Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.
Below, you may change your Crafting Proficiency Rank and your Crafter Level.
Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.
Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest (30 gp). If you want to try again, you must start over.
If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.
If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.
Success the item is complete and works perfectly.
Failure the item is still completed, but it gains a quirk.
Critical Failure the item is ruined or might become a cursed item attached to you.
To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.
Ancestry | New Trait | Senses | New Languages | Speed Change | Special |
---|---|---|---|---|---|
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ANADI | — | Anadi, Mwangi | — | Fangs |
|
ANADI | — | Anadi, Mwangi | — | Fangs |
|
ANDROID | — | Androffan | — | — |
|
AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
|
AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
|
AZARKETI | — | Alghollthu | -5 feet | — |
|
CATFOLK | Low-Light Vision | Amurrun | — | Land on your Feet |
|
CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
|
CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
|
DOPPELGANGER | — | — | — | — |
|
DOPPELGANGER | — | — | — | — |
|
DRAGON | — | Draconic | — | — |
|
DWARF | Darkvision | Dwarven | -5 feet | — |
|
ELF | Low-Light Vision | Elven | +5 feet | — |
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FETCHLING | Darkvision | Shadowtongue | — | — |
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GHORAN | Low-Light Vision | Sylvan | — | — |
|
GNOLL | — | Gnoll | — | Bite |
|
GNOLL | — | Gnoll | — | Bite |
|
GNOME SMALL | Low-Light Vision | Gnomish, Sylvan | — | — |
|
GOBLIN SMALL | Darkvision | Goblin | — | — |
|
GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
|
GRIPPLI SMALL | — | Grippli | — | — |
|
GRIPPLI SMALL | — | Grippli | — | — |
|
HALFLING SMALL | Keen Eyes | Halfling | — | — |
|
GOBLIN | Darkvision | Goblin | — | — |
|
HUMAN | — | — | — | — |
|
KASHRISHI SMALL | — | Kashrishi | — | — |
|
KASHRISHI SMALL | — | Kashrishi | — | — |
|
KITSUNE | — | — | — | — |
|
KOBOLD SMALL | Darkvision | Draconic | — | Draconic Exemplar |
|
LESHY SMALL | Low-Light Vision | Sylvan | — | Plant Nourishment |
|
LIZARDFOLK | — | Iruxi | — | Aquatic Adaptation |
|
NAGAJI | Low-Light Vision | Nagaji | — | — |
|
NAGAJI | Low-Light Vision | Nagaji | — | — |
|
ORC | Darkvision | Orcish | — | — |
|
RATFOLK SMALL | Low-Light Vision | Ysoki | — | — |
|
SHISK | — | Mwangi, Shisk | — | — |
|
SHISK | — | Mwangi, Shisk | — | — |
|
SHOONY SMALL | Low-Light Vision | Shoony | — | Blunt Snout |
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SKELETON | — | Necril | — | — |
|
SKELETON | — | Necril | — | — |
|
SLIME | — | — | -5 feet | — |
|
SPRITE | — | Sylvan | -5 feet | — |
|
STHENO | — | — | — | — |
|
STHENO | — | — | — | — |
|
STRIX | — | Strix | — | — |
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TENGU | Low-Light Vision | Tengu | — | Sharp Beak |
|
VANARA | — | Vanaran | — | — |
|
VANARA | — | Vanaran | — | — |
|
VISHKANYA | — | Vishkanya | — | — |
|
VISHKANYA | — | Vishkanya | — | — |
To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.
- | 0 | No adjustment will be applied. | |
Book of the Dead | Target Creature | Level | Description |
|
Any creature | 0 | The ephemeral form of a ghostly creature lets it pass through solid objects and float in the air. |
|
Any creature | 0 | Ghoul creatures are typically hairless and gaunt with blue or purple skin and pointed ears. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated mindless corpse. |
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Any creature | 0 | All types of creatures can have their corpses preserved and rise as mummies. |
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Any creature | 0 | A shadow creature is little more than a sentient shadow powered by negative energy. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated corpse. |
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Any creature | 0 | A vampiric creature consumes the blood of the living for sustenance. |
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Any creature | 0 | All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. |
|
Any creature | 0 | A zombified creature is a mindless, rotting corpse that attacks everything it perceives. |
Dark Archive | Target Creature | Level | Description |
|
An existing creature | +1 | An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect. |
|
An existing, living creature | +1 | Some strange creatures defy what’s expected from others of their kind due to a peculiar mutation. A mutation can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic. |
|
An existing, living creature | +1 | Scholars dream of discovering primeval creatures: remnants of an older age, long thought extinct. Primeval cryptids are resilient survivors of their kind or particularly clever individuals. |
|
An existing creature | +1 | As stories spread about a rumored cryptid, the weight of collective belief transforms the creature to match the tales. The limits of its physical body no longer confine it. |
|
An existing creature | +1 | A secret society member is an NPC or creature that belongs to a covert organization with influence and connections throughout its local setting and perhaps beyond. |
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The DiceRoller allows you to roll dices from Creatures description and typing an easy formula.
Each creature has some skills or saves with a bonus or penalty to roll. If you click on those modifiers the Diceroller will give you the roll as a popup! Furthermore, you can also click on all the attacks and damages dice descriptors and you'll have the roll has a popup.
These rolls are logged in the diceroller window and you can check them after and repeat them clicking on the pencil at the end of each roll row.
If you want to type the roll, I give you some examples:
1d20+52d20kh Keeps Higher result (fortune)2d20kl Keeps Lower result (misfortune)2d8 bludgeoning + 1d6 fire
When the group overcomes an encounter with a hazard or creature, each character gains XP equal to the XP of the hazard or creature in the encounter. Match the Party level in the following table to know the XP awarded:
See Experience Points.
Here there is a list of the various monster parts you can gather from this creature. After defeating the monster, players can determine how to best use the parts to refine and imbue items.
You can find rules for refining and imbuing items from a monster at Battlezoo Bestiary.
I update a lot of data from all the Rulebooks and adventure books. I'm developing new features each week. You can collaborate and make suggestions in our Discord Server where we plan and iron out all the webtools. You can access to the Discord Server once you become a Patron. My work updating all data and adding new features to this webtool is only possible to the generous actions of this people:
Visit my patreon webpage and be aware of all the stuff I'm working on.
Help keep running this webtool and become a patron!
Combining the physicality and technique of a warrior with the ability to cast arcane magic, you seek to perfect the art of fusing spell and strike. While the hefty tome you carry reflects hours conducting arcane research, your enemies need no reminder of your training. They recognize it as you take them down.
KEY ABILITYSTRENGTH OR DEXTERITYAt 1st level, your class gives you an ability boost to your choice of Strength or Dexterity. | HIT POINTS8 plus your Constitution modifierYou increase your maximum number of HP by this number at 1st level and every level thereafter. |
You channel spells through your weapon or body to hit enemies with a powerful attack and spell combination. Because your spells per day are limited, you often rely on trusty, carefully chosen cantrips and focus spells.
When necessary, you know how to win a fight without magic.
Your education and breadth of experience make you knowledgeable about many subjects. You can contribute information related to your scholarly pursuits, especially about magic.
Your flexibility means you might look for magical auras, remain on guard, or even sneak around. Your ability to fill different niches means that your role often depends on the talents of the other members of your group.
You split your time between magical pursuits, like researching spells and crafting items, and martial practice, such as retraining combat abilities to learn new techniques.
PERCEPTION | |||
U | T | E | Proficiency in |
✔ | Perception | ||
SAVING THROWS | |||
U | T | E | Proficiency in |
✔ | Fortitude | ||
✔ | Reflex | ||
✔ | Will | ||
SKILLS | |||
U | T | E | Proficiency in |
✔ | Arcana | ||
✔ | a number of additional skills equal to 2 plus your Intelligence modifier | ||
ATTACKS | |||
U | T | E | Proficiency in |
✔ | simple weapons | ||
✔ | martial weapons | ||
✔ | unarmed attacks | ||
DEFENSES | |||
U | T | E | Proficiency in |
✔ | light armor | ||
✔ | medium armor | ||
✔ | unarmored defense | ||
SPELLS | |||
U | T | E | Proficiency in |
✔ | arcane spell attacks | ||
✔ | arcane spell DCs |
Level | Ancestry Feats |
Class Feats |
General Feats |
Skill Feats |
Skill Increase |
Ability Boost |
Extra |
1 | ✔ | ancestry and background, arcane cascade, arcane spellcasting, conflux spells, elemental magic, hybrid study, spellstrike | |||||
2 | ✔ | ✔ | |||||
3 | ✔ | ✔ | |||||
4 | ✔ | ✔ | |||||
5 | ✔ | ✔ | ✔ | lightning reflexes, weapon expertise | |||
6 | ✔ | ✔ | |||||
7 | ✔ | ✔ | studious spells, weapon specialization | ||||
8 | ✔ | ✔ | |||||
9 | ✔ | ✔ | alertness, expert spellcaster, resolve | ||||
10 | ✔ | ✔ | ✔ | ||||
11 | ✔ | ✔ | medium armor expertise, studious spells | ||||
12 | ✔ | ✔ | |||||
13 | ✔ | ✔ | studious spells, weapon mastery | ||||
14 | ✔ | ✔ | |||||
15 | ✔ | ✔ | ✔ | greater weapon specialization, juggernaut | |||
16 | ✔ | ✔ | |||||
17 | ✔ | master spellcaster, medium armor mastery | |||||
18 | ✔ | ✔ | ✔ | ||||
19 | ✔ | ✔ | double spellstrike | ||||
20 | ✔ | ✔ | ✔ |
Your Level | Cantrips | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
---|---|---|---|---|---|---|---|---|---|---|
1 | 5 | 1 | — | — | — | — | — | — | — | — |
2 | 5 | 2 | — | — | — | — | — | — | — | — |
3 | 5 | 2 | 1 | — | — | — | — | — | — | — |
4 | 5 | 2 | 2 | — | — | — | — | — | — | — |
5 | 5 | — | 2 | 2 | — | — | — | — | — | — |
6 | 5 | — | 2 | 2 | — | — | — | — | — | — |
7 | 5 | — | —* | 2 | 2 | — | — | — | — | — |
8 | 5 | — | —* | 2 | 2 | — | — | — | — | — |
9 | 5 | — | —* | — | 2 | 2 | — | — | — | — |
10 | 5 | — | —* | — | 2 | 2 | — | — | — | — |
11 | 5 | — | — | —* | — | 2 | 2 | — | — | — |
12 | 5 | — | — | —* | — | 2 | 2 | — | — | — |
13 | 5 | — | — | — | —* | — | 2 | 2 | — | — |
14 | 5 | — | — | — | —* | — | 2 | 2 | — | — |
15 | 5 | — | — | — | —* | — | — | 2 | 2 | — |
16 | 5 | — | — | — | —* | — | — | 2 | 2 | — |
17 | 5 | — | — | — | —* | — | — | — | 2 | 2 |
18 | 5 | — | — | — | —* | — | — | — | 2 | 2 |
19 | 5 | — | — | — | —* | — | — | — | 2 | 2 |
20 | 5 | — | — | — | —* | — | — | — | 2 | 2 |
* The studious spells class feature gives you extra slots of this level for specific spells (page 41). |
Level 1 Class Feats | Traits | Prerequisites | Benefits |
Arcane FistsSM | — | — | Your physical training encompasses unarmed combat forms. |
FamiliarSM | — | — | You make a pact with a creature that helps you with your martial endeavors and assists your spellcasting. |
Magus’s Analysis SM | — | Spellstrike | You make an assessment informed by your knowledge of how a creature fights. |
Raise a Tome SM | — | — | You raise up the book you’re holding and flip it open to defend yourself and expedite your studies. |
Level 2 Class Feats | Traits | Prerequisites | Benefits |
Cantrip ExpansionSM | — | — | Dedicated study allows you to prepare a wider range of simple spells. |
Enhanced FamiliarSM | — | a familiar | You infuse your familiar with more magical energy. |
Expansive SpellstrikeSM | — | Spellstrike | You’ve adapted a wider array of spells to work with your attacks. |
Force FangSM | — | focus pool | You can turn your attack into an unerring blur of force. |
Spell Parry SM | — | — | You infuse magical power into your body or armaments to parry both physical and magical assaults. |
Spirit SheathSM | arcane, conjuration, extradimensional | — | You’ve magically constructed an extradimensional sheath for your weapon that you access through your clothing, typically through a pocket, sleeve, or seam. |
Level 4 Class Feats | Traits | Prerequisites | Benefits |
Devastating Spellstrike SM | — | arcane Cascade, inexorable iron hybrid study, Spellstrike | Your Spellstrike sweeps are so wide and devastating, they splash onto nearby foes. |
Devil’s EyeDA | aftermath | You made a bargain with a devil or won a legal case or other similar duel of wits against a devil. | Your experience in the finer points of bargaining with a devil has awakened a sinister power that now inhabits your left eye. |
Distracting Spellstrike SM | — | laughing shadow hybrid study, Spellstrike | You weave distracting magic with one hand to enhance your Spellstrike. |
Echo of the FallenDA | aftermath | You helped to lay a haunt, ghost, or spirit to rest. | With the utmost gratitude for your help in releasing them from their unearthly coil, a tiny sliver of a ghostly entity has remained attached to you. |
Emergency Targe SM | — | sparkling targe hybrid study | You immediately Raise a Shield or cast shield. |
Lingering ChillDA | aftermath, cold | You’ve been brought to 0 Hit Points by an enemy that has the cold trait or an enemy’s ability that has the cold trait. | The chill of ice entered your veins and never left, adjusting the internal temperature of your body. |
Starlit EyesSM | — | arcane Cascade, starlit span hybrid study | Starlight shines in your sight, enhancing your perception and range. |
Steady SpellcastingSM | — | — | Confident in your technique, you don’t easily lose your concentration when you Cast a Spell. |
Striker’s ScrollSM | — | Spellstrike | You can attach a scroll to your weapon or handwraps of mighty blows to blend its spell into an attack, carefully folding it around a part of the weapon or sealing it to the weapon’s surface. |
Student of the StaffSM | — | arcane Cascade, twisting tree hybrid study | You’ve studied the staff extensively to learn the hidden capabilities of your chosen weapon. |
Level 6 Class Feats | Traits | Prerequisites | Benefits |
Attack of Opportunity SM | — | — | You lash out at a vulnerable foe. |
Cascade CountermeasureSM | — | arcane Cascade, focus pool | When in arcane Cascade, you can make yourself resistant to magic. |
Elysium’s CadenceDA | aftermath | You’ve partied extensively with an azata or entered a romantic relationship with an azata. | You’ve been ensnared by an azata’s infectious enthusiasm for life, love, and freedom that manifests as a pearlescent afterimage in your graceful movements, a spring in your soft steps, an ever-present melody in your euphonic voice, and eddies of passionate colors in your mesmerizing eyes. |
Jelly BodyDA | aftermath, magical, transmutation | You’ve been reduced to 0 Hit Points while engulfed by an ooze. | Some of the ooze that surrounded you made its way permanently into parts of your body, turning you soft to the touch and semitransparent enough to show bones. |
Knowledge Is PowerSM | — | — | When you critically succeed at a Recall Knowledge check about a creature, you gain a +1 circumstance bonus to your next attack roll against the creature, to your AC against its next attack roll, and to your save against its next effect requiring a save. |
Shielded TomeSM | arcane, transmutation | Raise a Tome | During your daily preparations, you can magically fuse a shield into your favorite book, where it appears as an elaborate bookmark. |
Level 8 Class Feats | Traits | Prerequisites | Benefits |
Capture Magic SM | — | arcane Cascade | When you resist a spell, you capture some of its magic for your own use. |
Fused StaffSM | arcane, transmutation | Spellstrike | When you prepare a staff, you can hold it up to a weapon to merge the two items. |
Runic ImpressionSM | — | focus pool | You can temporarily replicate the effects of a property rune for your weapon or unarmed attacks. |
Spell Swipe SM | — | Spellstrike | You attack in an arc and enact your spell against everyone you hit. |
Standby SpellSM | — | Spellstrike | You’ve honed one spell as your favored combat technique, and you’ve practiced it enough that you no longer need to prepare it to cast it. |
Level 10 Class Feats | Traits | Prerequisites | Benefits |
Cascading Ray SM | attack | Spellstrike | Magical energy spills out to extend beyond the creature you struck. |
Dazzling BlockSM | evocation, light, visual | arcane Cascade, sparkling targe hybrid study | When you use Shield Block, you can create a flash of brilliant, multicolored light in a 15-foot cone. |
Dimensional DisappearanceSM | — | dimensional assault focus spell, laughing shadow hybrid study | You take advantage of teleportation to better hide your position. |
Gift of the HoardDA | aftermath, magical, transmutation | You have succeeded at an important task given by a dragon, such as procuring a special treasure for their hoard. | In pleasing the cravings of a mighty dragon, they have deigned to impart some of their magical essence into your body. |
Glass SkinOATSG | abjuration, aftermath | You were present at the death of the medusa Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction. | Even if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass. |
Lunging Spellstrike SM | arcane, transmutation | Spellstrike, twisting tree hybrid study | Your spell unwinds the structure of your staff to make it exceptionally long, or even separate it into shards held together by magical power. |
Meteoric Spellstrike SM | arcane, evocation | Spellstrike, starlit span hybrid study | A trail of energy flows from your target back to you. |
Rapid Recharge SM | — | Spellstrike | You tap into an arcane trick to recover your ability to meld spells and attacks. |
Siphon Life DA | aftermath, flourish, magical, necromancy, negative | You’ve been reduced to 0 Hit Points by an enemy with the negative trait. | Experiences with necromantic energy have left a permanent mark on you, casting you in a deathlike pallor, chilling your body temperature to be ice-cold, turning your very blood black, and giving you the power to rip out an enemy’s life force. |
Sustaining Steel SM | arcane, healing, necromancy, positive | arcane Cascade, inexorable iron hybrid study | You pull magic into your weapon, using its substance to transform the magic into restorative energy. |
Level 12 Class Feats | Traits | Prerequisites | Benefits |
Conflux FocusSM | — | conflux spells | You imagine how you’ll weave magic and combat into future battles, improving your focus. |
Magic SenseSM | arcane, detection, divination | — | You have a literal sixth sense for ambient magic in your vicinity. |
Overwhelming Spellstrike SM | — | Spellstrike | You pierce through your foe’s resistance. |
Petrified SkinDA | aftermath, transmutation | You have been petrified by an enemy. | It might have been a medusa, dracolisk, or even a fossil golem; regardless of the source, you were the target of some petrifying effect, and an element of that stony gaze has remained with you, both protecting and slowly consuming you. |
Level 14 Class Feats | Traits | Prerequisites | Benefits |
Arcane Shroud SM | — | arcane Cascade, Spellstrike | Your spell has a powerful aftereffect, briefly granting you a certain spell depending on the spell you cast. |
Dormant EruptionDA | aftermath, fire | You’ve been brought to 0 Hit Points by an enemy that has the fire trait or an enemy’s ability that has the fire trait. | A sweltering heat and sparks of flame that take the form of tiny copies of you surround your body. |
Hasted AssaultSM | — | focus pool | You can speed yourself up to move and attack more swiftly. |
Preternatural Parry SM | — | Spell Parry | You snap your weapon or limb into place to ward off harm at the last second. |
Sink and SwimDA | aftermath, water | You’ve been brought to 0 Hit Points by an enemy that has the water trait or an enemy’s ability that has the water trait. | Your body looks like it’s made of flowing water, clear and pristine, providing a natural grace to all your movements. |
Level 16 Class Feats | Traits | Prerequisites | Benefits |
Dispelling Spellstrike SM | — | Spellstrike | The spell you deliver tries to force out magic affecting your enemy. |
Fey LifeDA | aftermath, healing, necromancy, primal | You helped to save a fey from a terrible fate, and you’re not a fey. | There are some fates worse than death–and you worked to save a fey from one such fate. |
Resounding Cascade SM | — | arcane Cascade | When you enter your weapon specialization; it doesn’t use any increase you get from bonuses, the laughing shadow hybrid study, or the like. |
Walk on the WindDA | aftermath, air, magical, transmutation | You’ve been brought to 0 Hit Points by an enemy that has the air trait or an enemy’s ability that has the air trait. | A flighty breeze follows you wherever you go, granting a dramatic flair to everything you do. |
Level 18 Class Feats | Traits | Prerequisites | Benefits |
Conflux WellspringSM | — | Conflux focus | You’ve achieved perfect magical and physical balance, allowing magic to flow into and through you more easily. |
Versatile SpellstrikeSM | — | Spellstrike | You can channel the entire realm of possibilities of your spellbook into an attack. |
Level 20 Class Feats | Traits | Prerequisites | Benefits |
Supreme SpellstrikeSM | — | Spellstrike | You’ve made it almost effortless to combine spells and attacks. |
Whirlwind Spell SM | — | Spellstrike | You combine the might of a multitarget spell with a whirling flurry of attacks. |
Conflux Spells | Level | Summary |
uDimensional assaultSM | 1 | You tumble through space, making a short dimensional hop to better position yourself for an attack. |
uForce fangSM | 1 | You briefly turn your attack into pure force to bypass your opponent’s defenses. |
uShielding strikeSM | 1 | As you attack a foe, warding magic transforms your momentum into action and lifts your shield. |
uShooting starSM | 1 | You let loose a projectile that flies true and leaves the blazing trail of a meteor behind it. |
uSpinning staffSM | 1 | You spin your staff with a twirling flourish, attacking two foes and transforming the momentum into magical energy to charge for your next Spellstrike. |
uThunderous strikeSM | 1 | You swing your massive weapon, creating a wave of sonic vibrations that topples creatures. |
uCascade countermeasureSM | 3 | You quickly adjust your arcane Cascade to offer magical protection. |
uRunic impressionSM | 4 | Your unarmed attacks or weapon gain the benefits of a weapon rune you choose when you cast this spell: corrosive, flaming, frost, ghost touch, returning, shock, or thundering. |
uHasted assaultSM | 7 | You call upon your magic to speed up your attacks. |