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DRAXIE

CREATURE 3

CG

TINY

FEY

SPRITE

Recall Knowledge (fey) Nature DC 18

Perception +8; Low-Light Vision

Languages Common, Sylvan; telepathy (touch)

Skills Acrobatics +9, Deception +10, Diplomacy +8, Nature +6, Stealth +11

Str –1, Dex +4, Con +1, Int +3, Wis +1, Cha +3

AC 19; Fort +6, Ref +11, Will +8

HP 45; Weaknesses cold iron 5

Speed 15 feet, fly 40 feet

Melee jaws +11 / +7 / +3 (agile, finesse, magical), Damage 1d8+3 bludgeoning damage

Ranged euphoric spark +7 / +2 / -3 (enchantment, magical, range 20 feet), Damage 2d4+3 mental

Primal Innate Spells DC 20; 2nd faerie fire, invisibility; 1st illusory disguise (×3); Cantrips (1st) dancing lights, ghost sound, prestidigitation

Breath Weapon (emotion, enchantment, incapacitation, mental, primal) The draxie breathes pixie dust in a 15-foot cone, with a random effect determined each time they use their Breath Weapon. Each creature in the area must succeed at a DC 17 Will save or be affected. Roll 1d4 to determine the effect. The draxie can’t use Breath Weapon again for 1d4 rounds.

1 The target takes the effects of the charm spell.

2 The target loses its last 5 minutes of memory.

3 The target takes the effects of a sleep spell.

4 The target becomes stupefied 2 and slowed 1 from euphoria.

The mischievous dragon sprites known as draxies have dueled their pixie cousins for the title of ultimate prankster for centuries. Possessed of draconic features and brilliant colorations, draxies descend from a mighty faerie dragon, reincarnated into multiple draxies after her death in the mercurial fashion of the fey realm. Draxies exercise patience and planning to create the perfect pranks, spending months, or even years, on their efforts.