Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.
Below, you may change your Crafting Proficiency Rank and your Crafter Level.
Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.
Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest (30 gp). If you want to try again, you must start over.
If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.
If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.
Success the item is complete and works perfectly.
Failure the item is still completed, but it gains a quirk.
Critical Failure the item is ruined or might become a cursed item attached to you.
To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.
Ancestry | New Trait | Senses | New Languages | Speed Change | Special |
---|---|---|---|---|---|
|
ANADI | — | Anadi, Mwangi | — | Fangs |
|
ANADI | — | Anadi, Mwangi | — | Fangs |
|
ANDROID | — | Androffan | — | — |
|
AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
|
AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
|
AZARKETI | — | Alghollthu | -5 feet | — |
|
CATFOLK | Low-Light Vision | Amurrun | — | Land on your Feet |
|
CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
|
CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
|
DOPPELGANGER | — | — | — | — |
|
DOPPELGANGER | — | — | — | — |
|
DRAGON | — | Draconic | — | — |
|
DWARF | Darkvision | Dwarven | -5 feet | — |
|
ELF | Low-Light Vision | Elven | +5 feet | — |
|
FETCHLING | Darkvision | Shadowtongue | — | — |
|
GHORAN | Low-Light Vision | Sylvan | — | — |
|
GNOLL | — | Gnoll | — | Bite |
|
GNOLL | — | Gnoll | — | Bite |
|
GNOME SMALL | Low-Light Vision | Gnomish, Sylvan | — | — |
|
GOBLIN SMALL | Darkvision | Goblin | — | — |
|
GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
|
GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
|
GRIPPLI SMALL | — | Grippli | — | — |
|
GRIPPLI SMALL | — | Grippli | — | — |
|
HALFLING SMALL | Keen Eyes | Halfling | — | — |
|
GOBLIN | Darkvision | Goblin | — | — |
|
HUMAN | — | — | — | — |
|
KASHRISHI SMALL | — | Kashrishi | — | — |
|
KASHRISHI SMALL | — | Kashrishi | — | — |
|
KITSUNE | — | — | — | — |
|
KOBOLD SMALL | Darkvision | Draconic | — | Draconic Exemplar |
|
LESHY SMALL | Low-Light Vision | Sylvan | — | Plant Nourishment |
|
LIZARDFOLK | — | Iruxi | — | Aquatic Adaptation |
|
NAGAJI | Low-Light Vision | Nagaji | — | — |
|
NAGAJI | Low-Light Vision | Nagaji | — | — |
|
ORC | Darkvision | Orcish | — | — |
|
RATFOLK SMALL | Low-Light Vision | Ysoki | — | — |
|
SHISK | — | Mwangi, Shisk | — | — |
|
SHISK | — | Mwangi, Shisk | — | — |
|
SHOONY SMALL | Low-Light Vision | Shoony | — | Blunt Snout |
|
SKELETON | — | Necril | — | — |
|
SKELETON | — | Necril | — | — |
|
SLIME | — | — | -5 feet | — |
|
SPRITE | — | Sylvan | -5 feet | — |
|
STHENO | — | — | — | — |
|
STHENO | — | — | — | — |
|
STRIX | — | Strix | — | — |
|
TENGU | Low-Light Vision | Tengu | — | Sharp Beak |
|
VANARA | — | Vanaran | — | — |
|
VANARA | — | Vanaran | — | — |
|
VISHKANYA | — | Vishkanya | — | — |
|
VISHKANYA | — | Vishkanya | — | — |
To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.
- | 0 | No adjustment will be applied. | |
Book of the Dead | Target Creature | Level | Description |
|
Any creature | 0 | The ephemeral form of a ghostly creature lets it pass through solid objects and float in the air. |
|
Any creature | 0 | Ghoul creatures are typically hairless and gaunt with blue or purple skin and pointed ears. |
|
Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
|
Any creature | 0 | This creature is a reanimated mindless corpse. |
|
Any creature | 0 | All types of creatures can have their corpses preserved and rise as mummies. |
|
Any creature | 0 | A shadow creature is little more than a sentient shadow powered by negative energy. |
|
Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
|
Any creature | 0 | This creature is a reanimated corpse. |
|
Any creature | 0 | A vampiric creature consumes the blood of the living for sustenance. |
|
Any creature | 0 | All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. |
|
Any creature | 0 | A zombified creature is a mindless, rotting corpse that attacks everything it perceives. |
Dark Archive | Target Creature | Level | Description |
|
An existing creature | +1 | An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect. |
|
An existing, living creature | +1 | Some strange creatures defy what’s expected from others of their kind due to a peculiar mutation. A mutation can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic. |
|
An existing, living creature | +1 | Scholars dream of discovering primeval creatures: remnants of an older age, long thought extinct. Primeval cryptids are resilient survivors of their kind or particularly clever individuals. |
|
An existing creature | +1 | As stories spread about a rumored cryptid, the weight of collective belief transforms the creature to match the tales. The limits of its physical body no longer confine it. |
|
An existing creature | +1 | A secret society member is an NPC or creature that belongs to a covert organization with influence and connections throughout its local setting and perhaps beyond. |
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The DiceRoller allows you to roll dices from Creatures description and typing an easy formula.
Each creature has some skills or saves with a bonus or penalty to roll. If you click on those modifiers the Diceroller will give you the roll as a popup! Furthermore, you can also click on all the attacks and damages dice descriptors and you'll have the roll has a popup.
These rolls are logged in the diceroller window and you can check them after and repeat them clicking on the pencil at the end of each roll row.
If you want to type the roll, I give you some examples:
1d20+52d20kh Keeps Higher result (fortune)2d20kl Keeps Lower result (misfortune)2d8 bludgeoning + 1d6 fire
When the group overcomes an encounter with a hazard or creature, each character gains XP equal to the XP of the hazard or creature in the encounter. Match the Party level in the following table to know the XP awarded:
See Experience Points.
Here there is a list of the various monster parts you can gather from this creature. After defeating the monster, players can determine how to best use the parts to refine and imbue items.
You can find rules for refining and imbuing items from a monster at Battlezoo Bestiary.
I update a lot of data from all the Rulebooks and adventure books. I'm developing new features each week. You can collaborate and make suggestions in our Discord Server where we plan and iron out all the webtools. You can access to the Discord Server once you become a Patron. My work updating all data and adding new features to this webtool is only possible to the generous actions of this people:
Visit my patreon webpage and be aware of all the stuff I'm working on.
Help keep running this webtool and become a patron!
You can magically beckon a powerful being called an eidolon to your side, serving as the mortal conduit that anchors it to the world. Whether your eidolon is a friend, a servant, or even a personal god, your connection to it marks you as extraordinary, shaping the course of your life dramatically.
KEY ABILITYCHARISMAAt 1st level, your class gives you an ability boost to Charisma. | HIT POINTS10 plus your Constitution modifierYou increase your maximum number of HP by this number at 1st level and every level thereafter. |
You and your eidolon fight together as one. You can rely on your eidolon for mundane challenges, saving your spells for when they’re needed most.
Your powerful personality allows you to take the lead when negotiating.
You and your eidolon might engage with others in different ways, but even if your guardian remains silent, its presence reminds those around you of your power.
Whether you remain on alert for the presence of strange magic or keep an eye out for trouble, you and your eidolon act together to cover more ground, pool your knowledge, and leverage each other’s abilities.
You might attempt to learn more about the nature of your eidolon and delve deeper into the secrets of its magical tradition to Learn a Spell, Craft magic items with your eidolon’s help, or make allies using your social skills.
PERCEPTION | |||
U | T | E | Proficiency in |
✔ | Perception | ||
SAVING THROWS | |||
U | T | E | Proficiency in |
✔ | Fortitude | ||
✔ | Reflex | ||
✔ | Will | ||
SKILLS | |||
U | T | E | Proficiency in |
✔ | one or more skills determined by your eidolon | ||
✔ | a number of additional skills equal to 3 plus your Intelligence modifier | ||
ATTACKS | |||
U | T | E | Proficiency in |
✔ | simple weapons | ||
✔ | unarmed attacks | ||
DEFENSES | |||
U | T | E | Proficiency in |
✔ | unarmored defense | ||
SPELLS | |||
U | T | E | Proficiency in |
✔ | spell attack rolls of your spellcasting tradition, determined by your eidolon | ||
✔ | spell DCs of your spellcasting tradition, determined by your eidolon |
Level | Ancestry Feats |
Class Feats |
General Feats |
Skill Feats |
Skill Increase |
Ability Boost |
Extra |
1 | ✔ | ancestry and background, eidolon, elemental magic, evolution feat, link spells, spell repertoire, summoner spellcasting, wellspring magic | |||||
2 | ✔ | ✔ | |||||
3 | ✔ | ✔ | shared vigilance, unlimited signature spells | ||||
4 | ✔ | ✔ | |||||
5 | ✔ | ✔ | ✔ | eidolon unarmed expertise | |||
6 | ✔ | ✔ | |||||
7 | ✔ | ✔ | eidolon symbiosis, eidolon weapon specialization | ||||
8 | ✔ | ✔ | |||||
9 | ✔ | ✔ | expert spellcaster, shared reflexes | ||||
10 | ✔ | ✔ | ✔ | ||||
11 | ✔ | ✔ | eidolon defensive expertise, simple weapon expertise, twin juggernauts | ||||
12 | ✔ | ✔ | |||||
13 | ✔ | ✔ | defensive robes, eidolon unarmed mastery, weapon specialization | ||||
14 | ✔ | ✔ | |||||
15 | ✔ | ✔ | ✔ | greater eidolon specialization, shared resolve | |||
16 | ✔ | ✔ | |||||
17 | ✔ | eidolon transcendence, master spellcaster | |||||
18 | ✔ | ✔ | ✔ | ||||
19 | ✔ | ✔ | eidolon defensive mastery, instant manifestation | ||||
20 | ✔ | ✔ | ✔ |
Your Level | Cantrips | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
---|---|---|---|---|---|---|---|---|---|---|
1 | 5 | 1 | — | — | — | — | — | — | — | — |
2 | 5 | 2 | — | — | — | — | — | — | — | — |
3 | 5 | 2 | 1 | — | — | — | — | — | — | — |
4 | 5 | 2 | 2 | — | — | — | — | — | — | — |
5 | 5 | — | 2 | 2 | — | — | — | — | — | — |
6 | 5 | — | 2 | 2 | — | — | — | — | — | — |
7 | 5 | — | — | 2 | 2 | — | — | — | — | — |
8 | 5 | — | — | 2 | 2 | — | — | — | — | — |
9 | 5 | — | — | — | 2 | 2 | — | — | — | — |
10 | 5 | — | — | — | 2 | 2 | — | — | — | — |
11 | 5 | — | — | — | — | 2 | 2 | — | — | — |
12 | 5 | — | — | — | — | 2 | 2 | — | — | — |
13 | 5 | — | — | — | — | — | 2 | 2 | — | — |
14 | 5 | — | — | — | — | — | 2 | 2 | — | — |
15 | 5 | — | — | — | — | — | — | 2 | 2 | — |
16 | 5 | — | — | — | — | — | — | 2 | 2 | — |
17 | 5 | — | — | — | — | — | — | — | 2 | 2 |
18 | 5 | — | — | — | — | — | — | — | 2 | 2 |
19 | 5 | — | — | — | — | — | — | — | 2 | 2 |
20 | 5 | — | — | — | — | — | — | — | 2 | 2 |
Level 1 Class Feats | Traits | Prerequisites | Benefits |
Advanced WeaponrySM | evolution | — | Your eidolon’s attack evolves. |
Dual StudiesSM | — | — | You and your eidolon have some skills you practice on your own. |
Energy HeartSM | evolution | — | Your eidolon’s heart beats with energy. |
Expanded SensesSM | evolution | — | Your eidolon evolves more acute senses. |
Extend BoostSM | — | — | You can increase the duration of your eidolon’s boosts. |
Glider Form SM | eidolon, evolution, move | — | Your eidolon evolves wings, a buoyant body, or some other means to control descent. |
Meld Into Eidolon SM | — | — | Your physical form can combine with that of your eidolon, granting benefits but limiting your capabilities. |
Unfetter EidolonSM | — | — | You can allow your eidolon to travel far from your side. |
Level 2 Class Feats | Traits | Prerequisites | Benefits |
Alacritous ActionSM | evolution | — | Your eidolon moves more quickly. |
Amphibious FormSM | evolution | — | Your eidolon adapts to life on land and underwater. |
Magical UnderstudySM | evolution | — | Your eidolon evolves to cast spells. |
Ranged CombatantSM | evolution | — | Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance. |
Reinforce EidolonSM | — | — | You buffer your eidolon. |
Steed FormSM | evolution | — | Your eidolon changes to make it particularly effective as your mount. |
Level 4 Class Feats | Traits | Prerequisites | Benefits |
Bloodletting ClawsSM | evolution | — | Your eidolon inflicts bleeding wounds on a telling blow. |
Defend Summoner SM | eidolon, evolution | — | Your eidolon blocks attacks against you. |
Devil’s EyeDA | aftermath | You made a bargain with a devil or won a legal case or other similar duel of wits against a devil. | Your experience in the finer points of bargaining with a devil has awakened a sinister power that now inhabits your left eye. |
Dual Energy HeartSM | evolution | Energy Heart | A second energy dwells in your eidolon. |
Echo of the FallenDA | aftermath | You helped to lay a haunt, ghost, or spirit to rest. | With the utmost gratitude for your help in releasing them from their unearthly coil, a tiny sliver of a ghostly entity has remained attached to you. |
Lifelink SurgeSM | — | — | You learn the lifelink surge link spell (page 145). |
Lingering ChillDA | aftermath, cold | You’ve been brought to 0 Hit Points by an enemy that has the cold trait or an enemy’s ability that has the cold trait. | The chill of ice entered your veins and never left, adjusting the internal temperature of your body. |
Reactive Dismissal SM | — | — | You abruptly dismiss your eidolon to reduce the damage it takes, though this makes summoning it again more difficult. |
Shrink Down SM | concentrate, eidolon, evolution, transmutation | — | Your eidolon can shrink to fit into small spaces. |
Skilled PartnerSM | — | — | Your eidolon gains a 1st-level skill feat and a 2nd-level or lower skill feat. |
Tandem Movement SM | tandem | — | You and your eidolon move together. |
Vibration SenseSM | evolution | — | Your eidolon gains tremorsense as an imprecise sense with a range of 30 feet. |
Level 6 Class Feats | Traits | Prerequisites | Benefits |
Blood Frenzy SM | eidolon, evolution | Bloodletting Claws | Your eidolon flies into a frenzy. |
Eidolon’s Opportunity SM | eidolon, evolution | — | Your eidolon makes a melee Strike against the triggering creature. |
Eidolon’s WrathSM | evolution | — | Your eidolon gains the eidolon’s wrath focus spell (page 144), which it casts, instead of you. |
Elysium’s CadenceDA | aftermath | You’ve partied extensively with an azata or entered a romantic relationship with an azata. | You’ve been ensnared by an azata’s infectious enthusiasm for life, love, and freedom that manifests as a pearlescent afterimage in your graceful movements, a spring in your soft steps, an ever-present melody in your euphonic voice, and eddies of passionate colors in your mesmerizing eyes. |
Jelly BodyDA | aftermath, magical, transmutation | You’ve been reduced to 0 Hit Points while engulfed by an ooze. | Some of the ooze that surrounded you made its way permanently into parts of your body, turning you soft to the touch and semitransparent enough to show bones. |
Master SummonerSM | — | — | During daily preparations, you can designate one of your spell slots to become two summoning slots of the same spell level, from which you can cast only summoning or incarnate spells. |
Ostentatious Arrival SM | concentrate, manipulate, metamagic | — | If the next action you take is to Manifest your Eidolon as a three-action activity, or to Cast a three-action summoning Spell, the creature appears in an explosion. |
Phase Out SM | concentrate, evolution, transmutation | your eidolon is a phantom | Your eidolon phases out of reality slightly, gaining resistance to all damage (except force and negative) equal to half your level. |
Tandem Strike SM | tandem | — | You and your eidolon each attack, seamlessly targeting the same foe without interfering with each other’s movements. |
Level 8 Class Feats | Traits | Prerequisites | Benefits |
Boost SummonsSM | — | — | Augmenting your eidolon extends to creatures you summon. |
Constricting Hold SM | eidolon, evolution | — | Your eidolon constricts the creature, dealing bludgeoning damage equal to your eidolon’s level plus its Strength modifier, with a basic Fortitude save against your spell DC. |
Energy ResistanceSM | evolution | Energy Heart | Your eidolon has stronger resistance. |
Hulking SizeSM | evolution | — | Your eidolon grows substantially. |
Magical AdeptSM | evolution | Magical Understudy | Your eidolon gains more magic. |
MiniaturizeSM | evolution | Shrink Down | Your eidolon can shrink even further. |
Level 10 Class Feats | Traits | Prerequisites | Benefits |
Burrowing FormSM | evolution | — | Your eidolon can burrow through loose dirt. |
Gift of the HoardDA | aftermath, magical, transmutation | You have succeeded at an important task given by a dragon, such as procuring a special treasure for their hoard. | In pleasing the cravings of a mighty dragon, they have deigned to impart some of their magical essence into your body. |
Glass SkinOATSG | abjuration, aftermath | You were present at the death of the medusa Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction. | Even if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass. |
Merciless Rend SM | eidolon, evolution | — | Your eidolon rends its foes. |
Protective Bond SM | abjuration | — | The power of your bond can protect you and your eidolon from harm. |
Pushing AttackSM | evolution | — | Your eidolon has an attack that pushes away enemies. |
Siphon Life DA | aftermath, flourish, magical, necromancy, negative | You’ve been reduced to 0 Hit Points by an enemy with the negative trait. | Experiences with necromantic energy have left a permanent mark on you, casting you in a deathlike pallor, chilling your body temperature to be ice-cold, turning your very blood black, and giving you the power to rip out an enemy’s life force. |
Transpose SM | concentrate, conjuration, manipulate, teleportation | — | You switch places with your eidolon. |
Weighty ImpactSM | evolution | — | Your eidolon knocks enemies down. |
Level 12 Class Feats | Traits | Prerequisites | Benefits |
Flexible TransmogrificationSM | — | — | You’ve learned how to transmogrify your eidolon to suit the circumstances of the day. |
Grasping LimbsSM | evolution | — | Your eidolon grabs enemies. |
Link FocusSM | — | link spells | Your focus recovers faster. |
Petrified SkinDA | aftermath, transmutation | You have been petrified by an enemy. | It might have been a medusa, dracolisk, or even a fossil golem; regardless of the source, you were the target of some petrifying effect, and an element of that stony gaze has remained with you, both protecting and slowly consuming you. |
Summoner’s Call SM | concentrate, conjuration, teleportation | — | In a moment of danger, you call your eidolon to your side. |
Towering SizeSM | evolution | Hulking Size | Your eidolon becomes even bigger. |
Level 14 Class Feats | Traits | Prerequisites | Benefits |
Airborne FormSM | evolution | Glider Form | Your eidolon can fly. |
Dormant EruptionDA | aftermath, fire | You’ve been brought to 0 Hit Points by an enemy that has the fire trait or an enemy’s ability that has the fire trait. | A sweltering heat and sparks of flame that take the form of tiny copies of you surround your body. |
Resilient ShellSM | evolution | — | Your eidolon is resilient against attacks. |
Share Eidolon MagicSM | — | Magical Understudy | Your eidolon shares innate spells with you. |
Sink and SwimDA | aftermath, water | You’ve been brought to 0 Hit Points by an enemy that has the water trait or an enemy’s ability that has the water trait. | Your body looks like it’s made of flowing water, clear and pristine, providing a natural grace to all your movements. |
Spell-Repelling FormSM | evolution | — | Your eidolon evolves to protect itself from the danger posed by spells. |
Level 16 Class Feats | Traits | Prerequisites | Benefits |
Effortless Concentration SM | — | — | You maintain a spell with hardly a thought. |
Ever-Vigilant SensesSM | evolution | — | Your eidolon has enhanced senses. |
Fey LifeDA | aftermath, healing, necromancy, primal | You helped to save a fey from a terrible fate, and you’re not a fey. | There are some fates worse than death–and you worked to save a fey from one such fate. |
Trample SM | eidolon, evolution | — | Your eidolon Strides up to double its Speed and can move through the spaces of creatures at least one size smaller, Trampling each creature whose space it enters. |
Walk on the WindDA | aftermath, air, magical, transmutation | You’ve been brought to 0 Hit Points by an enemy that has the air trait or an enemy’s ability that has the air trait. | A flighty breeze follows you wherever you go, granting a dramatic flair to everything you do. |
Level 18 Class Feats | Traits | Prerequisites | Benefits |
Link WellspringSM | — | Link Focus | Your bond replenishes your focus. |
Magical MasterSM | evolution | Magical Adept | Your eidolon gains a bevy of lower-level spells. |
True TransmogrificationSM | — | — | You transmogrify your eidolon each day. |
Level 20 Class Feats | Traits | Prerequisites | Benefits |
Eternal BoostSM | — | — | Your link with your eidolon is so intense that you continuously reinforce its abilities. |
Legendary SummonerSM | — | Master Summoner | Your ability to summon extends past your other spellcasting. |
Twin EidolonSM | polymorph, transmutation | — | You can transform to match your eidolon. |
Link Cantrips | Level | Summary |
uBoost eidolonSM | 1 | You focus deeply on the link between you and your eidolon and boost the power of your eidolon’s attacks. |
uReinforce eidolonSM | 1 | You focus deeply on the link between you and your eidolon and reinforce your eidolon’s defenses. |
Link Spells | Level | Summary |
uEvolution surgeSM | 1 | You flood your eidolon with power, creating a temporary evolution in your eidolon’s capabilities. |
uExtend boostSM | 1 | You focus on the intricacies of the magic binding you to your eidolon to extend the duration of your boost eidolon or reinforce eidolon spell. |
uUnfetter eidolonSM | 1 | You loosen the link between yourself and your eidolon, allowing it to travel farther from you for a short period of time. |
uLifelink surgeSM | 2 | You make a quick gesture, tracing the link between yourself and your eidolon and drawing on your connection to slowly strengthen your shared life force. |
uEidolon’s wrathSM | 3 | Your eidolon releases a powerful energy attack that deals 5d6 damage of the type you chose when you took the Eidolon’s Wrath feat, with a basic Reflex save. |