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DAZE

CANTRIP 1

CANTRIP

ENCHANTMENT

MENTAL

NONLETHAL

Traditions arcane, divine, occult; Identify DC 15

Cast somatic, verbal

Range 60 feet; Targets 1 creature

Saving Throw Will; Duration 1 round

You cloud the target’s mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.

Heightened (+2) The damage increases by 1d6.