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INVOKE SPIRITS

SPELL 5

EMOTION

FEAR

MENTAL

NECROMANCY

Traditions arcane, divine, occult; Identify DC 26

Cast somatic, verbal

Range 120 feet; Area 10-foot burst

Saving Throw Will; Duration sustained up to 1 minute

Ragged apparitions of the dead rise to stalk the living. They deal 2d4 mental damage and 2d4 negative damage to each living creature in the area, with a basic Will save. Additionally, creatures that critically fail the save are frightened 2 and are fleeing for 1 round.

On subsequent rounds, the first time you Sustain the Spell each round, you can move the area up to 30 feet within the range of the spell. Living creatures in the new area must attempt saves with the same effects as above, except that critically failing doesn’t make them flee.

Heightened (+2) The mental damage and negative damage each increase by 1d4.