Pathfinder 2 easy Library

NOW SEARCHING

KELLSTI

PREGEN 4

N

SMALL

KOBOLD

Male Ganzi Kobold (Bronze) Cloistered Cleric of Nocticula

Perception +10 (T); Darkvision

Languages Common, Draconic

Skills Acrobatics +9 , Art Lore +6 , Crafting +6 , Medicine +12 , Religion +12 , Society +6

Str +0, Dex +3, Con +0, Int +0, Wis +4, Cha +2

Items silver dagger, +1 shortbow (20 arrows), explorer’s clothing, healer’s tools, minor healing potions (4), silver religious symbol, wand of heal (1st), artisan’s tools, 15 gp

AC 19; Fort +8, Ref +9, Will +12; +1 vs. control effects

HP 38; Resistances energy 2

Speed 25 feet

Melee silver dagger +9 / +5 / +1 (agile, finesse, thrown 10 feet, versatile S), Damage 1d4 piercing

Ranged shortbow +10 / +5 / +0 (deadly d10, range 60 feet), Damage 1d6 piercing

Divine Prepared Spells DC 20, attack +10; 2nd dispel magic, heal (x3), restoration, spiritual weapon; 1st heal, magic weapon, ray of enfeeblement; Cantrips (2nd) detect magic, divine lance, guidance, shield, stabilize

Cleric Domain Spells 1 Focus Point, DC 20; 2nd splash of art

Divine Font heal

You gain a +1 circumstance bonus to Crafting checks to Craft items of fine art, including jewelry.

(healing, manipulate) Requirements You are holding or wearing healer’s tools; Effect Attempt a Medicine check with the same DC as for Treat Wounds, and restore a corresponding amount of Hit Points; this does not remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.

Treat falls as 10 feet shorter.

When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. This applies only to your Treat Wounds activities, not any other the patient receives.

(healing, positive) Requirements You cast the heal spell to heal a single creature; Effect You or any one creature within the range of your heal spell regain Hit Points equal to the spell level of the heal spell. If you target only yourself with a heal spell, you must grant the additional healing to someone other than yourself.

You Squeeze 5 feet per round (10 feet on a critical success).

Whenever you roll a success using the Balance action, you get a critical success instead. You’re not flat-footed while attempting to Balance on narrow surfaces and uneven ground. Thanks to your incredible balance, you can attempt an Acrobatics check instead of a Reflex save to Grab an Edge.