlike pallor, chilling your body temperature to be ice-cold, turning your very blood black, and giving you the power to rip out an enemy’s life force. |
Trick Shot GG | — | — | You shoot not at your foe but at an object nearby. |
Twin Shot Knockdown GG | — | — | You fire at an enemy while targeting a part of its anatomy that will disrupt its balance. |
Level 12 Class Feats | Traits | Prerequisites | Benefits |
Blood In the Air GG | concentrate | — | Once you’ve locked on to a target, little can obscure your aim. |
Deadeye GG | concentrate | — | You relax your eyes, taking in the smallest movements of objects, stirring of grass and leaves, and other signs of the presence of hidden things, granting you the ability to locate invisible creatures. |
Flesh Wound GG | — | — | You fire to ensure that even if your shot doesn’t land cleanly, it still lands close enough to deal some damage. |
Petrified SkinDA | aftermath, transmutation | You have been petrified by an enemy. | It might have been a medusa, dracolisk, or even a fossil golem; regardless of the source, you were the target of some petrifying effect, and an element of that stony gaze has remained with you, both protecting and slowly consuming you. |
Ricochet Shot GG | concentrate | — | You bounce your shot off a nearby surface to strike your opponent from an unexpected angle. |
Shattering Shot GG | — | — | You fling a bomb into the air and then shoot it with your gun before it falls, raining destruction down over a wide area. |
Shooter’s CamouflageGG | — | master in Stealth | You specialize in blending into a particular type of environment, able to disappear after taking your shot. |
Unshakable GritGG | — | Grit and Tenacity | You’ve become hardened by conflict after everything you’ve faced, and you possess a certain intractable stubbornness. |
Level 14 Class Feats | Traits | Prerequisites | Benefits |
Blast Tackle GG | — | way of the vanguard | You throw yourself at an enemy, bracing your weapon against it and pulling it close before releasing a destructive shot. |
Come At Me!GG | — | Pistolero’s Challenge | You’re a legendary duelist, welcoming all challengers, enabling you to challenge many foes even while other challenges are active. |
Dance of Thunder GG | concentrate | — | Your steps echo with the thunderous retort of exploding black powder as you dance a dance of death. |
Disruptive BlurGG | — | way of the drifter | You use cacophonous blasts from your gun or distracting shots from your crossbow to cause momentary diversions, letting you move about the battlefield with impunity. |
Dormant EruptionDA | aftermath, fire | You’ve been brought to 0 Hit Points by an enemy that has the fire trait or an enemy’s ability that has the fire trait. | A sweltering heat and sparks of flame that take the form of tiny copies of you surround your body. |
Headshot GG | concentrate | way of the sniper | You attempt to finish your target with a final, well-placed shot. |
ShowstopperGG | — | Pistol Twirl, master in Deception | Your twirling weapons create a grand distraction that’s difficult to look away from. |
Sink and SwimDA | aftermath, water | You’ve been brought to 0 Hit Points by an enemy that has the water trait or an enemy’s ability that has the water trait. | Your body looks like it’s made of flowing water, clear and pristine, providing a natural grace to all your movements. |
Triggerbrand Blitz LOIL | — | way of the triggerbrand | You dance through your foes, stabbing and shooting. |
Two-Weapon Fusillade GG | flourish | — | You attack with both your weapons in a furious barrage. |
Level 16 Class Feats | Traits | Prerequisites | Benefits |
Fatal BulletGG | — | — | You’re especially talented at striking your enemies in their most vulnerable areas. |
Fey LifeDA | aftermath, healing, necromancy, primal | You helped to save a fey from a terrible fate, and you’re not a fey. | There are some fates worse than death–and you worked to save a fey from one such fate. |
Hair TriggerGG | — | initial deed that allows you to Interact to draw a weapon | No one can react faster than you can pull your trigger. |
Instant Return GG | — | — | With a single fluid gesture, you catch a projectile out of the air, load it in your weapon, and shoot it back at the attacker. |
Ricochet MasterGG | — | Ricochet Shot | You have an eye for angles and can find shots that others believe are impossible. |
Walk on the WindDA | aftermath, air, magical, transmutation | You’ve been brought to 0 Hit Points by an enemy that has the air trait or an enemy’s ability that has the air trait. | A flighty breeze follows you wherever you go, granting a dramatic flair to everything you do. |
Level 18 Class Feats | Traits | Prerequisites | Benefits |
Final Shot GG | — | — | You jam a triple charge of black powder into your weapon to unleash a devastating but risky and inaccurate attack. |
Piercing CriticalGG | — | — | Your attacks with your preferred weapons deal especially devastating wounds. |
Reach For the StarsGG | — | Black Powder Boost | The sky’s the limit, as long as you’ve got enough black powder. |
Unerring ShotGG | — | — | Your senses are finely tuned to the slightest variations in the air, so much that you can place your shot exactly where you intend to aim it from any range possible with your weapon. |
Level 20 Class Feats | Traits | Prerequisites | Benefits |
Perfect ReadinessGG | — | — | You prepare to fire with an instinctive speed and muscle memory that go beyond your conscious thoughts. |
Ricochet LegendGG | — | Ricochet Master | The more obstacles between you and your target, the deadlier your shots become, as you ricochet off multiple surfaces to hit them. |
Slinger’s ReflexesGG | — | — | Your ability to react to unexpected circumstances is preternaturally sharp. |