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MAGUS

CLASS

Combining the physicality and technique of a warrior with the ability to cast arcane magic, you seek to perfect the art of fusing spell and strike. While the hefty tome you carry reflects hours conducting arcane research, your enemies need no reminder of your training. They recognize it as you take them down.

KEY ABILITY

STRENGTH OR DEXTERITY

At 1st level, your class gives you an ability boost to your choice of Strength or Dexterity.

HIT POINTS

8 plus your Constitution modifier

You increase your maximum number of HP by this number at 1st level and every level thereafter.

DURING COMBAT ENCOUNTERS...

You channel spells through your weapon or body to hit enemies with a powerful attack and spell combination. Because your spells per day are limited, you often rely on trusty, carefully chosen cantrips and focus spells.

When necessary, you know how to win a fight without magic.

DURING SOCIAL ENCOUNTERS...

Your education and breadth of experience make you knowledgeable about many subjects. You can contribute information related to your scholarly pursuits, especially about magic.

WHILE EXPLORING...

Your flexibility means you might look for magical auras, remain on guard, or even sneak around. Your ability to fill different niches means that your role often depends on the talents of the other members of your group.

IN DOWNTIME...

You split your time between magical pursuits, like researching spells and crafting items, and martial practice, such as retraining combat abilities to learn new techniques.

YOU MIGHT...

  • Continually refine your spell and item selections to suit your personal style, or prepare battle plans and spell lists for a variety of situations.
  • Socialize with scholars of magic and veteran combatants alike, seeking out masters to teach you new techniques.
  • Overreach with ambitious plans that pull you in too many directions at once.

OTHERS PROBABLY...

  • Wonder how you can keep on top of two disparate disciplines at the same time.
  • Believe you have a broad enough skill set to take care of yourself in most situations.
TABLE 1: MAGUS INITIAL PROFICIENCIES
PERCEPTION
U T E Proficiency in
    Perception
SAVING THROWS
U T E Proficiency in
    Fortitude
    Reflex
    Will
SKILLS
U T E Proficiency in
    Arcana
    a number of additional skills equal to 2 plus your Intelligence modifier
ATTACKS
U T E Proficiency in
    simple weapons
    martial weapons
    unarmed attacks
DEFENSES
U T E Proficiency in
    light armor
    medium armor
    unarmored defense
SPELLS
U T E Proficiency in
    arcane spell attacks
    arcane spell DCs
TABLE 2: MAGUS CLASS FEATURES
Level Ancestry
Feats
Class
Feats
General
Feats
Skill
Feats
Skill
Increase
Ability
Boost
Extra
1           ancestry and background, arcane cascade, arcane spellcasting, conflux spells, elemental magic, hybrid study, spellstrike
2         
3         
4         
5       lightning reflexes, weapon expertise
6         
7        studious spells, weapon specialization
8         
9         alertness, expert spellcaster, resolve
10       
11        medium armor expertise, studious spells
12         
13         studious spells, weapon mastery
14         
15      greater weapon specialization, juggernaut
16         
17          master spellcaster, medium armor mastery
18        
19        double spellstrike
20       
TABLE 3: TABLE 2–2: MAGUS SPELLS PER DAY
Your LevelCantrips1st2nd3rd4th5th6th7th8th9th
151
252
3521
4522
5522
6522
75—*22
85—*22
95—*22
105—*22
115—*22
125—*22
135—*22
145—*22
155—*22
165—*22
175—*22
185—*22
195—*22
205—*22
* The studious spells class feature gives you extra slots of this level for specific spells (page 41).
TABLE 4: MAGUS CLASS FEATS
Level 1 Class Feats Traits Prerequisites Benefits
Arcane FistsSM Your physical training encompasses unarmed combat forms.
FamiliarSM You make a pact with a creature that helps you with your martial endeavors and assists your spellcasting.
Magus’s Analysis SM Spellstrike You make an assessment informed by your knowledge of how a creature fights.
Raise a Tome SM You raise up the book you’re holding and flip it open to defend yourself and expedite your studies.
Level 2 Class Feats Traits Prerequisites Benefits
Cantrip ExpansionSM Dedicated study allows you to prepare a wider range of simple spells.
Enhanced FamiliarSM a familiar You infuse your familiar with more magical energy.
Expansive SpellstrikeSM Spellstrike You’ve adapted a wider array of spells to work with your attacks.
Force FangSM focus pool You can turn your attack into an unerring blur of force.
Spell Parry SM You infuse magical power into your body or armaments to parry both physical and magical assaults.
Spirit SheathSM arcane, conjuration, extradimensional You’ve magically constructed an extradimensional sheath for your weapon that you access through your clothing, typically through a pocket, sleeve, or seam.
Level 4 Class Feats Traits Prerequisites Benefits
Devastating Spellstrike SM arcane Cascade, inexorable iron hybrid study, Spellstrike Your Spellstrike sweeps are so wide and devastating, they splash onto nearby foes.
Devil’s EyeDA aftermath You made a bargain with a devil or won a legal case or other similar duel of wits against a devil. Your experience in the finer points of bargaining with a devil has awakened a sinister power that now inhabits your left eye.
Distracting Spellstrike SM laughing shadow hybrid study, Spellstrike You weave distracting magic with one hand to enhance your Spellstrike.
Echo of the FallenDA aftermath You helped to lay a haunt, ghost, or spirit to rest. With the utmost gratitude for your help in releasing them from their unearthly coil, a tiny sliver of a ghostly entity has remained attached to you.
Emergency Targe SM sparkling targe hybrid study You immediately Raise a Shield or cast shield.
Lingering ChillDA aftermath, cold You’ve been brought to 0 Hit Points by an enemy that has the cold trait or an enemy’s ability that has the cold trait. The chill of ice entered your veins and never left, adjusting the internal temperature of your body.
Starlit EyesSM arcane Cascade, starlit span hybrid study Starlight shines in your sight, enhancing your perception and range.
Steady SpellcastingSM Confident in your technique, you don’t easily lose your concentration when you Cast a Spell.
Striker’s ScrollSM Spellstrike You can attach a scroll to your weapon or handwraps of mighty blows to blend its spell into an attack, carefully folding it around a part of the weapon or sealing it to the weapon’s surface.
Student of the StaffSM arcane Cascade, twisting tree hybrid study You’ve studied the staff extensively to learn the hidden capabilities of your chosen weapon.
Level 6 Class Feats Traits Prerequisites Benefits
Attack of Opportunity SM You lash out at a vulnerable foe.
Cascade CountermeasureSM arcane Cascade, focus pool When in arcane Cascade, you can make yourself resistant to magic.
Elysium’s CadenceDA aftermath You’ve partied extensively with an azata or entered a romantic relationship with an azata. You’ve been ensnared by an azata’s infectious enthusiasm for life, love, and freedom that manifests as a pearlescent afterimage in your graceful movements, a spring in your soft steps, an ever-present melody in your euphonic voice, and eddies of passionate colors in your mesmerizing eyes.
Jelly BodyDA aftermath, magical, transmutation You’ve been reduced to 0 Hit Points while engulfed by an ooze. Some of the ooze that surrounded you made its way permanently into parts of your body, turning you soft to the touch and semitransparent enough to show bones.
Knowledge Is PowerSM When you critically succeed at a Recall Knowledge check about a creature, you gain a +1 circumstance bonus to your next attack roll against the creature, to your AC against its next attack roll, and to your save against its next effect requiring a save.
Shielded TomeSM arcane, transmutation Raise a Tome During your daily preparations, you can magically fuse a shield into your favorite book, where it appears as an elaborate bookmark.
Level 8 Class Feats Traits Prerequisites Benefits
Capture Magic SM arcane Cascade When you resist a spell, you capture some of its magic for your own use.
Fused StaffSM arcane, transmutation Spellstrike When you prepare a staff, you can hold it up to a weapon to merge the two items.
Runic ImpressionSM focus pool You can temporarily replicate the effects of a property rune for your weapon or unarmed attacks.
Spell Swipe SM Spellstrike You attack in an arc and enact your spell against everyone you hit.
Standby SpellSM Spellstrike You’ve honed one spell as your favored combat technique, and you’ve practiced it enough that you no longer need to prepare it to cast it.
Level 10 Class Feats Traits Prerequisites Benefits
Cascading Ray SM attack Spellstrike Magical energy spills out to extend beyond the creature you struck.
Dazzling BlockSM evocation, light, visual arcane Cascade, sparkling targe hybrid study When you use Shield Block, you can create a flash of brilliant, multicolored light in a 15-foot cone.
Dimensional DisappearanceSM dimensional assault focus spell, laughing shadow hybrid study You take advantage of teleportation to better hide your position.
Gift of the HoardDA aftermath, magical, transmutation You have succeeded at an important task given by a dragon, such as procuring a special treasure for their hoard. In pleasing the cravings of a mighty dragon, they have deigned to impart some of their magical essence into your body.
Glass SkinOATSG abjuration, aftermath You were present at the death of the medusa Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction. Even if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass.
Lunging Spellstrike SM arcane, transmutation Spellstrike, twisting tree hybrid study Your spell unwinds the structure of your staff to make it exceptionally long, or even separate it into shards held together by magical power.
Meteoric Spellstrike SM arcane, evocation Spellstrike, starlit span hybrid study A trail of energy flows from your target back to you.
Rapid Recharge SM Spellstrike You tap into an arcane trick to recover your ability to meld spells and attacks.
Siphon Life DA aftermath, flourish, magical, necromancy, negative You’ve been reduced to 0 Hit Points by an enemy with the negative trait. Experiences with necromantic energy have left a permanent mark on you, casting you in a deathlike pallor, chilling your body temperature to be ice-cold, turning your very blood black, and giving you the power to rip out an enemy’s life force.
Sustaining Steel SM arcane, healing, necromancy, positive arcane Cascade, inexorable iron hybrid study You pull magic into your weapon, using its substance to transform the magic into restorative energy.
Level 12 Class Feats Traits Prerequisites Benefits
Conflux FocusSM conflux spells You imagine how you’ll weave magic and combat into future battles, improving your focus.
Magic SenseSM arcane, detection, divination You have a literal sixth sense for ambient magic in your vicinity.
Overwhelming Spellstrike SM Spellstrike You pierce through your foe’s resistance.
Petrified SkinDA aftermath, transmutation You have been petrified by an enemy. It might have been a medusa, dracolisk, or even a fossil golem; regardless of the source, you were the target of some petrifying effect, and an element of that stony gaze has remained with you, both protecting and slowly consuming you.
Level 14 Class Feats Traits Prerequisites Benefits
Arcane Shroud SM arcane Cascade, Spellstrike Your spell has a powerful aftereffect, briefly granting you a certain spell depending on the spell you cast.
Dormant EruptionDA aftermath, fire You’ve been brought to 0 Hit Points by an enemy that has the fire trait or an enemy’s ability that has the fire trait. A sweltering heat and sparks of flame that take the form of tiny copies of you surround your body.
Hasted AssaultSM focus pool You can speed yourself up to move and attack more swiftly.
Preternatural Parry SM Spell Parry You snap your weapon or limb into place to ward off harm at the last second.
Sink and SwimDA aftermath, water You’ve been brought to 0 Hit Points by an enemy that has the water trait or an enemy’s ability that has the water trait. Your body looks like it’s made of flowing water, clear and pristine, providing a natural grace to all your movements.
Level 16 Class Feats Traits Prerequisites Benefits
Dispelling Spellstrike SM Spellstrike The spell you deliver tries to force out magic affecting your enemy.
Fey LifeDA aftermath, healing, necromancy, primal You helped to save a fey from a terrible fate, and you’re not a fey. There are some fates worse than death–and you worked to save a fey from one such fate.
Resounding Cascade SM arcane Cascade When you enter your weapon specialization; it doesn’t use any increase you get from bonuses, the laughing shadow hybrid study, or the like.
Walk on the WindDA aftermath, air, magical, transmutation You’ve been brought to 0 Hit Points by an enemy that has the air trait or an enemy’s ability that has the air trait. A flighty breeze follows you wherever you go, granting a dramatic flair to everything you do.
Level 18 Class Feats Traits Prerequisites Benefits
Conflux WellspringSM Conflux focus You’ve achieved perfect magical and physical balance, allowing magic to flow into and through you more easily.
Versatile SpellstrikeSM Spellstrike You can channel the entire realm of possibilities of your spellbook into an attack.
Level 20 Class Feats Traits Prerequisites Benefits
Supreme SpellstrikeSM Spellstrike You’ve made it almost effortless to combine spells and attacks.
Whirlwind Spell SM Spellstrike You combine the might of a multitarget spell with a whirling flurry of attacks.
TABLE 5: MAGUS FOCUS SPELLSCONFLUX SPELLS
Conflux Spells Level Summary
uDimensional assaultSM 1 You tumble through space, making a short dimensional hop to better position yourself for an attack.
uForce fangSM 1 You briefly turn your attack into pure force to bypass your opponent’s defenses.
uShielding strikeSM 1 As you attack a foe, warding magic transforms your momentum into action and lifts your shield.
uShooting starSM 1 You let loose a projectile that flies true and leaves the blazing trail of a meteor behind it.
uSpinning staffSM 1 You spin your staff with a twirling flourish, attacking two foes and transforming the momentum into magical energy to charge for your next Spellstrike.
uThunderous strikeSM 1 You swing your massive weapon, creating a wave of sonic vibrations that topples creatures.
uCascade countermeasureSM 3 You quickly adjust your arcane Cascade to offer magical protection.
uRunic impressionSM 4 Your unarmed attacks or weapon gain the benefits of a weapon rune you choose when you cast this spell: corrosive, flaming, frost, ghost touch, returning, shock, or thundering.
uHasted assaultSM 7 You call upon your magic to speed up your attacks.