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GRASPING GRAVE

BLOODLINE FOCUS SPELL 5

UNCOMMON

NECROMANCY

SORCERER

Identify DC 28

Casting somatic, verbal

Range 60 feet; Area 20-foot radius on the ground

Saving Throw Reflex

Hundreds of skeletal arms erupt from the ground in the area, clawing at creatures within and attempting to hold them in place. The skeletal arms deal 6d6 slashing damage. Each creature in the area must attempt a Reflex save.

Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and a –10-foot circumstance penalty to its Speeds for 1 round.

Critical Failure The creature takes double damage and is immobilized for 1 round or until it Escapes.

Heightened (+1) The damage increases by 2d6.