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ANADI

ANCESTRY

RARE

ANADI

HUMANOID

Hit Points 8

Size Medium; Speed 25 feet

Ability Boosts Dexterity, Wisdom, Free; Ability Flaw Constitution

Languages Anadi, Mwangi

Additional Languages equal to your Intelligence modifier (if positive). Choose from Draconic, Elven, Gnoll, Iruxi, Orcish, Sylvan, and any other languages to which you have access (such as the languages prevalent in your region).

Fangs You were born with a natural means for hunting and self-defense. You gain a fangs unarmed attack that deals 1d6 piercing damage. Your fangs are in the brawling group and have the finesse and unarmed traits.

Change Shape (anadi, arcane, concentrate, polymorph, transmutation) You change into your human or spider shape. Each shape has a specific, persistent appearance. In your human shape, you can’t use unarmed attacks granted by your ancestry. You aren’t flat footed when climbing in your spider shape. However, in your spider shape you can’t use weapons, shields, or other held items of any sort, and you are limited in what actions you can take that have the manipulate trait. The only manipulate actions you can take are to Cast a Spell with somatic components, weave silk or webbing, or simple Interact actions such as opening an unlocked door. Your spider legs can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish. The GM might determine other manipulate actions are appropriate for your spider legs.

Anadi people are reclusive, sapient spiders who hail from the jungles of southern Garund. Though they act in many ways like natural-born shapeshifters, their twin forms actually stem from carefully developed magic.

As a communal and peaceful people, anadi ancestors endeavored to establish trade with the neighbors of their homeland. However, these anadi soon learned that most others found their appearance to be extremely objectionable. Wishing to avoid conflict, ancient anadi retreated into isolation until they could find a solution. The answer came when their greatest scholars innovated a fusion of transmutation and illusion magic that allowed them to assume a humanoid form. The technique was developed, perfected, and eventually taught to the overwhelming majority of anadi.

Early efforts with their new approach to diplomacy have yielded much better results, though sporadic contact means that some outsiders whisper false legends about anadi, such as claims that they are humans who transform into monstrous spiders at moonrise. Even contemporary explorers have reported anadi as humanspider hybrids. The anadi people of the current day strive to slowly but surely create a world where they no longer need to hide their true nature.

You Might...

  • Only reveal your true form to people who have earned your trust.
  • Openly express sympathy for misrepresented and unfairly stigmatized cultures.
  • Provide for those you hold dear and defend them from danger without hesitation.

Others Probably...

  • Appreciate your willingness to seek nonviolent solutions to complicated problems.
  • Have a strong reaction to seeing your natural form.
  • Assume you have an affinity for druidic magic, given your ability to transform.

Physical Description

Anadi in their true form resemble human-sized spiders with a variety of colorations. Some tones look simple or muted while other remain striking and vibrant, with most patterns inherited from an anadi’s parentage. A typical anadi measures five feet in length from their front legs to their rear legs when standing comfortably.

All anadi possesses the ability to transform into a human guise. This form can resemble any human ethnicity, but it’s usually one that blends in with the region of an anadi’s hatching. Anadi reach physical maturity after 13 years, going through multiple phases of molting along the way. A typical anadi lives to be about 80 years old.

Society

Anadi live in a communal society, sharing peaceful lives farming mushrooms or weaving warm blankets. Their culture places great value on cooperation and mutual respect. Due to this cultural upbringing, anadi often have issues facing severe conflict and often come off to other ancestries as very shy. Their history of dealing with arachnophobia in other peoples—which anadi understand is often instinctual and very difficult to control—likewise means that anadi do their best to be accommodating and comforting, even in situations that aren’t necessarily fair to them.

Alignment And Religion

The cooperative nature of anadi society and their dislike of violence means many anadi lean toward good alignments. They’re more often neutral than chaotic or lawful, though the latter aren’t unheard of.

Legends say Grandmother Spider rescued anadi people from servitude and brought them to Golarion, becoming their patron deity in the process. Her values of mutual care and playful trickery interweave into anadi culture, and even those who don’t worship her tell tales of her adventures.

Names

Anadi names are given by the members of the web marriage that raised them. Each parent contributes a single syllable, usually the first, from their own name. Older anadi who feel their identity has settled often take on or are given a phrase-title to honor them as well. Anadi who live among human populations rarely take a cover name, but some might adopt one if their given name strongly contrasts the norm in the local culture.

Sample Names

Altava, Anavachti, Strings-On-The-River Inkeelah, Kerialnamu, Maracha, Leaves-Shelter-Her-Feet Naiala, Orvasa, Reloana, Rivuken, Velachamon

Anadi Adventurers

Anadi who answer the call to adventure often do so to learn more about the world at large. Common anadi backgrounds include artisan, emissary, herbalist, hunter, and scholar. Anadi adventurers who want to support their communities often become clerics or druids. Rogue remains a popular choice among those who seek to hide their true form. Anadi who wish to continue their magical traditions tend to become wizards or sorcerers.

Anadi Enclaves

Mostly found in their home nation of Nurvatcha, anadi settlements are traditionally built with techniques developed before the discovery of transformation magic. As a result, these cities have often been built upon cliffsides or in dense jungles that can support anadi webs. In the capital city of Domithari, a council of elected officials congregate around the Empty Throne, an honorary seat reserved for Grandmother Spider, though no one expects her to assume the mantle of monarch. In the city of Majabi, the finest scholars among the anadi people make homes above and below the surface. Majabi also houses the First Weave, a tapestry of arcane infused webbing that documents the earliest anadi transformation spells.

TABLE 1: ANADI HERITAGES
Exclusive Heritages Description
adaptative anadiLOTME You descend from a line of anadi who worked to perfect their transformation magic, allowing them to integrate into a wider variety of cultures.
polychromatic anadiLOTME Your body is covered with exceptionally colorful hairs that create vibrant, eye-catching patterns, some of which might even show in your human form.
snaring anadiLOTME You were hatched with hooked fangs that give you an edge when hunting in your true form.
spindly anadiLOTME Your limbs are exceptionally long in both forms, allowing you to skitter about with surprising agility.
venomous anadiLOTME Your natural form’s fangs are capable of injecting foes with venom.
Versatile Heritages Description
ArdandeRE Your elemental heritage is reflected in the oils and fragrances of plants, in tree resin that fossilizes into amber, or in the gentle smell of a flower.
ReflectionDA You were created as a duplicate of another creature, intentionally or accidentally, though you might not know of your origins.
TalosRE Your physical features reflect the influence a zuhra or other metal elemental has had over your bloodline.
draconic scionBAD You possess the power of dragons, whether you descended from dragons, learned from dragons, were transformed by exposure to draconic energy, or reincarnated from a past life as a dragon.
TABLE 2: ANADI ANCESTRY FEATS
Level 1 Anadi Feats Prerequisites Benefits
Anadi LoreLOTME You’ve learned how to provide for your community, be it through hard-earned sustenance or useful crafts.
rLet’s Try That AgainSG-04 You feel a sense of deja vu when you’ve made a mistake, almost as if you weren’t so careless in a past life and could certainly do better if given another chance.
rLike a RoachSG-04 Living with the bare necessities isn’t terribly hard for someone who has defied death, and like a cockroach, you always know how to survive.
Reassuring PresenceLOTME You serve as an anchor to your close companions, calming them in times of stress.
SkittertalkLOTME You can ask questions of, receive answers from, and use the Diplomacy skill with spiders and other arachnids.
Studious MagicLOTME You’ve taken an interest in anadi arcane traditions.
Web WalkerLOTME You have plenty of practice navigating webs.
Web WeaverLOTME You can produce a soft silk to weave into useful items.
rWeight of ExperienceSG-04 The experience you’ve accumulated over multiple lifetimes envelops you like a weighted blanket, providing comfort and bestowing confidence under pressure.
rWisdom From Another LifeSG-04 You absorbed a wide variety of facts before you died, and your soul still remembers slivers of this precious knowledge.
Level 5 Anadi Feats Prerequisites Benefits
rAnimal Soul SiblingsSG-04 Your eyes have been opened to the spiritual essence suffusing the world.
rEmpathy IncarnateSG-04 Reincarnation has given you a compassionate perspective and enabled you to relate to almost everyone you speak with, putting them at ease and quickly generating trust.
rFey InfluenceLOIL You have been exposed to powerful fey magic.
FriendformLOTME The shared bond between you and your allies allows you to act on their behalf.
Hunter’s FangsLOTME Your fangs are exceptionally painful.
Hybrid ShapeLOTME Mastery of your shapeshifting lets you combine the best features of your humanoid and spider forms.
rI’Ve Had Many JobsSG-04 Finding and excelling at odd jobs is child’s play to one who has worked many occupations during many lives.
rReincarnated RidiculerSG-04 You’ve practiced the art of taunting an enemy, ensuring they know death will only make you stronger.
rSleep of the RebornSG-04 Philosophers compare the cycle of life, death, and rebirth to sleeping, dreaming, and waking.
Level 9 Anadi Feats Prerequisites Benefits
Disorienting VenomLOTME Venomous Anadi The venom injected by your fangs disorients your foes.
rDrain EmotionLOIL Fey Influence You touch an adjacent creature and attempt to draw out its excess emotion.
rFey AscensionLOIL Fey Influence The fey influence on your form and features grows even more powerful and notable.
rLingering EchoesSG-04 Not everyone is reincarnated, and you feel a strong connection with the spiritual echoes of those who didn’t receive the same opportunity as you.
rPlant Soul SiblingsSG-04 Animal Soul Siblings You’re now able to connect with the spirits present in the greenery of the natural world.
rRapid RetrainingSG-04 Some feel trapped by their choices and have a tough time reinventing themselves.
Strand StriderLOTME Your eight legs serve you well when climbing walls and webs alike.
Studious AdeptLOTME Studious Magic You achieve a breakthrough in your exploration of magic.
Web HunterLOTME Through the careful cultivation of highly sensitive hairs, you’ve developed the ability to sense creatures without seeing them.
rYou Seem Somewhat FamiliarSG-04 You fought hundreds of foes in your various past lives, and now and then, something about a new opponent tugs at your memory, almost as if you defeated their grandparent long ago.
Level 13 Anadi Feats Prerequisites Benefits
rCannibalize MagicLOIL Fey Influence The fey magic inside of you is a vital part of your body, and you can steal other sources of magic to replenish yours.
rClinging to LifeSG-04 This life still holds much for you, and you aren’t ready to fall back into the River of Souls just yet.
rEldritch CalmLOIL Fey Influence Your fey heritage has altered your mindset to more resemble the uncanny perspective of the fey.
rGlamourLOIL Fey Influence You unlock a new level of fey power and can manipulate the perceptions of others using a font of First World magic.
rI Sense MalevolenceSG-04 Your time in theRiver of Souls has given you deep insight into the machinations of those who refuse to move on.
rLinguistic RevivalSG-04 You achieved fluency in different languages with each reincarnation, and your brain remembers much of the grammar, idioms, and obscenities that you spouted in old lives.
rPain Is TemporarySG-04 Sangpotshi practitioners know that suffering is a fleeting sensation that ultimately strengthens the soul and prepares it for a new reincarnation.
rStone Soul SiblingsSG-04 Plant Soul Siblings Your connection with nature’s spirits has progressed to the point where you can even have casual conversation with pebbles and boulders.
rUnbreakable ResolveSG-04 The experience of coming back after death has granted you a strong sense of resolve; devilish words, slick spells, and conniving trickery can’t easily catch you off guard.
WebslingerLOTME Your natural ability to create silken webs blends with your magical powers, allowing you to create impossibly large webs with great frequency.
Level 17 Anadi Feats Prerequisites Benefits
rBoneyard AcquaintanceSG-04 Before your soul returned to the Material Plane, you interacted with a host of other souls on their way to the Boneyard.
rFey TranscendenceLOIL Fey Influence You become a powerful fey creature, gaining strengths tied to the First World but also some of the weakness against which all fey must contend.
rIndomitable SpiritSG-04 Your soul has accumulated countless particles of quintessence over myriad deaths and rebirths, and for one moment, this raw material from the Great Beyond envelops you and your comrades.
rRelease the LightSG-04 Many people report seeing a bright light before their death.
rSee You in HellSG-04 You aren’t sure if you’ll be reincarnated again, so you might as well take this foe with you.
rThis Time, Bring the BodySG-04 Death sends a soul into the River of Souls.