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MARINER’S CURSE

SPELL 5

CURSE

NECROMANCY

Traditions arcane, occult, primal; Identify DC 26

Cast somatic, verbal

Range touch; Targets 1 creature

Saving Throw Will

You afflict the target with the curse of the roiling, unforgiving sea. The target must attempt a Will save.

Critical Success The target is unaffected.

Success The target becomes sickened 1. Reducing its sickened condition to 0 ends the curse.

Failure The target becomes sickened 1 and can’t reduce its sickened condition below 1 while the curse remains. The curse can be lifted by remove curse or similar magic. Whenever the target is sickened and on the water at least a mile from shore, it is also slowed 1.

Critical Failure As failure, but the target becomes sickened 2.