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SPELL 1

ILLUSION

MENTAL

VISUAL

Traditions occult, primal; Identify DC 15

Cast somatic; Trigger A creature in range Strides.

Range 60 feet; Targets the triggering creature

Saving Throw Will

You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course. The target must attempt a Will save. Regardless of the result, the creature is immune to lose the path for 1 hour.

Success The creature is unaffected.

Failure The creature treats all squares as difficult terrain for its Stride.

Critical Failure As failure, except that you determine where the target moves during the Stride, though you can’t move it into hazardous terrain or to a place it can’t stand.