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BLINDNESS

SPELL 3

INCAPACITATION

NECROMANCY

Traditions arcane, divine, occult, primal; Identify DC 20

Cast somatic, verbal

Range 30 feet; Targets 1 creature

Saving Throw Fortitude

You blind the target. The effect is determined by the target’s Fortitude save. The target then becomes temporarily immune for 1 minute.

Critical Success The target is unaffected.

Success The target is blinded until its next turn begins.

Failure The target is blinded for 1 minute.

Critical Failure The target is blinded permanently.