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FLESH TO STONE

SPELL 6

TRANSMUTATION

Traditions arcane, primal; Identify DC 28

Cast somatic, verbal

Range 120 feet; Targets 1 creature made of flesh

Saving Throw Fortitude; Duration varies

You try to turn the target’s flesh into stone. The target must attempt a Fortitude save.

Critical Success The target is unaffected.

Success The target is slowed 1 for 1 round.

Failure The target is slowed 1 and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition increases by 1 (or 2 on a critical failure). A successful save reduces the slowed condition by 1. When a creature is unable to act due to the slowed condition from flesh to stone, the creature is permanently non-magically petrified. The spell ends if the creature is petrified or the slowed condition is removed.

Critical Failure As failure, but the target is initially slowed 2.